Following this topic for Sompek builds it may be time to look at ground builds again.
https://www.arcgames.com/en/forums/startrekonline#/discussion/1237466/house-of-sompek-round-100-victor-tactical-ground-build
With the Gamma reputation and Random TFO ground builds have become a little more important.
I encourage everyone to post links to ground build topics (onsite and offsite) and share your latest ideas for tac, sci and engineer.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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As far as the new Hur'q ground gear, I'm not liking it so far. It might fit into some builds, I guess. The resonance device gives a nice AOE but it takes forever to throw it. The lure is ok, and might work well with the hive defenses trait to get a huge mob of creatures going.
The magma kit from the summer event I believe is probably the best new thing going for tac - that will be awesome to test in Sompek and hilarious to watch enemies drown in an ocean of lava.
I would be interested to know how the latest lobi stuff is, the crossbow weapon looks like it might be good, and Hur'q gun also looks like it could be good.
The only way to get to round 100 is in a well-coordinated premade. Getting to 100 in a pug would be a crazy achievement. I like to pug Sompek for the extra challenge - a lot of times you get players who spend half the time face down on the ground, or you get ones with no heals. Seen one guy in there with no shield once, he got roasted in chat to say the least...