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TRIBBLE MAINTENANCE AND RELEASE NOTES - 1/18/18

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble will be updated to: ST.82.20180111a.4

General:
  • Non-Fleet Members can no longer start the Lukari Fleet Invasion.
  • Resolved an issue which caused inconsistent countdown timers to appear for PvE queues in certain circumstances.
  • Resolved an issue that caused existing TR-116 Sniper Rifles to lose their [ShPen]x4 mods on Tribble.
  • Resolved an issue that caused some other existing items to gain [Dmg]x3x2 on Tribble.
  • Added indicator in the tool tip of Salvageable Items that they are salvageable.

Comments

  • disqord#9557 disqord Member Posts: 567 Arc User
    What, still not going to revert the costs to base yet?
  • mtemplar86mtemplar86 Member Posts: 15 Arc User
    Are craftable weapons no longer salvageable? Because I couldn't salvage a couple Epic XIV weapons I had when I was trying to just get a bit of salvage for testing it out.

    Also, I know it's been said but I'll say it again. Please give us a mass salvage ability or at least something that will be faster than the current system. I have a few hundred modules I'd like to not right click each and every one.
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    mtemplar86 wrote: »
    Are craftable weapons no longer salvageable? Because I couldn't salvage a couple Epic XIV weapons I had when I was trying to just get a bit of salvage for testing it out.

    Also, I know it's been said but I'll say it again. Please give us a mass salvage ability or at least something that will be faster than the current system. I have a few hundred modules I'd like to not right click each and every one.

    Crafted weapons should still be salvageable. Which ones are you not able to salvage?
  • mtemplar86mtemplar86 Member Posts: 15 Arc User
    mtemplar86 wrote: »
    Are craftable weapons no longer salvageable? Because I couldn't salvage a couple Epic XIV weapons I had when I was trying to just get a bit of salvage for testing it out.

    Also, I know it's been said but I'll say it again. Please give us a mass salvage ability or at least something that will be faster than the current system. I have a few hundred modules I'd like to not right click each and every one.

    Crafted weapons should still be salvageable. Which ones are you not able to salvage?

    MK XIV Antiproton Beam Array and then because I know a Youtuber I saw did it, I went and made a couple fresh ones and sure enough those don't have the salvage ability either for the MK II.

  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    mtemplar86 wrote: »
    mtemplar86 wrote: »
    Are craftable weapons no longer salvageable? Because I couldn't salvage a couple Epic XIV weapons I had when I was trying to just get a bit of salvage for testing it out.

    Also, I know it's been said but I'll say it again. Please give us a mass salvage ability or at least something that will be faster than the current system. I have a few hundred modules I'd like to not right click each and every one.

    Crafted weapons should still be salvageable. Which ones are you not able to salvage?

    MK XIV Antiproton Beam Array and then because I know a Youtuber I saw did it, I went and made a couple fresh ones and sure enough those don't have the salvage ability either for the MK II.

    Thank you for the additional detail. I am still able to salvage antiproton beam arrays as of the current Tribble Build. Could you clarify what the issue you are having is? Are you not seeing rewards for completing the salvage operation, or is the button unavailable on those items entirely?

    It is also worth knowing that you intentionally cannot salvage an item you have protected. Is that possibly causing the problem?
  • mtemplar86mtemplar86 Member Posts: 15 Arc User
    OK. Sorry about the delay. I had to download latest patch. Anyway, it seems like sure enough they are working again (they weren't and no protection turned on) with salvage. I do know the MK II's I made didn't allow me to salvage them and there was no way they had protection since I just made them.

    Awesome, though there is one that's not right now.

    Kelvin Timeline Phaser Emitter Array

    Those are the ones from the lockbox that are both upgrade able and that I can re-engineer.

    Side note sorta, some of the items sold at Earth Spacedock by Ensign Lessa like the Away Team Weapons, I can't salvage the MK I of the Phaser Full Auto Rifle but I can salvage the III, V, VII, and IX. Not sure if intended or not. This system either way is really cool by the way. Awesome job guys. :)
  • preikopreiko Member Posts: 316 Arc User
    Does the devs already want to know about certain (Quest-)Items
    that can not ... so far at least ... not be Re-Engineered ?
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    preiko wrote: »
    Does the devs already want to know about certain (Quest-)Items
    that can not ... so far at least ... not be Re-Engineered ?

    Certain items, especially dual proc' weapons can't be re-engineered yet as they don't have the same amount of modifiers as 'standard' equipment. They are working on this. However, there are certain rep/mission items that can be as they have the 'correct' number of modifiers.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • preikopreiko Member Posts: 316 Arc User
    edited January 2018
    leemwatson wrote: »
    Certain items, especially dual proc' weapons can't be re-engineered yet as they don't have the same amount of modifiers as 'standard' equipment. They are working on this. However, there are certain rep/mission items that can be as they have the 'correct' number of modifiers.

    i was mostly talking about Space and Ground Weapons
    from missions ...
    - Plasma-Disruptor Hybrid Beam Array --> does not work at the moment
    --> from “Past Imperfect” (Fed), “Second Star to the Right, Straight on 'til Morning” (Klingon) or “Smash and Grab” (Romulan)

    - Dominion Polaron Beam Array --> already works perfectly :-D
    - Dominion Polaron Dual Cannon --> works too --> BUT one [CrtH] and one [Dmg] is locked
    --> Mission: Boldly They Rode

    and a couple of ground weapons from missions ...
    that i have to make a list of ...
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    preiko wrote: »
    leemwatson wrote: »
    Certain items, especially dual proc' weapons can't be re-engineered yet as they don't have the same amount of modifiers as 'standard' equipment. They are working on this. However, there are certain rep/mission items that can be as they have the 'correct' number of modifiers.

    i was mostly talking about Space and Ground Weapons
    from missions ...
    - Plasma-Disruptor Hybrid Beam Array --> does not work at the moment
    --> from “Past Imperfect” (Fed), “Second Star to the Right, Straight on 'til Morning” (Klingon) or “Smash and Grab” (Romulan)

    - Dominion Polaron Beam Array --> already works perfectly :-D
    - Dominion Polaron Dual Cannon --> works too --> BUT one [CrtH] and one [Dmg] is locked
    --> Mission: Boldly They Rode

    and a couple of ground weapons from missions ...
    that i have to make a list of ...

    Plasma-Disruptor IS a dual proc weapon and currently not included. They are typically the same as the Rom Rep Plasma.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • preikopreiko Member Posts: 316 Arc User
    edited January 2018
    leemwatson wrote: »
    Plasma-Disruptor IS a dual proc weapon and currently not included. They are typically the same as the Rom Rep Plasma.

    like this dual Proc weapon ?

    Dominion Polaron Weapons
    to target: 2.5% chance: -25 All Current Power Levels for 5 seconds
    to target: 2.5% chance: cause extra damage shields.

    7069c1-1516551994.png
    00e166-1516552791.png
  • necriemoonnecriemoon Member Posts: 52 Arc User
    Due to Material costs, I've not been able to test beyond this, but I think I found a bug, or ran into one doozy of a statistical anomaly:
    Crafted Disrupter Omni-Directional Beam arrays no longer are getting crafted modifiers upon a crit when crafting them. They still can get Acc, DMG, CrtH, CrtD as their bonus for getting a critical success when crafting and getting a Mk12 Ultra Rare. They are not getting the crafted mods, such as Pen, Over, Snare, etc.
    Why do I say it would be a statistical anomaly if I'm wrong? I took the time to craft 50+ crits since the last Tribble patch (somewhere around 125-200 total beam arrays crafted), and not one of my critical successes got a crafted modifier. While possible, that shouldn't be probable.
    If you need me to re-Test, post a SS or video of the issue, I can; just let me know.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    TRIBBLE MAINTENANCE AND RELEASE NOTES - 1/16/18
    frtoaster wrote: »
    There was an unannounced Tribble patch tonight of around 200 to 300 MB. The current Tribble build is

    Version: ST.82.20180111a.3
    SVN build number: 218229
    Tribble patch date: 01/17/2018

    Also, force-verify is still broken.

    Holodeck ticket 4,626,730: "Force verify" no longer works

    Tribble seems to have gotten another unannounced patch, this time around 500 MB. The current build is

    Version: ST.82.20180111a.5
    SVN build number: 218335
    Tribble patch date: 01/22/2018 (?)
    Waiting for a programmer ...
    qVpg1km.png
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    I got another 500 MB Tribble patch tonight. The current Tribble build is

    Version: ST.82.20180111a.11
    SVN build number: 218429
    Tribble patch date: 01/23/2018


    I have to type some text here, because Vanilla Forums keeps eating my posts for no good reason. When are they going to fix this annoying bug?
    Waiting for a programmer ...
    qVpg1km.png
  • sthe91sthe91 Member Posts: 5,451 Arc User
    frtoaster wrote: »
    TRIBBLE MAINTENANCE AND RELEASE NOTES - 1/16/18
    frtoaster wrote: »
    There was an unannounced Tribble patch tonight of around 200 to 300 MB. The current Tribble build is

    Version: ST.82.20180111a.3
    SVN build number: 218229
    Tribble patch date: 01/17/2018

    Also, force-verify is still broken.

    Holodeck ticket 4,626,730: "Force verify" no longer works

    Tribble seems to have gotten another unannounced patch, this time around 500 MB. The current build is

    Version: ST.82.20180111a.5
    SVN build number: 218335
    Tribble patch date: 01/22/2018 (?)

    Force-verify is in the patch notes in the Known Issues section today for tomorrow. Hooray! May it now be fixed soon.
    Where there is a Will, there is a Way.
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