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Enhanced Sensors (Tier 2- Gamma Rep Space Trait) - How Does It Work?

rck01rck01 Member Posts: 808 Arc User
Has anyone figured out how the new Enhanced Sensors Trait (Tier 2 Gamma Rep Space) works? Since they've fixed the activation problems so that it works on any captain ability, the question now is: WHAT DOES IT ACTUALLY DO?

The description text talks about increasing the "effectiveness" of DrainX and CtrlX abilities by "15%." But how does this boost actually apply? It doesn't seem to appear in the "Skill-Based Stats: Space" panel (values remain unchanged), even though the buff icon for "Enhanced Sensors" is visible and counting down from 15 seconds. Likewise, the tooltip values for subsystem drain level or radius/pull values for Tykens Rift or Gravity Well show no change.

So...what is going on with this trait? Does it work at all? And if so, how does it apply to the relevant abilities? Has anyone been able to test or measure its impact?

RCK - a.k.a "Evul/Good Jacob" - Hax/Sad Pandas PvP Fleet

Comments

  • darkspeakerdarkspeaker Member Posts: 79 Arc User
    Considering that most captain abilities are on a 2 min cooldown at least, it's not even all that viable to use unless you're playing tactical (since using GDF + It's a Good Day to Die places it on a 45 second cool down that can be used all the time). Then again, after the great space nerf, who uses a drain boat on a tac now? The new traits just seem meh.
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