Since a moment i'm very tired by the mechanic of all the gambling stuff in game, I mean the upgrade system and the re-engineer scam.
i have almost accepted the upgrade system, but this re-engineer sytem damn' it's enough.
5 days that I try to have 1 mod of my choice. Not only the cost to upgrade to MK XV is totally ridiculous, and in addition we can not choose the mods of our choice in the re-engineer system. ok the cost is not huge but 800 dil x1 x2 x3 x4 etc, the total begins to be huge.
I know that the goal of all this is to use the exasperation of the players and that they open their wallet, but for me this gambling system has the opposite effect.
I want to be able to choice the mod of my choice and for the same price. the cost of a MK XV weapon is already sufficient, no need to add more gambling. btw during the upgrade process at epic, the mod ac/dm is the only available, not really fair!! (i have never had the other mods)
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If you're not doing elites then bankrupting yourself to eke out a couple more points of dps isn't necessarily worth it.
Upgrading to mk15 isn't needed if you only do episodes, battlezones and RA's. I've upgraded some gear but only ever do so when there's a bonus on doing so and don't care that its not epic.
Until last season re-engineering did not exist at all, so it's a major improvement even if it isn't free.
RNG in crafting is in most MMOs, and many have no upgrades or re-engineering -- craft, use a little while, discard.
Sorry but we've been through this already and it is never, ever going to happen that way. The Re-Engineering system is LIMITED in use, and will always be that way, for once you have used it, you won't use it on that item again. It went through alot of player testing before it went live and the cost was adjusted according to PLAYER comments.
And I'm sorry, but saying getting AC/DM Epic is not fair is probably the most unreasonable of your comments. ALL weapons come with it as standard, so it IS fair considering you're actually getting ACC plus DMG plus DMG, because the Epic mod adds a hidden DMG mod. The mod itself is actually very good and of more worth if you're not spec'd for Crits.
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Yep, it's been almost 4 years now, and I have yet to need to spend any real-world money for dil while gearing up many characters. We get piles of dil from reputations, queues, doffing, admiralty. We get free upgrade tokens during the aniversary and cheap tokens during the Phoenix pack events. We get bonus dil weekends and bonus upgrade weekends. Very generous for F2P.
Then again, I'm not trying to get really specific mods, just something better than [Acc]. I've usually gotten CrtD or CrtH or Dmg in one roll. These are mods I like.
btw, I made the choice to have everything at MK X epic or not because the game is more confortable with good weapons, I do advanced or elite stf, with MK XII weapons these stfs would be ridiculously boring to do.
i know i don't need 14 or 15 upgrades, but when I play at a game i want to use all the possibilities. I have a main toon and I wanted to have multiple kind of builds (beam, cannons all with different energies), because for me it's interesting to try everything, but with the cost all the upgrades + the re-gambling system, I have totally abandonned this idea (testing everyting at the highest rank). i'm sorry, but in my humble opinion, cryptic discourages a lot of players to try all the possibilities that offers this game only for the hope to make money.
to sum up; the re-engineer system is good idea, but after the cost of the upgrades (my CHOICE), it's sad to see that you must gamble to choose the mod of your choice, and i'm ok to spend dil and salvage stuff, but that shouldn't be random. that's all.
Well actually it kinda is. Thru making it random they made it actually something players actually re-use over an over till they get what they wanted, and max out what they are seeking. If the system was changed to a static choice you could make to get the mod you want, than players would use the system one time each item an get exactly what they want, and doing that would most likely cause the devs to actually significantly raise the salvage/dil cost to change a mod in the system. Via making it random they make players interact with the system more often, and actually make the system a dil/time sink as is pretty evident they were wanting to make it.
Agreed, I think most of the people that don't like the re-engineering system simply don't remember how it was before. You want a beam with 3 Damage Mods and Pen? Great.. start crafting beams. You crank these things out over and over for days until you finally get that holy grail DmGx2 with Pen. Then you upgrade it and guess what.. you get ACC at UR and CRTH at Epic. Now you have spent the dilithium to upgrade a weapon that's no where near what you want... back to the drawing board.
Being able to simply re-engineer the mods is a god send.. I do agree though, that it needs to be on everything. I still occasionally find an item that for some strange reason just cannot be re-engineered. It would be nice if it was a system that applied universally to all item.
The only downside of the system was that I used to craft Mark II VR Beams to sell on the exchange. I made quite a profit selling CrtDx2 Pen beams back in the day, now they are worth practically nothing. Overall, it's fine because I was able to get all my items to 'perfect mods' so it was worth the trade off.
yes, i want to try everything at the highest rank possible, but like I SAID, i'm ok to pay dil, ec, real money (I spent 200 euros in june in game, 100 in may), I just bored to have too many random stuff all the time. it's not really difficult to understand. Just 1time, could we have the possibility to make a choice ourselves. The idea is very interesting, the way how this idea works is a just a pain in the a.. .
Just an example 6th day of attempt: I just want to replace crth by dmg on a disruptor cannon, today i spent more than 2000 salvage stuff + the dil cost, and i still don't have this dmg mod. finally i left the game frustrated without the desire to put more euros in game. So at least for me, the frustration is not a good motivation to spend money in game.
Crafting mods are still restricted... and my luck sucks... would take 10's of thousands of dil and savage to get 3 CritD (or mod of choice) mods... I would settle for Dmg or CritD and 1 Acc... since all AOE attacks now have built in acc penalty. 1 Acc would help offset it.
Dude! '2000 salvage stuff' = literally only 5 tries. I know I tend to say this game is costing me an arm and a leg, but geez, don't ya think you're exaggerating a bit?!
2000 Salvage is nothing indeed!! Sorry OP, but in my opinion, there shouldn't be ANY mods on weapons at all! The ability to hit a ship should be based of a ship's targeting computer, not modified by how good a weapon is in a Sci-Fi game. Whilst damage mods may be forgiven, the excessive CritD and CritH just doesn't make sense either. You really think Starfleet Engineers made this much fuss. It's not like they knew what modifiers they had on weapons....which they didn't.
As I said earlier, the costs were worked out, and the current system IS fair, especially considering how much stuff we all get for nothing!
The risk associated with the random mods is part of the cost of the system. You could try for a better mod combination but there's a certain probability that your roll will result in a worse combination (though not one you'll be stuck with indefinitely.) This institutes a trade-off. Far from gambling (which is absolutely not applicable, "winning" re-engineering doesn't result in more dilithium and salvage) this creates a small set of gameplay mechanics (a la monopoly, risk, solitaire, poker, or anything with a randomized mechanism underpinning the game) in what would otherwise be a non-engaging "make your weapons instantly optimal" system. All this while also scaling costs with mod desirability (you're more likely to keep re-rolling for those you feel are best, for gear that carries the highest priority to a build, and based on how dedicated you are about min-maxing) without making arbitrary value judgement about what mods, combinations, and weapons should cost. Mechanically, re-engineering is an elegant bit of video game design.
You may not like it, but consider that a small element of personal frustration is an intrinsic part of the re-engineering system which is used for effect to help balance its use. Having a grievance for precisely that reason, therefore, isn't actionable feedback as you're not telling the devs anything that they haven't likely considered (it's part of the design of the system.) What you have then is just personal commentary that stops well short of a complete analysis. Venting frustrations may feel good, but again there's not likely to be any changes that result for it.
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Acutally on this, It can take a while to get the rapid/over/pen/thrust/snare/etc mods. These are crafted only. You can re-engineer them, or use re-engineering to apply them to any weapons. Which can make them aggravating to get.
As far as salvage goes. Yeah, 2000 isn't very useful. But then, you can go stand next to a vendor and buy Mk IX white gear, for 4000 EC, and salvage it all day long. My main has like 40,000 salvage thanks to this. And this was before the Salvage Bonus pool from Gamma Recruit.