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Tet space weapon sets?

spy8446spy8446 Member Posts: 585 Arc User
are there or were there any space weapon sets for Tet weapons?
I am building a ...... build? of each weapon type on different ships that I have in my active list for the endeavors.
are there any recommendations for a tet build?
Post edited by baddmoonrizin on

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  • avoozuulavoozuul Member Posts: 3,196 Arc User
    edited February 2019
    The mission Butterfly in the Iconian War campaign gives a tetryon boosting set with an omni or turret, science console, and a warpcore or singularity core, you only need two of these items to get a +13.3% tetryon damage boost, and three items will give you the three set bonus which is a tetryon based beam attack.

    The mission The Renegade's Regret in the New Frontiers campaign gives a science console which gives a +15% tetryon damage boost among other stat increases, but that's not a set.
  • spiritbornspiritborn Member Posts: 4,248 Arc User
    patrickngo wrote: »
    ther are weapons for New Year? (Drum Riff!)

    Okay, off the top of my head....

    Competitive Rep weapons are Tetryon. IIRC, so are the Tholian weapons (Piercing tetryon??) the Breen set used to give a bonus for Tetryon and transphasic (I don't remember if it still does. might wanna check that.)' and I dimly misremember there being a lobi store "large cannon" type weapon associated to the Elachi that was tetryon based...

    Didn't the Krenim sets boost tetryon damage? I seem to remember a rather large push towards Tetryon when the Krenim ship came out.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Tetryon is actually one of the better sets in the game for boosts and is often overlooked.

    There are several stand alone consoles that boost Tetryon, these are just the ones that can be used on any ship.

    Emitter Refocuser Console - Gives a 15% boost. Free from 'The Renegades Regret.'

    Biased Configuration Modulator - 15.3% Tetryon boost. From the Lobi Store.

    Sticky Web Console - 25% Tetryon Boost. Pretty cheap on the exchange.


    Sets that offer Tetryon Boosts are:

    Nukara Strikeforce.
    Counter Command Ordnance.
    Incontrovertible Defenses.
    Krenim Temporal Manipulation.
    Nukara Appropriated Munitions.
    Tzenkethi Resolve Set.
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  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    spy8446 wrote: »
    are there or were there any space weapon sets for Tet weapons?
    I am building a ...... build? of each weapon type on different ships that I have in my active list for the endeavors.
    are there any recommendations for a tet build?

    And get Resonating Tetryon Beam Arrays from 'The New Link' IRRC. They have (Chance) proc which boosts the Shield Drain proc to 5% chance AND it has (CrtX) mod at high rarity.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • vetteguy904vetteguy904 Member Posts: 3,843 Arc User
    as mentioned abov there are actually more sets for tet than any othe type. the rub is that they mostly require a minumun of 2 consoles or weapons, and I do not believe any get a boost from eng shield deflector as Polaron does. Tet is an interesting weapon that is poo pooed for it's proc.
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  • trennantrennan Member Posts: 2,839 Arc User
    azrael605 wrote: »
    The Nukara set weapon is a Reefracting Tet DBB, I use that set and the Omni set from Butterfly on one toon.

    Yup. The Piercing Tetryon weapons are from the episode A New Link in the Cardie arc. Might be wrong on the episode, but they're definitely in the Cardie arc.
    Mm5NeXy.gif
  • spy8446spy8446 Member Posts: 585 Arc User
    so for Tet sets, there is the Tholian, the one mission, then the resonating and piercing that are not a set.
    is that it? I just want to make sure I got it all in a nut shell.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    spy8446 wrote: »
    so for Tet sets, there is the Tholian, the one mission, then the resonating and piercing that are not a set.
    is that it? I just want to make sure I got it all in a nut shell.

    I gave you a link to literally every Tetryon set in the game.

    Not sure what more you need.
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  • spy8446spy8446 Member Posts: 585 Arc User
    my bad, didnt read that thinking it was part of your signature or something
  • spy8446spy8446 Member Posts: 585 Arc User
    my Tet ship has both ship and ship weapon sets for the Tholains, along with the krenim set.
    the ship I am using for my tet is the caitian atrox carrier, mostly just to get the ship perks atm.

    any recommendations to what I could add to it? the other gear is just standard stuff
  • ltminnsltminns Member Posts: 12,569 Arc User
    Don't forget the Vorgon Xyfius Harrasser Probe Console and two piece Vorgon Weapon Expertise Space Set two piece. If you want to move into Vorgon Ships.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2019
    spy8446 wrote: »
    my Tet ship has both ship and ship weapon sets for the Tholains, along with the krenim set.
    the ship I am using for my tet is the caitian atrox carrier, mostly just to get the ship perks atm.

    any recommendations to what I could add to it? the other gear is just standard stuff

    Here is my Tet build on my support carrier. The linked sheet has the standard PvE layout display and the changes made for a full support scenario is described in the note section.

    Chameleon’s Recluse

    If you like make a similar sheet for your build. Then peeps can see better what you already have vs. what might be good to get. :)
    Post edited by peterconnorfirst on
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  • spy8446spy8446 Member Posts: 585 Arc User
    isnt there a site that lets you link your account to see the ship you have or something?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    spy8446 wrote: »
    isnt there a site that lets you link your account to see the ship you have or something?

    No sadly that functionality was removed when they shut down the gateway.

    Atm we only have the STO Academy site where you would have to build it. Alternative would be to make screesnhots of your gear, boff abilities, doff and traits and link them or write them all down as text here.

    All in all STO Academy feels the easiest to use. From what I could read so far your ship is build around most of the available tet stuff which will surely lead to good results.

    Biggest (and thankfully not that expensive) increase in performance you get mostly from aworking CD management of your central abilities.

    In my link I use peak efficiency starship trait; common alternative are aux2bat or simply using two copies of the important stuff. :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • trennantrennan Member Posts: 2,839 Arc User
    While we have little in the way of sets that help tetryon. By this, I mean not as much that helps the other energy types. Ther eis a way to make it fun.

    For a escort/cruiser, ehh.. not much one can do here. You'll need to build for damage, and if you're going to the shield damage part of it, boost your drain skill.

    For me, I've been working on my tet boat. Which, for the character I'm using, I'm using the Vorgon Ryn'kodan carrier, with 1xHangar - Advanced Vorgon Echnetis Frigates(Dil store hangar) and 1xHangar - Elite Tholian Widow Fighters. You can do 2xWidow Fighters for 12 total. But this works, as the Widow Fighter comes with BFAWI and the Frigates get Suppression Barrage II.

    With this being a 5/3/3 ship. The balance for science is a little weird, depending on what boff abilities you want to use.

    Console wise, I'm currently running.

    Engineering slots
    Universal - Assimilated Module
    Universal - Protomatter Field Projector
    Engineering - Conductive RCS Accelorator
    Universal - Nukara Particle Converter
    Engineering - House Martok Defensive Configuration

    Science
    Science - Particle generator
    Science - Temporal Disentaglement Suite
    Science - Exotic Particle Field Exciter

    Tactical
    Universal - Chroniton Drive Actuator
    Tactical - Tetryon Pulse Generator
    Tactical - Tetryon Pulse Generator.

    Some of those consoles are just for the Subsystem power boosts they give.

    This is with the, Dyson Deflector and Impulse Engines, and the Temporal Defense Warp Core and Shield.

    Weapons wise, I have the Nukara Hyper-Dual Refracting Tetryon Beam Bank, Gravimetric Torpedo, 3xCrafted Tetryon beam, and the Omni-Directional Antichroniton-infused Tetryon Beam array.

    With out BFAW on my boffs, this setup, with the hangars, allows me to basically tetryon swarm whatever happens to be in targetting range. This is still a work in progress though, so changes will happen to it.
    Mm5NeXy.gif
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited February 2019
    trennan wrote: »
    While we have little in the way of sets that help tetryon. By this, I mean not as much that helps the other energy types. Ther eis a way to make it fun.

    Tetryon is one of the easiest types to boost. There are 6 sets that boot Tetryon, it's beaten out on total boosts only by Phaser and that's because Phaser has more stand alone (non ship dependent) Universal Consoles.

    The usefulness of the Proc is definitely an issue, but as far as raw boosts go Tetryon is pretty solid.

    I have absolutely no idea why you think Tetryon is tough to boost, but the exact opposite is true. Tetryon is a solid choice as an energy type right now.
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  • captainkoltarcaptainkoltar Member Posts: 895 Arc User
    The Iconian set at T6 also has a Tetryon weapon.
  • trennantrennan Member Posts: 2,839 Arc User
    The Iconian set at T6 also has a Tetryon weapon.

    I've got to get the character to T6 reps first. It was just a dil farming alt, then I decided to work on it. So, I had already used most of my marks in that way, without actually working on the reputations themselves. I'm in the T4/T5 range on them now, working toward T6.
    trennan wrote: »
    While we have little in the way of sets that help tetryon. By this, I mean not as much that helps the other energy types. Ther eis a way to make it fun.

    Tetryon is one of the easiest types to boost. There are 6 sets that boot Tetryon, it's beaten out on total boosts only by Phaser and that's because Phaser has more stand alone (non ship dependent) Universal Consoles.

    The usefulness of the Proc is definitely an issue, but as far as raw boosts go Tetryon is pretty solid.

    I have absolutely no idea why you think Tetryon is tough to boost, but the exact opposite is true. Tetryon is a solid choice as an energy type right now.
    trennan wrote: »
    While we have little in the way of sets that help tetryon. By this, I mean not as much that helps the other energy types. Ther eis a way to make it fun.

    Tetryon is one of the easiest types to boost. There are 6 sets that boot Tetryon, it's beaten out on total boosts only by Phaser and that's because Phaser has more stand alone (non ship dependent) Universal Consoles.

    The usefulness of the Proc is definitely an issue, but as far as raw boosts go Tetryon is pretty solid.

    I have absolutely no idea why you think Tetryon is tough to boost, but the exact opposite is true. Tetryon is a solid choice as an energy type right now.


    Not saying it's difficult to boost, it's more the ship itself that makes it a pain. I'm running a Science Officer, so looking more toward a Science oriented carrier. This is where the problem is. I was using the Atrox, but the 3/4/3 on the T5U upgrade, plus the lack of the 5th boff seat kind of puts it out. I'm using the Vorgon carrier right now, while I review my options. I'm looking for a good setup there, a bit more bent toward Science. So, perhaps the Fleet Atrox, which is a 4/4/3, still lacking the 5th boff slot though. The thing is, finding a Sci oriented carrier with 2 Hangar bays. On this, looking over available ships, the Jupiter or the Recluse might be the best bet.

    So on this is more finding the right ship. I also keeping an eye on the MW ships, that extra slot might be useful for it. But again, looking for the 2 Hangar bays. I could pass of this build with one hangar, but I like the twin hangar bay. Though, for any other ship than the Vorgon, I'll have to use 2xWidow Fighters. I could use the Catian fighters with the Atrox, but right now, the Widow Fighters are the better choice.

    I can live with the proc, it's not that bad. Though, I'd like to help that out with a secondary deflector with [+Chance] on it, which I think was changed to [Proc] on the weapons themselves. But, until I get a Sci oriented 2 hangar carrier that can have a secondary deflector, it's work with what you got. I need to add the Tzen Resolve set to this, and get it all upgraded. A reskill might also be in order, think I need to pick up the hangar pet boosts from the skill tree still.

    For this one, I'm working my way toward a build, I just have to find the right ship to put it together on. Which is where the difficulty is. I may end up doing a Tet-scort type of build on one of my other characters though.

    Also, the Science build is why I'm using the Temporal Defense warp core, instead of one of the other sets. Leaning more toward a grav well and drain setup. The core itself boosts Aux power, then feeds 7.5% of that into weapons power. Where the other sets either feed to engine or shield.
    Mm5NeXy.gif
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2019
    With many carriers it is often a bit of a problem as to what direction to build them.

    It is true that the Attrox is a ship that will hardly earn any DPS merits. This is due to its sci heavy boff layout but lack of secondary deflector at the same time making it a ship whose pets will have to make up for it if one follows that route. The alternative and the core of this discussion, making it energy centric craft and what to use here, will also end one up at a dead end with only 2 tac boff abilities.

    On my displayed Recluse build I let go of the idea of turning it into a DPS machine and settled for a balanced approach consisting of fair mix of weapons related DPS, crowd control and heals. I can easily emphasize on either of these atributes a bit more or less and do so frequently depending of my team’s needs. I can dish out around 100k with it if I have to but at the end of the day it is made to be there for others in a team.

    I think those ships are there to pursue support roles and should be treated as such. It’s not as if you can’t optimize to get most of the stuff the game throws at you done but I don’t see mysel reasonably attempting FEZ or Gauntlett on such a ship.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • trennantrennan Member Posts: 2,839 Arc User
    With many carriers it is often a bit of a problem as to what direction to build them.

    It is true that the Attrox is a ship that will hardly earn any DPS merits. This is due to its sci heavy boff layout but lack of secondary deflector at the same time making it a ship whose pets will have to make up for it if one follows that route. The alternative and the core of this discussion, making it energy centric craft and what to use here, will also end one up at a dead end with only 2 tac boff abilities.

    On my displayed Recluse build I let go of the idea of turning it into a DPS machine and settled for a balanced approach consisting of fair mix of weapons related DPS, crowd control and heals. I can easily emphasize on either of these atributes a bit more or less and do so frequently depending of my team’s needs. I can dish out around 100k with it if I have to but at the end of the day it is made to be there for others in a team.

    I think those ships are there to pursue support roles and should be treated as such. It’s not as if you can’t optimize to get most of the stuff the game throws at you done but I don’t see mysel reasonably attempting FEZ or Gauntlett on such a ship.

    That's where I'm sitting with this one. I'm not going full tilt DPS with it. Most of my skill points for it lay in Engi and and Sci. This is for the boosted subsystems, epg, drain, and all that. Mixed with that setup there, I'm sitting at a balanced subsystem power levels. As it set, with just VR and UR MK XII and XIII gear, all my power levels are boosted to 75+, thus making good use of the {Amp] from the core. This is done with the help of the Aux Configuration - Offense trait. On this I've been considering the Terran core, since it allows all power levels to break 125.

    But as you said, the lack of that one piece does sting a bit when doing it. A secondary deflector with [+Chance][Drain][Epg] would be a good addition. The Vorgon is decent for it. The Atrox a bit better as far as Sci, since it has the Com Sci and Lt Sci seats. The Jupiter or Recluse I could balance out a bit more toward what I'm going for, because of the console and boff layouts. Since I know this isn't a DPS monster, but more of a CC/Support deal, which I could adjust to more support with some console tweaks, and/or reskilling to move points into the hull/shield healing skills. Also wouldn't hurt to add in the crafted tet omni, since I'm only using the one right now.

    Another thing I opted for here is in my Tac boffs. Where most go for FAW, I opted for Distributed Targeting. Grav well gathering them up and keeping them close enough for it to work well, and I don't have to sacrifice accuracy for it. But, this is an optional thing for me, depending on what boff seating I have. But I generally try to run Grav Well, Subspace Vortex, TBR, Sci Team and Hazard Emitters. If I have the right boff slots, I'll add in the power drain ability. Which helps a lot in all TFOs. Gauntlet hasn't come up yet in my randoms. However, it does pretty well in Tzen Front Adv.

    My main problem though, is playing nothing but raiders/escorts on my main. I have to keep reminding myself, "This is not a an escort, don't fly it like one."
    Mm5NeXy.gif
  • spy8446spy8446 Member Posts: 585 Arc User
    so much to consider, but thank you all for this information, I will have to see what I can play with.
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    trennan wrote: »
    Yup. The Piercing Tetryon weapons are from the episode A New Link in the Cardie arc. Might be wrong on the episode, but they're definitely in the Cardie arc.
    Actually, that episode is home to the resonant-tetryon ordinance (beam arrays; dual-beam banks); the piercing-tetryon weapons (dual cannons, turrets, dual-beam banks) come from 'Installation 18'.
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