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Engineer in a Vesta (Multi-Mission)

Hey everyone!
So I have literally been waiting years but I finally got all of the Vestas (T5 & T6 Multi-Missions). I have a friend who religiously stands by the Vestas for a copious amount of reasons. Utility, being on the top of his list. However, naturally, he runs it with a science captain. However, I've been toying with the idea of an engineer in a science ship for some time and feel the Vestas would be a good place to start. I'm pretty open to ideas for build but there's only a handful of constraints. I want to make use of both console sets (Alliance Multi-Mission Systems & Experimental Systems). I also, given that I'd be using the sets, want to use phasers. If possible, I'd want to make use of the Aux cannons but considering the Vestas aren't escorts by any means I can understand why that wouldn't be possible. Lastly, I'd want the build to be more geared towards support (survivability & DPS).

I'm pretty open to ideas! Please discuss! I'll be checking this thread often

Thank you for your time!
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Hey everyone!
    So I have literally been waiting years but I finally got all of the Vestas (T5 & T6 Multi-Missions). I have a friend who religiously stands by the Vestas for a copious amount of reasons. Utility, being on the top of his list. However, naturally, he runs it with a science captain. However, I've been toying with the idea of an engineer in a science ship for some time and feel the Vestas would be a good place to start. I'm pretty open to ideas for build but there's only a handful of constraints. I want to make use of both console sets (Alliance Multi-Mission Systems & Experimental Systems). I also, given that I'd be using the sets, want to use phasers. If possible, I'd want to make use of the Aux cannons but considering the Vestas aren't escorts by any means I can understand why that wouldn't be possible. Lastly, I'd want the build to be more geared towards support (survivability & DPS).

    I'm pretty open to ideas! Please discuss! I'll be checking this thread often

    Thank you for your time!

    So...My Romulan Engineer runs the T6 RomVariant. The 4 piece Alliance Multi-misson Set is SUPER useful.. 2 Damage consoles (1 Is a debuff) and 2 Survive consoles.. It is very difficult to overwhelm that ship when run as an EPG/Drain Hybrid ship. With the addition of Miraculous repairs..The only time I die is when Im being lazy.

    Given that I run it as an (502) Exotic damage platform..I ditched the Aux cannons as they cause my aux power (the my EPG abilities to run one) to fluctuate wildly.

    At 300 DrainX (secondary science spec) The Tachyon Wave Siphon lets me literally SIT in swarms of Enemies (sometimes players).Its also a good "OH TRIBBLE" button when your surrounded and Miraculous repairs is on cooldown.

    Buuut There is also the Protomatter Field Projector- It SCALES with Hull and Shield healing..Using the Lukari 4 piece (hull repair stuff), it was as nearly as high as the DPRM (which does not scale)- Also a great "Oh TRIBBLE button" (Basically you have 3 of those at any given time).

    Isometric Dispersal Array-..typically This is timed to be fired at a group when the Radiation Bombardment Matrix is on its last debuff tick. Timed right it just blasts through stuff.


    Coupled with the Qphase weapons set,the Qphase Torp will rip any shields of the Tachyon console didnt. This also means the LvL 63 Engineering Captain abilities is more useful as it to scales with drain x. The Qphase Beam is a good follow up for those things that need phaser firepower constantly on it..You could combine this with the Quantum Field Phaser for more single target laughs.

    The Experimental Systems set...I have access to this..But it mostly stays in my inventory. My Sci captain with the vesta does employ the 2 piece set (That ship is an 775 drainX ship)..I do use Quantum Field Focus Phaser and Fermion Field..But the latter very rarely..

    In short..The vestas..Especially with the 4 piece t6 set are VERY versatile and VERY Tanky with High Levels of DPS/Crowd control managment (Especially if you drag them all in front of you..). Most times I would say the consoles are just gimmicks but That set WORKS.

    Great Sci ship on an Eng toon..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    gameversemangameverseman Member Posts: 1,110 Arc User
    Hey everyone!
    So I have literally been waiting years but I finally got all of the Vestas (T5 & T6 Multi-Missions). I have a friend who religiously stands by the Vestas for a copious amount of reasons. Utility, being on the top of his list. However, naturally, he runs it with a science captain. However, I've been toying with the idea of an engineer in a science ship for some time and feel the Vestas would be a good place to start. I'm pretty open to ideas for build but there's only a handful of constraints. I want to make use of both console sets (Alliance Multi-Mission Systems & Experimental Systems). I also, given that I'd be using the sets, want to use phasers. If possible, I'd want to make use of the Aux cannons but considering the Vestas aren't escorts by any means I can understand why that wouldn't be possible. Lastly, I'd want the build to be more geared towards support (survivability & DPS).

    I'm pretty open to ideas! Please discuss! I'll be checking this thread often

    Thank you for your time!

    So...My Romulan Engineer runs the T6 RomVariant. The 4 piece Alliance Multi-misson Set is SUPER useful.. 2 Damage consoles (1 Is a debuff) and 2 Survive consoles.. It is very difficult to overwhelm that ship when run as an EPG/Drain Hybrid ship. With the addition of Miraculous repairs..The only time I die is when Im being lazy.

    Given that I run it as an (502) Exotic damage platform..I ditched the Aux cannons as they cause my aux power (the my EPG abilities to run one) to fluctuate wildly.

    At 300 DrainX (secondary science spec) The Tachyon Wave Siphon lets me literally SIT in swarms of Enemies (sometimes players).Its also a good "OH ****" button when your surrounded and Miraculous repairs is on cooldown.

    Buuut There is also the Protomatter Field Projector- It SCALES with Hull and Shield healing..Using the Lukari 4 piece (hull repair stuff), it was as nearly as high as the DPRM (which does not scale)- Also a great "Oh **** button" (Basically you have 3 of those at any given time).

    Isometric Dispersal Array-..typically This is timed to be fired at a group when the Radiation Bombardment Matrix is on its last debuff tick. Timed right it just blasts through stuff.


    Coupled with the Qphase weapons set,the Qphase Torp will rip any shields of the Tachyon console didnt. This also means the LvL 63 Engineering Captain abilities is more useful as it to scales with drain x. The Qphase Beam is a good follow up for those things that need phaser firepower constantly on it..You could combine this with the Quantum Field Phaser for more single target laughs.

    The Experimental Systems set...I have access to this..But it mostly stays in my inventory. My Sci captain with the vesta does employ the 2 piece set (That ship is an 775 drainX ship)..I do use Quantum Field Focus Phaser and Fermion Field..But the latter very rarely..

    In short..The vestas..Especially with the 4 piece t6 set are VERY versatile and VERY Tanky with High Levels of DPS/Crowd control managment (Especially if you drag them all in front of you..). Most times I would say the consoles are just gimmicks but That set WORKS.

    Great Sci ship on an Eng toon..

    Thank you for your response! Your insight was very helpful. However, I have a few questions. You ditched the Aux cannons due to your fluctuating Aux power... The benefits of being an engineering captain is having better energy management (especially if your captain has efficiency in space etc etc) via EPS Power Transfer and Nadion Inversion. Did those not help mitigate the Aux cost of the cannons? Did you spend a lot of time trying find workarounds to better manage your power? Lastly, did you spec into Drain infection at all?
    Thanks again for your response!
    signature.png
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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Hey everyone!
    So I have literally been waiting years but I finally got all of the Vestas (T5 & T6 Multi-Missions). I have a friend who religiously stands by the Vestas for a copious amount of reasons. Utility, being on the top of his list. However, naturally, he runs it with a science captain. However, I've been toying with the idea of an engineer in a science ship for some time and feel the Vestas would be a good place to start. I'm pretty open to ideas for build but there's only a handful of constraints. I want to make use of both console sets (Alliance Multi-Mission Systems & Experimental Systems). I also, given that I'd be using the sets, want to use phasers. If possible, I'd want to make use of the Aux cannons but considering the Vestas aren't escorts by any means I can understand why that wouldn't be possible. Lastly, I'd want the build to be more geared towards support (survivability & DPS).

    I'm pretty open to ideas! Please discuss! I'll be checking this thread often

    Thank you for your time!

    So...My Romulan Engineer runs the T6 RomVariant. The 4 piece Alliance Multi-misson Set is SUPER useful.. 2 Damage consoles (1 Is a debuff) and 2 Survive consoles.. It is very difficult to overwhelm that ship when run as an EPG/Drain Hybrid ship. With the addition of Miraculous repairs..The only time I die is when Im being lazy.

    Given that I run it as an (502) Exotic damage platform..I ditched the Aux cannons as they cause my aux power (the my EPG abilities to run one) to fluctuate wildly.

    At 300 DrainX (secondary science spec) The Tachyon Wave Siphon lets me literally SIT in swarms of Enemies (sometimes players).Its also a good "OH ****" button when your surrounded and Miraculous repairs is on cooldown.

    Buuut There is also the Protomatter Field Projector- It SCALES with Hull and Shield healing..Using the Lukari 4 piece (hull repair stuff), it was as nearly as high as the DPRM (which does not scale)- Also a great "Oh **** button" (Basically you have 3 of those at any given time).

    Isometric Dispersal Array-..typically This is timed to be fired at a group when the Radiation Bombardment Matrix is on its last debuff tick. Timed right it just blasts through stuff.


    Coupled with the Qphase weapons set,the Qphase Torp will rip any shields of the Tachyon console didnt. This also means the LvL 63 Engineering Captain abilities is more useful as it to scales with drain x. The Qphase Beam is a good follow up for those things that need phaser firepower constantly on it..You could combine this with the Quantum Field Phaser for more single target laughs.

    The Experimental Systems set...I have access to this..But it mostly stays in my inventory. My Sci captain with the vesta does employ the 2 piece set (That ship is an 775 drainX ship)..I do use Quantum Field Focus Phaser and Fermion Field..But the latter very rarely..

    In short..The vestas..Especially with the 4 piece t6 set are VERY versatile and VERY Tanky with High Levels of DPS/Crowd control managment (Especially if you drag them all in front of you..). Most times I would say the consoles are just gimmicks but That set WORKS.

    Great Sci ship on an Eng toon..

    Thank you for your response! Your insight was very helpful. However, I have a few questions. You ditched the Aux cannons due to your fluctuating Aux power... The benefits of being an engineering captain is having better energy management (especially if your captain has efficiency in space etc etc) via EPS Power Transfer and Nadion Inversion. Did those not help mitigate the Aux cost of the cannons? Did you spend a lot of time trying find workarounds to better manage your power? Lastly, did you spec into Drain infection at all?
    Thanks again for your response!

    Nope..Didnt bother looking for work arounds..I fly sci ships and they are not the best choice for cannons..And with power in Aux AND Weapons ..shields and Engines run super low...Trying to bring a 45 degree arc weapon with a slow turning ship is just not worth it.

    I do occasionally load up cannons (even single cannons ) on my Dyson Sci destroyer..However ..my parses show beams are better for my play style.

    I did spec into drain infection.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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    pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    However, I've been toying with the idea of an engineer in a science ship for some time.

    No need to toy with that idea. Engineers are better in science ships then science captains plane and simple. The only place a science captain is a better choice for a science ship is in pvp, where you need subnuke to strip people's science immunity in order to effectively use science on them.

    As for loadout. If you want to use the aux cannons then the engineer is the best choice to do so with thanks to the subsystem power bonuses. BUT they lack synergy with exotic damage. Hear are a couple of example senarios to demonstrate:

    Senario Alpha

    You Gravity well a bunch of enemies together and hit them with destabilizing resonance beam and subspace vortex. As they are all grouped together you throw in cannon scatter volley as well.

    Senario Beta

    You Gravity well a bunch of enemies together and hit them with destabilizing resonance beam and subspace vortex. As they are all grouped together you throw in a spread of plasma emission or graviton torpedos as well which creat additional AoE hazards on top of those you already have going.

    Scenario Comparison

    In scenario alpha your damage is coming from both conventional and non conventional sources so your either dividing your gear between boosting both and doin both half as effectively or your leaving one unboosted. Your science damage is going straight to your enemies hull, but your energy damage has to eat through shields first. In some cases the energy damage may not lower the shields before the science takes out the ship. Doing shield damage was pointless as the ships would have died regardless.

    In scenario beta your damage focus is exotic. You can devote your equipment to boosting just that and as a consequence you do it more effectively. The one downside to Senario Beta is that you have to reduce your cooldowns. Sustaining damage from science is doable, but your dealing with longer cooldowns so reducing them is important. Deflector duty officers, The all hands on deck starship trait, or krenim bridge officers are a few of the options you can use to help deal with this.






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    odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    However, I've been toying with the idea of an engineer in a science ship for some time.

    No need to toy with that idea. Engineers are better in science ships then science captains plane and simple. The only place a science captain is a better choice for a science ship is in pvp, where you need subnuke to strip people's science immunity in order to effectively use science on them.

    As for loadout. If you want to use the aux cannons then the engineer is the best choice to do so with thanks to the subsystem power bonuses. BUT they lack synergy with exotic damage. Hear are a couple of example senarios to demonstrate:

    Senario Alpha

    You Gravity well a bunch of enemies together and hit them with destabilizing resonance beam and subspace vortex. As they are all grouped together you throw in cannon scatter volley as well.

    Senario Beta

    You Gravity well a bunch of enemies together and hit them with destabilizing resonance beam and subspace vortex. As they are all grouped together you throw in a spread of plasma emission or graviton torpedos as well which creat additional AoE hazards on top of those you already have going.

    Scenario Comparison

    In scenario alpha your damage is coming from both conventional and non conventional sources so your either dividing your gear between boosting both and doin both half as effectively or your leaving one unboosted. Your science damage is going straight to your enemies hull, but your energy damage has to eat through shields first. In some cases the energy damage may not lower the shields before the science takes out the ship. Doing shield damage was pointless as the ships would have died regardless.

    In scenario beta your damage focus is exotic. You can devote your equipment to boosting just that and as a consequence you do it more effectively. The one downside to Senario Beta is that you have to reduce your cooldowns. Sustaining damage from science is doable, but your dealing with longer cooldowns so reducing them is important. Deflector duty officers, The all hands on deck starship trait, or krenim bridge officers are a few of the options you can use to help deal with this.






    Thankyou for typing this up..

    Op,
    Downsides with the Multimission ships if you go the aux cannon route:
    ...Lt Tac...

    Now you could use the Ltc Uni/Temporal but your going to get more out of the temporal seats using temporal abilities like:Rapid Decay (Debuff), Timeline Collapse (AOE), Channeled Deconstruction (Single target Entropy builder) and Entropic redistribution (Effective Aoe when stuff is close).

    Should you use the LtC Uni/Temporal for Scatter Volley 2..You'll have to build for the accuracy penalty and fighting with the ship to get those durn cannons lined up..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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