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Request for Feedback: Kemocite

baddmoonrizinbaddmoonrizin Member Posts: 5,705 Community Moderator
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    https://drive.google.com/open?id=0B0jlAmLwIV46ZEZSN1pNM0xrRU0

    Here is my repository for STO logs (some more organized than others). It includes from Season 11 onward (maybe earlier), various Tribble tests, and the first KLW damage adjustment (where the scaling with +radDMG was changed to only affect the Mk0 value), as well as where we found out how KLW and FaW + plasma procs were overperforming.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
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    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,360 Arc User
    There is also a reddit discussion thread on the topic: https://www.reddit.com/r/sto/comments/b7576m/hey_kemocite_users_do_you_have_any_beforeafter/

    I believe stickied posts on the forums tend to be easily overlooked by people, because often the only think stickied are old reminders of forum rules and whatever that no one cares about anymore.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • ltminnsltminns Member Posts: 8,862 Arc User
    Not true, they make new ones up all the time.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • ssbn655ssbn655 Member Posts: 1,860 Arc User
    I have kemocite and frankly I was expecting more out of it. I don't parse but it certainly needs to be amped up to be fully useful like better overall damage boost or something plus longer effect not just one volley from one weapon. Should be a nasty boost that can get you out of a jam.
  • odinforever20000odinforever20000 Member Posts: 1,770 Arc User
    edited April 2
    I might just be weird.. Piloting Science ships I primarily use it for the Debuff first and the radiation damage with my Torps second.
    ..I would love for the radiation to scale on EPG (Have it be exotic Radiation and not Standard Rad)..but thats just me.


    Rouge Sto Wiki Editor.


  • pottsey5gpottsey5g Member Posts: 2,802 Arc User
    For some reason it wasn’t working at all for me on the 28th of March. Since the 31st of March it has been working 100% correctly with mines and clusters in that it hits correctly.
  • ancientfighterancientfighter Member Posts: 106 Arc User
    @BorticusCryptic
    Hey Kemocite Users! Do you have any Before/After CombatLog parses you can share with me, regarding the recent bug fixes we performed on this? Initial reports definitely confirm that it needs buffing

    Buff? rOlF
    Kemo atm is just a stupid button to press.
    the only solution is rollback as it was before, buff only? ROLF

    None of guys still learn than the power of some abilities varies with who is using it.
    Btw, have too many work to do on pc/bug support or fix the server stability.

  • ancientfighterancientfighter Member Posts: 106 Arc User
    and please, stop test inside map of season 1,
    isa is noob map,
    npcs without shield and negative resistance...
  • alyxvixen#3895 alyxvixen Member Posts: 38 Arc User
    I have one of my Romulans using Kemocite-Laced Weaponary, with the Romulan Hyper-Plasma Torpedo Launcher so it triggers three times (before using spread) whenever I use the torps.
  • calintane753calintane753 Member Posts: 288 Arc User
  • postagepaidpostagepaid Member Posts: 2,261 Arc User
    and please, stop test inside map of season 1,
    isa is noob map,
    npcs without shield and negative resistance...

    For good testing you need as much consistency as possible so running only that map again makes sense since the adversaries should be a known quantity that cryptic can take then into account when looking at the numbers.

    If it's a noob map why not flex your epeen some more and say what a better one would be?

    Numbers without context are less useful so they won't have all the info such as was the kemocite going off inside a grav well'd group or just a loose cluster.
  • ltminnsltminns Member Posts: 8,862 Arc User
    New one yesterday.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • casualstocasualsto Member Posts: 521 Arc User
    The kemocite doesn't simply justify it's slot after this type of nerf. Its price will plummet and congrats, gentlemen, you just broke a feature. Even if people parsed 850k dps runs before you fix it. Perhaps it's time to reassess before nerfing or modifying numbers to extremes. There is a rule of thumb for nerf and boost which states:
    More than +5-10% boost is a serious boost.
    More than -5-10% nerf is a serious nerf.
    If you go above those numbers in a single iteration, congrats, you've just broke a feature.
  • ichaerus1ichaerus1 Member Posts: 773 Arc User
    and please, stop test inside map of season 1,
    isa is noob map,
    npcs without shield and negative resistance...

    For good testing you need as much consistency as possible so running only that map again makes sense since the adversaries should be a known quantity that cryptic can take then into account when looking at the numbers.

    If it's a noob map why not flex your epeen some more and say what a better one would be?

    Numbers without context are less useful so they won't have all the info such as was the kemocite going off inside a grav well'd group or just a loose cluster.

    Japori or Argala? Maybe that Romulan patrol where you fight 5 waves of Gorn ships? Gamma Eridon I think? Sector east of New Romulus.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,360 Arc User
    It doesn't really matter what combat or mission your logs are from. What's important is that they are comparable and you have data from before and after the patch.
    Do you have any Before/After CombatLog parses you can share with me, regarding the recent bug fixes we performed on this?
    If you used Infected Advanced, show a log from Infected Advanced before the patch, and after the patch.
    If you use Japori, show a log from before the patch, and after the patch.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • dragonhef01dragonhef01 Member Posts: 327 Arc User
    edited April 16
    Will there be a fix in the next patch? Torp ships and mine layers definitely show a difference.
  • kaggert27kaggert27 Member Posts: 110 Arc User
    nixboox wrote: »
    As a side note, could we have some kind of visual indicator that the Kemocite is working - like it turns our weapons a different color for a short time? I thought it used to have one.
    It has an explosion effect when it procs, always on Torpedo hits, and whatever chance with energy weapons. It's an Lighter Fire Yellow/Orange circle explosion.
  • odinforever20000odinforever20000 Member Posts: 1,770 Arc User
    edited April 16
    nixboox wrote: »
    As a side note, could we have some kind of visual indicator that the Kemocite is working - like it turns our weapons a different color for a short time? I thought it used to have one.


    Doesnt change you weapons color..but that explosion at the end is Kemocite..

    Taken from the Wiki.
    XindiKemocite.jpg?version=5eb17d8bd12c9d584665ccd3d9cb4c1b


    Rouge Sto Wiki Editor.


  • cannydogcannydog Member Posts: 137 Arc User
    I wish I had some parses of my recent gameplay. I typically always run Starbase One Defense and Kemocite doesn't seem to work that well. It works slightly better in Japori and Argala. So is this because the newer enemies (technically they're Older) are more resistant?
  • feliseanfelisean Member Posts: 493 Arc User
    cannydog wrote: »
    I wish I had some parses of my recent gameplay. I typically always run Starbase One Defense and Kemocite doesn't seem to work that well. It works slightly better in Japori and Argala. So is this because the newer enemies (technically they're Older) are more resistant?

    No. They just changed it 2 weeks ago and today it gonna changed again. Lets see how that one goes now.
  • dragonhef01dragonhef01 Member Posts: 327 Arc User
    Thanks for the fix. One thing: is it supposed to crit?
  • telbasta7386telbasta7386 Member Posts: 577 Arc User
    Would really be nice if the radiation damage scaled with epg
  • odinforever20000odinforever20000 Member Posts: 1,770 Arc User
    edited April 23
    Would really be nice if the radiation damage scaled with epg

    Would be nice..But its not "That" kinda radiation :p More radiation boosters might be nice. I have a Full on Radiation build that mixes standard and Exotic radiation.

    Do we have any Tac ability that scales with EPG?


    Rouge Sto Wiki Editor.


  • gaevsmangaevsman Member Posts: 1,823 Arc User
    Any changes?... i see no bigger difference, perhaps it helps, but i don't "feel" is doing much..
    The forces of darkness are upon us!
  • odinforever20000odinforever20000 Member Posts: 1,770 Arc User
    gaevsman wrote: »
    Any changes?... i see no bigger difference, perhaps it helps, but i don't "feel" is doing much..

    Its doing more damage..Thats about all I see/Parse/Read


    Rouge Sto Wiki Editor.


  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    kemocite isn't doing much damage for any toon I have. I keep more for the debuff part than anything else. DPS just isn't there, on my tac kemo just sits at the bottom of the damage log, the very last place, outpaced by hull scrapping. Also no crits from it, ever, normal or not?
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  • azrael605azrael605 Member Posts: 9,445 Arc User
    > @dragonhef01 said:
    > Thanks for the fix. One thing: is it supposed to crit?

    Don't really use it but I seem to recall it being changed a long time ago to not crit, back when they had to fix the issues cause several million DPS from kemo.
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