test content
What is the Arc Client?
Install Arc

Why is nobody using the Colony Tactical consoles?

sophlogimosophlogimo Member Posts: 6,507 Arc User
The devs created the tactical consoles available at the Colony fleet holding with so much love, and yet, nobody wants to use them. I wonder why?
Remember, STO is nothing but a cosmetics game, where only the rule of cool matters. The game mechanics are intentionally out of balance, don't try to "optimize" anything, as it would just frustrate you.

Comments

  • trennantrennan Member Posts: 2,839 Arc User
    Look at either the research or spire consoles, and you'll understand why. The vulnerability locators.
    Mm5NeXy.gif
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2019
    I have a couple of Protomatter Matrix Infuser on most fed toons of mine and make frequent use of them dependent on the content I choose to play and the team I choose to play it with. On two toons they are installed as standard as they are cornerstones of the respective builds.

    There are probably a couple of reasons why I and/or others don’t use them more intense:

    - Not all know their uses.
    - The content (incl. the way to approach it) where they are best suited for rarely gets consumed by the player base.
    - Most don’t have access to the immense time/resource gate behind which they are hidden.
    - They have borderline OP attributes which lever out conventional game mechanics.

    All in all I’m surprised the OP out of all people asks for them. They involve a great deal of homework to get (or even to understand it seems?), put conventional ship building attributes to the absurd and have the potential to be rather game breaking. Like @baddmoonrizin highlighted in the other thread this also looks like a veiled attempt to restart the Gear vs Skill argument again.

    But as the OP has clearly bet on the wrong horse this time as those consoles take far more skill away from the player/team than their spire counterparts do (which most peeps use) I shal get my popcorn and watch how this thread plays out. :)
    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I would presume because they're not good enough. Haven't even tried them myself, though. Not much point spending dil on gear when all the enemies are rubber ducks and most content wins itself on timer anyway.
  • trennantrennan Member Posts: 2,839 Arc User
    Looking them over here. https://sto.gamepedia.com/Fleet_Tactical_Consoles

    IT's easy to see why the vulnerability locator is the main go to. Given the penchant for face melty DPS that is the standard for STO. Both the Locator and the Colony Matrix comes in specific energy types. We'll use Polaron for both.

    Vulnerability Locator Mk XV Epic
    +39.4% Polaron Damage
    +10% Critical Severity
    +2% Critical Chance

    __________________________________________

    Energetic Protomatter Matrix MK XV Epic
    +39.4% Polaron Damge
    +6.5% Directed Energy Weapon Damage

    Kinetic Protomatter Matrix Infuser
    Chance To Gain a Stack of Hull/Shield Healing When Activating Special Firing Modes for Projectile Weapons (Max 10 stacks).

    25% chance: to self: Applies Restorative Protomatter Matrix
    +__ Hull Healing (5% of Max Hull) every 2 sec for 10 sec
    +1,000 Shield Regeneration every 2 sec for 10 sec

    While the Matrix offers a ton more survival. In a game where killing it so fast it hardly has a chance to damage you. The Locator wins out in most situations.

    Sure, the Matirx offers more base damage, Basically +45,9% With the specific and directed energy damage, but at a lower crit chance and severity. With the preferred DPS mods on weapons being [Dmg] and/or [CritD], it's easy to see why the Vulnerability Locator is the preferred console here.

    Add to that, as I said, the "kill it before it has a chance to hurt me" game play that we have, means there's barely a spot in the game where the survivability given by the Matrix is even needed.

    And as @warpangel said, with most of the game play going to autowin via timer, the need to survive is even lower than before.

    Granted, I'm not one to really speak here. Since I run my toons on the poor man's style. I don't use fleet gear, not even the trait unlocks, and no c-store ships. So, other than the Maquis Raider I use on my main, I use event ships. But even running on the the bare minimum of what you get in game, I've crossed the 30K DPS mark, given I was invited to that chat channel, using only regular, reputation, and episode gear.
    Mm5NeXy.gif
  • trennantrennan Member Posts: 2,839 Arc User
    sophlogimo wrote: »
    trennan wrote: »
    [...]
    Sure, the Matirx offers more base damage, Basically +45,9% With the specific and directed energy damage, but at a lower crit chance and severity. With the preferred DPS mods on weapons being [Dmg] and/or [CritD], it's easy to see why the Vulnerability Locator is the preferred console here.[...]

    Because boosting critical chance allows for much, much higher damage, sure. I wonder if that is intentional, and if so, if the Colony tactical consoles are just one of those traps the game lays out for inexperienced players to pour resources into.

    Or are the devs unaware of the mathematical dominance of critical hit chance?


    They know, it's part of the design.

    Though I believe that CrtH caps at like 50% and CrtD caps at like 250%.

    Looking at the usefulness of these. These would go good on a tank build, since they're built around survival. Unfortunately, again, the face metly DPS is still the go to side of things for most, and most of the newer content is centered around that.

    As to the OP thing that @peterconnorfirst mentioned. Look at the Protomatter Matrix. If you get 10 stacks of this, that's 50% hull healing and 10,000 shield healing every 2 seconds. For example here, the setup I have on my Maquis gives it roughly 90K hull and 20K shield per facing. If I used one of these, and got 10 stacks of the Matrix buff, that would mean I'm healing 45K hull and 10K shields every 2 seconds. Which means that every 4 seconds, I've healed back to full hull and shields. As you can see, that's pretty overpowered. The downside is, is it's not as big on the DPS side of things. For normal and advanced stuff, this is basically putting an immortality build in play, where you just can't die at all. But, they would be useful for a tank in elites.

    So, as @peterconnorfirst pointed out. These are useful in certain situations. But the Vulnerabilty Locators outshine them in every other situation.
    Mm5NeXy.gif
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    I like to use the exploiters on my torpedo build.
  • trennantrennan Member Posts: 2,839 Arc User
    sophlogimo wrote: »
    trennan wrote: »
    sophlogimo wrote: »
    trennan wrote: »
    [...]
    Sure, the Matirx offers more base damage, Basically +45,9% With the specific and directed energy damage, but at a lower crit chance and severity. With the preferred DPS mods on weapons being [Dmg] and/or [CritD], it's easy to see why the Vulnerability Locator is the preferred console here.[...]

    Because boosting critical chance allows for much, much higher damage, sure. I wonder if that is intentional, and if so, if the Colony tactical consoles are just one of those traps the game lays out for inexperienced players to pour resources into.

    Or are the devs unaware of the mathematical dominance of critical hit chance?


    They know, it's part of the design.

    I am not sure that follows, but let's assume that for a moment.
    Though I believe that CrtH caps at like 50% and CrtD caps at like 250%.

    I am unaware of any such cap. What's your source?
    Looking at the usefulness of these. These would go good on a tank build, since they're built around survival.

    But as you wrote above, the devs are aware of the critical hit damage explosion, and thus, they are also aware that tanks aren't needed in STO.

    I mean, look at the non-damage job that we have in the TFO's: It's moving fast, being mobile, having high speed, every single time.

    And the ship type that gets to be most mobile is... the ship type that also does the best damage: Escorts. And of course, that is intentional. The devs don't want you to command a tank. They want you to command a fast escort.
    As to the OP thing that @peterconnorfirst mentioned.
    [...]

    Ah, let the boy speak for himself. :)

    The tank, dps, and healer trinity use to be a thing a long time ago. Back when the Borg TFOs, including Elites, where all we had.

    The caps, are sort of the soft variety. If you look at the skills and such you can get it from, totaling up to that isn't to hard.

    Just seating the Assimilated Module and 4 Locators is going to give you a total of, 11.2% CrtH and 50.9% CrtD. Given the fact the Module is an universal, one could seat 5 Locators with it. So that would be 13.2% CrtH and 60.9% CrtD. Then add in just the skill tree for these, and you're already in the 20% and 90% range. Just adding in 3 SRO's pushes this to 26% and 105%.

    Just with a maxed out Crit Chance(Space) perk, one will be at 34% CrtH and I think Crit Severity space perk gives at total of 30% CritH, for 135%. This is on down the road though, for when these perks are maxed out.

    This is before weapons, traits, and any other gear that boosts CrtH and CritD.

    Also, as to the caps. I've heard of those that have 30% CrtH and somewhere around 230% CritD. I don't know of anyone that's actually hit the 50% and 250% mark. Not saying there aren't any out there, just that I don't of know them.
    Mm5NeXy.gif
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited May 2019
    trennan wrote: »
    “Also, as to the caps. I've heard of those that have 30% CrtH and somewhere around 230% CritD. I don't know of anyone that's actually hit the 50% and 250% mark. Not saying there aren't any out there, just that I don't of know them.”
    My Crit Severity hits 345% and I am a long way from the maximum being an Engineer in a Dreadnought without tactile consoles being added in. Those caps you listed seem off to me as there are people with far higher crit chance and Crit Severity then what I hit, as I am not fully speced into those.


    sophlogimo wrote: »
    “I mean, look at the non-damage job that we have in the TFO's: It's moving fast, being mobile, having high speed, every single time.

    And the ship type that gets to be most mobile is... the ship type that also does the best damage: Escorts. And of course, that is intentional.”
    That is not correct based on the recent TFO’s, it’s not as simple as Escorts always do the best damage and neither is fast mobile always best. The maximum spike damage of my Dreadnought Cruiser is far higher than any Escort I can think off and even though I am slower and even though my DPS is lower I will out spike damage those Escorts every single time in the recent TFO’s. Even though I am in a slow Dreadnought I have the speed and agility to be where I need to be and the extra speed and agility of the Escort offers me no benefit. Plus with the transports in the recent TFO its the healing that wins out every single time, not DPS.

    My spike damage is that high that even though I am in a big slow Dreadnought often those Escorts near me will get zero or extremely low damage output. The same applies for other areas like torpedoes on my command cruiser will out damage torpedoes on a large amount of Escorts. In other areas of the game sci boats will out damage Escorts.

    There are times when Escorts are best but it’s not as simple as just saying Escorts will always be best or that high speed and mobile it always best. What is best depends on what area of the game you are in.
    Post edited by pottsey5g on
  • smokebaileysmokebailey Member Posts: 4,661 Arc User
    Actually, I am collecting quite a few of them and tying them out.

    Just cause a majority uses something, does not mean you need to use it as well.
    So, I am gonna give these consoles a shot. :)
    dvZq2Aj.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited May 2019
    sophlogimo wrote: »
    nobody wants to use them.

    What are you basing this on? Plenty of people use them.

    In fact.. everyone uses them..

    If you can just make @#$% up so can I...

    Troll someplace else.
    Insert witty signature line here.
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    sophlogimo wrote: »
    .
    Actually, I am collecting quite a few of them and tying them out.

    Just cause a majority uses something, does not mean you need to use it as well.
    So, I am gonna give these consoles a shot. :)

    And will you use them on your main, if not in all slots, then at least in some?
    I use them in 1/3 of my slots as its a good choice to take.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    Seems like someone doesn't know the meta or understand how the game works. Those colony consoles are awesome and are being used by a lot of elite players in things like HSE runs. The heal procs allow you to free up more boff space or traits or other consoles for things other than healing.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2019
    Actually, I am collecting quite a few of them and tying them out.

    Just cause a majority uses something, does not mean you need to use it as well.
    So, I am gonna give these consoles a shot. :)

    Try to proc them with an aditional fire mode if u have room for it on your low ranking tac boff stations. On most ships I have CSV I use anyway for my weapons and a "blind" copy of Beam Overload which will give you an aditional chance to proc the mega heal of those consoles every 15 secs. :)

    Using just a few of them like @pottsey5g proposes feels best.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited May 2019
    sophlogimo wrote: »
    Seems like someone doesn't know the meta or understand how the game works.

    Woah, what with the hostility?
    Those colony consoles are awesome and are being used by a lot of elite players in things like HSE runs. The heal procs allow you to free up more boff space or traits or other consoles for things other than healing.

    So you observe that they are, in fact, being used? Wow. Can you point me to the people and their builds?
    People in the DPS, Group and Task Force channels talk about them. Every so often they pop up in local chat in ESD as well. We also see them in a lot of high end Elite builds. Its very clear the consoles are used and what you said about no one makes use of them is wrong. What you said about the Escorts is wrong as well.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,302 Community Moderator
    Hmmmm...
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2019
    azrael605 wrote: »
    Why is soph making troll threads?

    Cuz he is sad. I feel sorry for him but can't help it. :/
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    sophlogimo wrote: »
    Seems like someone doesn't know the meta or understand how the game works.

    Woah, what with the hostility?
    Those colony consoles are awesome and are being used by a lot of elite players in things like HSE runs. The heal procs allow you to free up more boff space or traits or other consoles for things other than healing.

    So you observe that they are, in fact, being used? Wow. Can you point me to the people and their builds?

    I think that is not hostility in any sense but a fair response considering your claim that no one in the game is using those consoles, which is false and really reveals how much you don't know.

    If you want to see some builds, check the DPS League website or search YouTube and I'm sure you can find some top builds with that console.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Not another of these bloody threads. Geeez OP go troll some other forum with your inane pointless topics.
    You've clearly been here long enough to know full well how the various mechanics and meta's play out in this game so this thread is clearly little more than a thinly veiled attempt at starting a fire again.
    SulMatuul.png
  • ltminnsltminns Member Posts: 12,569 Arc User
    Sophistry?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • baddmoonrizinbaddmoonrizin Member Posts: 10,302 Community Moderator
    It's obvious that this thread won't be going anywhere constructive. /Thread
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
This discussion has been closed.