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Anyone noticing that the enemy keeps mega critting?

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  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    frigging Tholian Recluse in the red alert one shotted me in an Oddy with full shields... with a TORPEDO spread. don't shields mitigate torpedo damage???
    Spock.jpg

  • echattyechatty Member Posts: 5,914 Arc User
    And now when they are fighting like us, they're whining that it's TOO hard...
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    Well I was never asking for an increase. Honestly I think this is more of the case like the space re-balance being a developer choice and nothing to do with the asking on the forums.
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    i just want to know how a torpedo spread against full shileds can crit enough to take out a T6 Odyssey.. I know my TS3s don't and definitely not with thermionic torpedos. fight like us? sure but the mechanics need to be the same as well
    Spock.jpg

  • echattyechatty Member Posts: 5,914 Arc User
    Only time I've been blown up recently was in the Rom patrol in Beta Thoridor when I got hit by five torpedo salvos at the same time from five Hegh'tas.

    Otherwise I'm fine in about anything I do.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • starswordcstarswordc Member Posts: 10,963 Arc User
    Yeah, I got hit for 166k in a normal queue a little while ago. That's a little crazy.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • theraven2378theraven2378 Member Posts: 5,985 Arc User
    It's a welcome surprise, annoying at first but makes praying to RNGesus not to get mega critted makes it somewhat unpredictable.
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • protoneousprotoneous Member Posts: 2,982 Arc User
      Glad to hear others are getting pulverized at times as well. Thought I had left threat control permanently on or something... Sometimes it's fun when the game throws you a curve ball. Keeps you alert, gives ya something to talk about.
    • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
      Let's just hope the Elachi are not affected, Elachi pre-nerf were evil (anyone around from Legacy of Romulus knows what I mean).
      I remember moving targets….

      Oh and a version of Viral matrix that was annoying.
      -=-=-=-=-=-=-=-
      My character Tsin'xing
      Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
    • theraven2378theraven2378 Member Posts: 5,985 Arc User
      Not to mention they hit like a freight train
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
        Not to mention they hit like a freight train
        Lol, no. :p I say this as someone who beat Devil's Choice in the LoR BETA.
        -=-=-=-=-=-=-=-
        My character Tsin'xing
        Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
      • theraven2378theraven2378 Member Posts: 5,985 Arc User
        I think I core breached most of the way through that post LoR release :D
        NMXb2ph.png
          "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
          -Lord Commander Solar Macharius
        • sennahcheribsennahcherib Member Posts: 2,823 Arc User
          Oh i also played Tzenkethi Front on advanced. Thats one is a slaughterfest if hit by the Battleships salvo.

          this stf is insane, not only Tzenkethi ships have a ton of hp, but they are healed by other ships, but they spawn too quickly, and after a moment with a fresh level 65 toon, it's impossible to do this stf. Even with my main rom it's very hard. you are always targeted by their special attack whatever your distance from them: 10, 15 or even 20 kms. I was killed by a torp at 20km distance (one shot kill).
          I use mostly escorts or destroyers, so i know the weakness of the hull of these ships. so I fight always in consequence, but against the tzenfuckinkethi, almost everything is useless. Even when you target them from the top. i do that for the dread and the battleship, even in this position, my ship is hit by torp.


          for the other stfs, i'm satisfied, at least the way of playing is more interesting, it adds a little bit of strategy. the only thing really boring is the uber attack from the borg gates.
        • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
          edited June 2018
          geekguy79 wrote: »
          This is getting annoying. My new Jem toon is not even undergeared anymore, I've done the work on it and its very well geared, and it doesn't matter what ship I fly, or how much damage resist and defense I stack, enemys crit like madd sometimes now n take 90% of my health in one shot, if I'm lucky.

          Yep, made half a dozen ISA yesterday on various toons of mine and got one-shot by Borg torpedoes on four occasions. No spreads or anything, just regular critical hits. Stuff like invincible may help on occasions but I suspect they either crit too often or there is still some scaling related issue.
          animated.gif
          Looking for a fun PvE fleet? Join us at Omega Combat Division today.
          felisean wrote: »
          teamwork to reach a goal is awesome and highly appreciated
        • starswordcstarswordc Member Posts: 10,963 Arc User
          > @azrael605 said:
          > I dunno, I have hit 30k crits for single torp strikes, so I'd image there are players hitting that with a TS3.

          No, that 166k was by a Hur'q mob in a GQ Battlezone Alert. Happened too fast for me to tell which one, though.
          "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
          — Sabaton, "Great War"
          VZ9ASdg.png

          Check out https://unitedfederationofpla.net/s/
        • marty123#3757 marty123 Member Posts: 670 Arc User
          Can someone explain how a T6 Yorktown-class with all Mark 15 epic quality gear can get destroyed so easily
        • echattyechatty Member Posts: 5,914 Arc User
          As a FYI, I play almost everything on normal difficulty and only go advanced very occasionally. Like I said above, my instadeath came at the hands of five torpedo salvos, not just one. And I was in a Ryn'kodan carrier, which is one tough bird.

          I don't think I've gotten instadeathed by one torpedo. But I don't do stfs and have never tried the GQ Battlezone yet.
          Now a LTS and loving it.
          Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
          I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
        • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
          reyan01 wrote: »
          I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

          The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

          For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

          We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

          Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

          And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

          Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

          Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

          And yet straight off you don't see the problem, this is exactly what I was talking about. You were 3 levels down on the NPCs that hit you, those last 3 levels make a difference. There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

          THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

          Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork. Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

          Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.

          I think you really need to go back and read the thread my friend.

          It's not just a bunch of new players making these claims, there are some pretty well established and skilled players in this thread that have had similar issues. I have played with a few of them, they don't suck and they're not making things up. Given your post history, I have to give you the benefit of the doubt and assume this post isn't supposed to sound as condescending as it comes across.

          The game has had scaling issues in queues recently, this is a known issue acknowledged by the development staff. A fix went in with the last patch but some players are seeing anomalous damage numbers that suggest that the fix didn't entirely work. Responding with 'get good' isn't helping anyone.

          I haven't had the issue myself either, but looking at the posts in this thread, it does indeed look to me like something is indeed off. No one has any issue with NPC's actually being a challenge, but these numbers do not sound like things are working as intended.
          Insert witty signature line here.
        • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
          reyan01 wrote: »
          I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

          The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. If you really want to see difficult events then play some of the foundry missions with 5 on elite, then you will be pushed and challenged far harder than anything Cryptic would dare do.

          For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all, except the foundry challenges.

          We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher. They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

          Not a helpful post - please turn off the elitism for a moment; lots of people are saying the same thing and we can't ALL be wrong.

          And speaking personally, I don't appreciate this 'you are doing it wrong' attitude - I am no noob. There is nothing wrong with my builds; they're nothing incredible but I know how to build a ship and I know exactly what I am doing in any PvE contet I play.

          Fact is I took my level 62 Eng character in an Atlas class, that has proven to tank very nicely, into FA (as wanted quick, easy Fleet Marks), and found myself on the receiving end of a crit from the Nausicaan boss ship that went straight through my shields and hull and wiped me and the entire team out. The entire team was sent to respawn by that hit. Nothing before that was any different, and I subsequently played ISA and a Tholian RA and surived just fine.

          Again, I don't have a massive problem with this in general - the NPC's should be able to score a good few crits on us and the game has been a little too forgiving in the past. However, I don't think uber-crits in what can be used as entry-level content such as FA is appropriate.

          And yet straight off you don't see the problem, this is exactly what I was talking about. You were 3 levels down on the NPCs that hit you, those last 3 levels make a difference. There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

          THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

          Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork. Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

          Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.

          I think you really need to go back and read the thread my friend.

          It's not just a bunch of new players making these claims, there are some pretty well established and skilled players in this thread that have had similar issues. I have played with a few of them, they don't suck and they're not making things up. Given your post history, I have to give you the benefit of the doubt and assume this post isn't supposed to sound as condescending as it comes across.

          The game has had scaling issues in queues recently, this is a known issue acknowledged by the development staff. A fix went in with the last patch but some players are seeing anomalous damage numbers that suggest that the fix didn't entirely work. Responding with 'get good' isn't helping anyone.

          I haven't had the issue myself either, but looking at the posts in this thread, it does indeed look to me like something is indeed off. No one has any issue with NPC's actually being a challenge, but these numbers do not sound like things are working as intended.

          I will monitor it closely, but we have run over 100 events since ViL came out and whilst initially they were more challenging until we caught up with the levels they now seem mostly normal if a little harder than before. I've seen no evidence of massive crits but I except that given the nature of the RNG that could happen. I have seen enemies using TS3 and with multiple salvos you can see some pretty big hits, as I mentioned earlier my J, my toughest ship, took a million damage in one such attack, but that was from about 12 different ships simultaneously.

          I'd say give it some time, let's find out if there really is a problem here before cries for a nerf bat come flooding in.

          Sounds fair to me man. :)

          I am all for more balanced combat in STO. We're on the same page that enemies need a boost in power, but the game does have a history of extreme and unintended spikes in damage both from players and from NPC's. All I am saying is that it's possible there is something to this.

          I have not experienced it either, but of course that doesn't mean it's not happening.
          Insert witty signature line here.
        • protoneousprotoneous Member Posts: 2,982 Arc User
          I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

          The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. [...]

          For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all[...]

          We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher.

          They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

          [...]There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

          THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

          Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork.

          Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

          Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.
          I will monitor it closely, but we have run over 100 events since ViL came out and whilst initially they were more challenging until we caught up with the levels they now seem mostly normal if a little harder than before. I've seen no evidence of massive crits but I except that given the nature of the RNG that could happen.

          I have seen enemies using TS3 and with multiple salvos you can see some pretty big hits, as I mentioned earlier my J, my toughest ship, took a million damage in one such attack, but that was from about 12 different ships simultaneously.

          I'd say give it some time, let's find out if there really is a problem here before cries for a nerf bat come flooding in.
          Top athletes most likely won't kick sand in the face of others that can't keep up with them. It's quite likely when they train for their chosen sport that is all they do, close to 7 days a week. That's why if you compete against them in an event, let's say a cross country ski marathon and even place in the top 10-15% out of hundreds of people their performance will still be more than double that of yours. I use this as an example as the numbers have roughly applied to myself both IRL and in-game.

          Hopefully there's still room for casuals or weekend warriors in STO, as well as more experience players that may have difficulty with the two most difficult queues in the game. I'd hate to see the game comprised of elite players and casuals that try the game out and then leave or log off after an hour. I don't think casual players aren't helpful to the community as a small percentage of them will become regular and/or even very good players. They may buy stuff which helps keep the lights on.

          I don't see people crying or asking for a nerf here but just commenting on an observed phenomena. I'd agree with you that when the challenge is more demanding the fight get's more interesting. This may not apply to newer or casual players doing alerts on normal difficulty.

          It's commendable that you work with your fleet mates to try and help them achieve a better level of game play and promote team work.

          Please do continue to monitor this closely. I won't be as I like to spend the fairer weather months of the year trail running and being outside to compensate for too much time spent in front of a computer screen during the darker months.





        • protoneousprotoneous Member Posts: 2,982 Arc User
          protoneous wrote: »
          I assume most of the folks here being "one-shot" are playing on elite difficulty because if you're on normal or advanced and still getting wiped out you've got some serious build issues.

          The only space STF in this game that is remotely challenging is Hive Onslaught Elite and the end part of Korfez, the new Swarm Elite is child's play and I've yet to see it fail. [...]

          For Pete's sake, I hope there are no adjustments downward in difficulty, the bar is set about right now, on normal difficulty you can complete just about everything in a T2 ship, Advanced will need a T4 ship and elite will require a T5u ship as a general rule. Guys with good builds, epic gear and good teamwork should faceroll everything in STO with almost no difficulty at all[...]

          We see folks joining us all the time with great ISA builds, only to get annihilated on the first really tough mission, many changes to their build are required and it soon becomes clear they have merely copied a build from someone else, they have little idea of why it works for one type of extremely easy faceroll STF and won't then survive anything slightly tougher.

          They have no understandings of build synergies, set bonuses, category damage, bonus damage, bonus healing, etc. But with time and patience they can learn and many go from instadeath cowboys to DPS tanks that can take on anything, all that is required is for them to want to learn and to put in the practice. It does not require Cryptic to lower the game difficulty to the lowest common denominator!

          [...]There is nothing elitist about what I said, that is the cry of those who don't know what they are doing and are happy to side with the majority who also don't know what they are doing. On a daily basis I see folks being wiped out on the easiest of ISAs, on Borg Red Alerts, on Tholian Red Alerts, on CCA and so on, whilst some of those on the team have good DPS, high threat and don't even lose a shield facing.

          THIS is the difference between understanding game mechanics and not, on learning how to be a better pilot and when to activate abilities and not. Those in the not camp are the first to cry when the going gets slightly tougher, and as that is the majority because most people are either too lazy to learn or don't have the time to learn then the developers capitulate and lower the game difficulty to suit the majority, ie weak.

          Now, having said that, yes they are harder, but they are also at a higher level, the AI has definitely been improved, and the NPCs are now employing more of the abilities available to us. This makes for a far more interesting fight and requires practice, training, a good build and teamwork.

          Those folks who want to faceroll a CCA to get their marks then logoff to go do something else are not helpful to the game or the community. This kind of attitude is one reason why many won't PvP, because they simply get annihilated against a talented and well seasoned pro. Just as you or I would if we went up against a top athlete.

          Every time the game is increased in difficulty slightly we see posts like this, the masses Q Qing, the devs either change it or boost power creep until we are back to a one handed bore fest that satiates the disinterested.
          I will monitor it closely, but we have run over 100 events since ViL came out and whilst initially they were more challenging until we caught up with the levels they now seem mostly normal if a little harder than before. I've seen no evidence of massive crits but I except that given the nature of the RNG that could happen.

          I have seen enemies using TS3 and with multiple salvos you can see some pretty big hits, as I mentioned earlier my J, my toughest ship, took a million damage in one such attack, but that was from about 12 different ships simultaneously.

          I'd say give it some time, let's find out if there really is a problem here before cries for a nerf bat come flooding in.
          Top athletes most likely won't kick sand in the face of others that can't keep up with them. It's quite likely when they train for their chosen sport that is all they do, close to 7 days a week. That's why if you compete against them in an event, let's say a cross country ski marathon and even place in the top 10-15% out of hundreds of people their performance will still be more than double that of yours. I use this as an example as the numbers have roughly applied to myself both IRL and in-game.

          Hopefully there's still room for casuals or weekend warriors in STO, as well as more experience players that may have difficulty with the two most difficult queues in the game. I'd hate to see the game comprised of elite players and casuals that try the game out and then leave or log off after an hour. I don't think casual players aren't helpful to the community as a small percentage of them will become regular and/or even very good players. They may buy stuff which helps keep the lights on.

          I don't see people crying or asking for a nerf here but just commenting on an observed phenomena. I'd agree with you that when the challenge is more demanding the fight get's more interesting. This may not apply to newer or casual players doing alerts on normal difficulty.

          It's commendable that you work with your fleet mates to try and help them achieve a better level of game play and promote team work.

          Please do continue to monitor this closely. I won't be as I like to spend the fairer weather months of the year trail running and being outside to compensate for too much time spent in front of a computer screen during the darker months.





          Yes you're correct, nobody is currently crying for a nerf, my concern is that based on past experience over the last 8 years that is what has happened. As you may know SRS records all data from all events, so I will ask the other events officers to make a note of anything unusual and then we'll send it to Borticus for analysis.

          Enjoy the sun!
          Thanks. I understand your concern. You professionalism and knowledge can sometimes be mistaken for attitude, but as with our recent discussion on PC recommendations for STO, I realize again that this is not the case. Thanks again for your efforts on helping others improve their game through your events and otherwise, there is no more commendable calling than this.

        This discussion has been closed.