One thing when I played star trek legacy years ago I really like and miss. Was the way your ship could be damaged. Damage that can't be repaired till you dock or respawn. Blown off Nacelles when you use subsystem targeting though that was a mess in that game harder to do had to do it a certain way to disable a npcs ship.
What I'm suggesting here is this. When in advanced queues or higher then normal difficulty. When your ship takes to much damage and you die. Your ship injures would be something serious and not just nerfed weapons damage or hitpoints. I'm sure this would take some good quality coders if they did it. But I'd like to see the ships injuries being connected to the appearance of damage on your ship. For example a blown off wing appearance or blown off nacelle with ship damage look on the hull that does not go away unless the injury is fixed. If they worked on it overtime and added it in within the next few expansions I think it could work and would make a nice addition to star trek online. As for the other thing seen in startrek legecy a proper debris field system where debris floats away when ships destroyed they might not be able to ever add something that complex even though it would be nice too. But I think they could add in the system I'm suggesting that deals with ships Injuries. They might need to add some model adjustments like a missing nacelle or damaged beyond repair look if you have a certain damage injury but there no need for them to hurry on this just something they can do if they wanted too and also they could do it on certain ships but leave other ships alone where this does not happen. Question is do you want to see them add such a system along with new injuries you cannot ignore?
Tried to make this poll not as biased as others have said in my other polls even though it was not intended.
Could have done a simple Yes or no. But I gave people choices in this. I added four Yes based on preference and Four No Options
Here down below of what my idea of a ship injuries overhaul would be like. I know hard core players might like this if they like the challenge and others would really hate it. As it would interfere with their dps or ability to move.
Warp Drive Offline Sub Light speed only while in sector space
Warp Drive offline Critical One or both nacelles missing. Only able to use sublight speeds or impulse while in sector space.
Quantum Stream Drive offline can't use the Stream Drive in sector space.
Impulse offline can't use full impulse
Impulse Offline Critical Can only use thrusters
Torpedo Systems Offline Can't use torpedoes
Beam Weapons offline can't use Beam weapons
Disrupter banks offline can't use Disrupters.
Mine Systems offline can't use Mines.
Transwarp Offline can't use transwarp
If your need is dire and don't have warpdrive or transwarp you can travel in a shuttle while in sector space and if you don't have one call for a towing ship that takes you to earth space dock or any of the nearby hubs where you can repair ships injuries.
Ship Injuries Overhaul- Making injuries matter. 56 votes
Yes serious ship injuries like the ones suggested above plus damaged ship appearance including missing or blown off nacelles.
Yes to Serious Ship Injuries listed above but no damage appearance or blown off Nacelles.
Yes to Serious ship injuries and damaged appearance but no blown off nacelles and just use the damaged look ingame already.
1 vote
Yes to ships damage appearance but only adding it to the existing injuries system without adding the injuries suggested above in.
2 votes
Heck no too adding the listed ship injuries above such as warpcore/impulse engines being offline or weapons offline. But would not care or mind if they ever added a damage appearance when having ship injuries.
No too adding new ships injuries or damaged appearance.
No because of issues with bugs or lag it could cause. Or because they should do more important things like adding new Costumes/Ships/adding New Factions or adding to existing factions.
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I would like to see them add something like that too. But I know it might not be likely they can do something like that. It would still look better then what it is now. But I do understand this is an mmo and thus they can't have too much debris or clutter going about the game. Maybe why its like this in the first place.
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And lets not forget there are those who seem to LOVE collecting injuries and queue up with a line that goes halfway across the screen.
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Which is... everyone! Seriously, make no mistake: even those why cry they want to be challenged, they really don't. What they want, is enough of a challenge to feel they accomplished something; but no one, really, nary a one, truly wants to be defeated all the time (or have constant, severe injuries that can't be ignored).
1. The way the game is designed.
Most of game's combat takes place in queue based environments. When you die, you'll get to respawn on the very same map without any (harsh) penalties.
Now, let's assume you system is implemented. I get into a fight that ends really badly, and I rake both Beam Weapons Offline and Warp Drive Offline injuries. For the sake of argument, let's assume I fly a standard beam-boat and don't have any non-beam weapons or science abilities. How am I supposed to complete the mission, without having any way to destroy the opponents? Guess I'll warp out... oh wait, my warp drive is offline too.
What's the solution then? Only way to get back to the starbase for repairs will be through Customer Support? Or implement even more penalizing system (for example permanently losing your ship/(part of) equipment) so that the players wouldn't just be stuck on that particular map? I'm sure that would be very badly received.
2. The target audience.
I already touched this a bit in the previous point - STO is a game catering mostly for pretty casual players. People who might only have an hour or so to play every day, or just people who play to enjoy that Star Trek feel. Adding a seriously penalizing injury system would just be hated by huge majority of the players.
STO is not a hardcore space simulator, it's a casual MMORPG taking place in space environment. What works in, say, Elite: Dangerous wouldn't work in STO. Adding such a system to this game just wouldn't be feasible without redesigning many major elements already place in game, as well as a big shift in playerbase.
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Maybe if there was actually interesting gameplay involved repairing the injuries, they could be worthwhile but as is they are just a useless annoyance.
Other: Remove injuries.
Would be my replies. The injury system was the greatest waste of good development time Crytic ever spend on this game.
A diehard faction of players said "we need a death penalty system" at launch. Crpytic listened. I bet that none of these players they made it for are still playing. And if they are, ony because they accepted that STO is an easy game and they just enjoy story or space barbie.
Let's suppose a group of people queue up for Battle of Korfez, which is an elite mode only queue. The queue goes good for the most part, but one of the npcs gets that lucky shot off to kill Bill who is flying an escort. As he's waiting out the clock he's awarded a ship injury that disables his weapons. As he looks for his repair parts he realizes, oops he left them in the bank where he can't get to them and no one else is able to trade him a part for the type of injury he has. Now for the rest of the queue his team is essentially playing a man down since Bill is no longer able to fight, all but guaranteeing the queue to fail. An alternative, instead of knocking out Bill's weapons, the injury knocks out his warp core. However Bill is out in the middle of nowhere in sector space. Since his warp core is down he can't transwarp. So either he limps back to ESD at one inch per year, or has someone bring him a part to get his warp core back online. Either way it's alot more tedious than what it would need to be and for something that provides no benefit to the gameplay.
Then there's the folks that just flat out refuse to fix ship injuries for whatever reason. The only way something like this would work is if you were not allowed to join a public queue until you fixed all injuries on your ship. Even then I would still fail to see what value this added to the game other than a penalty for the sake of a penalty.
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I think having warp drive inoperable in sector space is going too far in this game though. You only need to see the complaints about how slow Warp 5 is (even though it's many, many times faster than on-screen!).
I know I've been playing this game for a very long time, but I could have sworn that was once a very annoying mechanic that was a part of this game.
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I don't support the idea of just removing injuries either. As much of an annoyance as they are, I do sometimes have fun dying a hundred times over to see how badly crippled my ship can get while I claw my way back from the depths of Gre'thor. I say if people don't want injuries then let them just turn it off, but leave it intact as a legacy feature for those who want it.
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Now ship injuries that give a damaged appearance sounds reasonable. Also like BMR's idea of the disabled animation rather than blowing up and a brand new ship respawns. I would support that.
Not only that... in a PvP setting... that would basically enable the ultimate form of Spawn Camping. The second you come back online... BAM! Alpha Strike and you're down again.
While being disabled would make a bit more sense visually, gameplay wise... its not that good an idea. I mean look at ground. Yea you stay where you were killed until you either respawn or are rezzed, but there are times where you wait for a rez, only to basically be bait for the enemy to take down other players. The AI may not be smart enough to set traps like that, but if the guy trying to rez you has aggro, guess who they're gonna shoot.
Ah well, it was a good idea, if maybe you respawn back at the same respawn points you do when you blow up. If that's possible.
Honestly, didn't consider that scenario. Good point. Maybe you still respawn at the respawn point as usual, you just don't go through the whole warp core breach animation. Instead you get a disabled plasma venting animation instead, and then appear at the respawn point when you click respawn. It just becomes a visual difference rather than a functional difference.
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lol I always keep a supply of repair items in my bank. Can use them right out of the bank too. ^^
So things like Critical Components don't need to be in your inventory to be used?
Long as that character has them in personal bank I think
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Nice, I didn't know that. All my characters just keep a stack in their inventory.
Good to know.
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