test content
What is the Arc Client?
Install Arc

An Account hangar for Event Ships

ihatepwe735ihatepwe735 Member Posts: 337 Arc User
Each holiday we are all faced with the problem of deciding which character to do the holiday event on. The game lets us do the holiday event on multiple toons but each toon hands in individually, and once unlocked, Event ships are unlocked across the whole account.

So, to support two ideas:
* Some people do like to grind more than others
* The Account is the Player

I propose the addition of an Account Ship Hangar that can be used to store future event ships and each character in an account can withdraw ships from this hangar.

Instead of being a store "unlock" that can be redeemed by multiple characters on an account, future event ships are given, one per completion of the reputation event.

This means that an account has exactly as many instances of an Event ship as the Player is willing to run alts grinding the tokens on:
* Actual ships are given increased value as they are a limited resource.
* The "account is the player" principal is preserved as the ship is usable by all characters - just one at a time.
* The event ship - being tangible - can't be used my multiple toons at once so players have to aquire additional T6 ships to use with other characters - increasing the demand for ships and hence for dilithium, lobi and Zen.
* Performing the dailies with multiple accounts is given value for players that wish to: as they get access to more than one instance of the ship.




Comments

  • captainkoltarcaptainkoltar Member Posts: 895 Arc User
    No thanks.

    It's unnecessarily limiting. The current system works great. And if for some odd reason you want to grind out 1000 tokens on a second character, you can do that now.
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    Each holiday we are all faced with the problem of deciding which character to do the holiday event on. The game lets us do the holiday event on multiple toons but each toon hands in individually, and once unlocked, Event ships are unlocked across the whole account.

    So, to support two ideas:
    * Some people do like to grind more than others
    * The Account is the Player

    I propose the addition of an Account Ship Hangar that can be used to store future event ships and each character in an account can withdraw ships from this hangar.

    Instead of being a store "unlock" that can be redeemed by multiple characters on an account, future event ships are given, one per completion of the reputation event.

    This means that an account has exactly as many instances of an Event ship as the Player is willing to run alts grinding the tokens on:
    * Actual ships are given increased value as they are a limited resource.
    * The "account is the player" principal is preserved as the ship is usable by all characters - just one at a time.
    * The event ship - being tangible - can't be used my multiple toons at once so players have to aquire additional T6 ships to use with other characters - increasing the demand for ships and hence for dilithium, lobi and Zen.
    * Performing the dailies with multiple accounts is given value for players that wish to: as they get access to more than one instance of the ship.




    This is a terrible idea. The Account Unlock we already have came because people didn't want to grind out the ship on every character. This is a backward step.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    leemwatson wrote: »
    This is a terrible idea. The Account Unlock we already have came because people didn't want to grind out the ship on every character. This is a backward step.

    https://search.schlowlibrary.org/Record/325996/TOC
    Read the chapters on "Endowment Theory" and "Prospect Theory" and how they cause loss aversion.

    The idea is, objectively, good. It does take away "infinite" event ships, but it does honor the account-is-the-player principal and cuts down the grinding you need to do to have the ship "available" on all characters - which is what we really wanted.

  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    leemwatson wrote: »
    This is a terrible idea. The Account Unlock we already have came because people didn't want to grind out the ship on every character. This is a backward step.

    https://search.schlowlibrary.org/Record/325996/TOC
    Read the chapters on "Endowment Theory" and "Prospect Theory" and how they cause loss aversion.

    The idea is, objectively, good. It does take away "infinite" event ships, but it does honor the account-is-the-player principal and cuts down the grinding you need to do to have the ship "available" on all characters - which is what we really wanted.

    No. People wanted the account unlock to have the ship available on ALL characters, and it's this account unlock that is part of the award for being at the actual event. This was what the players overwhelmingly wanted many years back, and Cryptic obliged.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • jordan3550jordan3550 Member Posts: 328 Arc User
    For lockbox ships totally since you have to buy again and again. But event ships not really I have 3 toons running the bajoran interceptor. If I understand your proposal this would mean I would only be able to use it on one toon unless I did the grind at least twice to unlock two more copies?
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2018
    Absolutely terrible idea.

    Introduction of unneeded and unwanted limitation is in no way a step forward.

    Quite the opposite.
    Insert witty signature line here.
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    jordan3550 wrote: »
    For lockbox ships totally since you have to buy again and again. But event ships not really I have 3 toons running the bajoran interceptor. If I understand your proposal this would mean I would only be able to use it on one toon unless I did the grind at least twice to unlock two more copies?

    My proposal is exactly that. However given we are where we are - and the book I referenced shows why many people would find that intolerable:
    * Existing ships would be grandfathered in.
    * Cryptic would not just blindly institute the system without making any other changes.

    A ship that is an account wide unlock is a very valuable thing. This is priced into the current effort to unlock the ship. i.e. 25 days of grinding the worlds most annoying "look at how laggy our engine is" excuse of a "fun" mechanic.

    So, prior to implementing Account Hangars for Event ships, Cryptic would need to analyse (I hope they would) the amount of effort they would like players to put in to obtain their first, and subsequent ships, and adjust the Event such that players can do an amount of effort to do an initial purchase and unlock. And subsequent copies will be far cheaper.
    A naive implementation would be: 20 days to get the first ship (i.e. only 800 tickets) and thereafter a ship can be claimed with 100 tickets - i.e. 30 days of effort - just a bit more than now - would score you 4 instances of the ship.

    Or keep the ship price the same, but allow tickets to be redeemed for an additional reputation mission that yields an Event Ship clone token, which can generically create additional copies of any Event (or other matching criteria) Ship you want.

    Or make ship-cloning part of the crafting system.
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    jordan3550 wrote: »
    For lockbox ships totally since you have to buy again and again. But event ships not really I have 3 toons running the bajoran interceptor. If I understand your proposal this would mean I would only be able to use it on one toon unless I did the grind at least twice to unlock two more copies?

    My proposal is exactly that. However given we are where we are - and the book I referenced shows why many people would find that intolerable:
    * Existing ships would be grandfathered in.
    * Cryptic would not just blindly institute the system without making any other changes.

    A ship that is an account wide unlock is a very valuable thing. This is priced into the current effort to unlock the ship. i.e. 25 days of grinding the worlds most annoying "look at how laggy our engine is" excuse of a "fun" mechanic.

    So, prior to implementing Account Hangars for Event ships, Cryptic would need to analyse (I hope they would) the amount of effort they would like players to put in to obtain their first, and subsequent ships, and adjust the Event such that players can do an amount of effort to do an initial purchase and unlock. And subsequent copies will be far cheaper.
    A naive implementation would be: 20 days to get the first ship (i.e. only 800 tickets) and thereafter a ship can be claimed with 100 tickets - i.e. 30 days of effort - just a bit more than now - would score you 4 instances of the ship.

    Or keep the ship price the same, but allow tickets to be redeemed for an additional reputation mission that yields an Event Ship clone token, which can generically create additional copies of any Event (or other matching criteria) Ship you want.

    Or make ship-cloning part of the crafting system.

    Cryptic are not going to go back on a change they implemented years back to make it easier for people to acquire ships on ALL characters, after all the campaigning done by players to get it this way.

    Players generally stick to one toon when doing events like this, they do not want to be doing the event repeatedly on toons again. Your suggestion is utterly self-defeating. No-one is going to want to do more than the minimum necessary as it is. To suggest they do more in event to unlock ships on each character would mean rolling back a change dating back 6 years!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Forcing players back into a situation where they have to grind per character to get a ship is never going to be a step forward.

    If the account is the player then the players actions on one character should count as the account having done them.

    For the events where multiple toons are run they tend to be started at the same time so they all get completed together and you get at least week off before the next event rears its head. Having a reduced requirement for subsequent character claims would be a mess and to be blunt beyond cryptics ability not to make it a complete and utter disaster rather than the usual mess when changes arrive in game.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Each holiday we are all faced with the problem of deciding which character to do the holiday event on. The game lets us do the holiday event on multiple toons but each toon hands in individually, and once unlocked, Event ships are unlocked across the whole account.

    So, to support two ideas:
    * Some people do like to grind more than others
    * The Account is the Player

    I propose the addition of an Account Ship Hangar that can be used to store future event ships and each character in an account can withdraw ships from this hangar.

    Instead of being a store "unlock" that can be redeemed by multiple characters on an account, future event ships are given, one per completion of the reputation event.

    This means that an account has exactly as many instances of an Event ship as the Player is willing to run alts grinding the tokens on:
    * Actual ships are given increased value as they are a limited resource.
    * The "account is the player" principal is preserved as the ship is usable by all characters - just one at a time.
    * The event ship - being tangible - can't be used my multiple toons at once so players have to aquire additional T6 ships to use with other characters - increasing the demand for ships and hence for dilithium, lobi and Zen.
    * Performing the dailies with multiple accounts is given value for players that wish to: as they get access to more than one instance of the ship.
    Why event ships specifically? Why not just make all ship slots account-wide? And inventory/bank slots for that matter.

    Answer: Probably technical reasons. <shrug> They are unlikely to actually take that account is the player concept very far, because it would be too much work.

    On the other hand, if the account really is the player, using multiple characters shouldn't give players an advantage. In other words, mission cooldowns should be account-wide as well. As they already are with some newer event formats.

    But I do agree free unlocks, whether account-wide or per-character, are not as valuable as rewards than single items because they stunt the potential for better reward interaction. Single items can be traded, modified, combined and even consumed where an unlockable would hit the obvious issue of the player just claiming another one for free.

    So yes, I would have the event ships be single items again even withut account-wide slots.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,309 Community Moderator
    OP, I think you're going to find this to be a universally hated idea. So, to spare the OP from getting beat up too much, we're just going to close this. /Thread

    8zkdpcf.png
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
This discussion has been closed.