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Many bugged, not-fixed issues and ignores in STO that has been addressed.

kikskenkiksken Member Posts: 664 Arc User
edited October 2018 in PC Gameplay Bug Reports
1) Immersion breaking issues.
II => Character Animation Overhaul: For instance: Beaming out results in players "typing on their wrist" for some silly reason. NO Star Trekkie ever did so. And this is only one thing. They either used a Tricorder-Comm or their Com-badge. NOT their wrists.
III => NPC voicing: many NPC do not even speak in missions. Sometimes they do, then they don't. Please fix voicing.
IV => Player/NPC voice-mouth sync: also been told by many and me, to no avail.
V => NPC pathing issues: several times asked, never really fixed.
VI => NPC (both enemy and player-ally) AI: for instance, incoming grenade. I get the feeling they want to headbutt it back, and when missed wait for the boom. They simply do not run away. Some go stand in a frikken fire and just die from STUPIDITY. Immersion breaking issue.
VII => NPC Ally Command system: I "need" to be able to tell my guy BEFOREHAND what to attack (in simplified form): =>Attack heaviest first/Attack Weakest First/Attack Pets First <= and make this a standard tactic.
VIII => Disconnect Map Swap: I can be for HOURS on end in STO, but changing a map (SecSpc to System or vica versa, SecSpc to Intern Map (planet or building) or vica versa, System to Intern Map or vica versa. The fact I NEVER get a DC when I am not map swapping tells me enough: it's not internet related. However, after a few times taking this up with support no solution has been found so far... Yes, immersion breaking as it destroys the 'fluidity' or actions, popping up an error and then log in screen.
IX => Map sometimes bugging out, waypoints not there, or autoplotting course failing.
XII => Spectres Mission speaks of Eta Eridani, while in fat it is the Donatu Sector!
XIII => many space maps have issues when collecting R&D Materials, TRIBBLE up the mission completely beyond restore. One must leave the system, and begin from 0. Needs be fixed ASAP.
XIV => Some missions have defective video movies, like the Cardassian Struggle arc.
XV => Some missions have bad audio, like in Operation Gamma, when you speak with Weyoun.
XVI => During combat, a lot of citizens simply ignore the fact of danger. Excuse me?
XVII => Discovery persons: NPC transport graphics are standard Federation beam-up, not Discovery, though i AM in a Disco ship.
XVIII => [T6] Fleet Tellerite Pralim Flight Deck Assault Cruiser has warp issues (graphical: stuttered flight) when going to Warp (system entering/leaving) with the Discovery character. Both seem to clash with there respective Warp graphics.
XIX => Several uniforms have only half, or no option to display ranks, both for playing characters (Disco Uniforms come to mind), nor BOffs.
XX => Some races with shorts option have no legs.
XXI =>


2) Non-Immersion Breaking but STILL BAD:
I => Character Libtart Borg: "Need" the "Borg interfacing animation (when interfacing computers (tubules, more stiff pose)), Borg are FAR faster with Tubule Interfacing than with their hands. It would be silly to remove such a bonus tech from a person, IMHO (this is only graphical, does NOT alter game save for anymation).
II => Several movies STILL inescapable.
III => Character Animation: all have their race specific teletransport (Beam-Out) animation, save for the Borg characters. Please give these ALSO their own race specific teletransport animation.
IV => Some ships (like the T5 Obelisk Carrier, the T5/T5-u Daeinos Warbird Destroyer and others) more than deserve to be T6 (Fleet), or upgradable to T6 (Fleet) at specific cost. These ships can't be used for long as these soon become obsolete. Very sad, really.
V => One cutscene that needs to be skipped is in "All that glitters"
VI => Generic warp out bugs started a few months after launch.
VII =>Discovery beam outs they took a shortcut and have them tapping a combadge with a bright light so you cant see it.
VIII =>Looking at your personal bank gives you a option to change to the account bank, but the account bank dont give you the option to look at personal bank.
IX => Bank should have Fleet Bank Tab as well, not just Personal and Account Bank.
X => Reputation tabs that show you your tier progression disappear and you have to tab to something else to get it back.
XI => Exchange is clunky and in dire need of a overhaul with more sorting options.
XII => Jem'hadar captains still dont have the space race trait working.
XIII =>

NOTE!!!
THIS POST IS PRONE TO EDIT.
I WILL UPDATE THIS POST A FEW TIMES BEFORE CREATING THE OH-SO-MANIETH TICKET.
IF YOU CAME ACROSS SUCH ISSUES, PLEASE GIVE THEM UNDER THIS POST, AND I WILL ADD THESE.
WHEN I HAVE A GOOD LIST, I WILL AGAIN CONTACT SUPPORT WITH THESE ISSUES.
THANK YOU.
Klingons don't get drunk.
They just get less sober.
Post edited by kiksken on

Comments

  • inferiorityinferiority Member Posts: 4,001 Arc User
    kiksken wrote: »
    2) Non-Immersion Breaking but STILL BAD:
    II => Character Animation: all have their race specific teletransport (Beam-Out) animation, save for the Borg characters. Please give these ALSO their own race specific teletransport animation.

    Borg already have their own race-specific beamouts:
    Liberated Borg Humans get the Fed beam-out; Liberated Borg Klingons get the KDF beam-out & Liberated Borg Romuland and Remans get the RR beam-out.
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • kikskenkiksken Member Posts: 664 Arc User
    You fail to understand: Borg Beam Up is not just the beam thing, but the motion as well.
    Borg stand still before transportation, they do not 'wrist' themselves.
    And yes, the Borg specific green beam thing is more to the point, it is 'more abrupt', thus 'to the point'.
    Klingons don't get drunk.
    They just get less sober.
  • kikskenkiksken Member Posts: 664 Arc User
    XVIII => [T6] Fleet Tellerite Pralim Flight Deck Assault Cruiser has warp issues (graphical: stuttered flight) when going to Warp (system entering/leaving) with the Discovery character. Both seem to clash with there respective Warp graphics.
    Klingons don't get drunk.
    They just get less sober.
  • renata666renata666 Member Posts: 284 Arc User
    Something I didn't see on your list, you might want to add for immersion effects. Discovery BOFFs have rank limitations on some uniforms and on others, there is no rank assignment possible at all. For instance. If you put your Disco BOFF in a TOS uniform, the option for rank doesn't appear. In the Sierra uniforms, even if they've been promoted to Lieutenant, the only rank choices are none or Ensign.
  • kikskenkiksken Member Posts: 664 Arc User
    edited October 2018
    Thank you, Miss!!!

    Added.
    Klingons don't get drunk.
    They just get less sober.
  • xyquarzexyquarze Member Posts: 2,114 Arc User
    I wouldn't rank a non-escapable cutscene as "immersion breaking". What would normally be immersion breaking is escaping the cutscene. It however is annoying, although devs stated not all of them can be redone due to the time being used for background workings. Would be nice though if it was cut down to the bare necessities.
    My mother was an epohh and my father smelled of tulaberries
  • kikskenkiksken Member Posts: 664 Arc User
    xyquarze wrote: »
    I wouldn't rank a non-escapable cutscene as "immersion breaking". What would normally be immersion breaking is escaping the cutscene. It however is annoying, although devs stated not all of them can be redone due to the time being used for background workings. Would be nice though if it was cut down to the bare necessities.
    Fixed, thank you for telling me, Sir.
    Klingons don't get drunk.
    They just get less sober.
  • dreiljjdreiljj Member Posts: 30 Arc User
    edited October 2018
    One cutscene that needs to be skipped is in "All that glitters". Longest one I can think of.

    Generic warp out bugs started a few months after launch. Dont remember them at launch. This is where the ship leaves the sector then does the audio sounds and flashes out and then the reverse where the ship charges to warp but coast in the sector like a 90 year old driving on the freeway.

    Discovery beam outs they took a shortcut and have them tapping a combadge with a bright light so you cant see it. Sorry seen all of Discovery its a TOS hand held communicator but they hold it sideways sometimes "Gangster style" and the animation is in no way right.

    Some races with shorts option have no legs.

    Looking at your personal bank gives you a option to change to the account bank, but the account bank dont give you the option to look at personal bank.

    Reputation tabs that show you your tier progression disappear and you have to tab to something else to get it back.

    Exchange is clunky and in dire need of a overhaul with more sorting options.

    Jem'hadar captains still dont have the space race trait working.

    Just the ones off the top of my head and im not really looking.


  • kikskenkiksken Member Posts: 664 Arc User
    dreiljj wrote: »
    One cutscene
    Thank you Sir, added.
    Klingons don't get drunk.
    They just get less sober.
  • kikskenkiksken Member Posts: 664 Arc User
    edited November 2018
    What I have so far will be ticketed now.
    This means, here-under will be the new list, for stuff not yet added.
    Please help me to help them to find (and thus fix) the problems.

    Thank you.


    1) Immersion breaking issues.
    I => On some reputation ground sets, bridge officers cannot use the visuals, or some parts of the ground armor set visuals, in the tailor. An example of the first issue is the Temporal ground set. An example of the second is the Competitive Wargames ground set (chest piece visuals cannot be used by bridge officers, but the rest of the armor can be. It looks incomplete). This has been a problem for a while now.
    II => The Jem'Hadar ground armor set's visuals don't include a full costume. You have to buy the Jem'Hadar tactical uniform in the C-Store for it to look complete, and not look like some adhoc garbage a Naussican would wear on Nimbus I
    III => The mechanics of Undine infiltrator is broken. There is a problem with suppressing the fires.
    IV => During ground combat in aim mode (B key) if u activate a skill while armed you go into a non armed state,sometimes your crew wont rearm themselfs and with risa costumes there is a noticeable color difference between the top half and bottem half of the characters backs.
    V => You still can't take a newly minted Rom toon to New Romulus Command for your lvl 10 promotion, because NRC (supposedly) doesn't exist yet, without either a) sitting through the whole D'Tan/Obisek unskippable cutscene, and then going up to the front door, ( but there is nothing in game that actually tells you, that you can do this) or b) joining a fleet with an upgraded Embassy and going out the back door
    VI => Almost all of the Romklink tailor options have 237 different colour palettes, some even between the left and right pieces! And most Romklink tailor options do not include greens or purples/violets which are absolutely necessary and "required" colours for Romulans and it's been how long since LoR dropped?
    VII => You don't ever want to commission a new BoFF before making your alliance choice, because the game then can't figure out what outfit/s they can wear .. so you get almost none!
    VIII => There is no "academy" on New Rom, and not even a Reman DoFF "representative" anywhere to be seen, let alone any other species - even just an "Alien" DoFF vendor/representative would be nice.
    IX => The hastily added 'Specialist" BoFF vendor just has white BoFF's with the class/title, with no mouse over tool tip to say what they are, or what abilities/passives they have
    X => You still, even to this day, cannot buy "basic" Equipment Upgrades from any vendor anywhere on New Rom.
    XI =>Lifetime/Veteran players cannot get a "Romulan" veteran officer, so you must get either a Fed or KDF one, which means you can't put them in Romulan Uniforms.
    XII => The Embassy Romulan BoFF's are gender locked.The KDF ones for Fed toons aren't



    2) Non-Immersion Breaking but STILL BAD:
    I => Have you also noticed that the transwarp anymation for the KDF (at least this happen to me) are wrong? In my specific case first you see the ship jump away and disappear, then you see the "warp" hole forming. Maybe I should put a video of what's going on but I believe that many players can experience this.


    NOTE!!!
    THIS POST IS PRONE TO EDIT.
    I WILL UPDATE THIS POST A FEW TIMES BEFORE CREATING THE OH-SO-MANIETH TICKET.
    IF YOU CAME ACROSS SUCH ISSUES, PLEASE GIVE THEM UNDER THIS POST, AND I WILL ADD THESE.
    WHEN I HAVE A GOOD LIST, I WILL AGAIN CONTACT SUPPORT WITH THESE ISSUES.
    THANK YOU.
    Post edited by kiksken on
    Klingons don't get drunk.
    They just get less sober.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited October 2018
    kiksken wrote: »
    dreiljj wrote: »
    One cutscene
    Thank you Sir, added.

    On some reputation ground sets, bridge officers cannot use the visuals, or some parts of the ground armor set visuals, in the tailor. An example of the first issue is the Temporal ground set. An example of the second is the Competitive Wargames ground set (chest piece visuals cannot be used by bridge officers, but the rest of the armor can be. It looks incomplete). This has been a problem for a while now.


    The Jem'Hadar ground armor set's visuals don't include a full costume. You have to buy the Jem'Hadar tactical uniform in the C-Store for it to look complete, and not look like some adhoc garbage a Naussican would wear on Nimbus III.
  • dreiljjdreiljj Member Posts: 30 Arc User
    Post a draft of your bug list so we can all copy and past it and send the list in our self. They can "miss" a few like they were not reported but maybe with enough people they will at lest look at a few of the issues.
  • ayexeyenayexeyen Member Posts: 229 Arc User
    The mechanics of Undine infiltrator is broken. There is a problem with suppressing the fires.
    The previous version was working perfectly, why to change?
  • kikskenkiksken Member Posts: 664 Arc User
    edited October 2018
    dreiljj wrote: »
    Post a draft of your bug list so we can all copy and past it and send the list in our self. They can "miss" a few like they were not reported but maybe with enough people they will at lest look at a few of the issues.

    Just copy upper post, paste it into ticket. :)

    What I did.

    They responded the day after with: We will look into this, thank you.
    So, we MIGHT get lucky?
    ayexeyen wrote: »
    The mechanics of Undine infiltrator is broken. There is a problem with suppressing the fires.
    The previous version was working perfectly, why to change?
    Added.
    Thank you.
    Klingons don't get drunk.
    They just get less sober.
  • kikskenkiksken Member Posts: 664 Arc User
    loucosta wrote: »
    but they're not borg anymore they are liberated
    The now four main factions (I am loosely taking Disco as one, because of it's animations) have their own beam up ani, then the lifetime Borg "faction" should have their own as well.
    Otherwise, and this is a general issue outside any faction, SAVE for Disco, all are "wristing" themselves before being beamed up.
    Which just is rediculous.
    So it is not just a "Borg" thing per se.
    But still, I'd like to see the Borg having it's own animation.
    Klingons don't get drunk.
    They just get less sober.
  • renata666renata666 Member Posts: 284 Arc User
    edited October 2018
    Okay but, do Federation Klingons use their wrists, or tap their chest like other Feds? [edited to remove comments about Federation BOFFs serving Romulan captains. I was wrong on that assumption.]

    A Klingon Fed starts out as a member of Starfleet which is why they don't use their wrists. A liberated Borg of which ever faction is an officer of that faction which is why they use the beam out animations of the faction they belong to. The Borg are not currently a separate playable faction. Not in the same sense that the Klingon Empire, Romulan Republic, and the 3 different time periods of the Federation are. IF they were, I think you'd have a stronger case.

    Of course, this is just my opinion. :smile:
    kiksken wrote: »
    loucosta wrote: »
    but they're not borg anymore they are liberated
    The now four main factions (I am loosely taking Disco as one, because of it's animations) have their own beam up ani, then the lifetime Borg "faction" should have their own as well.
    Otherwise, and this is a general issue outside any faction, SAVE for Disco, all are "wristing" themselves before being beamed up.
    Which just is rediculous.
    So it is not just a "Borg" thing per se.
    But still, I'd like to see the Borg having it's own animation.

    Post edited by renata666 on
  • where2r1where2r1 Member Posts: 6,054 Arc User
    XII => Spectres Mission speaks of Eta Eridani, while in fact it is the Donatu Sector!

    Before there was one big sector space map for all the Quadrants, the sectors used to be grouped into sets of 3 with a map change required between all of them. These groups were called "Sector Blocks".

    The Donatu Sector was grouped with Archanis, Aldebaren, and made up the Eta Eridani Sector Block. These three sectors still makes up the Eta Eridani Sector Block, only usage of "Sector Blocks" in the game is out of date. I believe there are a few other older missions that still refer to Sector Blocks out there on the KDF side.

    So, in a way, the mission terminology is correct to refer to Eta Eridani, only the usage of "Sector Blocks" is obsolete. And needs to be updated...not an egregious error nor immersion breaking, once you know why it is there.

    https://sto.gamepedia.com/Eta_Eridani_Sector_Block
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • kikskenkiksken Member Posts: 664 Arc User
    where2r1 wrote: »
    Before there was one big sector space map for all the Quadrants, ...
    When they make changes, they should add these in the whole as well.
    Updating a part, leaving the rest just old, simply does create confuse...

    There are a few out there that are not "too much" into ST, that see it is just that, a moment to sit back, mind blank, and let it just happen, not caring for ANYTHING but moving images and sound.
    Some do not even get what they just saw, brain so deactivated, they miss the core and the behind of all.

    And yes, all men have the nothing box.
    Klingons don't get drunk.
    They just get less sober.
  • ayexeyenayexeyen Member Posts: 229 Arc User
    Have you also noticed that the transwarp anymation for the KDF (at least this happen to me) are wrong?
    In my specific case first you see the ship jump away and disappear, then you see the "warp" hole forming.
    Maybe I should put a video of what's going on but I believe that many players can experience this.
  • bendalekbendalek Member Posts: 1,781 Arc User
    Lol ... like tey'll actually fix most of these.

    You still can't take a newly minted Rom toon to New Romulus Command for your lvl 10 promotion, because NRC (supposedly) doesn't exist yet, without either a) sitting through the whole D'Tan/Obisek unskippable cutscene, and then going up to the front door, ( but there is nothing in game that actually tells you, that you can do this) or b) joining a fleet with an upgraded Embassy and going out the back door (again with no indication whatsoever that it's possible, for new players) - and it's been how long since LoR dropped?

    Almost all of the Romklink tailor options have 237 different colour palettes, some even between the left and right pieces! And most Romklink tailor options do not include greens or purples/violets which are absolutely necessary and "required" colours for Romulans and it's been how long since LoR dropped?

    And you don't ever want to commission a new BoFF before making your alliance choice, because the game then can't figure out what outfit/s they can wear .. so you get almost none!

    There is no "academy" on New Rom, and not even a Reman DoFF "representative" anywhere to be seen, let alone any other species - even just an "Alien" DoFF vendor/representative would be nice.

    The hastily added 'Specialist" BoFF vendor just has white BoFF's with the class/title, with no mouse over tool tip to say what they are, or what abilities/passives they have

    You still, even to this day, cannot buy "basic" Equipment Upgrades from any vendor anywhere on New Rom.

    Lifetime/Veteran players cannot get a "Romulan" veteran officer, so you must get either a Fed or KDF one, which means you can't put them in Romulan Uniforms.

    Why are the Embassy Romulan BoFF's gender locked? The KDF ones for Fed toons aren't

    But hey, you don't get if you don't ask right? So let's keep asking ... and asking, and asking ... and asking.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • kikskenkiksken Member Posts: 664 Arc User
    bendalek wrote: »
    Lol ... like tey'll actually fix most of these....
    And again again...
    True.
    The more they add, the more that breaks, mostly due to older errors they fail to fix, and cause mayhem down the road.
    But indeed, all we can do, is try...

    Hence this post.
    Klingons don't get drunk.
    They just get less sober.
  • onetontoadonetontoad Member Posts: 68 Arc User
    During ground combat in aim mode (B key) if u activate a skill while armed you go into a non armed state,sometimes your crew wont rearm themselfs and with risa costumes there is a noticeable color difference between the top half and bottem half of the charaters backs. Both small things but annoying and somewhat immersion breaking ..for me anyway.
    mc7SA5g.jpg
  • kikskenkiksken Member Posts: 664 Arc User
    Thank you.
    I have a few workers here, will add this later.
    Klingons don't get drunk.
    They just get less sober.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    kiksken wrote: »
    NOTE!!!
    THIS POST IS PRONE TO EDIT.
    I WILL UPDATE THIS POST A FEW TIMES BEFORE CREATING THE OH-SO-MANIETH TICKET.
    IF YOU CAME ACROSS SUCH ISSUES, PLEASE GIVE THEM UNDER THIS POST, AND I WILL ADD THESE.
    WHEN I HAVE A GOOD LIST, I WILL AGAIN CONTACT SUPPORT WITH THESE ISSUES.
    THANK YOU.

    BEWARE THE EDIT MONSTER

    If you edit a post too many times, the Vanilla Forums' Edit Monster will eat your post.
    Waiting for a programmer ...
    qVpg1km.png
  • kikskenkiksken Member Posts: 664 Arc User
    frtoaster wrote: »
    BEWARE THE EDIT MONSTER

    If you edit a post too many times, the Vanilla Forums' Edit Monster will eat your post.
    Why thank you for your kind, but obviously important warning.
    I will try to contact the head admin, maybe we can corner that beast, and drop in on a Ferengi vessel.
    Not any loss there, no matter how it'll turn out.
    Klingons don't get drunk.
    They just get less sober.
  • kikskenkiksken Member Posts: 664 Arc User
    ayexeyen wrote: »
    Have you also noticed that the transwarp anymation...
    Added to list.
    Thank you Sir!
    bendalek wrote: »
    Lol ... like tey'll actually fix most of these...
    Added to list.
    Thank you Sir!
    onetontoad wrote: »
    During ground combat in aim mode...
    Added to list.
    Thank you Sir!
    Klingons don't get drunk.
    They just get less sober.
  • ayexeyenayexeyen Member Posts: 229 Arc User
    edited November 2018
    Yesterday, during a live session to present "The battle of binary stars"
    @ambassadorkael said that we need tag him here, or on twitter or even on reddit.
    Please @ambassadorkael, can you check these bugs? It's a long list but during the
    live you said something like: "It's my job to let you know".
    @ambassadorkael#6946

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