Each holiday we are all faced with the problem of deciding which character to do the holiday event on. The game lets us do the holiday event on multiple toons but each toon hands in individually, and once unlocked, Event ships are unlocked across the whole account.
So, to support two ideas:
* Some people do like to grind more than others
* The Account is the Player
I propose the addition of an Account Ship Hangar that can be used to store future event ships and each character in an account can withdraw ships from this hangar.
Instead of being a store "unlock" that can be redeemed by multiple characters on an account, future event ships are given, one per completion of the reputation event.
This means that an account has exactly as many instances of an Event ship as the Player is willing to run alts grinding the tokens on:
* Actual ships are given increased value as they are a limited resource.
* The "account is the player" principal is preserved as the ship is usable by all characters - just one at a time.
* The event ship - being tangible - can't be used my multiple toons at once so players have to aquire additional T6 ships to use with other characters - increasing the demand for ships and hence for dilithium, lobi and Zen.
* Performing the dailies with multiple accounts is given value for players that wish to: as they get access to more than one instance of the ship.
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Comments
It's unnecessarily limiting. The current system works great. And if for some odd reason you want to grind out 1000 tokens on a second character, you can do that now.
This is a terrible idea. The Account Unlock we already have came because people didn't want to grind out the ship on every character. This is a backward step.
https://search.schlowlibrary.org/Record/325996/TOC
Read the chapters on "Endowment Theory" and "Prospect Theory" and how they cause loss aversion.
The idea is, objectively, good. It does take away "infinite" event ships, but it does honor the account-is-the-player principal and cuts down the grinding you need to do to have the ship "available" on all characters - which is what we really wanted.
No. People wanted the account unlock to have the ship available on ALL characters, and it's this account unlock that is part of the award for being at the actual event. This was what the players overwhelmingly wanted many years back, and Cryptic obliged.
Introduction of unneeded and unwanted limitation is in no way a step forward.
Quite the opposite.
My proposal is exactly that. However given we are where we are - and the book I referenced shows why many people would find that intolerable:
* Existing ships would be grandfathered in.
* Cryptic would not just blindly institute the system without making any other changes.
A ship that is an account wide unlock is a very valuable thing. This is priced into the current effort to unlock the ship. i.e. 25 days of grinding the worlds most annoying "look at how laggy our engine is" excuse of a "fun" mechanic.
So, prior to implementing Account Hangars for Event ships, Cryptic would need to analyse (I hope they would) the amount of effort they would like players to put in to obtain their first, and subsequent ships, and adjust the Event such that players can do an amount of effort to do an initial purchase and unlock. And subsequent copies will be far cheaper.
A naive implementation would be: 20 days to get the first ship (i.e. only 800 tickets) and thereafter a ship can be claimed with 100 tickets - i.e. 30 days of effort - just a bit more than now - would score you 4 instances of the ship.
Or keep the ship price the same, but allow tickets to be redeemed for an additional reputation mission that yields an Event Ship clone token, which can generically create additional copies of any Event (or other matching criteria) Ship you want.
Or make ship-cloning part of the crafting system.
Cryptic are not going to go back on a change they implemented years back to make it easier for people to acquire ships on ALL characters, after all the campaigning done by players to get it this way.
Players generally stick to one toon when doing events like this, they do not want to be doing the event repeatedly on toons again. Your suggestion is utterly self-defeating. No-one is going to want to do more than the minimum necessary as it is. To suggest they do more in event to unlock ships on each character would mean rolling back a change dating back 6 years!
If the account is the player then the players actions on one character should count as the account having done them.
For the events where multiple toons are run they tend to be started at the same time so they all get completed together and you get at least week off before the next event rears its head. Having a reduced requirement for subsequent character claims would be a mess and to be blunt beyond cryptics ability not to make it a complete and utter disaster rather than the usual mess when changes arrive in game.
Answer: Probably technical reasons. <shrug> They are unlikely to actually take that account is the player concept very far, because it would be too much work.
On the other hand, if the account really is the player, using multiple characters shouldn't give players an advantage. In other words, mission cooldowns should be account-wide as well. As they already are with some newer event formats.
But I do agree free unlocks, whether account-wide or per-character, are not as valuable as rewards than single items because they stunt the potential for better reward interaction. Single items can be traded, modified, combined and even consumed where an unlockable would hit the obvious issue of the player just claiming another one for free.
So yes, I would have the event ships be single items again even withut account-wide slots.
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