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Lets talk Carriers again

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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Only real difference between the t'laru and van carrier is the drones although the addition of wingmen more than offsets that. Gunboats are pretty proactive in terms of aggression and flying faster than walking pace once combat starts.

    The yukawa frigates are an oddity in that they're ship agnostic so you can equip them on anything with a hangar. They do however struggle to keep up with the player and will often get so far behind they despawn.
  • questeriusquesterius Member Posts: 8,309 Arc User
    questerius wrote: »
    questerius wrote: »
    Some Tier 6 carriers would be nice, but how would they be made unique and viable. The Jupiter as mentioned is not highly regarded.
    I think the only Tier 6 carriers which is not complete garbage are the Tholian and Breen Ships and those suffer from lockbox availability or a distinct look which is not everybody's cup of tea.

    The Jem Vanguard Carrier is also a nice ship.

    It has the additional benefit of being an account unlock so any character can use it. Sure, it doesn't substitute for an actual faction specific ship, but at least it's something. :smile:

    The looks of the dominion ship is a turn off for me though. I realize that for others it may be a selling point, but for me it is not.

    I can see that, sure.

    Personally, I think it looks great, but I get that some don't like it. :smile:

    I feel like a whor.. public men/women. With the black Friday discount the gamma starter pack was only 1500 so i grabbed that one.
    That does mean i now own that monstrosity. Having tested it in a few random queues i can attest that it is a solid carrier and that i am absolutely baffled that i see them pop that often in various queues.

    Heck i was using a mission reward build on my JH and i barely dropped below 75% hull.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    questerius wrote: »
    questerius wrote: »
    questerius wrote: »
    Some Tier 6 carriers would be nice, but how would they be made unique and viable. The Jupiter as mentioned is not highly regarded.
    I think the only Tier 6 carriers which is not complete garbage are the Tholian and Breen Ships and those suffer from lockbox availability or a distinct look which is not everybody's cup of tea.

    The Jem Vanguard Carrier is also a nice ship.

    It has the additional benefit of being an account unlock so any character can use it. Sure, it doesn't substitute for an actual faction specific ship, but at least it's something. :smile:

    The looks of the dominion ship is a turn off for me though. I realize that for others it may be a selling point, but for me it is not.

    I can see that, sure.

    Personally, I think it looks great, but I get that some don't like it. :smile:

    I feel like a whor.. public men/women. With the black Friday discount the gamma starter pack was only 1500 so i grabbed that one.
    That does mean i now own that monstrosity. Having tested it in a few random queues i can attest that it is a solid carrier and that i am absolutely baffled that i see them pop that often in various queues.

    Heck i was using a mission reward build on my JH and i barely dropped below 75% hull.

    Sounds good. B)
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  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    The carrier |I use the most now is an Advanced Obelisk with the elite version of obelisk swarmers. They arent frigates but they go to their target fast and always shoot while many frigates currently got AI problems and dont shoot as much. One example is Durgath's frigates. Also Advanced Obelisk is one of the few engineering carriers(another area game lacks).
  • tom61stotom61sto Member Posts: 3,636 Arc User
    lordmerc22 wrote: »
    The carrier |I use the most now is an Advanced Obelisk with the elite version of obelisk swarmers. They arent frigates but they go to their target fast and always shoot while many frigates currently got AI problems and dont shoot as much. One example is Durgath's frigates. Also Advanced Obelisk is one of the few engineering carriers(another area game lacks).

    Beyond the pets, what's the attraction of this and other Engineering carriers for you? I've got the old freebie Obelisk and the newer Ryn'kodan Engineering Carrier, but never really got them singing, so I'm curious to see what advantage you see in a carrier with a Commander Engineering. You can fit the Elite Swamers from the Fleet Spire on any ship with a hangar, BTW.

  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    I quite like the rinkydink carrier, enough that I was slightly annoyed when cryptic decided not to give it to console players this year. Miles better that the jupiter which is just a beached whale.

    I still suspect they'll pull a hokuun on it and drop the ship straight into the phoenix token
  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    edited November 2018
    tom61sto wrote: »
    lordmerc22 wrote: »
    The carrier |I use the most now is an Advanced Obelisk with the elite version of obelisk swarmers. They arent frigates but they go to their target fast and always shoot while many frigates currently got AI problems and dont shoot as much. One example is Durgath's frigates. Also Advanced Obelisk is one of the few engineering carriers(another area game lacks).

    Beyond the pets, what's the attraction of this and other Engineering carriers for you? I've got the old freebie Obelisk and the newer Ryn'kodan Engineering Carrier, but never really got them singing, so I'm curious to see what advantage you see in a carrier with a Commander Engineering. You can fit the Elite Swamers from the Fleet Spire on any ship with a hangar, BTW.

    More eng sits, high survivability, can be made to look good - tailored for a tank eng toon. By the way I am on always on threat and I heal others too. While I do have strickly tac chars(3 to be exact), my main is a tank engineer with traits and skills focused around hangar pets and tanking. On my Gorn Engineer I also got 163k hull with 65% resistances(base before activation of abilities) and still can dill decent dps over 20k based on AP(with full obelisk set too), My other char with pets is my Tactical Reman with a nimble Fleet Ar'kif - as you see I like variety. My Sci has pets in his multi mission warbird but has no skills for them, they just go on intercept to eat fighters and potentialy torpedoes too.

    I havent got the Ryn'kodan so I got no opinion of it but Advanced Obelisk(havent tried the simple one) is great for me and I got a lot of fun playing my eng. On "paper" it looks like a ship I would like.
  • darthkuribohdarthkuriboh Member Posts: 211 Arc User
    I just want a T6 Vo'Quv
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    They could probably couple a T6 Atrox with a T6 Vo'Quv in a FED and KDF ship pack, but they really should add a new Romulan carrier as well.
  • bendalekbendalek Member Posts: 1,781 Arc User
    Considering it's size and speed/turn rate, the Romulan D'Dex would be my suggestion to get a Carrier option, even though "in canon" there is no mention of pets for it, when has that ever stopped Cryptic? So a 3 pack with the Atrox, the Voq and the DD would be noice :smile:
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • erraberrab Member Posts: 1,428 Arc User
    avoozuul wrote: »
    They could probably couple a T6 Atrox with a T6 Vo'Quv in a FED and KDF ship pack, but they really should add a new Romulan carrier as well.

    I'd like to see a carrier pack with:

    T6 Vo'Quv
    T6 Atrox
    T6 Jem'Hadar Dreadnought Carrier
    [SIGPIC][/SIGPIC]
  • tom61stotom61sto Member Posts: 3,636 Arc User
    edited November 2018
    errab wrote: »
    avoozuul wrote: »
    They could probably couple a T6 Atrox with a T6 Vo'Quv in a FED and KDF ship pack, but they really should add a new Romulan carrier as well.

    I'd like to see a carrier pack with:

    T6 Vo'Quv
    T6 Atrox
    T6 Jem'Hadar Dreadnought Carrier

    I really doubt the last one.

    If you're talking the lockbox one, they only gave out the T5-U with the large Gamma pack (up to 13k Zen/$130, though cheaper with the current sales), so I don't see any of the T6 lockbox ships dropping in a mere three-pack. I really don't see majority of T6 Lockbox ships ever going C-Store unless anti-lockbox legislation gets passed in California or the US as a whole, but doubt they'd sell them cheaply even if they were pushed into doing so.

    If you mean an original ship, we're probably not going to see any more Jem'hadar ships in the near future. If they were planning to release more Jem ships, they likely wouldn't have made all the allied faction's ships available to Jems. They made Romulans able to do the same thing at the start of ViL, and we've not seen a dedicated Rom ship since.
  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    Its a pity only Romulan ship with 2 bays is Valkis(sort of looks like a frizzby in space too so my guess is most people wont like it) that costs a fortune to get.

    https://sto.gamepedia.com/Valkis_Temporal_Heavy_Dreadnought_Warbird

    Irrevant to the topic but have you noticed someone has changed all carriers(or almost all) in STO gamepedia from 2 to 22 hangar bays and flightdecks/escort carriers from 1 to 11 bays

  • tom61stotom61sto Member Posts: 3,636 Arc User
    lordmerc22 wrote: »
    Its a pity only Romulan ship with 2 bays is Valkis(sort of looks like a frizzby in space too so my guess is most people wont like it) that costs a fortune to get.

    https://sto.gamepedia.com/Valkis_Temporal_Heavy_Dreadnought_Warbird

    Irrevant to the topic but have you noticed someone has changed all carriers(or almost all) in STO gamepedia from 2 to 22 hangar bays and flightdecks/escort carriers from 1 to 11 bays

    There's also the T'Laru, though it's from the Kelvin Timeline. As for the Hangar numbers, that site has been buggy for me lately, so that might be an error of some sort on the backend.
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    edited November 2018
    The Valkis is probably the only temporal heavy dreadnought which I like the look of.

    And ugh, I never really liked the look of the T'Laru.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.
  • tom61stotom61sto Member Posts: 3,636 Arc User
    asuran14 wrote: »
    Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.

    Artistically, sounds nice, but mechanically I'd much rather have a Vo'Quv update, as the Vo'Quv has a rare 4 BOff layout that I don't think a fresh C-Store ship would normally have. Even if they just added a Universal Ensign BOff to bring it to 5 seats, it'd still be an interesting layout. Plus, BoP hangars might not be a thing on a fresh carrier. Maybe a hybrid, with the not-Kzinti and Klingon shipyards collaborating together to update the Vo'Quv could work, and then let players select the older Vo'Quv pieces too.

    The last two-pack was T6 Ambassador and T6 Vor'cha, which don't share much of a theme, so being of different primary versus secondary faction probably wouldn't hold up Cryptic from bundling even if sticking with the original faction allotment. Heck, make it a 'neglected ship pack' and put the Nova and Vo'Quv together and I'd probably pick it up.
  • erraberrab Member Posts: 1,428 Arc User
    tom61sto wrote: »
    errab wrote: »
    avoozuul wrote: »
    They could probably couple a T6 Atrox with a T6 Vo'Quv in a FED and KDF ship pack, but they really should add a new Romulan carrier as well.

    I'd like to see a carrier pack with:

    T6 Vo'Quv
    T6 Atrox
    T6 Jem'Hadar Dreadnought Carrier

    I really doubt the last one.

    If you're talking the lockbox one, they only gave out the T5-U with the large Gamma pack (up to 13k Zen/$130, though cheaper with the current sales), so I don't see any of the T6 lockbox ships dropping in a mere three-pack. I really don't see majority of T6 Lockbox ships ever going C-Store unless anti-lockbox legislation gets passed in California or the US as a whole, but doubt they'd sell them cheaply even if they were pushed into doing so.

    If you mean an original ship, we're probably not going to see any more Jem'hadar ships in the near future. If they were planning to release more Jem ships, they likely wouldn't have made all the allied faction's ships available to Jems. They made Romulans able to do the same thing at the start of ViL, and we've not seen a dedicated Rom ship since.

    Sorry guys,

    You've got to forgive my lack of some of the happening in STO over the last 3 years or so. I took a break away from STO back in 2015. I've only been back and active in-game mid October 2018, hence my lack of knowledge about the Sarcophagus Dreadnought Carrier and the fact that there's already a T6 Jem Dread.

    I've still got a lot of catching up to do here.
    [SIGPIC][/SIGPIC]
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Here's an additional idea. "Fighter Launch Weapon Bays":

    In short, this "Bay" takes up a weapon slot and enables you to launch 1or perhaps 2 more additional fighter. It's a trade-off.
    T93uSC8.jpg
  • tom61stotom61sto Member Posts: 3,636 Arc User
    errab wrote: »
    tom61sto wrote: »
    errab wrote: »
    avoozuul wrote: »
    They could probably couple a T6 Atrox with a T6 Vo'Quv in a FED and KDF ship pack, but they really should add a new Romulan carrier as well.

    I'd like to see a carrier pack with:

    T6 Vo'Quv
    T6 Atrox
    T6 Jem'Hadar Dreadnought Carrier

    I really doubt the last one.

    If you're talking the lockbox one, they only gave out the T5-U with the large Gamma pack (up to 13k Zen/$130, though cheaper with the current sales), so I don't see any of the T6 lockbox ships dropping in a mere three-pack. I really don't see majority of T6 Lockbox ships ever going C-Store unless anti-lockbox legislation gets passed in California or the US as a whole, but doubt they'd sell them cheaply even if they were pushed into doing so.

    If you mean an original ship, we're probably not going to see any more Jem'hadar ships in the near future. If they were planning to release more Jem ships, they likely wouldn't have made all the allied faction's ships available to Jems. They made Romulans able to do the same thing at the start of ViL, and we've not seen a dedicated Rom ship since.

    Sorry guys,

    You've got to forgive my lack of some of the happening in STO over the last 3 years or so. I took a break away from STO back in 2015. I've only been back and active in-game mid October 2018, hence my lack of knowledge about the Sarcophagus Dreadnought Carrier and the fact that there's already a T6 Jem Dread.

    I've still got a lot of catching up to do here.

    Ah, gotcha. I had just thought you hadn't been playing KDF side or hanging around DS9 (where a fair number of Sarcophagus Dreadnought Carriers park.) Lots and lots of ships since then. Even I as an active player and sorta ship collector still have to poke at the Playable Starship List on the Wiki to figure out what's out there now.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    tom61sto wrote: »
    asuran14 wrote: »
    Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.

    Artistically, sounds nice, but mechanically I'd much rather have a Vo'Quv update, as the Vo'Quv has a rare 4 BOff layout that I don't think a fresh C-Store ship would normally have. Even if they just added a Universal Ensign BOff to bring it to 5 seats, it'd still be an interesting layout. Plus, BoP hangars might not be a thing on a fresh carrier. Maybe a hybrid, with the not-Kzinti and Klingon shipyards collaborating together to update the Vo'Quv could work, and then let players select the older Vo'Quv pieces too.

    The last two-pack was T6 Ambassador and T6 Vor'cha, which don't share much of a theme, so being of different primary versus secondary faction probably wouldn't hold up Cryptic from bundling even if sticking with the original faction allotment. Heck, make it a 'neglected ship pack' and put the Nova and Vo'Quv together and I'd probably pick it up.

    I would not say put a Vo'quv in with a Atrox, but instead retroactively put it in a pack with maybe the Jupiter class that would actually make some sense as a counterpoint to the KDF Vo'qov. Than you could add in a DD styled carrier for the romulans in the same new pack. Though overall they would be quite well to update/remodel the hanger/separation/pet Ui an systems together with such a release, as than that would make getting them more appealing even to just test out.

    Honestly what things would make carrier/pet-using/focusing ships more appealing are as fallows below in my opinion that could be done. Though I like the idea of having a doff slot that might buff your hanger-pets, or a gear slot that might give alongside giving you some stats change aspects of some fo the carrier commands even.
    • Ui rework: Reworking the Ui for hanger/separation pets to give the player the ability to take more manual control of their pet would be nice, like semi something like the ground boff ui system for example. Being able to take personal control of when your fighters or shuttles use specific boff abilities, and on who would help you to use them more effectively, and if a player wishes to not manually control them they would not have to.
    • Pet-buffing consoles; Giving us some consoles that we could slot that would either buff our ship's pets, or give them a portion of our own stats allowing us to shift the power of our ship between our pets or ship as we saw fit. It would work well as it would balance itself as even if you slotted all hanger-pet consoles your main ship would be much less durable an powerful comparatively, as a draw back for buffing your pets up so much.
    • More variation.: I can understand keeping some pets exclusive to some ships an factions, but since our main ship can slot any energy/weapon type we wish it would be nice to have that same flexibility in our hanger-pets. Now that to me makes more sense to allow us thru dill cost purchase variations of our faction pets that use different energy an weapon types outside our normal faction types.
  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    Pet bonus consoles is something I totally agree. In a way like Fleet Tac consoles that give extra torpedo damage(instead ctrd or ctrh) from max colony holding

    Also I like Vod'leh the most but as long a new T6 lets you use its skin its good
  • asuran14asuran14 Member Posts: 2,335 Arc User
    patrickngo wrote: »
    asuran14 wrote: »
    tom61sto wrote: »
    asuran14 wrote: »
    Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.

    Artistically, sounds nice, but mechanically I'd much rather have a Vo'Quv update, as the Vo'Quv has a rare 4 BOff layout that I don't think a fresh C-Store ship would normally have. Even if they just added a Universal Ensign BOff to bring it to 5 seats, it'd still be an interesting layout. Plus, BoP hangars might not be a thing on a fresh carrier. Maybe a hybrid, with the not-Kzinti and Klingon shipyards collaborating together to update the Vo'Quv could work, and then let players select the older Vo'Quv pieces too.

    The last two-pack was T6 Ambassador and T6 Vor'cha, which don't share much of a theme, so being of different primary versus secondary faction probably wouldn't hold up Cryptic from bundling even if sticking with the original faction allotment. Heck, make it a 'neglected ship pack' and put the Nova and Vo'Quv together and I'd probably pick it up.

    I would not say put a Vo'quv in with a Atrox, but instead retroactively put it in a pack with maybe the Jupiter class that would actually make some sense as a counterpoint to the KDF Vo'qov. Than you could add in a DD styled carrier for the romulans in the same new pack. Though overall they would be quite well to update/remodel the hanger/separation/pet Ui an systems together with such a release, as than that would make getting them more appealing even to just test out.

    Honestly what things would make carrier/pet-using/focusing ships more appealing are as fallows below in my opinion that could be done. Though I like the idea of having a doff slot that might buff your hanger-pets, or a gear slot that might give alongside giving you some stats change aspects of some fo the carrier commands even.
    • Ui rework: Reworking the Ui for hanger/separation pets to give the player the ability to take more manual control of their pet would be nice, like semi something like the ground boff ui system for example. Being able to take personal control of when your fighters or shuttles use specific boff abilities, and on who would help you to use them more effectively, and if a player wishes to not manually control them they would not have to.
    • Pet-buffing consoles; Giving us some consoles that we could slot that would either buff our ship's pets, or give them a portion of our own stats allowing us to shift the power of our ship between our pets or ship as we saw fit. It would work well as it would balance itself as even if you slotted all hanger-pet consoles your main ship would be much less durable an powerful comparatively, as a draw back for buffing your pets up so much.
    • More variation.: I can understand keeping some pets exclusive to some ships an factions, but since our main ship can slot any energy/weapon type we wish it would be nice to have that same flexibility in our hanger-pets. Now that to me makes more sense to allow us thru dill cost purchase variations of our faction pets that use different energy an weapon types outside our normal faction types.

    okay, playing this like they'd actually do it...

    1. base the T6 KDF carrier on the Vod'leh artwork, maybe give it a broader nose and visible bays. Stat-clone it from the Vo'quv, but with a fifth science console and a fifth (Universal) seat.
    2. Cryptic's had perennial problems with pet UI and AI. The current version IS the best they've managed so far. Assuming they have the same guy working on the mechanics, a tightening up of the interface and a little more initiative would nice. (BoPs should behave like BoPs-when on the attack, they should line up their shot and decloak, then recloak after the pass, Feddie frigates should be hitting something like evasives, maybe build in an appropriate attack pattern for the advanced models?)
    3. I'll disagree with the 'more variation'-we're not sixteenth century landed gentry here-fighters and frigate pets should be standardized.

    BUT, this opens a possibility; in the Zen store, under "Personnel" or items set up some premium pets with customizable features (changing out boff powers and adding or altering appearance items, or having 'deviation' models that use other energy types).

    and maybe arrange it with an Engineering heavy carrier for Romulans, Tac-heavy for Fed, and Sci-heavy for KDF.

    maybe tweak "Command" to have use with pets and use that as the 'specialist' seat.

    I can understand standardizing the style and look of hanger-pets like delta flyers have a specific set of boff abilities, and design. Yet trading out the phaser banks/phaser cannons or quantum/photon torpedo launchers for say plasma banks/cannons an tricobalt torpedo launchers on your shuttles/fighters/frigates. Would be well within the realm of being something that star fleet or other factions would do.

    Honestly i would say instead of something like attack patterns, or evasive maneuvers like what we as players/captains have. Maybe roll something into the carrier commands that makes using the different commands more interesting an rewarding. Such as each command has a secondary effect to it based on the type of hanger-pet, such as fighters might reduce the attack strength of their targets while under the effect of the attack command, yet the shuttles might give the target they are escorting under the escort command a bonus to defense or resistance, and the frigates might unlike the fighters debuff the target they are attacking in attack command
  • blitzy4blitzy4 Member Posts: 839 Arc User
    tom61sto wrote: »
    asuran14 wrote: »
    Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.

    Artistically, sounds nice, but mechanically I'd much rather have a Vo'Quv update, as the Vo'Quv has a rare 4 BOff layout that I don't think a fresh C-Store ship would normally have. Even if they just added a Universal Ensign BOff to bring it to 5 seats, it'd still be an interesting layout. Plus, BoP hangars might not be a thing on a fresh carrier. Maybe a hybrid, with the not-Kzinti and Klingon shipyards collaborating together to update the Vo'Quv could work, and then let players select the older Vo'Quv pieces too.

    The last two-pack was T6 Ambassador and T6 Vor'cha, which don't share much of a theme, so being of different primary versus secondary faction probably wouldn't hold up Cryptic from bundling even if sticking with the original faction allotment. Heck, make it a 'neglected ship pack' and put the Nova and Vo'Quv together and I'd probably pick it up.

    Just remember although the Vo'Quv has one BO layout the t6 one might be different like what happened to the Vesta.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • tom61stotom61sto Member Posts: 3,636 Arc User
    blitzy4 wrote: »
    tom61sto wrote: »
    asuran14 wrote: »
    Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.

    Artistically, sounds nice, but mechanically I'd much rather have a Vo'Quv update, as the Vo'Quv has a rare 4 BOff layout that I don't think a fresh C-Store ship would normally have. Even if they just added a Universal Ensign BOff to bring it to 5 seats, it'd still be an interesting layout. Plus, BoP hangars might not be a thing on a fresh carrier. Maybe a hybrid, with the not-Kzinti and Klingon shipyards collaborating together to update the Vo'Quv could work, and then let players select the older Vo'Quv pieces too.

    The last two-pack was T6 Ambassador and T6 Vor'cha, which don't share much of a theme, so being of different primary versus secondary faction probably wouldn't hold up Cryptic from bundling even if sticking with the original faction allotment. Heck, make it a 'neglected ship pack' and put the Nova and Vo'Quv together and I'd probably pick it up.

    Just remember although the Vo'Quv has one BO layout the t6 one might be different like what happened to the Vesta.

    All Tier 6 ships have 1 more BOff ability than their Tier 5 versions. All the Tier 6 Vestas have the same base layout as the Tier 5 Vestas + one more BOff ability doled out differently for each sub-version. Any build that worked on the Tier 5 Vesta is immediately usable on a Tier 6 Vesta, but now you have one more ability to use, like the T6 Tac Vesta getting a Lt. Comm Tac spot instead of just Lt.

    Thus far the largest typical change between a Tier 5 and Tier 6 is certain seats becoming Universal.
    asuran14 wrote: »
    tom61sto wrote: »
    asuran14 wrote: »
    Honestly if we were going to get a Atrox carrier at tier six, than the other two should be from a secondary race in their faction. So something like a Remen carrier, and a variation of the Atrox that uses a more Ferasian style to it.

    Artistically, sounds nice, but mechanically I'd much rather have a Vo'Quv update, as the Vo'Quv has a rare 4 BOff layout that I don't think a fresh C-Store ship would normally have. Even if they just added a Universal Ensign BOff to bring it to 5 seats, it'd still be an interesting layout. Plus, BoP hangars might not be a thing on a fresh carrier. Maybe a hybrid, with the not-Kzinti and Klingon shipyards collaborating together to update the Vo'Quv could work, and then let players select the older Vo'Quv pieces too.

    The last two-pack was T6 Ambassador and T6 Vor'cha, which don't share much of a theme, so being of different primary versus secondary faction probably wouldn't hold up Cryptic from bundling even if sticking with the original faction allotment. Heck, make it a 'neglected ship pack' and put the Nova and Vo'Quv together and I'd probably pick it up.

    I would not say put a Vo'quv in with a Atrox, but instead retroactively put it in a pack with maybe the Jupiter class that would actually make some sense as a counterpoint to the KDF Vo'qov. Than you could add in a DD styled carrier for the romulans in the same new pack. Though overall they would be quite well to update/remodel the hanger/separation/pet Ui an systems together with such a release, as than that would make getting them more appealing even to just test out.[snip]

    Retroactive packs is not something I'd be on board with. Firstly, I already own a Jupiter, so that'd mean I'd miss out on any discount for buying multiple ships, unless Cryptic changes how that's handled. Secondly, it'd be bundled with the Jupiter, which in my opinion is bottom of the stack of the carriers I've ever owned, whereas the Vo'Quv is pretty decent being one of my favorites, and I'd prefer anyone getting into carriers to the first time come in on a high note when purchasing packs.

    As for pet changes, based on what a dev said during the time when the Jupiter pets were being worked on, they're across departments, with UI and AI for them being handled by different people, making coordination be required to get things running smoothly, and presumably both are working on other things besides pets at the same time.
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    edited November 2018
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    Post edited by avoozuul on
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