The devs created the tactical consoles available at the Colony fleet holding with so much love, and yet, nobody wants to use them. I wonder why?
Remember, STO is nothing but a cosmetics game, where only the rule of cool matters. The game mechanics are intentionally out of balance, don't try to "optimize" anything, as it would just frustrate you.
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There are probably a couple of reasons why I and/or others don’t use them more intense:
- Not all know their uses.
- The content (incl. the way to approach it) where they are best suited for rarely gets consumed by the player base.
- Most don’t have access to the immense time/resource gate behind which they are hidden.
- They have borderline OP attributes which lever out conventional game mechanics.
All in all I’m surprised the OP out of all people asks for them. They involve a great deal of homework to get (or even to understand it seems?), put conventional ship building attributes to the absurd and have the potential to be rather game breaking. Like @baddmoonrizin highlighted in the other thread this also looks like a veiled attempt to restart the Gear vs Skill argument again.
But as the OP has clearly bet on the wrong horse this time as those consoles take far more skill away from the player/team than their spire counterparts do (which most peeps use) I shal get my popcorn and watch how this thread plays out.
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IT's easy to see why the vulnerability locator is the main go to. Given the penchant for face melty DPS that is the standard for STO. Both the Locator and the Colony Matrix comes in specific energy types. We'll use Polaron for both.
Vulnerability Locator Mk XV Epic
+39.4% Polaron Damage
+10% Critical Severity
+2% Critical Chance
__________________________________________
Energetic Protomatter Matrix MK XV Epic
+39.4% Polaron Damge
+6.5% Directed Energy Weapon Damage
Kinetic Protomatter Matrix Infuser
Chance To Gain a Stack of Hull/Shield Healing When Activating Special Firing Modes for Projectile Weapons (Max 10 stacks).
25% chance: to self: Applies Restorative Protomatter Matrix
+__ Hull Healing (5% of Max Hull) every 2 sec for 10 sec
+1,000 Shield Regeneration every 2 sec for 10 sec
While the Matrix offers a ton more survival. In a game where killing it so fast it hardly has a chance to damage you. The Locator wins out in most situations.
Sure, the Matirx offers more base damage, Basically +45,9% With the specific and directed energy damage, but at a lower crit chance and severity. With the preferred DPS mods on weapons being [Dmg] and/or [CritD], it's easy to see why the Vulnerability Locator is the preferred console here.
Add to that, as I said, the "kill it before it has a chance to hurt me" game play that we have, means there's barely a spot in the game where the survivability given by the Matrix is even needed.
And as @warpangel said, with most of the game play going to autowin via timer, the need to survive is even lower than before.
Granted, I'm not one to really speak here. Since I run my toons on the poor man's style. I don't use fleet gear, not even the trait unlocks, and no c-store ships. So, other than the Maquis Raider I use on my main, I use event ships. But even running on the the bare minimum of what you get in game, I've crossed the 30K DPS mark, given I was invited to that chat channel, using only regular, reputation, and episode gear.
They know, it's part of the design.
Though I believe that CrtH caps at like 50% and CrtD caps at like 250%.
Looking at the usefulness of these. These would go good on a tank build, since they're built around survival. Unfortunately, again, the face metly DPS is still the go to side of things for most, and most of the newer content is centered around that.
As to the OP thing that @peterconnorfirst mentioned. Look at the Protomatter Matrix. If you get 10 stacks of this, that's 50% hull healing and 10,000 shield healing every 2 seconds. For example here, the setup I have on my Maquis gives it roughly 90K hull and 20K shield per facing. If I used one of these, and got 10 stacks of the Matrix buff, that would mean I'm healing 45K hull and 10K shields every 2 seconds. Which means that every 4 seconds, I've healed back to full hull and shields. As you can see, that's pretty overpowered. The downside is, is it's not as big on the DPS side of things. For normal and advanced stuff, this is basically putting an immortality build in play, where you just can't die at all. But, they would be useful for a tank in elites.
So, as @peterconnorfirst pointed out. These are useful in certain situations. But the Vulnerabilty Locators outshine them in every other situation.
The tank, dps, and healer trinity use to be a thing a long time ago. Back when the Borg TFOs, including Elites, where all we had.
The caps, are sort of the soft variety. If you look at the skills and such you can get it from, totaling up to that isn't to hard.
Just seating the Assimilated Module and 4 Locators is going to give you a total of, 11.2% CrtH and 50.9% CrtD. Given the fact the Module is an universal, one could seat 5 Locators with it. So that would be 13.2% CrtH and 60.9% CrtD. Then add in just the skill tree for these, and you're already in the 20% and 90% range. Just adding in 3 SRO's pushes this to 26% and 105%.
Just with a maxed out Crit Chance(Space) perk, one will be at 34% CrtH and I think Crit Severity space perk gives at total of 30% CritH, for 135%. This is on down the road though, for when these perks are maxed out.
This is before weapons, traits, and any other gear that boosts CrtH and CritD.
Also, as to the caps. I've heard of those that have 30% CrtH and somewhere around 230% CritD. I don't know of anyone that's actually hit the 50% and 250% mark. Not saying there aren't any out there, just that I don't of know them.
That is not correct based on the recent TFO’s, it’s not as simple as Escorts always do the best damage and neither is fast mobile always best. The maximum spike damage of my Dreadnought Cruiser is far higher than any Escort I can think off and even though I am slower and even though my DPS is lower I will out spike damage those Escorts every single time in the recent TFO’s. Even though I am in a slow Dreadnought I have the speed and agility to be where I need to be and the extra speed and agility of the Escort offers me no benefit. Plus with the transports in the recent TFO its the healing that wins out every single time, not DPS.
My spike damage is that high that even though I am in a big slow Dreadnought often those Escorts near me will get zero or extremely low damage output. The same applies for other areas like torpedoes on my command cruiser will out damage torpedoes on a large amount of Escorts. In other areas of the game sci boats will out damage Escorts.
There are times when Escorts are best but it’s not as simple as just saying Escorts will always be best or that high speed and mobile it always best. What is best depends on what area of the game you are in.
Just cause a majority uses something, does not mean you need to use it as well.
So, I am gonna give these consoles a shot.
What are you basing this on? Plenty of people use them.
In fact.. everyone uses them..
If you can just make @#$% up so can I...
Troll someplace else.
Try to proc them with an aditional fire mode if u have room for it on your low ranking tac boff stations. On most ships I have CSV I use anyway for my weapons and a "blind" copy of Beam Overload which will give you an aditional chance to proc the mega heal of those consoles every 15 secs.
Using just a few of them like @pottsey5g proposes feels best.
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Cuz he is sad. I feel sorry for him but can't help it.
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I think that is not hostility in any sense but a fair response considering your claim that no one in the game is using those consoles, which is false and really reveals how much you don't know.
If you want to see some builds, check the DPS League website or search YouTube and I'm sure you can find some top builds with that console.
You've clearly been here long enough to know full well how the various mechanics and meta's play out in this game so this thread is clearly little more than a thinly veiled attempt at starting a fire again.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
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