T5 colony cost and duration seem to be to high and too long even for old established fleets. Any Chance you could Double or increase the amount of tier experience the T5 colony projects give? It would make the amount of time to finish colony T5 go from 150 days to 75. Would also half the amount of dill required to run the projects from 15 million per tier to 7.5 million. Seeing how there are 2 factions and most players need to do this stuff twice..
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Our fleet is taking our time with it. LOL!
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Tier 0 to 4 = 100,000
Tier 4 to 5 = 250,000 (which is equal to one and half times the amount that it takes to get from Tier 0 to 4!)
Even for a fairly active fleet this is a super difficult thing to achieve.
Any help would definitely be appreciated!
I didn't even realize we got that far. There is only 2 other people that I am aware of that is supplying goodies for it. Maybe.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Not all can/wish to join a channel for that and it seems to become a part of the game scaling.
As said elsewhere, if statistics shows we grind a lot/frequently/even mostly, it doesn't mean we like to do that or that it's our most favored activity... We grind to have things build so we can rest and play later and enjoy contents we have FINISHED building by hard work. (nobody likes to grind rep/fleet donation just for doing this and this alone indefinitely)
We may be not very effective, but this is the state and we have life and life's consequences too.
As one who now tries to sponsor my rep for a change and have some dilitium set equipment a change - something I do rarely, but intending to try to make chars more playable (ATM on those days of sponsoring, I only have just enough unrefined dil for sponsoring and one set, and no refined dil at all) after years of mostly all dil donated to fleet by my own choice, doing this personal grind for rep/set slowly and it takes multiple days to earn that dil), to see it halting things "before time", just hurt, though I knew it will happen (and it's also only fair for all doing together the work they are doing by their desire to build for all) and we all take a break for the winter event as well. (many times players also motivated by each others' work on building the fleet, but it looks like we have came to a halt for a while.) But we have to put a stop also and I think it will be T3 (will resume donation soon but it feels like colony requires too much) Note that the people who have helped for years, including myself, are now busy, tired and drained from this excessive amount needed and from what life put to us. It's time to harvest some fruits. I will be back to donating ASAP and am motivated to try finishing T3 on colony, and compensate the delay even, but this colony is indeed too much and it can't continue that way IMO to T4 in our case.
We will probably stop colony advance when it comes to T3. And yes, I know it's not cost-effective to donate this way... And it was our choice to try - as we liked to build and thought this will end. But colony is a great excess even in this "equation"
Current state: T2 all colony tiers (still aiming T3), drained players. (a handful in a fleet). Hard work started years before colony "invented".
It feels as if each time we accomplish something/advance, people contemplate on adding another grinding source, or even cryptic add such. This time though we "broke" in the way that there is a perpetual source of dilitium grind now if building is to be done, and it's the colony which we have, as a result of the excess "which feels eternal", lost hope to complete. We are still T4 on all starbase tiers as well (one of those is now slowly pushed to T5 and this may be our SB limit).