now it seems you cant buy or replicate anything with anything in your overflow bag. even if you have open inventory slots. anyone else having this problem ?
I noticed this as well and brought it to the team's attention.
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Non-combat Shuttle Pets will automatically go in there regardless of how much room you have in Inventory.
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All I can say is that this "Overflow Bag" issue is preventing me from enjoying my STO experience.
It feels quite constraining, holding you back from having fun in STO
Actually, I've had things go in the overflow and not be able to get them back out for days; no idea why. Tried opening the bag in sector space, ground, social hubs, ship bridge, no luck. IMO this is related to the delayed resource counting in the fleet projects I have also been seeing lately. Dump resources into a project, the resources disappear from inventory, and then nothing changes on the completion meter! Seconds or minutes later, the project sows the contribution, but usually after opening another project tab first. Weird...
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If you have trouble opening the Overflow Bag, type the command /lootcancel in chat, then open the Overflow Bag.
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I have not checked it, myself. But, if you have the open inventory slots, why not just remove the item from the overflow bag?
If you get prisoners/colonists you cannot accomodate they'll jump to the overflow but cannot be taken out until you make space in your roster.
Which isn't hard to do.
You can run a doff mission to Relocate or Deport Colonists which will remove 5 colonists from your roster. To do that you have to have Provisions and Medical Supplies, which you can't replicate when your overflow bag is full.
Actually, I've had things go in the overflow and not be able to get them back out for days; no idea why. Tried opening the bag in sector space, ground, social hubs, ship bridge, no luck. IMO this is related to the delayed resource counting in the fleet projects I have also been seeing lately. Dump resources into a project, the resources disappear from inventory, and then nothing changes on the completion meter! Seconds or minutes later, the project sows the contribution, but usually after opening another project tab first. Weird...
IF you're having problems with this. Which if you're trying to open it, and it it won't, it's locked in the loot window phase. The window that opens when you open a R&D box, or doff box, that tells you what you got. To get by this use the chat command /lootcancel
It will cancel that out, thus allowing you to access you overflow bag.
> @dless#7543 said:
> markhawkman wrote: »
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> xyquarze wrote: »
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> jslyn wrote: »
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> I have not checked it, myself. But, if you have the open inventory slots, why not just remove the item from the overflow bag?
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> If you get prisoners/colonists you cannot accomodate they'll jump to the overflow but cannot be taken out until you make space in your roster.
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> Which isn't hard to do.
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> You can run a doff mission to Relocate or Deport Colonists which will remove 5 colonists from your roster. To do that you have to have Provisions and Medical Supplies, which you can't replicate when your overflow bag is full.
Or you can open your fleet tab and see if your fleet has "Coordinate Colonization Efforts" open which takes 70 civillian doffs including colonists and prisoners, or you can just sell them on the exchange.
Or just open the doff list and dismiss them. Also... you're allowed to directly discard things that are in overflow.
None of those things work on stuff which is perma-stuck in there, like injuries, mysterious black squares, or redundant Tovan Khevs, which cannot be removed.
If that's still a thing then you need to file a bug report in the forum here and include screenshots/video to demonstrate it. Also consider putting in a GM ticket. Contrary to popular belief they do exist and can help with these sorts of things, but only if the proper procedures are taken care of.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
If you get prisoners/colonists you cannot accomodate they'll jump to the overflow but cannot be taken out until you make space in your roster.
My character Tsin'xing
It feels quite constraining, holding you back from having fun in STO
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
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You can run a doff mission to Relocate or Deport Colonists which will remove 5 colonists from your roster. To do that you have to have Provisions and Medical Supplies, which you can't replicate when your overflow bag is full.
IF you're having problems with this. Which if you're trying to open it, and it it won't, it's locked in the loot window phase. The window that opens when you open a R&D box, or doff box, that tells you what you got. To get by this use the chat command /lootcancel
It will cancel that out, thus allowing you to access you overflow bag.
My character Tsin'xing
If that's still a thing then you need to file a bug report in the forum here and include screenshots/video to demonstrate it. Also consider putting in a GM ticket. Contrary to popular belief they do exist and can help with these sorts of things, but only if the proper procedures are taken care of.
Star Trek Online volunteer Community Moderator
Lots of broken things go unfixed, this joins my list. Thanks to those who posted the work-around, though!
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013