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23rd Century - Earth Spacedock - can you ever get back?

tigerariestigeraries Member Posts: 3,492 Arc User
once you leave the 23rd century... can you ever get back to 23rd C. Earth Space Dock by doing the mission replays?
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Comments

  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    no, there is a way to do it unless you can get to the present without actually finishing the missions in the past.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • davefenestratordavefenestrator Member Posts: 10,512 Arc User
    Only by starting a new character.
  • crypticarmsmancrypticarmsman Member Posts: 4,112 Arc User
    tigeraries wrote: »
    once you leave the 23rd century... can you ever get back to 23rd C. Earth Space Dock by doing the mission replays?

    No - and IMO it's bad game design.
    Formerly known as Armsman from June 2008 to June 20, 2012
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    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    tigeraries wrote: »
    once you leave the 23rd century... can you ever get back to 23rd C. Earth Space Dock by doing the mission replays?

    No - and IMO it's bad game design.

    Agreed.

    It would be a simple thing to have Phillip Cray allow you to return, since you are a Temporal Agent after all.

    Just have a separate instance from that of the tutorial, problem solved.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    I too wish I could go back. My TOSling would live there. I love the TOS interiors in this game. Right now he spends a lot of time at K13.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    My main thing is the vendors that sell TOS stuff.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • lopequillopequil Member Posts: 1,226 Arc User
    My main thing is the vendors that sell TOS stuff.

    Just enough to whet your appetite and make you think about how great it would be if your fleet worked on the K-13 holding.
    Q9BWcdD.png
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I focused on the manuals and kit modules. Photon grenade mortars are nice because it's an ensign level turret.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    Wouldn't it be nice if they made event and one-time locations available for role playing purposes.
  • jrdobbsjr#3264 jrdobbsjr Member Posts: 431 Arc User
    Word of warning......the manuals from 23rd c ESD were made "bound to character" at some point, so you can't pass them to other toons or sell them. Weapons are still gtg though.
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    tigeraries wrote: »
    once you leave the 23rd century... can you ever get back to 23rd C. Earth Space Dock by doing the mission replays?

    No - and IMO it's bad game design.

    No it's not because you are dead in that time frame!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    leemwatson wrote: »
    tigeraries wrote: »
    once you leave the 23rd century... can you ever get back to 23rd C. Earth Space Dock by doing the mission replays?

    No - and IMO it's bad game design.

    No it's not because you are dead in that time frame!
    And in any case it would be in contravention to everything the story tells us about time travel to engage in frivolous temporal tourism.

    Everything sold in the 23th is also available in the 25th, one way or another.
  • jrdobbsjr#3264 jrdobbsjr Member Posts: 431 Arc User
    It's amusing to do the replay of Caleb IV with my Galaxy-X and brutalize the hapless Klingons until the game kills me because reasons. There is a accolade for it, too.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    warpangel wrote: »
    Everything sold in the 23th is also available in the 25th, one way or another.

    ^Fake fact...

    No vendors in 25th century will sell any 23rd century kit modules.
  • tyler002tyler002 Member Posts: 1,586 Arc User
    tigeraries wrote: »
    warpangel wrote: »
    Everything sold in the 23th is also available in the 25th, one way or another.

    ^Fake fact...

    No vendors in 25th century will sell any 23rd century kit modules.

    Not the exact same ones as ESD, but K-13 sells some 23rd Century modules.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • tigerariestigeraries Member Posts: 3,492 Arc User
    tyler002 wrote: »
    tigeraries wrote: »
    warpangel wrote: »
    Everything sold in the 23th is also available in the 25th, one way or another.

    ^Fake fact...

    No vendors in 25th century will sell any 23rd century kit modules.

    Not the exact same ones as ESD, but K-13 sells some 23rd Century modules.

    universal kit mods... but none of the labeled 23rd century (career) mods like Photon Mortar etc...
  • warpangelwarpangel Member Posts: 9,427 Arc User
    tigeraries wrote: »
    warpangel wrote: »
    Everything sold in the 23th is also available in the 25th, one way or another.

    ^Fake fact...

    No vendors in 25th century will sell any 23rd century kit modules.
    They are on the exchange.
  • captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    tigeraries wrote: »
    tyler002 wrote: »
    tigeraries wrote: »
    warpangel wrote: »
    Everything sold in the 23th is also available in the 25th, one way or another.

    ^Fake fact...

    No vendors in 25th century will sell any 23rd century kit modules.

    Not the exact same ones as ESD, but K-13 sells some 23rd Century modules.

    universal kit mods... but none of the labeled 23rd century (career) mods like Photon Mortar etc...

    Yep. If you weren't clairvoyant enough to grab EVERYTHING available on your first run through 23rd century ESD because you knew you could NEVER return, you're out of luck big time.

    I ain't re-rolling my captain just to go through it again, and I certainly ain't paying the OUTRAGEOUS prices at K-13.

    As was said above, it's just bad game design. Let us return via Phillip Crey to an identical, but separate instance of ESD from the tutorial.
  • crypticarmsmancrypticarmsman Member Posts: 4,112 Arc User
    tigeraries wrote: »
    tyler002 wrote: »
    tigeraries wrote: »
    warpangel wrote: »
    Everything sold in the 23th is also available in the 25th, one way or another.

    ^Fake fact...

    No vendors in 25th century will sell any 23rd century kit modules.

    Not the exact same ones as ESD, but K-13 sells some 23rd Century modules.

    universal kit mods... but none of the labeled 23rd century (career) mods like Photon Mortar etc...

    Yep. If you weren't clairvoyant enough to grab EVERYTHING available on your first run through 23rd century ESD because you knew you could NEVER return, you're out of luck big time.

    I ain't re-rolling my captain just to go through it again, and I certainly ain't paying the OUTRAGEOUS prices at K-13.

    As was said above, it's just bad game design. Let us return via Phillip Crey to an identical, but separate instance of ESD from the tutorial.
    ^^^
    yep - and THIS is exactly why it bad game design. As for the "you're dead in that timeframe" (mentioned by someone else upthread) -- please, this game is rife with ridiculous story aspects that don't make sense (as is a LOT of Star Trek in general). To deny a player access to content (in this case probably because they know a lot of players like the effects and aspects of this stuff, but CBS mandated TPOS bleedover into the STO 25th century timeframe be 'rare' - the Devs (probably lead by Captain Geko aka Al Rivera) did the most hamfisted thing they could to make sure their 25th century isn't 'polluted'.

    STO should be a game that embraces the 50 year history of Star Trek front to back. To make content from a certain era painfully harder to obtain is just dumb in that context and shows a real lack of forethought by the Dev team and Cryptic and CBS management in general.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Considering the fact that for the story we get a temporal drive put on the ships, makes no sense we can't go back to the 23rd century.

    But a bit off topic, I am to this day a bit sad we didn't get an anthology set of missions taking us from the movie era through the forgotten years till now moving through time to stop incursions.

    Visiting the refit Enterprise during the 10 years in between TMP and TWOK.
    Stopping an attack on the Excelsior during her time surveying the Beta Quadrant, helping the Stargazer evacuate a planet, encounter Captain Garret during the days of the Enterprise C. Opportunities to visit different times and places wasted.

    Such a shame. But I digress.

    Going back to the point. By the time of Procyon 5, we have temporal drives. Let us go back as we see fit. Long as we don't disrupt the timeline.
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  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Wait, I just thought of something... As part of AoY, the devs made it so that there were now special TOS variants of certain enemy groups. The difference? they use TOS powers and TOS costumes.... they also drop TOS loot. does that include TOS kit modules? I know I've gotten rifles and TOS consumables that way.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • davidwforddavidwford Member Posts: 1,836 Arc User
    As I posted on the facebook page, there are so many missions set back in that timeframe from "Everything Old is New Again" to "The Core of the Matter" could easily be reworked so that TOS players could run variations of them in their own 23rd century time and allow the player to stay in his or her original time until reaching level 40/Captain at which point the player engages in "Battle of Caleb IV" and is shunted to the 35th century. I really wish they would make that happen. There really is enough material for them to do that between the old Genesis/system exploration as well as the storyline episodes.
  • captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    ^^^
    yep - and THIS is exactly why it bad game design. As for the "you're dead in that timeframe" (mentioned by someone else upthread) -- please, this game is rife with ridiculous story aspects that don't make sense (as is a LOT of Star Trek in general). To deny a player access to content (in this case probably because they know a lot of players like the effects and aspects of this stuff, but CBS mandated TPOS bleedover into the STO 25th century timeframe be 'rare' - the Devs (probably lead by Captain Geko aka Al Rivera) did the most hamfisted thing they could to make sure their 25th century isn't 'polluted'.

    STO should be a game that embraces the 50 year history of Star Trek front to back. To make content from a certain era painfully harder to obtain is just dumb in that context and shows a real lack of forethought by the Dev team and Cryptic and CBS management in general.

    This is easy-peasy to fix.

    We're time agents. We simply go back to ESD a time shortly BEFORE our official 'deaths' while our past selves are away on one of the Cryptic 23rd century missions. (Wearing our old uniforms and any make-up we need to look the same as we did.) Then simply make the excuse to those people on the station that we came back for something we needed for the mission. :p
  • warpangelwarpangel Member Posts: 9,427 Arc User
    talonxv wrote: »
    Considering the fact that for the story we get a temporal drive put on the ships, makes no sense we can't go back to the 23rd century.
    Did you pay any attention whatsoever to that story? The entire purpose of the temporal arc was to stop abuse of time travel. It would make absolutely no sense to then take effing shopping trips to the 23rd century.
  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    you can always create a toon and leave said toon in that era and just replay the missions to advance in rank
  • ir0ncladbravoir0ncladbravo Member Posts: 51 Arc User
    edited May 2018
    It's amusing to do the replay of Caleb IV with my Galaxy-X and brutalize the hapless Klingons until the game kills me because reasons. There is a accolade for it, too.

    lmao I do that in my battle cruiser with lots of XIV cannons and torps they stand no chance and I laugh when I do it remembering the first time i struggled doing it in a conny with 3 beams and not a lot of shields yelling "WHO ARE YOU NOW"
    Everytime I see complaints about the same thing
    [SIGPIC][/SIGPIC]
  • tyler002tyler002 Member Posts: 1,586 Arc User
    How do you replay the Caleb IV mission without being 51 levels underleveled? Any time I replay it, I get scaled down to level 9 against level 60 NPCs.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
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