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Playing STO from Your Social Area of Choice

Star Trek Online has matured a lot since it was released, with the addition of Queues, Duty Officers and the Admiralty system.

An early, frequently made request was to allow the player to remain on their bridge while the ship traverse sector space on the way to the next mission, and this was shot down on the technical basis that the engine just didn't support it.

Things however have changed: At release, almost all content had to be accessed by flying to it - The PvP zones where in Klingon space - Alerts would pop up randomly on the map. Even PvE queues were associated with specific Stars. Crafting could only be accessed on Memory Alpha.

Now, the vast majority of the end-game content can be accessed from the players preferred social (or non social) map. I can stay at the Academy, in a Fleet Holding - or even on the bridge of a friends ship, and queue for PvE and PvP content - I can use the Admiralty system, send Duty Officers on tasks and perform Alerts, queue for PvP and grind reputation in the PvE queues and be returned back to exactly where my captain started each time.

So, without negating the option of Sector Travel, I think it's time for Star Trek Online to embrace this move. As it has dropped the requirement for sector travel for the other tasks - add the remaining content to a Queue like system so that we can do Missions: Episode and Repeatable, Patrols, Dilithium mining and Foundry content all from a single new user interface.

How can this work:
My proposal is that STO would choose from the available patrols, "next" episode content, in progress, foundry etc missions and build a system similar to the Admiralty or Duty Officer system where some number of promoted missions can be displayed and filtered by type. Players can select a mission - one for every ship they possess in their Ship roster and "Send" the ship. Again - like the DOFF and Admiralty systems - the mission has a timer that counts down - when the mission is ready the player can claim it at their leisure. Claiming a mission would use the Queue system to take the player (flying the ship they selected for the mission), and their teammates - to the starting location of the patrol/mission/foundry map.

This system would not remove sector space, so the wait-times the system imposes can be easily be bypassed by simply navigating normally to the mission location. They could continue to use Transwarp to get there "instantly" in sector space - but the new system would probably include a "transwarp" option too to avoid even the wait time.

Conversely it benefits players by giving them more opportunity to remain in social areas, at the "cost" of having multiple ships prepared.
Cryptic benefits because:
* Players can finally stop asking to be able to remain on their bridge while travelling to missions.
* Players will be encouraged to buy more ships - have more ships equipped - buy more ship slots all of which drive the demand for dilithium and Zen.
* Players and Cryptic benefit from having a more natural way for Cryptic to add new content to the game as this can easily take on the task of promoting content

I would also hope that the system would encourage the growth of new kinds of mission content as it could easily host scenarios based off the Admiralty and Duty Officer system missions: Quell Pirate Activity, Assist Freighter in distress, etc. would naturally fit into this as random dailies.

Playing STO from Your Social Area of Choice 9 votes

Being able to Queue for Patrols and Mission content would be cool. Make it so!
22%
thay8472ihatepwe735 2 votes
I like the general idea of spending less time away from social areas but the idea needs imprevements (below).
0%
I think sector space should remain the only way to access episodes, patrols and other missions. Thumbs down.
77%
hippiejonjoeykoricrattler2mainadavefenestratorlocutusofcactusnickkyana#2794 7 votes

Comments

  • rattler2rattler2 Member Posts: 47,434 Arc User
    I think sector space should remain the only way to access episodes, patrols and other missions. Thumbs down.
    Its fine as is. Otherwise what's the point of Sector Space?

    There's a mission in the Breen arc that actually feels like a race against time because you have to go through like 2 or 3 different systems chasing down starchart fragmants. Take that away and it just doesn't feel right.

    You also forget that there are DOff assignments in different sectors. You know how hard it is to get Diplomacy just sitting around ESD? You get ONE and that's it! Flying around Sector Space you can get up to 20 Diplomacy assignments!
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • leemwatsonleemwatson Member Posts: 3,078 Arc User
    Seriously, this already happens. You can transwarp for free to mission start points already!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • valoreahvaloreah Member Posts: 9,936 Arc User
    An early, frequently made request was to allow the player to remain on their bridge while the ship traverse sector space on the way to the next mission, and this was shot down on the technical basis that the engine just didn't support it.

    This is not true. See the Dev response (which they have repeated ad naseaum) in the F.C.T. on this subject.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

    Get the Forums Enhancement Extension!
  • rattler2rattler2 Member Posts: 47,434 Arc User
    I think sector space should remain the only way to access episodes, patrols and other missions. Thumbs down.
    Yea... this is borderline veiled FCT territory.
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    edited December 2018
    Being able to Queue for Patrols and Mission content would be cool. Make it so!
    rattler2 wrote: »
    Its fine as is. Otherwise what's the point of Sector Space?

    I'm not sure. What is the point of sector space? It is a legacy holdover.

    As you rightly point out, DOFF missions require (currently) that you visit the nebulae or cluster and the tour the galaxy explicitly requires sector space.

    However, all these arguments were initially leveraged at Alerts and PvE queues, and they became available from anywhere. In pulling the time sink out of those the rationale to keep it for missions also goes away.

    Plus - more ship sales.
    rattler2 wrote: »
    Yea... this is borderline veiled FCT territory.

    Not at all. The feature addressed in the FCT revolves around using the Bridge as the primary UI while the player is travelling in sector space - which is - while not an engine limitation (I was incorrect as you say) it is against the design of the game that separates "Space" and "Ground" and allows you to be one or the other.

    TFO's allow you to access content that is available on the sector map (really - all those queues actually have a system you can fly to to queue at) without ever leaving a ground map. So the objections to this kind of feature as in the FCT are no longer valid. The Admiralty and Doff systems also both prove the use of a timed mission to act as a virtual time sink.

    The core of this suggestion is to just combine a time sink along with a queue to allow the player to remain on a ground map and never traverse sector space at all - something which Cryptic already allow.



  • rattler2rattler2 Member Posts: 47,434 Arc User
    I think sector space should remain the only way to access episodes, patrols and other missions. Thumbs down.
    What?
    latest?cb=20161029225148
    66998372863950ee98cf7da9786e2ea9-db80k0m.png
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • azrael605azrael605 Member Posts: 9,329 Arc User
    Thinly veiled obvious attempt to circumvent thread closure. Plus its a moronic idea.
    #IStandWithCBS
    #Discoveryrocks
    #ArrestCardiB
  • baddmoonrizinbaddmoonrizin Member Posts: 5,564 Community Moderator
    Slightly rewording things in an attempt to circumvent a thread closure. /Thread
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