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PC Patch Notes for 5/18/17

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,675 Community Manager
Greetings Captains!
We will be having a maintenance tomorrow, 5/18 at 7AM Pacific for 2.5 hours. You can find our patch notes here.

=/\=
We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team

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    benselassem#4731 benselassem Member Posts: 115 Arc User
    And we're back to the state when Trendy got rid of the "when is it in your time zone" link... Seems I got my hopes up too early.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    patchlog wrote:
    Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.

    It’s recommended for now to only queue through the PvE UI for Red Alerts.

    I assume that means in the long run the sector space red alerts will be removed in favour of only using the queue for everything?​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    salvation4salvation4 Member Posts: 1,167 Arc User
    -And the invisible quantum torps are not even mentioned..I cant see which targets my torp spreads are hitting only the sound is there..And I cant see the enemy quantums that are fired at me to evade, only indicator is the shield impact..
    -And the disappear and warp back into battle bug is also back..
    -And there is also no mention of a way to turn off the varnish look..

    -Are we gonna be seeing any engine optimisations in the near future? Some maps are really bad..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited May 2017
    salvation4 wrote: »
    (...)quantums that are fired at me to evade(...)

    You cannot evade torpedoes, hit/miss is rolled on ability activation. That means a torpedo fired at you is already determined to hit or miss depending on your and the opponents stats (doesn't apply to targetable torpedoes of course). If you visually outrun a torpedo vfx by evasive manoeuvres or similiar it will still hit you, even without the graphic reaching your ship.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    salvation4salvation4 Member Posts: 1,167 Arc User
    angrytarg wrote: »
    salvation4 wrote: »
    (...)quantums that are fired at me to evade(...)

    You cannot evade torpedoes, hit/miss is rolled on ability activation. That means a torpedo fired at you is already determined to hit or miss depending on your and the opponents stats (doesn't apply to targetable torpedoes of course). If you visually outrun a torpedo vfx by evasive manoeuvres or similiar it will still hit you, even without the graphic reaching your ship.​​

    Sorry..My bad..Wrongly phrased..What I meant to say was basically know who the heck is hitting me with quantums.. :)
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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    albertwesker45albertwesker45 Member Posts: 101 Arc User
    i'm having problems getting on keeps crashing as it hit Engage.
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    dukedom01dukedom01 Member Posts: 462 Arc User
    - Joining a Red Alert from Sector Space is not grouping players with those that queue through the PvE queue UI.

    -- It’s recommended for now to only queue through the PvE UI for Red Alerts.

    I'd like to point out that this recommendation puts you into into the level 50 players fight level 60 mobs version of those alerts. When you join through sectorspace at least you stay the same level as the enemies.

    And while we are on the topic of questionable recommendations. Who thought it was a good idea to force players to commit to one difficulty of a queue? I really would like to have the option back to queue for all difficulty modes of one particular queue.
    Ceterum censeo Otha supplendum in praemiis.
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    ffttfftt Member Posts: 715 Arc User
    edited May 2017
    "dukedom01 wrote: »
    ...And while we are on the topic of questionable recommendations. Who thought it was a good idea to force players to commit to one difficulty of a queue? I really would like to have the option back to queue for all difficulty modes of one particular queue...

    It's may be doable but not intuitive and something I hope the devs are still working on. Join a specific queue difficulty, then switch the difficulty, then hit the leave joined queues button, then select the new difficulty, and the text for the join selected queues should have a count including the previous and new difficulties.

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    iamynaughtiamynaught Member Posts: 1,285 Arc User
    I know this is for yesterdays patch, but is there any word on if there is going to be a fix, or even an acknowledgement, that the Bonus Mark Weekend is not boosting Competitive marks?
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
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    sthe91sthe91 Member Posts: 5,471 Arc User
    edited October 2018
    Cryptic, please add this thread to the Release Notes section. Thanks. :)
    Where there is a Will, there is a Way.
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