we have all the nice suits and from nukura rep. 3 with set bonuses. but just one ore two mission where we can use them with our bo's. a new e.v. battlezone that allows 4 bo's would be nice. and could they have transparent visors...
If you've played that mission you'll see why transparent visors aren't a thing the way the heads clip through the helmet. And that's normal, humanish heads never mind some of the freakish stuff you lot run around as
Think it's actually five just now ? That one, Step Between Stars, Boldly... and the AOY tutorial mission, and that one where you board a Tholian ship. Plus a couple of others where a sealed suit can be useful.
TBF most of those are really only an excuse to dress up differently, now if they did more missions like Boldly... and Step.. where the suit's required for a gameplay mechanic I'm all for it.
I wish the Nukara Reputation Ground Sets unlocked costume pieces like other Reputation Ground Sets.
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I wish we had a gear slot specific to the EV suit rather than having to faff about swapping not just yours but an away teams as well simply for a single mission.
On my lifer I kind of bypassed it by having the holo boffs as a hostile environment team but shouldn't really have to do so and not everyone can.
Why dont cryptic implement other battlezones or places where we can actually bring our WHOLE away team first?? i mean, that will be basically more important that having more uses for ev suits.. lol.
Why not an adventure/battle zone that allows your whole Away Team AND requires the use of EV suits?
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I wish we had a gear slot specific to the EV suit rather than having to faff about swapping not just yours but an away teams as well simply for a single mission.
I'd like this as well.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
I wish we had a gear slot specific to the EV suit rather than having to faff about swapping not just yours but an away teams as well simply for a single mission.
This. ...
Also While we are adding personal U.I. Slots lets have a couple of device slots dedicated to consumables (So we don't have to chose between tribbles and hypos,) And a couple of slots dedicated to floaters/powerboards/ice boots. A couple of quick switch kit slots would be good too, just limit switching to social zones. Ok i think i have gone off topic haven't I? Sorry.
I agree that it would be nice to have a EV-suit slot so that we can just have them constantly equipped over wasting space on a limited usage item. It would be fun t see more content that uses the suits though, ranging from just more missions with different parts during the mission that use the suits for various reasons, to a ground battle/adventure zone that is out in space like on several semi-large asteroids or a world like present day mars.
I think one reason they limit you to two boffs in the battle/adventure ground zones is to help keep lag, and the pressure on the servers down by minimizing the amount of additional things to track an render. Imagine if you did allow the players to bring a full team, that would be two additional characters to render per character for a total of 30 additonal boff-characters to rendered overall.
I actually quite liked when you would slot the modules to the kits, mostly as i could actually build my kits specifically for things an just switch out a single kit over several modules. The saving of a ton of inventory space via the kits was also amazing too.
any battlezone, that gives less than 6k dil. x2h. will not be successful. also zones, that don't allow bo's ...
Nukara is one of those hidden gems for the solo player, every easy and medium mission there is player bound, so if you want the rewards you have to do the hard work.
Each easy mission gives you 540 dil, and each medium gives you 900 dil, and there are four of each, for a total of 5740 dil, add extra on top of that for the zone wide missions.
My Andorian Sci can do the eight missions in roughly an hour, but not everyone will be able to do all eight, as the two medium missions on the inside map can be really rough on players.
I pay the odd visit to nukara prime on console as there's a quirk with the rewards that the pc doesnt have. And since there's no red alerts on console its a handy way of getting marks for dil conversion.
Not going to say what the quirk is but if the devs haven't fixed or tweaked it by now I don't really consider it to be an exploit.
Allowing an entire bridge officer team would be pretty counterproductive to the direction all of the new battlezones have going towards: Teamwork. The new zones either require (Tzenkethi) or heavily benefit from (Undine, Voth) having more players working together to control the area. Having a team of 5 per every player would destroy any challenge or need for cooperation.
Trouble is when a BZ is released in a bad state and nothing is done to fix it before the place dies a death. Other than the kill x tzenkethi endeavour pops up. Or simply being done with the silly assumption that it will always have the full number of players being active within each instance of the map. Kobali prime had that issue, its one of the many flaws with goncra bz and we saw it again with the lane defense thing during the winter event, 20 people in an instance doesnt mean those 20 will be playing in the same area. And if something is balanced to a large group of players then it dissuades folk from bothering to see if its got a crowd there.
Boff team on nukara would be a disaster with the cliffs and bridges they'd almost never be able to navigate.
Some kind of zero G salvage operation thing (deadspace meets enders game arena) might be quite interesting, although again with how bad boff ai can be solo would be mandatory. Might even be a halfway decent (fun) pvp mode although drones and mortars might be an issue to get working right.
Going from my experience in the Voth battlezone, 4 Body Odours would be a great help as with that place is either stand around in the "lobby" doing nothing, camp the Rex zones hoping somebody gets that last bit of bar even if there's an untaken spot right next door. Oh and then there's the do a little bit and ditch it entirely crowd.
The only time I've been to Nukara is for that one endeavour, then I ditched that as the place isn't especially fun.
Allowing an entire bridge officer team would be pretty counterproductive to the direction all of the new battlezones have going towards: Teamwork. The new zones either require (Tzenkethi) or heavily benefit from (Undine, Voth) having more players working together to control the area. Having a team of 5 per every player would destroy any challenge or need for cooperation.
None of the BZ's require teamwork. If anything, having more players at a node only results in more enemies spawning, making it harder. The only thing you need multiple players for is getting all the nodes before they start reverting. The best and fastest way to complete a BZ is for each player to solo different nodes simultaneously.
Nor do any of them have any challenge to "destroy" in the first place.
Allowing an entire bridge officer team would be pretty counterproductive to the direction all of the new battlezones have going towards: Teamwork. The new zones either require (Tzenkethi) or heavily benefit from (Undine, Voth) having more players working together to control the area. Having a team of 5 per every player would destroy any challenge or need for cooperation.
Question of opinions. I think would be the opposite. Im pretty sure im not the only one who thinks that is stupid to have a 4 members away team if we basically NEVER EVER use the whole team. Its completely ridiculous. And there are ways to make a workaround about everything, the problem is, as all we know, cryptic is rather lazy and thats probably the main reason they never did this. Its easier and cheaper to just forget about it. If there are too many away teams, reduce the instance population and thats about it. And create more instances. Thats the main solution that comes to my mind. And i didnt even need to think about it.
Nimbus has full away teams. There is no problem with having full away teams. It's just a design decision to have limit 1-2 boffs on other adventure/battle zones.
If you've played that mission you'll see why transparent visors aren't a thing the way the heads clip through the helmet. And that's normal, humanish heads never mind some of the freakish stuff you lot run around as
Think it's actually five just now ? That one, Step Between Stars, Boldly... and the AOY tutorial mission, and that one where you board a Tholian ship. Plus a couple of others where a sealed suit can be useful.
TBF most of those are really only an excuse to dress up differently, now if they did more missions like Boldly... and Step.. where the suit's required for a gameplay mechanic I'm all for it.
Never understood why the helmet part of the suit is barely larger than the head it protects, it would at least solve the transparent helmet visor issue and the clipping by giving room in the helmet by making it larger.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
If you've played that mission you'll see why transparent visors aren't a thing the way the heads clip through the helmet. And that's normal, humanish heads never mind some of the freakish stuff you lot run around as
Think it's actually five just now ? That one, Step Between Stars, Boldly... and the AOY tutorial mission, and that one where you board a Tholian ship. Plus a couple of others where a sealed suit can be useful.
TBF most of those are really only an excuse to dress up differently, now if they did more missions like Boldly... and Step.. where the suit's required for a gameplay mechanic I'm all for it.
Never understood why the helmet part of the suit is barely larger than the head it protects, it would at least solve the transparent helmet visor issue and the clipping by giving room in the helmet by making it larger.
Because a huge helmet would look stupid. And it would have to be truly huge to cover all the possible head shapes and styles.
I wish we had a gear slot specific to the EV suit rather than having to faff about swapping not just yours but an away teams as well simply for a single mission.
This. ...
Also While we are adding personal U.I. Slots lets have a couple of device slots dedicated to consumables (So we don't have to chose between tribbles and hypos,) And a couple of slots dedicated to floaters/powerboards/ice boots. A couple of quick switch kit slots would be good too, just limit switching to social zones. Ok i think i have gone off topic haven't I? Sorry.
A working personal Loadout System would even be nice...
Comments
Think it's actually five just now ? That one, Step Between Stars, Boldly... and the AOY tutorial mission, and that one where you board a Tholian ship. Plus a couple of others where a sealed suit can be useful.
TBF most of those are really only an excuse to dress up differently, now if they did more missions like Boldly... and Step.. where the suit's required for a gameplay mechanic I'm all for it.
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On my lifer I kind of bypassed it by having the holo boffs as a hostile environment team but shouldn't really have to do so and not everyone can.
Why not an adventure/battle zone that allows your whole Away Team AND requires the use of EV suits?
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The devs noticed that many of us only visit once per alt, to collect our rep loot.
I'd like this as well.
Because it's horrible and there's no need to go there for marks anymore.
This. ...
Also While we are adding personal U.I. Slots lets have a couple of device slots dedicated to consumables (So we don't have to chose between tribbles and hypos,) And a couple of slots dedicated to floaters/powerboards/ice boots. A couple of quick switch kit slots would be good too, just limit switching to social zones. Ok i think i have gone off topic haven't I? Sorry.
I think one reason they limit you to two boffs in the battle/adventure ground zones is to help keep lag, and the pressure on the servers down by minimizing the amount of additional things to track an render. Imagine if you did allow the players to bring a full team, that would be two additional characters to render per character for a total of 30 additonal boff-characters to rendered overall.
I actually quite liked when you would slot the modules to the kits, mostly as i could actually build my kits specifically for things an just switch out a single kit over several modules. The saving of a ton of inventory space via the kits was also amazing too.
Nukara is one of those hidden gems for the solo player, every easy and medium mission there is player bound, so if you want the rewards you have to do the hard work.
Each easy mission gives you 540 dil, and each medium gives you 900 dil, and there are four of each, for a total of 5740 dil, add extra on top of that for the zone wide missions.
My Andorian Sci can do the eight missions in roughly an hour, but not everyone will be able to do all eight, as the two medium missions on the inside map can be really rough on players.
Not going to say what the quirk is but if the devs haven't fixed or tweaked it by now I don't really consider it to be an exploit.
Boff team on nukara would be a disaster with the cliffs and bridges they'd almost never be able to navigate.
Some kind of zero G salvage operation thing (deadspace meets enders game arena) might be quite interesting, although again with how bad boff ai can be solo would be mandatory. Might even be a halfway decent (fun) pvp mode although drones and mortars might be an issue to get working right.
The only time I've been to Nukara is for that one endeavour, then I ditched that as the place isn't especially fun.
Nor do any of them have any challenge to "destroy" in the first place.
Nimbus has full away teams. There is no problem with having full away teams. It's just a design decision to have limit 1-2 boffs on other adventure/battle zones.
EDIT: EditPostEaterDefenseAdditionSoEditPostEatingMonsterDoesntEatTheEditedPost
Because their the same as the Risian floater. Because it IS a Risian floater,... in space.
"There... are... four... lights!" ~Jean Luc Picard
Never understood why the helmet part of the suit is barely larger than the head it protects, it would at least solve the transparent helmet visor issue and the clipping by giving room in the helmet by making it larger.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
A working personal Loadout System would even be nice...
But it's so much fun having to slot traits all over again at random...
But it's so much fun having to slot traits all over again at random...
I am looking at the Discovery space suit....is it me, or do the feet look like they are wearing converse sneakers?