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What do you think? The Colony Fleet Holding

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  • kf4tvikf4tvi Member Posts: 156 Arc User
    ltminns wrote: »
    You do now after last week's patch.


    I think you may have misunderstood what I am asking.

    I just donated provisions to all three of our fleets coffers and received 825 Fleet credits for a stack of 250 provisions in each category (the total amount after completing each mission).

    However, I use FLEET CREDIT BOOSTS and the the Fleet Credit BOOSTS are not being applied when donating to the coffers.

    When I donate directly to the fleet projects I get the 825 Fleet Credits for 250 provisions PLUS an additional 165 Fleet Credits from the FLEET CREDIT BOOST giving me a total of 990 Fleet Credits for donating the 250 provisions.

    Is this discrepancy the way it was intended to be?
  • ltminnsltminns Member Posts: 8,423 Arc User
    It should work the same as far as I know. File a Bug Report in the Bug Report Forum.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • ixionveridianixionveridian Member Posts: 1,323 Arc User
    Sounds like the bonus is not being awarded since the coffer is not being considered a project... similar to the issue with coffer donations not showing up on the leader boards since the coffer was, technically, not considered a project.
    Qu' raD qulbo'Degh / Qu' raD tuDbo'Degh / Task Force Thunderbird
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  • postagepaidpostagepaid Member Posts: 2,163 Arc User
    https://www.arcgames.com/en/games/star-trek-online/news/detail/10731404

    What's the point of street lights when there's no night time?

    Or are they black lights that cast pools of dark instead?
  • kf4tvikf4tvi Member Posts: 156 Arc User
    Thanks for the replies. I found a much simpler quicker fix for this issue, I simply stop wasting zen or ec on those boosts.
  • turnkeysturnkeys Member Posts: 1 Arc User
    I'd also like to add my vote for the risian hoverpacks. Since the powerboards are enabled, this is a logical addition.
  • texasrascal#5181 texasrascal Member Posts: 50 Arc User
    Console player here and I think the colony is pretty cool but I believe the Dilithium costs will be too exhaustive for the majority of fleets on console and will start creating a large problem sooner than later that will render the holding near useless for the majority of the player base if the dilithium costs across the lifetime of the projects isnt reduced soon.
  • texasrascal#5181 texasrascal Member Posts: 50 Arc User
    Console player here and I think the colony is pretty cool but I believe the Dilithium costs will be too exhaustive for the majority of fleets on console and will start creating a large problem sooner than later that will render the holding near useless for the majority of the player base if the dilithium costs across the lifetime of the projects isnt reduced soon.

    We just started our Tier 3, and sorry but this is laughable. We took our fleet from 0 on 2/19/17 to 68 today (will be 72 in the next 10 days) and there is no way we will have the dilithium resources to keep these colony projects moving forward. We have nearly 200 active members of which most never donate and there is no way I can see us going very far past Tier 3 of the colony. Just to level from 2 to 3 is is over 3.2 million in dilithium not including the tier 3 upgrades. We are a beta and our current discount is 9% (also getting max discount from DIL Mine) and even as a gamma I see this amount of dilithium being hard pressed. Most console gamer are fickle and this grind is just too much. It feels like whomever developed this used PC numbers to come up with the with the donation numbers. Console players haven't had 7 years to bank dilithium like PC. THIS is a REAL problem for console.

  • somtaawkharsomtaawkhar Member Posts: 5,584 Arc User
    -80million dil total to complete the colony
    -8,000 refine cap a day per person
    -200 active players
    -144 days of waiting just to get through all of the main colony upgrade projects(not to mention any other upgrade project you might be running, and all the days it takes to get your moral/infrastructure/energy tiers to the levels needed to upgrade, etc)

    -80,000,000dil total / 8,000dil per day = 10,000 days of refinement one person would need to do to complete the colony
    -10,000days / 200people = 50 days of everyone refining to reach dil needed
    -144days of waiting / 50 days minimum = 2.88 times as long as needed

    Math shows that the fleet mentioned by @texasrascal#5181 would have nearly 3 times at long as the absolute minimum time one is able to get the dil needed to actually get the dil needed due to having to wait so long for colony upgrade projects to complete.

    Taking into account other projects like making a transwarp function between the colony and starbase, getting various doff assignment officers, buying the exchange/tailor/medical NPCs, and the time needed to get your various categories to 250,000 experience in the first place, you have effectively 7 times as long, a whole year(likely more), to do something you could do in 50 days. And this math assume when starting the colony, everyone in the fleet had all of literally 0 dilthium beforehand.

    It sholuldn't be an issue for anyone unless the fleet leaders allow a culture of non-participation in the fleet, which goes against the whole purpose of fleets in the first place, and goes against the entire organization of guilds in all other MMOs, which near universally all require minimum donates of a certain amount over time.
  • peterconnorfirstpeterconnorfirst Member Posts: 4,839 Arc User
    Console player here and I think the colony is pretty cool but I believe the Dilithium costs will be too exhaustive for the majority of fleets on console and will start creating a large problem sooner than later that will render the holding near useless for the majority of the player base if the dilithium costs across the lifetime of the projects isnt reduced soon.

    We just started our Tier 3, and sorry but this is laughable. We took our fleet from 0 on 2/19/17 to 68 today (will be 72 in the next 10 days) and there is no way we will have the dilithium resources to keep these colony projects moving forward. We have nearly 200 active members of which most never donate and there is no way I can see us going very far past Tier 3 of the colony. Just to level from 2 to 3 is is over 3.2 million in dilithium not including the tier 3 upgrades. We are a beta and our current discount is 9% (also getting max discount from DIL Mine) and even as a gamma I see this amount of dilithium being hard pressed. Most console gamer are fickle and this grind is just too much. It feels like whomever developed this used PC numbers to come up with the with the donation numbers. Console players haven't had 7 years to bank dilithium like PC. THIS is a REAL problem for console.

    Well technically the situation is not really better on PC. I have not yet spoken to a single fleet leader who is happy about the demands for the new holding especially with the Dil part. Those who are are either all for better conditions on the Dil exchange at the cost of fleets or only donate a few Ks themselves when they feel like it and therefor have not really any idea what they are talking about.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 8,199 Arc User
    -80million dil total to complete the colony
    -8,000 refine cap a day per person
    -200 active players
    -144 days of waiting just to get through all of the main colony upgrade projects(not to mention any other upgrade project you might be running, and all the days it takes to get your moral/infrastructure/energy tiers to the levels needed to upgrade, etc)

    -80,000,000dil total / 8,000dil per day = 10,000 days of refinement one person would need to do to complete the colony
    -10,000days / 200people = 50 days of everyone refining to reach dil needed
    -144days of waiting / 50 days minimum = 2.88 times as long as needed

    Math shows that the fleet mentioned by @texasrascal#5181 would have nearly 3 times at long as the absolute minimum time one is able to get the dil needed to actually get the dil needed due to having to wait so long for colony upgrade projects to complete.

    Taking into account other projects like making a transwarp function between the colony and starbase, getting various doff assignment officers, buying the exchange/tailor/medical NPCs, and the time needed to get your various categories to 250,000 experience in the first place, you have effectively 7 times as long, a whole year(likely more), to do something you could do in 50 days. And this math assume when starting the colony, everyone in the fleet had all of literally 0 dilthium beforehand.

    It sholuldn't be an issue for anyone unless the fleet leaders allow a culture of non-participation in the fleet, which goes against the whole purpose of fleets in the first place, and goes against the entire organization of guilds in all other MMOs, which near universally all require minimum donates of a certain amount over time.
    Right. People here just have no patience anymore. Like the Starbase, which fleets took 1-2 years to finish, the colony is not meant to be a speedrun.
  • feralaffferalaff Member Posts: 72 Arc User
    The colony is beautiful and well done, BUT:
    - the mini games are very, very boring. Ok to do it once, but after that is just boring. Please increase provisions reward from STFs, i prefer to play the game instead of sitting for boring mini-games.
    - moving around the colony is nice the 1st and 2nd time....after that i really would like to have a super fast hoverboard, a jetpack or transporter pads.
    - i agree that the resources required are really A LOT...probably too much....but there is no hurry to rush for it.
  • somtaawkharsomtaawkhar Member Posts: 5,584 Arc User
    feralaff wrote: »
    - moving around the colony is nice the 1st and 2nd time....after that i really would like to have a super fast hoverboard, a jetpack or transporter pads.
    You can use powerboards on the colony map, and the T5 morale upgrade is transport pads
  • texasrascal#5181 texasrascal Member Posts: 50 Arc User
    > @warpangel said:
    > somtaawkhar wrote: »
    >
    > -80million dil total to complete the colony
    > -8,000 refine cap a day per person
    > -200 active players
    > -144 days of waiting just to get through all of the main colony upgrade projects(not to mention any other upgrade project you might be running, and all the days it takes to get your moral/infrastructure/energy tiers to the levels needed to upgrade, etc)
    >
    > -80,000,000dil total / 8,000dil per day = 10,000 days of refinement one person would need to do to complete the colony
    > -10,000days / 200people = 50 days of everyone refining to reach dil needed
    > -144days of waiting / 50 days minimum = 2.88 times as long as needed
    >
    > Math shows that the fleet mentioned by @texasrascal#5181 would have nearly 3 times at long as the absolute minimum time one is able to get the dil needed to actually get the dil needed due to having to wait so long for colony upgrade projects to complete.
    >
    > Taking into account other projects like making a transwarp function between the colony and starbase, getting various doff assignment officers, buying the exchange/tailor/medical NPCs, and the time needed to get your various categories to 250,000 experience in the first place, you have effectively 7 times as long, a whole year(likely more), to do something you could do in 50 days. And this math assume when starting the colony, everyone in the fleet had all of literally 0 dilthium beforehand.
    >
    > It sholuldn't be an issue for anyone unless the fleet leaders allow a culture of non-participation in the fleet, which goes against the whole purpose of fleets in the first place, and goes against the entire organization of guilds in all other MMOs, which near universally all require minimum donates of a certain amount over time.
    >
    >
    >
    > Right. People here just have no patience anymore. Like the Starbase, which fleets took 1-2 years to finish, the colony is not meant to be a speedrun.

    > @warpangel said:
    > somtaawkhar wrote: »
    >
    > -80million dil total to complete the colony
    > -8,000 refine cap a day per person
    > -200 active players
    > -144 days of waiting just to get through all of the main colony upgrade projects(not to mention any other upgrade project you might be running, and all the days it takes to get your moral/infrastructure/energy tiers to the levels needed to upgrade, etc)
    >
    > -80,000,000dil total / 8,000dil per day = 10,000 days of refinement one person would need to do to complete the colony
    > -10,000days / 200people = 50 days of everyone refining to reach dil needed
    > -144days of waiting / 50 days minimum = 2.88 times as long as needed
    >
    > Math shows that the fleet mentioned by @texasrascal#5181 would have nearly 3 times at long as the absolute minimum time one is able to get the dil needed to actually get the dil needed due to having to wait so long for colony upgrade projects to complete.
    >
    > Taking into account other projects like making a transwarp function between the colony and starbase, getting various doff assignment officers, buying the exchange/tailor/medical NPCs, and the time needed to get your various categories to 250,000 experience in the first place, you have effectively 7 times as long, a whole year(likely more), to do something you could do in 50 days. And this math assume when starting the colony, everyone in the fleet had all of literally 0 dilthium beforehand.
    >
    > It sholuldn't be an issue for anyone unless the fleet leaders allow a culture of non-participation in the fleet, which goes against the whole purpose of fleets in the first place, and goes against the entire organization of guilds in all other MMOs, which near universally all require minimum donates of a certain amount over time.
    >
    >
    >
    > Right. People here just have no patience anymore. Like the Starbase, which fleets took 1-2 years to finish, the colony is not meant to be a speedrun.

    Well when working towards completing your fleet is the only content you have left, people get bored more than impatient. When the only thing holding you back is something you can't get any faster than the 8k per toon per day and when nearly no one will donate it then it makes you question the entire system. I don't want to wait a week to get dilithium to start a project and most fleets on console wont. It feels like it is locked behind a paywall similar to the same controversy with EAs battlefront. Buy Zen, exchange it for dil, and more forward or play god knows how.many hours and oh wait, still have to wait on a system that restricts you even if you ha e the raw material. Sorry but this is no different.
  • somtaawkharsomtaawkhar Member Posts: 5,584 Arc User
    Well when working towards completing your fleet is the only content you have left, people get bored more than impatient. When the only thing holding you back is something you can't get any faster than the 8k per toon per day and when nearly no one will donate it then it makes you question the entire system. I don't want to wait a week to get dilithium to start a project and most fleets on console wont. It feels like it is locked behind a paywall similar to the same controversy with EAs battlefront. Buy Zen, exchange it for dil, and more forward or play god knows how.many hours and oh wait, still have to wait on a system that restricts you even if you ha e the raw material. Sorry but this is no different.
    Welcome to the end-game of 99% of MMOs, grinding for things you have some sort of daily/weekly cap on, but need far more then you can get in a day/week to upgrade/progress something.
  • texasrascal#5181 texasrascal Member Posts: 50 Arc User
    edited December 2017
    > @somtaawkhar said:
    > texasrascal#5181 wrote: »
    >
    > Well when working towards completing your fleet is the only content you have left, people get bored more than impatient. When the only thing holding you back is something you can't get any faster than the 8k per toon per day and when nearly no one will donate it then it makes you question the entire system. I don't want to wait a week to get dilithium to start a project and most fleets on console wont. It feels like it is locked behind a paywall similar to the same controversy with EAs battlefront. Buy Zen, exchange it for dil, and more forward or play god knows how.many hours and oh wait, still have to wait on a system that restricts you even if you ha e the raw material. Sorry but this is no different.
    >
    >
    >
    > Welcome to the end-game of 99% of MMOs, grinding for things you have some sort of daily/weekly cap on, but need far more then you can get in a day/week to upgrade/progress something.

    Small minded thinking doesn't constitute a valid response. I beg to differ greatly to this response since all I play are MMOs and have never been capped behind a paywall like this. The fact of the matter is my opinion is obviously the majority. This will only drive console players away as they have a plethora of alternatives.
  • xyquarzexyquarze Member Posts: 1,879 Arc User
    feralaff wrote: »
    - the mini games are very, very boring. Ok to do it once, but after that is just boring. Please increase provisions reward from STFs, i prefer to play the game instead of sitting for boring mini-games.

    Agreed, but the need for mini games disappears after having reached level 1 in each subcategory. Sure, sometimes you'll have to wait a couple of days until the coffers replenish the needed amount, but since you're going to hit the dil bottleneck early enough, that shouldn't be an issue.
    Well when working towards completing your fleet is the only content you have left, people get bored more than impatient. When the only thing holding you back is something you can't get any faster than the 8k per toon per day and when nearly no one will donate it then it makes you question the entire system.

    I see a different problem outside of the system. If there is only one goal and you're not willing to work for it, it's bound to fail.

    But generally speaking, while I do think the prices are quite steep, this content is not meant to be finished asap. And that is a good thing, although we can easily argue on the specifics. If indeed somebody only has this one goal and wants to get through with it within the least amount of time, perhaps right now this isn't their game. Or they can set themselves a new target, like starting a new character and playing with dropped gear only or similar. (It's actually fun when drops start to matter, though I can never restrain myself for too long). Or take a break, come back in 6 months, see if something new came up you like. While the players who've "seen it all, spent it all" certainly are an important demographic of any MMO, they aren't the only one, and thus Cryptic has to think about others, too.
    My mother was an epohh and my father smelled of tulaberries
  • texasrascal#5181 texasrascal Member Posts: 50 Arc User
    99% of our project dilithium come from maybe 5 people. I dont plan to spend 5 years to complete the colony. You all making comments about patience, etc. really are missing the point. Even if all 10 people for around 20k dil a day and they all could play non stop at some point we would be pouring 100% of our dil into the colony. So where is the fun to be had when we would have none left for personal use? Also, I just took a 2 month hiatus from the game and came back for the new content of which the colony is part of that. Again, everyone plays different and I already have over half a dozen toons maxed out all with multiple epic builds and that is too much. I have no desire to build another toon. I am back to build the colony but the requirements make it impossible to do and have fun.
  • peterconnorfirstpeterconnorfirst Member Posts: 4,839 Arc User
    99% of our project dilithium come from maybe 5 people. I dont plan to spend 5 years to complete the colony. You all making comments about patience, etc. really are missing the point. Even if all 10 people for around 20k dil a day and they all could play non stop at some point we would be pouring 100% of our dil into the colony. So where is the fun to be had when we would have none left for personal use? Also, I just took a 2 month hiatus from the game and came back for the new content of which the colony is part of that. Again, everyone plays different and I already have over half a dozen toons maxed out all with multiple epic builds and that is too much. I have no desire to build another toon. I am back to build the colony but the requirements make it impossible to do and have fun.

    You are absolutely right with what you say. I have my toons spread throughout two full armadas and I get a similar picture for up to 26 fleets where I can check daily progress and with whose players I can chat with each day. Actually I met only 2-3 advocates for the demands here in forums. They seem to place low dil exchange rates above fleet progress and/or don’t seem to play an influential role in the progressions of their fleets anyway. In short, I’d take their responses on topic not that serious. ;)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • somtaawkharsomtaawkhar Member Posts: 5,584 Arc User
    Small minded thinking doesn't constitute a valid response. I beg to differ greatly to this response since all I play are MMOs and have never been capped behind a paywall like this. The fact of the matter is my opinion is obviously the majority. This will only drive console players away as they have a plethora of alternatives.
    1. Even in widely successfully MMOs like Guild Wars 2 require you do months of grinding to get things like legendary weapons/weapons.
    2. There is no paywall since you don't pay money for anything to complete the fleet projects.
    3. No, your opinion isn't the majority. The forums represent the minority, since only the minority of people go on the forums, as forums are primary used by those who want to complain.
    99% of our project dilithium come from maybe 5 people.
    This is your fault for not setting basic rules on donations like most every guild in every other MMO. Stop trying to blame Cryptic for your own poor management of your fleet.
  • texasrascal#5181 texasrascal Member Posts: 50 Arc User
    > @somtaawkhar said:
    > texasrascal#5181 wrote: »
    >
    > Small minded thinking doesn't constitute a valid response. I beg to differ greatly to this response since all I play are MMOs and have never been capped behind a paywall like this. The fact of the matter is my opinion is obviously the majority. This will only drive console players away as they have a plethora of alternatives.
    >
    >
    >
    > 1. Even in widely successfully MMOs like Guild Wars 2 require you do months of grinding to get things like legendary weapons/weapons.
    > 2. There is no paywall since you don't pay money for anything to complete the fleet projects.
    > 3. No, your opinion isn't the majority. The forums represent the minority, since only the minority of people go on the forums, as forums are primary used by those who want to complain. texasrascal#5181 wrote: »
    >
    > 99% of our project dilithium come from maybe 5 people.
    >
    >
    >
    > This is your fault for not setting basic rules on donations like most every guild in every other MMO. Stop trying to blame Cryptic for your own poor management of your fleet.

    Either you dont play on console, you dont own a major fleet or if you do you are ripping your people off. If you kick people for not donating then you wont have anyone in your fleet. We were 500 members and we just kicked inactives and we are down to about 120 people that actually make up the fleet. You can't force people to donate aka the problem. The player base on console is dramatically decreasing. And you are right the forums are the minority. In expressing this complaint after speaking with many of the admirals from the majority of the largest fleets on PS4 and we all are in agreeance that the dil demands in the colony are an issue that needs to be addressed.
  • somtaawkharsomtaawkhar Member Posts: 5,584 Arc User
    If you kick people for not donating then you wont have anyone in your fleet.
    The fact such a system works in all other MMOs with guilds that have some sort of stronghold, holding, or resource donation system, disagrees.

    It only "fails" in STO because people LET their fleets exist in a culture of non-participation, despite the fact the very idea of guilds in MMOs stand opposite of that, which is the fleet's fault, not Cryptic's.
  • mephizton2092mephizton2092 Member Posts: 98 Arc User
    Fleets often have a core of people donating stuff. Other just donate enough to get the required fleet EC, or the easy stuff everyone can donate. And will the fastest.
    The colony is beaitifull, and the coffer is a casual friendly player option for fleets. People can always generate fleet ec now, even if all projects are filled.
    The use ofwaveboards is also great, makng it a fleet uniqe map.
    Flavour gear and some nice kits so far, gives it a reason for people to level it.
    Seeing how people reacted on the Lukari, this is very nice alien fleet project.
    The mini games, have been adjusted, which gave it an easy mode. Later on this grind issnt that hard annymore due the fleet run, and or coffer farming and or dailly generated.

    The fact its T5 fleet project makes it a long term holding, which makes it more special. And something to look out for when finaly finished.

    I would have preffered the optional project with doffs instead of dil like the starbase, cause the dil needed is heavy. My personel pref doesnt make the colony any less, i will see it much later completed then some other fleets, thats ok. Only the few dedicated enough will spend dil on it, others who wouldnt use dil for fleet projects will now not use it as a sink.
    In the end this doesnt matter, fleet invites on NoP will give acces to fleets annyway.
    Patience is a thing, being first doesnt matter annyway for holdings like this, it doesnt give u more discount then anyone else finishing later. It will be a dil sink, but not more then the other holdings.

    For now i love the colony, its still fun and will probally my base of operations when gamma quadrant returns next year

    "Reports of our depression are vastly exaggerated."
    "Anyaway, we don't often see a sense of humor in Section 31."
  • somtaawkharsomtaawkhar Member Posts: 5,584 Arc User
    edited December 2017
    How? In all our previous holdings the vast majority of the contributions come from the same 5-10 people.
    Because you allowed THAT to happen instead of doing what every other MMO does, and even what many fleets in STO do, by setting some basic rules on donation minimums, to ensure your fleet wasn't supported by just a few people, and was instead supported by everyone, as it's supposed to be.
    We can't set up limitations on provision use either, that affects all the fleet holdings, so to suddenly prevent players from acquiring anything from any holding until they donate enough is too harsh and would see an exodus of players.
    Except many fleets set limits on how much you have to donate before you can start buying anything, and they don't see a mass exodus of people, because they actually cultivate participation and donation among their fleet members.
    So what do you mean by "poor management"?
    What I wrote above. You, or your fleet's leaders, allowed a culture of non participation, and allowed a culture of entitlement, where you let people expect that they didn't have to put anything into the fleet to get stuff out of it, and rode on the luck that all the fleet holdings so far had been small, and thus able to be done by a handful of people, and now want to blame Cryptic for your fleet's lack of proper managements and expectations, which makes completing this larger fleet holding more difficult.


    To put it in an analogy that you might understand. You and your friends started to carpool everywhere together(be in a fleet), and rode on the fact that gas(dilthium) was cheap, as a means to justify making only the primary driver, and his most frequent passenger, foot the gas bill entirely(fleet leaders pay all the dilthitum for fleet projects). But now the price of gas went up, and now the driver and his +1 can't foot the bill of driving everyone everywhere by themselves anymore. And instead of manning up, and actually paying your fair share of the gas bill, you're sitting around blaming the gas companies(Cryptic) for raising the price of gas, and making you unable to carpool, since the driver and their +1 can't support driving all of you around by themselves anymore.

    The driver(fleet leaders) is at fault, as they should have never let their friends carpool with them without asking all of them to pay a little, even back when gas was affordable, because that just gave them the expectation that they would never have to pay, even if the gas prices went up like they did. On the other hand, the passengers(everyone else in the fleet) shouldn't have been so greedy, and should've paid the person driving them, even if they didn't ask for it, because it's supposed to be a communal effort, and something everyone is supposed to contribute too, so paying even when it's cheap is the moral, ethical, and right, thing to do.

    But you know who ISN'T at fault in this situation? The gas companies(Cryptic), as you don't have to carpool everywhere(be in a fleet), and you can still afford gas(diltihum) for yourself, and you all driving yourselves places, and you COULD still easily afford to carpool(be in a fleet) if everyone pitched in like they were supposed to.

    Greed, selfishness, entitlement, and general ignoring the point of communal organizations like fleets, on the part of players is not Cryptic's fault, nor should they be expected to design around it.

    You have no one, and nothing, to blame for the situation you are in, but yourself.
  • ltminnsltminns Member Posts: 8,423 Arc User
    The gas company is at fault for making a FIVE TIER Holding with the same XP requirements as the bloody main Starbase and provisioning requirements even greater at this late stage of the game. Fuffy add-ons which are Dilitium only right from the start. And throw in fairly continual Phoenix Prize Pack Events, which suck up Dilitium, one right before this thing dropped.

    Sorry, they 'scr*wed the pooch' on this one.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • somtaawkharsomtaawkhar Member Posts: 5,584 Arc User
    edited December 2017
    ltminns wrote: »
    -The gas company is at fault for making a FIVE TIER Holding
    -with the same XP requirements as the bloody main Starbase
    -and provisioning requirements even greater
    -at this late stage of the game.
    -Fuffy add-ons which are Dilitium only right from the start
    -And throw in fairly continual Phoenix Prize Pack Events, which suck up Dilitium, one right before this thing dropped.
    -Sorry, they 'scr*wed the pooch' on this one.
    -And why is it a bad thing that they made a 5 tier holding? Especially when people have been asking for a larger colony holding for some time now?

    -And why shouldn't the new 5 tier holding have the same requirements as the other 5 tier holding, when all of the 3 tier holdings are the same as each other?

    -And provisioning is far easier now then it ever has been, due to the new coffer system, so your point is?

    -Exactly when a big colony like holding SHOULD come out, since it being so late game means people have had the most time to horde up resources.

    -So just like the other holdings which had their dilithium only bonus projects launch not too long after they launched also?

    -I don't think you know what the word continual means
    https://sto.gamepedia.com/Phoenix_Prize_Pack
    • December 1st, 2016 - December 8th, 2016
    • March 2nd, 2017 - March 9th, 2017
    • August 3rd, 2017 - August 10th, 2017
    • October 3rd, 2017 - October 10th, 2017
    And even if it was continual like you said, that is exactly when one SHOULD release a new fleet holding, so that people will actually have to put some work into it, instead of just dumping everything and getting it done quickly.

    -Explain how. Because, so far, they have done exactly what they have always done. The only complaint you have leveraged against is that you can't get it done with the snap of your fingers, and at little cost... when you shouldn't be able too in the first place.

    *small edit, don't eat my post you forums*
  • warpangelwarpangel Member Posts: 8,199 Arc User
    Many of the people who contributed so much in the past no longer play the game, many stating they have been driven off by Cryptic's money grabbing schemes, Delta Rising, nerf hammers, real life and so on.
    That is the problem, isn't it. The people who built the majority of the old holdings, including Starbases, aren't here anymore. The people who undrestood that a 5-tier holding is not going to be "filled quickly," but is going to take a year or two to finish. That would laugh off complaints that getting 3 tiers in 2 months is slow, because it's way faster than the Starbase was back in the day.

    Because Cryptic has gone full Easy Mode for years and the game just doesn't reward patience and skill anymore, players like that aren't attracted to STO anymore.

    But fortunately, you don't need to build the colony, if your fleet is full of people who don't want to.
    It's not poor management, it's poor management tools, and the only people to blame there are Cryptic.
    Right. The fleet system, copypasted as it is from similar systems in other MMOs, is poorly suited to the management of cooperative resource projects. The hierarchical leadership model was designed for organizing raids and such. Cryptic never added any kind of investment management features at all when adding holdings. It provides no security and leaves everything to trust, which just doesn't work well to encourage total strangers to part with their money, however virtual.

    But that's nothing new. Some fleets have overcome that lack of support and will continue to do so. Others will not. While it would be awesome if Cryptic came up with better fleet investment mechanics, that doesn't seem very likely.
  • grayfoxjamesgrayfoxjames Member Posts: 1,259 Arc User
    As a fleet that has completed its Tier V Starbase 100% completion in less then a year, my only complaint with Colony World progression is the amount of Dilithium needed to fill the major projects. I believe I've read somewhere that Tier V Upgrade project is somewhere around 14,000,000 Dilithium? Is this correct?

    This just sounds wrong considering that Dilithium is the most regulated item in the game with only 8k a day allowed. For smaller fleets, this will likely take years or just be impossible to complete. For the largest fleets it will be governed by the 8k Dil requirement and yes active membership.

    Perhaps allow us to donate unrefined Dil to the Colony World would help relieve some of that horrible gating...
    Fleet Admiral Thomas Winston James a.k.a. The Grayfox
    Fleet Leader of:
    Liberty Task Force/Liberty Honor Guard
    Pride of the Federation/Pride of the Empire
    Liberty Guardians
    U.S.S. Liberty, NX-42813-L, T-6 Science Odyssey Class
    Game Handle: [email protected]
    Website: www.libertytaskforce.com
    Armada (STOFA Member Fleet): www.libertytaskforce.com/stofa
    Twitter: [email protected]
    Email: [email protected]
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