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An ENGINEERING T6 capable of doing elite and PvP

salvation4salvation4 Member Posts: 1,167 Arc User
Hi guys..A the title says..I am looking to swap after a while being on the Fleet T6 Intel Assault Cruiser with an Engineering captain..I was wondering what would be a good ship taht can take a hit and deal a punch..The T6 holds here ground in advanced but elite I dont imagine anything apart from being ripped apart will happen especially Fez..Group PvP it can as a support role for the team but in 1v1 it is butchered in under 5 seconds..So would really like some suggestions here..
Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)

Comments

  • jcswwjcsww Member Posts: 6,789 Arc User
    All career paths do well in every type of ship the game has to offer. To play and to be successful at elite doesn't take much effort. The Delta garbage is about the only aspect of elite that might get old because some of the enemies have an insane amount of hitpoints, which means they may take a few minutes to kill.

    Personally, I had a lot of fun with a T5U Vesta with an Engineer Captain. The Galaxy X is a lot of fun if you really must have a cruiser. One of my favorite builds from a long time ago was an Engineer in a Jem'Hadar Attack Ship.
  • captan2er0captan2er0 Member Posts: 835 Arc User
    edited March 2018
    Least from my experience, unless you want to min/max there's not a lot of wiggle room for Eng/cruiser to be both super brick and super cannon. It's a lot easier to do both if you have a tac/eng combination from a casual standpoint. I don't know how dedicated of a player you are, but what follows is from a casual player who often plays eng/cruiser. I can talk to running elite, but I can't speak much to PvP as that's something I've avoided outside of inner-fleet matches since the game went F2P/P2W because of academic commitments demanding priority.

    As a casual player, I can vouch for making a tanky ship that survives elite is really easy for eng/cruiser but my damage usually lacks, as @jcsww can attest to. We usually bounce builds off of one another more often than not to fine tune things. I haven't run elite space solo in a while because last time I played I go so fed up with the time sink.

    I've started toying with eng/carrier and have found that to be rather fun. Use the carrier to tank and debuff and let your pets do the damage work. I haven't tried this with elite yet as I don't have the gear I want yet, but I've personally found that to be fun.

    Eng/escort also does well for tanky damage as does eng/sci now.

    Elite ground as an engineer I found extremly easy as I tend to favor turrets, morters, drones, mines, etc. Bait run works really well for blowing NPCs to bits at elite. Deploy a barricade, move BOs out of the way, aggro mob, run into barricade, and boom. Dead elite NPCs.

    I can expand on stuff if you want me to, but I don't know if casual play style is what you're looking for.
    Post edited by captan2er0 on
    Signature%20Base%203%20copy.png?psid=1
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    coldnapalm wrote: »
    Elite ready...sure. you can do that with ANY t6 ship...or hell t5 even.

    PvP ready...yeah that is more tricky. You could probably do an a2sif placate build.

    Just to piggy back on this answer..Remember is cleared and easily cleared by eng team. So dont rely on it.Unless your building around placates..Thoron torps or beams...Adapted or Competitive shield...

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • salvation4salvation4 Member Posts: 1,167 Arc User
    I am somewhere in between casual and hardcore..I agree the carrier/ENG is crazy fun..Never tried ENG/SCI ship combo though..Currently I run the Fleet Intel assault cruiser T6..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • captan2er0captan2er0 Member Posts: 835 Arc User
    Eng/Sci is still something new to me and I'm still tweaking my TOS Engi's Well's out to end level gear due to being casual with how often/when I decide to play. It's been a welcome change from me usually flying cruisers left and right (used to have the original T5 assault cruiser as my engineer's main ship for quite some time until I got the Odyssey ships and JJ-Prise for my alien engineer). I know gravity well and stuff is current flavor of carnage. You do that with a Vesta that has a hanger and you get some insane stuff going down. Been at the end of that so many times.....
    Signature%20Base%203%20copy.png?psid=1
  • jcswwjcsww Member Posts: 6,789 Arc User
    coldnapalm wrote: »
    coldnapalm wrote: »
    Elite ready...sure. you can do that with ANY t6 ship...or hell t5 even.

    PvP ready...yeah that is more tricky. You could probably do an a2sif placate build.

    Just to piggy back on this answer..Remember is cleared and easily cleared by eng team. So dont rely on it.Unless your building around placates..Thoron torps or beams...Adapted or Competitive shield...

    Well one would assume you would have more than one source of placate in a placate build ;) . But considering that A2SIF alone will outpace ET...you don't need much more than that to become effective. And with several of them...you becomes down right annoying to deal with.

    Eng/Sci hybrids are tricky to use
    salvation4 wrote: »
    I am somewhere in between casual and hardcore..I agree the carrier/ENG is crazy fun..Never tried ENG/SCI ship combo though..Currently I run the Fleet Intel assault cruiser T6..

    Eng/Sci hybrids are kinda hard to play and build. If you are more towards the casual side, I would probably say this would be a bit too complex for you to try...but if you are in the middle or more hardcore side...it can be great fun. That said...the ship you have chosen isn't the best for something like that with 2 sci console slots and limited sci seating (that being the one uni/intel LTC slot you have). That means you will have a sci aspect be a very secondary aspect...unless you give up a lot of tact prowess to boost sci...but even than, the returns might not be worth it. You could probably make a decent enough JOAT boat with that set up (with sci being the most minor aspect)...but without a lot of resources sunk in, getting elite or PvP ready going that route would be a no go.

    I wouldn't call Eng/Sci hybrids hard when it comes to the Vesta. The Vesta is a tactical science/carrier ship that an Engineer Captain helps a lot with survivability. Your Lt.C universal slot works well for Science or Tactical powers. Personally, I have Beam Overload 3, which is still quite useful. If you use the Aux Cannons, you have some very interesting possibilities to work with.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Op:

    1v1 ground PVP for an engineer is...Interesting but doable once you understand the strengths and weaknesses in Sci and Tac toons.
    As an Engineer you have kits that will quickly 1 shot players (Mines,Transphasic Bomb, Mortars/Artillery)..Problem in 5v5 or 1v1 is you need about 3 seconds and a debuff to stop a player toon for your stuff to work.

    Some tactics Ive used are and an Eng toon in Ground PVP:
    1.) Drop mines..Draw them to me..Teleport behind (when close) and then Pulsewave into the mines.

    2.) Drop mines...Use Site to site transport into the mines

    3.) Set up Mortars (love it when I spawn 2 additional).. Cryo Visor (Mines work with this too) .. Follow up with Protomatter Munitions if not already hit by Quantum/Photon Mortar.


    My Experience (your mileage may vary)

    vs Tac Ground PVP tends to be;
    Buff up and Vape (TR116...Boolean Cannon..Sompek lightning.Ambush DOffs..)
    Cloak and Vape (My least favorite tactic to encounter)
    This captains chief disadvantage...Has no major heals for default captain abilities.

    vs Sci Ground PVP tends to be;
    AOE Cold fusion Flash and Exothermic/Endothermic (Pretty much have to heal and run out of the AOEs cast)
    Have TONS of heals and TONS of Debuffs and some kits are up fast.
    This captains chief disadvantage...Like Eng Toons has to rely on Kits and cant buff weapons.


    Most Players wear Armor that is good Against Energy Weapons but provide little to no Protection for Elemental damage types (Rad, Cold,Fire,Psi).Elemental protection requires Enviorn Suits when provide horrible defense against Energy...So having 1 or 2 Items that doe elemental damage might make the difference in close matches..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    jcsww wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    Elite ready...sure. you can do that with ANY t6 ship...or hell t5 even.

    PvP ready...yeah that is more tricky. You could probably do an a2sif placate build.

    Just to piggy back on this answer..Remember is cleared and easily cleared by eng team. So dont rely on it.Unless your building around placates..Thoron torps or beams...Adapted or Competitive shield...

    Well one would assume you would have more than one source of placate in a placate build ;) . But considering that A2SIF alone will outpace ET...you don't need much more than that to become effective. And with several of them...you becomes down right annoying to deal with.

    Eng/Sci hybrids are tricky to use
    salvation4 wrote: »
    I am somewhere in between casual and hardcore..I agree the carrier/ENG is crazy fun..Never tried ENG/SCI ship combo though..Currently I run the Fleet Intel assault cruiser T6..

    Eng/Sci hybrids are kinda hard to play and build. If you are more towards the casual side, I would probably say this would be a bit too complex for you to try...but if you are in the middle or more hardcore side...it can be great fun. That said...the ship you have chosen isn't the best for something like that with 2 sci console slots and limited sci seating (that being the one uni/intel LTC slot you have). That means you will have a sci aspect be a very secondary aspect...unless you give up a lot of tact prowess to boost sci...but even than, the returns might not be worth it. You could probably make a decent enough JOAT boat with that set up (with sci being the most minor aspect)...but without a lot of resources sunk in, getting elite or PvP ready going that route would be a no go.

    I wouldn't call Eng/Sci hybrids hard when it comes to the Vesta. The Vesta is a tactical science/carrier ship that an Engineer Captain helps a lot with survivability. Your Lt.C universal slot works well for Science or Tactical powers. Personally, I have Beam Overload 3, which is still quite useful. If you use the Aux Cannons, you have some very interesting possibilities to work with.

    I run a Rom Engineer that switches off flying between a R'Mor/Wells, Dyson Sci Destroyer or Multimission Science Warbird. They are fun to fly and the power management Eng is useful for getting that Aux power over 135 at times. Plus Miraculous repairs :P Complete ship heal twice in 10 sec:P

    Love the Alliance 4 piece set on the Multi-mission Bird.But the ship is bit too slow in a PVP against speedster Escort builds.PVE Is just awesome with a Shield Drain, Hull Regen, and 2 offensive (effective) consoles in that set just obliterate large groups of ships.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • captan2er0captan2er0 Member Posts: 835 Arc User
    edited March 2018
    coldnapalm wrote: »
    Eng/Sci hybrids are kinda hard to play and build.

    I'd have to disagree here. Finding something you like may be a bit hard, but Eng/Sci hybird isn't that hard to set up if you have a base idea of what you want. Yeah, my Wells is squishy because I don't have the time nor patience as a casual player to want to grind out epic level gear, but it wasn't that hard to set up and isn't hard to play at all.
    Signature%20Base%203%20copy.png?psid=1
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    ruinthefun wrote: »
    captan2er0 wrote: »
    I'd have to disagree here. Finding something you like may be a bit hard, but Eng/Sci hybird isn't that hard to set up if you have a base idea of what you want. Yeah, my Wells is squishy because I don't have the time nor patience as a casual player to want to grind out epic level gear, but it wasn't that hard to set up and isn't hard to play at all.
    A Wells isn't an Eng/Sci hybrid, it's a Sci ship. SCI ships play fine. An Eng/Sci would be something like the Kobaliwagen or SCBC. All of these kinds of ships are terrible, as their lack of Tac ability combined with insufficient Sci ability to function as a Sci ship makes them utterly lacking in any kind of punch.

    Well..I cant say these ships are terrible in PVP..Its just they are significantly better as a Tank/Healer in a group PVP over a offensive role like the Battle-cruisers or Dreadnought Cruiser.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • jcswwjcsww Member Posts: 6,789 Arc User
    coldnapalm wrote: »
    jcsww wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    Elite ready...sure. you can do that with ANY t6 ship...or hell t5 even.

    PvP ready...yeah that is more tricky. You could probably do an a2sif placate build.

    Just to piggy back on this answer..Remember is cleared and easily cleared by eng team. So dont rely on it.Unless your building around placates..Thoron torps or beams...Adapted or Competitive shield...

    Well one would assume you would have more than one source of placate in a placate build ;) . But considering that A2SIF alone will outpace ET...you don't need much more than that to become effective. And with several of them...you becomes down right annoying to deal with.

    Eng/Sci hybrids are tricky to use
    salvation4 wrote: »
    I am somewhere in between casual and hardcore..I agree the carrier/ENG is crazy fun..Never tried ENG/SCI ship combo though..Currently I run the Fleet Intel assault cruiser T6..

    Eng/Sci hybrids are kinda hard to play and build. If you are more towards the casual side, I would probably say this would be a bit too complex for you to try...but if you are in the middle or more hardcore side...it can be great fun. That said...the ship you have chosen isn't the best for something like that with 2 sci console slots and limited sci seating (that being the one uni/intel LTC slot you have). That means you will have a sci aspect be a very secondary aspect...unless you give up a lot of tact prowess to boost sci...but even than, the returns might not be worth it. You could probably make a decent enough JOAT boat with that set up (with sci being the most minor aspect)...but without a lot of resources sunk in, getting elite or PvP ready going that route would be a no go.

    I wouldn't call Eng/Sci hybrids hard when it comes to the Vesta. The Vesta is a tactical science/carrier ship that an Engineer Captain helps a lot with survivability. Your Lt.C universal slot works well for Science or Tactical powers. Personally, I have Beam Overload 3, which is still quite useful. If you use the Aux Cannons, you have some very interesting possibilities to work with.

    So...an ENG (as in engineer focused first)/sci ship isn't hard because you use a SCIENCE ship and made it work well as tank? Sci/Eng is actually easiler to do than Eng/Sci. They are different things.
    captan2er0 wrote: »
    coldnapalm wrote: »
    Eng/Sci hybrids are kinda hard to play and build.

    I'd have to disagree here. Finding something you like may be a bit hard, but Eng/Sci hybird isn't that hard to set up if you have a base idea of what you want. Yeah, my Wells is squishy because I don't have the time nor patience as a casual player to want to grind out epic level gear, but it wasn't that hard to set up and isn't hard to play at all.

    Once again...look above.
    ruinthefun wrote: »
    captan2er0 wrote: »
    I'd have to disagree here. Finding something you like may be a bit hard, but Eng/Sci hybird isn't that hard to set up if you have a base idea of what you want. Yeah, my Wells is squishy because I don't have the time nor patience as a casual player to want to grind out epic level gear, but it wasn't that hard to set up and isn't hard to play at all.
    A Wells isn't an Eng/Sci hybrid, it's a Sci ship. SCI ships play fine. An Eng/Sci would be something like the Kobaliwagen or SCBC. All of these kinds of ships are terrible, as their lack of Tac ability combined with insufficient Sci ability to function as a Sci ship makes them utterly lacking in any kind of punch.

    Ding ding ding...we have a winner.

    It isn't hard to make most combinations viable. You seem very closed-minded to anything outside of the generic cookie cutter builds.
  • esistziipesistziip Member Posts: 8 Arc User
    edited March 2018
    salvation4 wrote: »
    Hi guys..A the title says..I am looking to swap after a while being on the Fleet T6 Intel Assault Cruiser with an Engineering captain..I was wondering what would be a good ship taht can take a hit and deal a punch..The T6 holds here ground in advanced but elite I dont imagine anything apart from being ripped apart will happen especially Fez..Group PvP it can as a support role for the team but in 1v1 it is butchered in under 5 seconds..So would really like some suggestions here..

    There's no place for eng (and cruisers) in the current PvP meta. Yeah, you'll encounter a healer at times, but the thing is, everything an eng can do, a sci or a tac could do better. Compared to healers, "dmg" cruisers do absolutely nothing in the current meta. If you try to build a dmg cruiser for pvp.. just don't.
    Also, PvP ships will do most PvE content just fine, but not the other way around. I your either build for PvE or PvP, trying to do both won't get you anywhere.
    screeeennnnnnnnnnnnnn3co8o.png
  • salvation4salvation4 Member Posts: 1,167 Arc User
    Op:

    1v1 ground PVP for an engineer is...Interesting but doable once you understand the strengths and weaknesses in Sci and Tac toons.
    As an Engineer you have kits that will quickly 1 shot players (Mines,Transphasic Bomb, Mortars/Artillery)..Problem in 5v5 or 1v1 is you need about 3 seconds and a debuff to stop a player toon for your stuff to work.

    Some tactics Ive used are and an Eng toon in Ground PVP:
    1.) Drop mines..Draw them to me..Teleport behind (when close) and then Pulsewave into the mines.

    2.) Drop mines...Use Site to site transport into the mines

    3.) Set up Mortars (love it when I spawn 2 additional).. Cryo Visor (Mines work with this too) .. Follow up with Protomatter Munitions if not already hit by Quantum/Photon Mortar.


    My Experience (your mileage may vary)

    vs Tac Ground PVP tends to be;
    Buff up and Vape (TR116...Boolean Cannon..Sompek lightning.Ambush DOffs..)
    Cloak and Vape (My least favorite tactic to encounter)
    This captains chief disadvantage...Has no major heals for default captain abilities.

    vs Sci Ground PVP tends to be;
    AOE Cold fusion Flash and Exothermic/Endothermic (Pretty much have to heal and run out of the AOEs cast)
    Have TONS of heals and TONS of Debuffs and some kits are up fast.
    This captains chief disadvantage...Like Eng Toons has to rely on Kits and cant buff weapons.


    Most Players wear Armor that is good Against Energy Weapons but provide little to no Protection for Elemental damage types (Rad, Cold,Fire,Psi).Elemental protection requires Enviorn Suits when provide horrible defense against Energy...So having 1 or 2 Items that doe elemental damage might make the difference in close matches..

    Uh not talking about ground yet JUST SPACE FOR THE MOMENT..But thanks for the Ground aspect of it..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • salvation4salvation4 Member Posts: 1,167 Arc User
    jcsww wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    Elite ready...sure. you can do that with ANY t6 ship...or hell t5 even.

    PvP ready...yeah that is more tricky. You could probably do an a2sif placate build.

    Just to piggy back on this answer..Remember is cleared and easily cleared by eng team. So dont rely on it.Unless your building around placates..Thoron torps or beams...Adapted or Competitive shield...

    Well one would assume you would have more than one source of placate in a placate build ;) . But considering that A2SIF alone will outpace ET...you don't need much more than that to become effective. And with several of them...you becomes down right annoying to deal with.

    Eng/Sci hybrids are tricky to use
    salvation4 wrote: »
    I am somewhere in between casual and hardcore..I agree the carrier/ENG is crazy fun..Never tried ENG/SCI ship combo though..Currently I run the Fleet Intel assault cruiser T6..

    Eng/Sci hybrids are kinda hard to play and build. If you are more towards the casual side, I would probably say this would be a bit too complex for you to try...but if you are in the middle or more hardcore side...it can be great fun. That said...the ship you have chosen isn't the best for something like that with 2 sci console slots and limited sci seating (that being the one uni/intel LTC slot you have). That means you will have a sci aspect be a very secondary aspect...unless you give up a lot of tact prowess to boost sci...but even than, the returns might not be worth it. You could probably make a decent enough JOAT boat with that set up (with sci being the most minor aspect)...but without a lot of resources sunk in, getting elite or PvP ready going that route would be a no go.

    I wouldn't call Eng/Sci hybrids hard when it comes to the Vesta. The Vesta is a tactical science/carrier ship that an Engineer Captain helps a lot with survivability. Your Lt.C universal slot works well for Science or Tactical powers. Personally, I have Beam Overload 3, which is still quite useful. If you use the Aux Cannons, you have some very interesting possibilities to work with.
    I run a Rom Engineer that switches off flying between a R'Mor/Wells, Dyson Sci Destroyer or Multimission Science Warbird. They are fun to fly and the power management Eng is useful for getting that Aux power over 135 at times. Plus Miraculous repairs :P Complete ship heal twice in 10 sec:P
    Love the Alliance 4 piece set on the Multi-mission Bird.But the ship is bit too slow in a PVP against speedster Escort builds.PVE Is just awesome with a Shield Drain, Hull Regen, and 2 offensive (effective) consoles in that set just obliterate large groups of ships
    .

    How the heck do you get MR to trigger twice in 10seconds?! And for me my Aux frequently drops to zero....Curious here..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    salvation4 wrote: »
    Op:

    1v1 ground PVP for an engineer is...Interesting but doable once you understand the strengths and weaknesses in Sci and Tac toons.
    As an Engineer you have kits that will quickly 1 shot players (Mines,Transphasic Bomb, Mortars/Artillery)..Problem in 5v5 or 1v1 is you need about 3 seconds and a debuff to stop a player toon for your stuff to work.

    Some tactics Ive used are and an Eng toon in Ground PVP:
    1.) Drop mines..Draw them to me..Teleport behind (when close) and then Pulsewave into the mines.

    2.) Drop mines...Use Site to site transport into the mines

    3.) Set up Mortars (love it when I spawn 2 additional).. Cryo Visor (Mines work with this too) .. Follow up with Protomatter Munitions if not already hit by Quantum/Photon Mortar.


    My Experience (your mileage may vary)

    vs Tac Ground PVP tends to be;
    Buff up and Vape (TR116...Boolean Cannon..Sompek lightning.Ambush DOffs..)
    Cloak and Vape (My least favorite tactic to encounter)
    This captains chief disadvantage...Has no major heals for default captain abilities.

    vs Sci Ground PVP tends to be;
    AOE Cold fusion Flash and Exothermic/Endothermic (Pretty much have to heal and run out of the AOEs cast)
    Have TONS of heals and TONS of Debuffs and some kits are up fast.
    This captains chief disadvantage...Like Eng Toons has to rely on Kits and cant buff weapons.


    Most Players wear Armor that is good Against Energy Weapons but provide little to no Protection for Elemental damage types (Rad, Cold,Fire,Psi).Elemental protection requires Enviorn Suits when provide horrible defense against Energy...So having 1 or 2 Items that doe elemental damage might make the difference in close matches..

    Uh not talking about ground yet JUST SPACE FOR THE MOMENT..But thanks for the Ground aspect of it..
    Well I saw the word GROUND in your original post..so I shared :P

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    salvation4 wrote: »
    jcsww wrote: »
    coldnapalm wrote: »
    coldnapalm wrote: »
    Elite ready...sure. you can do that with ANY t6 ship...or hell t5 even.

    PvP ready...yeah that is more tricky. You could probably do an a2sif placate build.

    Just to piggy back on this answer..Remember is cleared and easily cleared by eng team. So dont rely on it.Unless your building around placates..Thoron torps or beams...Adapted or Competitive shield...

    Well one would assume you would have more than one source of placate in a placate build ;) . But considering that A2SIF alone will outpace ET...you don't need much more than that to become effective. And with several of them...you becomes down right annoying to deal with.

    Eng/Sci hybrids are tricky to use
    salvation4 wrote: »
    I am somewhere in between casual and hardcore..I agree the carrier/ENG is crazy fun..Never tried ENG/SCI ship combo though..Currently I run the Fleet Intel assault cruiser T6..

    Eng/Sci hybrids are kinda hard to play and build. If you are more towards the casual side, I would probably say this would be a bit too complex for you to try...but if you are in the middle or more hardcore side...it can be great fun. That said...the ship you have chosen isn't the best for something like that with 2 sci console slots and limited sci seating (that being the one uni/intel LTC slot you have). That means you will have a sci aspect be a very secondary aspect...unless you give up a lot of tact prowess to boost sci...but even than, the returns might not be worth it. You could probably make a decent enough JOAT boat with that set up (with sci being the most minor aspect)...but without a lot of resources sunk in, getting elite or PvP ready going that route would be a no go.

    I wouldn't call Eng/Sci hybrids hard when it comes to the Vesta. The Vesta is a tactical science/carrier ship that an Engineer Captain helps a lot with survivability. Your Lt.C universal slot works well for Science or Tactical powers. Personally, I have Beam Overload 3, which is still quite useful. If you use the Aux Cannons, you have some very interesting possibilities to work with.
    I run a Rom Engineer that switches off flying between a R'Mor/Wells, Dyson Sci Destroyer or Multimission Science Warbird. They are fun to fly and the power management Eng is useful for getting that Aux power over 135 at times. Plus Miraculous repairs :P Complete ship heal twice in 10 sec:P
    Love the Alliance 4 piece set on the Multi-mission Bird.But the ship is bit too slow in a PVP against speedster Escort builds.PVE Is just awesome with a Shield Drain, Hull Regen, and 2 offensive (effective) consoles in that set just obliterate large groups of ships
    .

    How the heck do you get MR to trigger twice in 10seconds?! And for me my Aux frequently drops to zero....Curious here..

    https://sto.gamepedia.com/Trait:_Grace_Under_Fire

    If your Aux is dropping to 0 you are probably using Auxiliary Power to Batteries. Otherwise Aux shouldn't be dropping.

    https://sto.gamepedia.com/Ability:_EPS_Power_Transfer

    Useful in my Sci ship (While being an Engineering Captain) for that extra pump.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • darkbladejkdarkbladejk Member Posts: 3,698 Community Moderator
    guys this thread has deviated from its original intent and as such /closed
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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