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Age of Discovery: First thoughts... (Possible Spoilers)

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    It is really kinda shocking how Star Trek technology regressed in the 24th century, too, especially during the Dominion War. Suddenly, most fights happen so that even Mark 1 Eyeballs could track the enemy, and combat at warp practically never happens.

    Maybe Discovery will explain how the technology advanced so significantly around the Captain Kirk era, and then immediately regressed again.
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited October 2018
    snip

    Thing is, TOS also had the Enterprise frequently traveling to the edge of the galaxy, or to its center. Demanding that Discovery adhere to that kind of "early-installment weirdness" rather than what was later established in TNG, and maintained in all sequel series to date, seems a little unfair.

    And when it comes to space battles, Star Trek has always, always, relied on the rule of cool. If the crew are describing a space battle happening in a distant star system, then sure, 300,000km works fine. When a space battle happens on screen? The ships involved are always within visual range.

    Actually, I remember one Voyager episode ("Hunters"?) where the Hirogen are chasing the Delta Flyer and Seven report that the Hirogen are hundreds of kilometers away. The very next shot has the Hirogen right on top of them, like 500m away at most. It's rule of cool, nothing more.
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  • phoenixc#0738 phoenixc Member Posts: 5,500 Arc User
    kiksken wrote: »
    sophlogimo wrote: »
    kiksken wrote: »
    [...]Because you are not from this universe, you are an anomaly.
    [...]

    Not true. It's the same universe, just later. Just as if I had spent the time in cold sleep or in a transporter buffer like Scotty.
    kiksken wrote: »
    Because you are not from this universe, you are an anomaly.
    And yes, you got a "Cover Identity", but it is actually all you in there, just with altered dates and places.
    You went to school with the rest in our timeline, did the things you did in our time line, much covered up as Covert Ops or so, maybe Section 666, or whatever.
    It is still you, you got your name still, your qualifications, ranks, just... Borgified (read: adapted).
    Thus, you are actually you, your past is besides dates you, you are only in a different reality now.

    Discovery is prime universe. Get over it.
    Then please tell me where all the bloody inconsistencies come from?
    Santa Claus???

    @kiksken , officially in universe, the inconsistencies for Discovery do not exist. Star Trek: Discovery is for all intents and purposes a visual reboot. Let's recap what they've given new visuals for.

    - Star Trek Uniforms: The Discovery Uniforms are much different than the ones used on the original pilot, which we know was set in 2254. Discovery starts just 2 years after it.
    - Starfleet Ships: Ships look a lot different compared to what was the style used in the 60s, but that's because production values have increased. Also compared to TOS which was on a smaller budget and thus didn't create as many ships for TOS, so in those days, we were treated with almost every Starfleet ship as a Constitution era class ship, or that the Klingons and Romulans used one to two models of ship for the time. Discovery matches later series that they would have more than just one particular class of ship for a service branch of the Federation that is in charge of defending it.
    - Interiors: While we know what the interiors looked like between the 1st and 2nd pilots of TOS, another major criticism that Discovery gets is that the interiors do not look like the TOS ones. Again, this is due to the production value of the show. They didn't want TOS interiors, they wanted stuff that looks like we would be using in the future.
    - Klingons: The biggest inconsistency we've seen mentioned is how radically different the Klingons look compared to either TOS or even Enterprise or later series. Part of this stems from the creators wanting the Klingons to be ridged. (In TOS, they were supposed to have been ridged, but there was a limit as to what they could do for makeup at the time for the show). As we know from Season 1, the Klingons went bald, but for Season 2 they added hair to the Klingon heads, so that they now are closer to the Klingon style most will remember, while keeping the reimagined look.
    - Klingon ships: This is another inconsistency that I felt I should address since there's been mixed emotions here about the ships. As we know in TOS and later series, including STO, Klingon ships tend to follow a pretty similar uniform design choice. However the ships in Discovery do not follow a consistent pattern. It could be explained in universe that because the Great Houses were doing their own things, the ship classes were all different because they were designed by the various houses. (Out of universe, they just wanted radically different designs for Klingons).

    Look, if you don't want to accept Discovery as canon with the rest of the star trek universe, you have a right to. Just don't expect everyone else to follow along with your opinion.

    They never give you the details of what the "cover identity" entails, it could be as simple as laying a technically good but subtly false paper trail with the right "top level" redactions and whatnot to lead people to think you and your core crew were always time agents all along, the Big Lie technique that covers the truth in obvious falsehood that is better left alone. Plot wise it also gives some plausibility for the Mary Sue elements that a game almost always requires to some extent because others assume that you are not actually as clueless as they are so they should give what you say more weight.

    As for the canon thing, for most core Trek fans it is not a case of them not accepting that DSC is canon, it is the case of them not accepting that it is THE ONLY canon and the that rest of Star Trek never existed (like Rosanadana "Nevermind"). And there is plenty of justification for that point of view in the history of Star Trek, which has always had a certain amount of multiverse ideology to it. And to be fair it is NOT just a "visual reboot" since there are actual fundamental changes (which I will not go into here since I already did that in this thread elsewhere). That said, there are some points that could go either way, especially in light of the new season round of interviews and stuff.

    - Star Trek Uniforms: Well, those are not one of them, the only explanation outside of (literally) unbelievably screwed up fleet politics is the paradox they show in DSC and ENT.

    - Starfleet Ships: This one is actually fairly easy. In TOS (ignoring the remasters for now) we are shown exactly two classes of Federation ship and neither of those are really "modern" ships. There is not much to say about the "DY" style ships but there is about the hero ship.

    The Constitution class is at least twenty years old by the time of TOS and according to Roddenberry it was actually a heavily armored wartime battleship Starfleet "sanitized" to political correctness by calling it a "heavy cruiser" despite it being somewhat larger than the BATTLEcruisers of their main rival the Klingons. And if you look at good look at the main surviving original model in the Smithsonian it has that massive "few sharp edges" look of many tanks or other heavily armored vehicles. Even in the mid to late 2250s it may have been an oddball design that stood out as different.

    Much as I hate the JJWindow idea (it is totally impractical and a needless hazard) it is even possible that the idiotic things were common back then and that fire control was so incredibly bad that ships could not simply blind the other side with a simple laser through the window. Or for that matter could not even hit a ship at all until they are practically running into each other (and some even did that) compared to the average 30,000 kilometer engagement range they use in TOS (they have fought at ranges up to 90,000 kilometers if you listen to the dialog of the various battles, and the longest range one was in TNG where a rogue Fed ship killed a Cardassian freighter and its escort at rages of approximately 280,000 kilometers and 260,000.


    The lack of plasma glow on the Constitution engines is supposed to be because they are built into armored tubes with a "C" shaped cross section (there is a slit so the nacelles can "see" each other but the glow is apparently hidden by armored baffles).
    Those nacelles seem to be the only ones that require intercoolers so the baffles probably come with a heat and efficiency cost they chose not to pay on the thin-skinned ships you see in DSC and in the movie era and later.

    - Interiors: That is pretty much a non-issue, it is just a design choice the shipwright makes. Enterprise was deliberately designed with straight walls to look more like a groundside building and had advanced "sourceless" lighting that could be varied in color and angle which could mimic normal day and twilight cycles whereas DSC ships went for the stamped-metal "unibody" look and ordinary lights. Production memos about chronotherapy suggest that the odd design and more advanced (and probably expensive) lighting system in TOS was to reduce the stress of being in a windowless metal can in space for weeks or months on end (and yes, I did say windowless, just look at the interior sets).

    The entirely sit-down bridge and solid-state "jewel buttons" and other features on the control stations may have been another extravagance that other ships avoided (the controls were actually rigorously human engineered for the set, though some of the innovations like the touchscreen panels (yes they had thought of them in TOS) did not work as intended since the transparencies would start to burn from the hot lights behind them after about thirty seconds of being lit.

    - Klingons: A bit of good news here. In an interview the creator of the Klingon makeup for DSC let slip that they are using the "Klingons as an empire" concept that many fans have argued for. He said that the main houses (of which we have only seen six so far) are not all from Qo'noS but rather like the cluster of human variants that Sol is a part of and the species has adapted differently to the different conditions. The Klingons apparently take a more aggressive "take you place among us or die" stance with progenitor transplants than the Federation does so the various cultures get damped down to the differences between the houses. He also mentioned that even some that have hair naturally shave it for ceremonial or fashion purposes. In theory that could even allow TOS Klingons if they want to take it that far and show a few (though I doubt they will).

    - Klingon ships: That disorganization between houses is a valid point, and some houses may buy their ships instead of build them. There are some very distinctly ENT Orion style ships which were probably purchased from the Orions that were so numerous in the Qo'noS market shown. They may have abandoned the "D" series ships when their empire fell into disarray and are just now starting to build them from reactivated imperial shipyards or something.

    The differences are not entirely irreconcilable but it is still more believable in a multiverse context like STO uses to bring everything together, especially in a game.

  • phoenixc#0738 phoenixc Member Posts: 5,500 Arc User
    edited October 2018
    It is really kinda shocking how Star Trek technology regressed in the 24th century, too, especially during the Dominion War. Suddenly, most fights happen so that even Mark 1 Eyeballs could track the enemy, and combat at warp practically never happens.

    Maybe Discovery will explain how the technology advanced so significantly around the Captain Kirk era, and then immediately regressed again.

    That was explained as the fact that TOS era weapons were tied to the impulse stacks (apparently ever since Malcom Reed managed to make it work way back in ENT-era) but huge improvements in shield technology made it necessary to tie the weapons to the more powerful warp power mains instead. Unfortunately that meant that they could either move fast or hit hard but not both at the same time. Also, connecting to warp or impulse is apparently not something you can switch back and forth easily or quickly. In fact, there is a popular theory that the third engine on Riker's Enterprise is not for moving the ship, it all goes to power that starbase grade gun it has.


    And it is not stealth that keeps the ranges short, the longest range kills have been in TNG at approximately 260,000 kilometers and 280,000 kilometers.

    snip

    Thing is, TOS also had the Enterprise frequently traveling to the edge of the galaxy, or to its center. Demanding that Discovery adhere to that kind of "early-installment weirdness" rather than what was later established in TNG, and maintained in all sequel series to date, seems a little unfair.

    And when it comes to space battles, Star Trek has always, always, relied on the rule of cool. If the crew are describing a space battle happening in a distant star system, then sure, 300,000km works fine. When a space battle happens on screen? The ships involved are always within visual range.

    Actually, I remember one Voyager episode ("Hunters"?) where the Hirogen are chasing the Delta Flyer and Seven report that the Hirogen are hundreds of kilometers away. The very next shot has the Hirogen right on top of them, like 500m away at most. It's rule of cool, nothing more.

    Travelling to the edge of the galaxy is not big deal when you go straight up through the thin cross section instead of the much longer distance of travelling along the flat to the nearest edge on the same elevation.

    The galactic center is a different matter, though if they just traveled to the closest end of the central bar instead of the literal center it would take a lot less time. In fact, one theory about why it took so long for Voyager to make it back was that they did not dare passing through the central bar because of singularities and had to go the long way around it to get back.
  • iriskatz#3981 iriskatz Member Posts: 7 Arc User
    edited October 2018
    (Trolling, off topic comments moderated out. - BMR)
    Post edited by baddmoonrizin on
  • truewarpertruewarper Member Posts: 928 Arc User
    kiksken wrote: »
    I see quite a few comments about the Klingon's looks, language, about origins, etc.
    Know that discovery is NOT part of OUR reality.
    They come from some mirror universe type reality, where things took a turn for the odd.
    I mean, come on... a mushroom engine?
    Instant hopping to where-ever?


    One can say a lot, come up with a million reasons to disclaim this, but really?

    We should have heard at least from a FEW people in that era that were involved, but no.
    And so, it can become as crazy as they like.

    The can add magic, unicorns, trolls, dragons, planet sized chickens, gigantic space whale... oh wait...

    Point is, new world, new players, new boss... new rules...

    Thank you....
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  • jonsillsjonsills Member Posts: 10,360 Arc User
    "The edge of the galaxy", when discussing a barred spiral like the Milky Way, is not arbitrary - it's the edge, or rim, of the disk. Straight "up" would take you out of the galaxy, but not to its edge.

    The galactic center is also well-defined - Sagittarius A*, the supermassive black hole around which this entire galaxy rotates. And going through "the center of an arm" would be brighter than not doing so, but the density wave around which the arm coalesces is not so dense as all that, as evidenced by the fact that galactic arms only look smooth if you're a couple of million lightyears away, and even then don't look too closely at them.

    Astronomical terms aren't arbitrarily assigned at someone's whim. And pretending they are is even more disingenous than pretending that a change in uniform style makes something "noncanon". (After all, by that criterion the first several episodes of TOS must be discounted, and only the first season of TNG is "in canon" because they changed the uniform in season 2 without feeling the need to explain. Oh, and all of DS9 and VOY must be tossed for the same reason. Also, the current US Army is noncanon because they changed from dress blues to dress greens a few years ago without explaining it.)
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  • nunoespadinha#0711 nunoespadinha Member Posts: 124 Arc User
    edited October 2018
    kiksken wrote: »
    w00q wrote: »
    I'm beginning to think that AoD in Startrekonline does not adhere to Star Trek Canon.

    In the AoD Tutorial, major inconsistencies that stick out like a sore thumb:

    1) Holodeck in AoD tutorial (Holodeck technology came out during TNG)

    2) Star Wars-style holographic communication in AoD ??
    I think Star Trek Canon never featured any of this holographic communication?
    It is from a different reality, a sort of new mirrorverse, with it's own ew type of mirrorverse, this now actually defining the fact there is a multiverse in Star Trek.

    The weapon that the cute gall used created a temporal type gateway, through wich they were thrown.
    Daniels picked these up from the gateway, drop them in our universe/timeline as the cute gall dropped here as well...

    Up to us to find her and get married.


    Cheez, guys... check an Holodeck here in TAS:

    https://www.youtube.com/watch?v=ZkICdruezsw

    ... and.. if we have hologram technology nowadays, why shouldn't we have it used for communications 200 years in our future????
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  • So let me start off by saying, created a new Discovery Toon. Did the whole battle at Starbase One, and then Poof, into the 25th century?

    So is there more to the Discovery portion of this, or is this right were we all started out grinding to get to Admiral?
    Does Cryptic have a plan to put us back into the 22nd century with the Glenn and Discovery?

    Am I missing something here?

    Also, why hasn't ARC and Cryptic just put the Crossfield Class ship in the shipyard for purchase? I'm not going to spend 5 million dollars on keys in the C-Store and "Hope" I open up a DISCO lock box with the Crossfield in it, and I most certainly don't have the 675 mil to buy it off the exchange.

    Thoughts on both topics.
  • mez83mez83 Member Posts: 255 Arc User
    > @w00q said:
    > I'm beginning to think that AoD in Startrekonline does not adhere to Star Trek Canon.
    >
    > In the AoD Tutorial, major inconsistencies that stick out like a sore thumb:
    >
    > 1) Holodeck in AoD tutorial (Holodeck technology came out during TNG)
    >
    > 2) Star Wars-style holographic communication in AoD ??
    > I think Star Trek Canon never featured any of this holographic communication?

    Both are featured in discovery
  • andromeda981andromeda981 Member Posts: 32 Arc User
    A Holodeck in the new tutorial? There were no holodecks until TNG.
    You obviously haven't watched The Animated Series.
    What the heck happened to Shran? We KNOW what he looks like. We've SEEN him before... THAT EXACT CHARACTER. I mean, with the new look Klingons, I could rationalize it that not all Klingons would have been affected by the disease that took away their ridges, but we know what this particular Andorian looks like... and it ain't this.
    Read the story blogs, its Shran's grandson.

    Yeah there is even a video on the history of holographic technology for Starfleet.

    2150s Rudimentary training holodecks existed to a degree but lacked depth and possibly a sense of realism based on Tuckers description. Such as smells, tactile feels of liquids etc.

    The Animated Series in the 2270s shows the first canon "ship board" holodecks that lacked "Active" motion tracking for Starfleet. Basically if you walked in any direction you would eventually walk into a wall. Where by 2360 Holodecks allowed people to walk in any direction for hours on end as the computer would actively track users and augment the simulation around them in real time.

    It's safe to assume that before the introduction of starship based holodecks, most holodeck simulators were only really found at facilities that had the space and power to run them. Like Starfleet Academy where they would be invaluable to recruits for combat exercise, a use MACO and Starfleet had for them in the 2100s.

    Now the Crossfield is a new ship class. It's younger and more modern than the Constitution that was already a decade old by this time. So it stands to reason it would be testing more new technologies than just Spore Drive. Its power systems would be better up to the task. A Constitution class, that is by 2257 over 12 years old (The general accepted launch date of the Enterprise is 2245), wouldn't really be a suitable candidate for the technology yet.

    If you actually look at the room on the Discovery it's a standard room and the users stand between four projectors. Ash and Lorca don't move that much, they pretty much stay within the projectors "Field" of effect.

    Another thing to take into account is during TOS Kirk and other characters aren't unfamiliar with holograms when they encounter them. What they do find unusual is when they seem them without a projector. Suggesting that before 2270, (Coinciding with Discovery use of 4 projectors and ENT's use of projectors) Holodecks/Holograms used by Starfleet always had a projector you could physically see somewhere.

    As for Shran. I mean asides from the two different names, the news post stating that this Shran recently visited a ship named after his grandfather who worked with Archer in the 2150s and 60s, Andorians typically live between 120-135 years and thats not even canon. Assuming its right, he'd be about 120ish anyway by 2256 assuming he was in his 30s or 40s by 2154. So he'd be an Admiral or retired by now.


    Long winded? Yes.
    But it's always helpful to research before you fly off on a rant.
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