turbomagnus wrote: »
Personally, I'd still like to see the ship from TNG: "Gambit" (where it was used by Arcus Baran's mercenaries) and DS9: "Vortex" (Where it was the Miradorn ship) added as a cross-faction ship.
kingarthur81 wrote: »
I would like to see the Sydney-class (USS Jenolan, from the episode Relics) as a Lieutenant-level ship:
pweistheworst wrote: »
Please bring us the New Orleans class from TNG (the U.S.S. Kyushu).
Not only is it a cool-looking ship from the TNG era (designed to essentially be a developmental precursor to the Galaxy class), but the New Orleans class has something that could make it unique and therefor motivate players to buy it:
The New Orleans class was a light cruiser/frigate with modular upgrade hardpoints (pods) so that Starfleet could quickly and easily deploy the latest technology for testing in the field.
In TNG the U.S.S. Kyushu had three "pods" (two above the saucer and one below the secondary hull) ... and the STO devs could use that concept to give this ship a special upgrade slot that takes one of three optional consoles (that only fit inside this ship's special upgrade slot).
Each of the unique consoles would give this ship some unique trait/ability for science, engineering, or tactical ... but you can only mount one on a New Orleans class ship. So you have a maneuverable cruiser that is customizable so the player has his or her choice of extra science abilities, extra engineering abilities or extra tactical powers.
That's just an idea to do something cool with the hardpoints/pods on the New Orleans class. I don't care what the devs do as long as they add the New Orleans class to STO.
turbomagnus wrote: »
what about ...I don't think they actually named its class, but the USS Franklin from "Beyond"?
"Nothing in life is to be feared, it is only to be understood."
hyperionx09 wrote: »
Although this seems to be a dead or neglected thread, I'd like to pose an STO version of the Achilles-class as a new Star Cruiser archetype.
Its main feature would be a set of 4x Quantum Micro-Torpedo Launchers; which fire twice as fast as regular Quantums, but deal only 1/4th the damage per torpedo, and are limited to 135' broadside arcs. 2x Launchers per side, each firing off a volley of 4 micro-torpedoes. Similar to the Fixed Weapon mounts on Escorts/Destroyers, these weapons would be Fixed to Star Cruisers, but removable for rarity/level upgrade purposes. These weapons would always be first affected by Torpedo: Spread skills, but not Torpedo: High Yield skills. On the other hand, these weapons also always multi-target, with each of the 4 torps heading to a different target, in order by range. It's only when there are less than 4 targets that the spare torpedoes focus on a specific target.
It doesn't need a console, though adding a console that increases the firing arcs to a full 315 degrees (sides and rear) as a continuous passive and increases the number of torpedoes launched by 1 per launcher works. Of course, said console is limited to Star Cruisers.
Other than that, the stats would mostly be geared towards a heavy survivability focus (Command or Miracle Worker BOff Lt.Cmdr seat) with a minor secondary attack focus (Intel BOff Lieutenant seat), with a standard 4/4 cruiser weapon set.
Then expand the design to equivalent KDF/Romulan variants, with the KDF also using Quantums but having a 5/3 weapon loadout, whereas the Romulans use Romulan Plasma Micro-Torpedoes instead but retain a 4/4 weapon loadout.
Archived Post wrote: »
Oh! And Captain Proton's Rocket!