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Space Warzones

odinforever20000odinforever20000 Member Posts: 1,849 Arc User
I know about Kerrat.

Are there any others? I could swore cryptic added one with Delta Rising?

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Post edited by baddmoonrizin on

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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    no. just this for klingons - though it is very old.
    https://sto.gamepedia.com/N'Vak_System
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    questeriusquesterius Member Posts: 8,320 Arc User
    https://sto.gamepedia.com/War_Zone

    Added wiki for quick reference.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    > @patrickngo said:
    > Ker'rat and N'Vak are the only 'space' warzones, and Otha is the only 'ground' warzone. Cryptic basically ceased working on warzones after the enormous and long process needed to fix the Borg arrival animations in Ker'rat. (well, actually before that, but even map correction is work, so it counts).
    >
    > At one point in the long forgotten distant past, people were asking for more of them, but after teh experience of repairing Ker'rat, I kinda think Cryptic doesn't want to have to through that...ever again.
    >
    > The complaints were frequent or constant, depending on whether you were in the General threads on the forum, or on the (now almost completely dead) PvP boards (this coincided with the period where Ker'rat was busy on more than one instance and the low-level instances actually had population. This no longer applies either.)
    >
    > If you have a KDF toon, N'Vak is fine for farming vendor trash items (or salvage items) and good for farming dilithium (with the warzone wrapper) just don't expect to see anyone else there, like, ever until you're level 65. Nobody uses warzones as part of their leveling process any longer.
    >
    > Go to Ker'rat only if you're actually prepared to fight stacked immunities on ships that cruise faster than you can full impulse, with perfect accuracy, who see through cloaks and will (not 'can', will) one-shot kill you for lols. (even being ready mentally isn't good enough. these guys get within 30 K of you they'll be in range and you'll be dead befoer you can hit the button on your keybind, and if they aren't, you still won't get a shot to connect, and if you do connect, be ready to see "IMMUNE" lots...lots and lots of "IMMUNE", after which, he will kill you with six digit crits, and no, Subnuke will not help you here, he's immune.)
    >
    > IOW if you're after cheap salvage points and vendor trash, and you're KDF, save some hassle and go to N'Vak.

    I can tell it's been a while since you were in ker'rat patrickngo..

    Immunities arent much of a problem anymore (clearable too)..they fixed pattern lambda so it sadly is not as good for snooping..Everyone runs comp engines..Now the main complaint is placates and the superior firepower of certain players in escorts...:smile:

    Makes me wish the old Feedback pulse was back..Before season 13.5
    I do appreciate the info.

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    kyle223catkyle223cat Member Posts: 584 Arc User
    > @patrickngo said:
    > Ker'rat and N'Vak are the only 'space' warzones, and Otha is the only 'ground' warzone. Cryptic basically ceased working on warzones after the enormous and long process needed to fix the Borg arrival animations in Ker'rat. (well, actually before that, but even map correction is work, so it counts).
    >
    > At one point in the long forgotten distant past, people were asking for more of them, but after teh experience of repairing Ker'rat, I kinda think Cryptic doesn't want to have to through that...ever again.
    >
    > The complaints were frequent or constant, depending on whether you were in the General threads on the forum, or on the (now almost completely dead) PvP boards (this coincided with the period where Ker'rat was busy on more than one instance and the low-level instances actually had population. This no longer applies either.)
    >
    > If you have a KDF toon, N'Vak is fine for farming vendor trash items (or salvage items) and good for farming dilithium (with the warzone wrapper) just don't expect to see anyone else there, like, ever until you're level 65. Nobody uses warzones as part of their leveling process any longer.
    >
    > Go to Ker'rat only if you're actually prepared to fight stacked immunities on ships that cruise faster than you can full impulse, with perfect accuracy, who see through cloaks and will (not 'can', will) one-shot kill you for lols. (even being ready mentally isn't good enough. these guys get within 30 K of you they'll be in range and you'll be dead befoer you can hit the button on your keybind, and if they aren't, you still won't get a shot to connect, and if you do connect, be ready to see "IMMUNE" lots...lots and lots of "IMMUNE", after which, he will kill you with six digit crits, and no, Subnuke will not help you here, he's immune.)
    >
    > IOW if you're after cheap salvage points and vendor trash, and you're KDF, save some hassle and go to N'Vak.

    I can tell it's been a while since you were in ker'rat patrickngo..

    Immunities arent much of a problem anymore (clearable too)..they fixed pattern lambda so it sadly is not as good for snooping..Everyone runs comp engines..Now the main complaint is placates and the superior firepower of certain players in escorts...:smile:

    Makes me wish the old Feedback pulse was back..Before season 13.5
    I do appreciate the info.

    Yeah, no one stacks immunities anymore.

    Agreed about the FBP honestly. Super fast escorts with insanely powerful cannons are the main problem now. They basically can insta-kill (or insta-invincible) everyone no matter how much damage resistance and healing you stack. Sadly, there's always going to be something that is super overpowered in PvP.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
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    warpangelwarpangel Member Posts: 9,427 Arc User
    Yeah, the main problem in PvP is always those pesky other players who come and kill you. :D
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    > @warpangel said:
    > Yeah, the main problem in PvP is always those pesky other players who come and kill you. :D

    Yea!! Durn those guys ;p

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