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Anyone noticing that the enemy keeps mega critting?

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  • trennantrennan Member Posts: 2,839 Arc User
    The one-shotting of the player. Let's all take a moment to remember the invisi-torp problem of the old Borg Elites. Which was a rendering problem.

    This seems to have returned in full force now. I'd have to say it's the same, a rendering problem. As I've been hit by invisible torps, invisible tractor beam repulsors, and various other things that make me go, "Wait.. what shot me?"
    Mm5NeXy.gif
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I think I core breached most of the way through that post LoR release :D
    Heh, post your build and I'll look to see what you were doing wrong.

    To be fair, I was using a build that in regular missions was hilarious overkill. But it wasn't exactly a top DPS build. It was a variant of the old Aux2Batt Drake.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • theraven2378theraven2378 Member Posts: 5,985 Arc User
    That build is long gone, my rommie is nothing more than storage
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • dragnridrdragnridr Member Posts: 671 Arc User
      From what I can gather from playing STFs, and what other people are saying in chat and from damage numbers that they have given me, I can safely say that the issue isn't with most people's builds. It is lying somewhere in between NPCs doing stupid high crits at random, and bad graphics glitches.

      I have seen a friend of mine take an Atlas and a J into normal, advanced, and Eltie STFs with ALL Epic mk XV gear and faceroll everything, but then the next time he went in the same STFs, he got obliterated with over a million damage torp salvo 3 not once, but 5, FIVE, separate times.

      That right there tells me that the devs need to reign in the NPC damage just a bit to make things more fair, even for the casuals.

      Think about it, You have the Vets who have been playing for years now and they go into the STFs, and they faceroll everything. Fine. But you get the new players who want to run STFs to get marks, and play with their fleetmates, and they get shredded. Those new players will not want to run those again, then they get bored and leave. There needs to be some measure of how much is too much.

      All, if not, most of the people I've talked to says that the difficulty is fine, all they want is the NPCs to play by the same rules we do. No using abilities that we can't use.

      I have looked EVERYWHERE for torpedo salvo for my boffs and I cannot find it. It's not just torp salvo, but just about every ability that the NPCs have that we don't seems to be running the same trend and that is what kinda needs pulled on a little.
    • orondisorondis Member Posts: 1,447 Arc User
      NPC damage does seem to scale rather highly from level 61-65. I believe the devs mentioned it on a livestream that they were using the level cap increase to re-adjust NPCs.

      I fought a lvl 65 mogai in carraya on elite. Unprepared the thing easily ripped me to shreds with 50k and 90k torp strikes. Switched to a tank build on my escort and weathered it a lot better, though I still had to be careful.

      In my eyes this is a good change. Before the expansion I wasn't running a shield heal and only using a single hull heal in STFs. It's nice to have a point in taking tanking abilities again.
      Previously Alendiak
      Daizen - Lvl 60 Tactical - Eclipse
      Selia - Lvl 60 Tactical - Eclipse
    • schloopdooschloopdoo Member Posts: 373 Arc User
      A game balance that allowed players to fill all their Engineering console slots with universal consoles for extra crit arguably needed readjusting.
    • postagepaidpostagepaid Member Posts: 2,899 Arc User
      Basic reading of that post suggests they were talking about torp spread 3 which could also be considered a salvo.

      On topic I've been finding that photonic shockwave abilities used by NPC's are often invisible and more often recently I've had the joy of seeing the projectile land after the damage has been registered.
    • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
      One thing we have noticed is that sometimes, on some maps, visual effects are missing. We usually team on Discord so it's very useful for noticing when things are not there. For example, we ran the Researcher Rescue mission on elite with 5 people all on discord the other night. Throughout, non of us could see any torps we fired, none of us could see the grav wells we were using. In addition, when you beam down to the station and have to put out the fires none of us could see the flames, just an orange glow on the ground. The flames were there, they did damage to you if you stood in them, but they were invisible. So it's possible that much of the surprise people are seeing is that actual lack of visible cues.

      Very possible indeed.

      I was battling it out in the Badlands yesterday and I noticed that it wasn't showing my Gravity Wells which was very confusing. I could have sworn I put one down.. but nothing..

      Then all the sudden, I just see all the enemies getting sucked into what looked like nothing to me. The GW was there, I just couldn't see it.

      There are definitely things on the battlefield that the game is not always showing.
      Insert witty signature line here.
    • avoozuulavoozuul Member Posts: 3,196 Arc User
      edited June 2018
      It's a graphics effects transparency issue which they still haven't fixed.
    • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
      Or a NEW one that is different than the old. I don't remember the old one forgetting to draw grav wells....
      -=-=-=-=-=-=-=-
      My character Tsin'xing
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    • postagepaidpostagepaid Member Posts: 2,899 Arc User
      edited June 2018
      One glitch that I've noticed more since VIL crops up a lot in the stramash at the end of badlands once all three go done.

      Someone uses an ability that creates a visual effect which shows as a black box (old issue) but this time its a solid box rather than the previous partially transparent version. Being centred on their ship all the time all I can assume is that its some sort of pbaoe.

      For areas like badlands they need to tone down the visual keech that we see generated by other players and put priority onto those done by ourself and the enemy.
    • mrsinister82mrsinister82 Member Posts: 83 Arc User
      Invisi-torps again or not, i am finding public ques a literal misery once again.
      If they wanted to up the difficulty over all, then how about more elite ques????? I think the 300'000'000 DPS'ers need an Elite infected to do anyway after all.......


      Nice work cryptic.
      [SIGPIC][/SIGPIC]
    • lianthelialianthelia Member Posts: 7,825 Arc User
      azrael605 wrote: »
      > @vetteguy904 said:
      > frigging Tholian Recluse in the red alert one shotted me in an Oddy with full shields... with a TORPEDO spread. don't shields mitigate torpedo damage???

      Partially, not completely, besides you guys on the forum have been asking for years to have the npcs fight more like us.

      If they fought like us then the shields would mitigate almost all of the damage from torpedoes :p
    • starswordcstarswordc Member Posts: 10,963 Arc User
      > @mrsinister82 said:
      > Invisi-torps again or not, i am finding public ques a literal misery once again.
      > If they wanted to up the difficulty over all, then how about more elite ques????? I think the 300'000'000 DPS'ers need an Elite infected to do anyway after all.......
      >
      >
      > Nice work cryptic.

      There ARE still elite queues, they're just not listed separately anymore: you use the drop-down menu with a chevron icon on it to select queue difficulty.
      "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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    • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
      lianthelia wrote: »
      azrael605 wrote: »
      > @vetteguy904 said:
      > frigging Tholian Recluse in the red alert one shotted me in an Oddy with full shields... with a TORPEDO spread. don't shields mitigate torpedo damage???

      Partially, not completely, besides you guys on the forum have been asking for years to have the npcs fight more like us.
      If they fought like us then the shields would mitigate almost all of the damage from torpedoes :p
      If they fought like players they'd be immune and healing half the time or more. :p
      -=-=-=-=-=-=-=-
      My character Tsin'xing
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    • captyoung01captyoung01 Member Posts: 311 Arc User
      Don't know about anyone else, but I personally am getting sick and tired of being one shotted on a "Normal" Pve. I can see this @#$#% happening on "Advanced/Elite" but not on Normals.
    • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
      I would swear that armor consoles and resists didn't work in this game. Toon has 47% all energy resists and 51% kinetic resists just did a CSA and ISA and didn't last any longer than another toon I have who has less than half those resists.
      maR4zDV.jpg

      Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
    • mrsinister82mrsinister82 Member Posts: 83 Arc User
      edited June 2018
      starswordc wrote: »
      > @mrsinister82 said:
      > Invisi-torps again or not, i am finding public ques a literal misery once again.
      > If they wanted to up the difficulty over all, then how about more elite ques????? I think the 300'000'000 DPS'ers need an Elite infected to do anyway after all.......
      >
      >
      > Nice work cryptic.

      There ARE still elite queues, they're just not listed separately anymore: you use the drop-down menu with a chevron icon on it to select queue difficulty.

      I am thoroughly aware there is still elite ques.... Hence why i said in my post "HOW ABOUT >MORE< ELITE QUES"....
      Im speaking about the ones without elite ques, such as infected and khit for example.
      If they wanted to up the difficulty then do it properly, in the elite ques is my point.

      This ridiculous damage we are taking in even the normal difficulty setting is not only far too much, but is making it impossible to play the game.
      It is broken, simple as... broken to sh*t.
      [SIGPIC][/SIGPIC]
    • phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
      edited June 2018
      trennan wrote: »
      The one-shotting of the player. Let's all take a moment to remember the invisi-torp problem of the old Borg Elites. Which was a rendering problem.

      This seems to have returned in full force now. I'd have to say it's the same, a rendering problem. As I've been hit by invisible torps, invisible tractor beam repulsors, and various other things that make me go, "Wait.. what shot me?"


      I have been hit by those as well, especially the invisible torpedoes, I often see torpedo damage in the "defeated" details listing where no torpedoes have shown on the screen.



      lianthelia wrote: »
      azrael605 wrote: »
      > @vetteguy904 said:
      > frigging Tholian Recluse in the red alert one shotted me in an Oddy with full shields... with a TORPEDO spread. don't shields mitigate torpedo damage???

      Partially, not completely, besides you guys on the forum have been asking for years to have the npcs fight more like us.

      If they fought like us then the shields would mitigate almost all of the damage from torpedoes :p


      The invisible ones often seem to ignore shields. The majority of the times I get one-shotted right through full shields with nothing but a few beams visible the "defeated" thing says torpedo and the damage values are often too crazy-high to be anything but massive crits, but not always, and the only thing I can figure is that they are ignoring the shields somehow.


      There is also the odd phenomenon where an episode that is not much trouble to do around level fifty to sixty sometimes becomes almost impossible to get through when played or replayed at level 65. I suspect that the raised cap balance was done with full T5u ships in mind as mainline (like they originally announced) and when they cancelled the upgrades not all the changes depending on them were backed off or something. The natural randomness inherent in the game (most visible by the "press any key" seeding) probably makes the same scenarios vary in difficulty more than intended if some of the routines contain things for the T5u balance if the player character is higher than level 61 instead of the currently still T5 mainline balance.
    • darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
      Guy's lets keep it civil here. I will not hesitate to break out the mod pen should I see anymore flaming/trolling in here.

      Now with the mandatory statements out of the way. Do any of you guys have any combat logs that you can wire over that myself and crew can look at for testing purposes? Also I don't normally ask for this but feel free to PM me a copy of your build as well. The more folks that are willing to do so the better as it allows better data points. If this turns out to be a bug it will be fixed, however we don't know just yet.
      "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

      Star Trek Online volunteer Community Moderator
    • kaggert27kaggert27 Member Posts: 138 Arc User
      I hate to say this but I've noticed the Tzenkethi now seem more....of a pain on Tzenkethi Front (also the Space Tzenkethi Battlezone for them is never populated more than 3-5 people, and they respawn too fast for the capping control to flip the zone, and the fact that the NPC ships on your side are lower teir ships than should be based on the year/story progression at this point in the game life. All making it unplayable and has been stated before about the excessive speed of their spawn in.)

      The same with Dranuur Gauntlet is somehow harder than before if you get Voth or Undine (which were always a pain for that one, followed by Heralds, idk if currently they are as bad, as I've only got two played in the week).

      The funny thing is the new Swarm is actually easier. But those 3/4 up there seem to be the ones to watch out for more now.

      Red Alerts now scale properly so of course enemies are harder, and Fleet Alert (can we just get rid of the split faction ones and switch to a single one as the Klingon one takes longer to match up...We already fight renegade Klingon House, Gorn, Nausicaan, and Orion, not to mention I think Mirror ships before; also I think should be mixed in with Starbase Blockade into ONE queue. And none of those Borg 4th Dynasty Raider stupid TRIBBLE things either, fix that TRIBBLE.

      But other than that, yes it seems the game has got harder for some types of enemies and some queues. And yes it seems that some are hitting good rolls to knock you down so fast, you don't even know what happened, and you hope the combat damage log on your spawn thing has the info of all that hit you and not just one thing.
    • usskentuckyusskentucky Member Posts: 402 Arc User
      Played quite a bit on my new jimmy today. He’s geared pretty decent with hand me downs, but I’ve been dying a lot from warp core breached, which hasn’t happened for a long while due to immunities. Might be that.
    • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
      With as many NPCs Civilizations that we wipe out simultaneously, eventually, some of those among the masses will get some good hits in.
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    • redvengeredvenge Member Posts: 1,425 Arc User
      Invisi-torps again or not, i am finding public ques a literal misery once again.
      If they wanted to up the difficulty over all, then how about more elite ques????? I think the 300'000'000 DPS'ers need an Elite infected to do anyway after all.......


      Nice work cryptic.
      A couple of personal observations.

      The only issue I've had with public ques is being teamed with the I.K.V I'm only flying this ship for the trait for my Jem'Hadar and have not bothered to put any gear on it so I expect someone else to carry me and the U.S.S. My good gear is on my main and I am not really invested in this Jem'Hadar so I expect someone else to carry me.

      As for the crits, I find them relative. When flying my Durgath and I get a torp spread smashed along side my ship, I roll down the window at yell at the NPCs. "Do you &*%^s know how much this ship costs? Show some d*mn consideration, you savages!". When I'm in my D4x, and get a torp spread, it turns my ship inside out. I hate Terran Dreadnoughts in the Badlands. I also hate those stupid Terran Escorts. I'll be in the middle of a chaotic maelstrom of technicolor vomit that Cryptic calls "space combat", and suddenly my ship is melting. Somewhere in that mess on my screen (or maybe behind me) some jerk is leaning out the airlock of a Terran Escort with a pistol doing thousands of points of damage to my shields and hull. The Terrans should just use "point defense" weapons as their primary attack. They seem more effective than the cannons and beams they actually mount on their ships.
    • mrsinister82mrsinister82 Member Posts: 83 Arc User
      azrael605 wrote: »
      > @mrsinister82 said:
      > starswordc wrote: »
      >
      > > @mrsinister82 said:
      > > Invisi-torps again or not, i am finding public ques a literal misery once again.
      > > If they wanted to up the difficulty over all, then how about more elite ques????? I think the 300'000'000 DPS'ers need an Elite infected to do anyway after all.......
      > >
      > >
      > > Nice work cryptic.
      >
      > There ARE still elite queues, they're just not listed separately anymore: you use the drop-down menu with a chevron icon on it to select queue difficulty.
      >
      >
      >
      >
      > I am thoroughly aware there is still elite ques.... Hence why i said in my post "HOW ABOUT >MORE< ELITE QUES"....
      > Im speaking about the ones without elite ques, such as infected and khit for example.
      > If they wanted to up the difficulty then do it properly, in the elite ques is my point.
      >
      > This ridiculous damage we are taking in even the normal difficulty setting is not only far too much, but is making it impossible to play the game.
      > It is broken, simple as... broken to sh*t.

      Nothing is making the game impossible to play. Hyperbole helps no one.

      That aside, I'm still not experiencing this "issue" in any way I've noticed.

      Ok, perhaps i should word it a little better.

      This issue, is making certain >parts< of the game >virtually< impossible. There we go, worded better now isnt it for you.

      Now, so long as you are not a 150K dps machine with 4 other 150k dps machines, then it might be worth you actually checking what we are speaking about.

      Say you need lukari containers and marks.
      Go into "the tzenkethi front", in a public que not with 150k dps team of 5, just in a average 30k dps ship with >random people<.
      Doesn't matter whether it is normal or advanced the same issue happens.

      Condemnation without investigation is what?......

      Go take a look.

      [SIGPIC][/SIGPIC]
    This discussion has been closed.