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Miricle Worker [SHIP] bug.

tritan2409tritan2409 Member Posts: 101 Arc User
Map: Fleet Alert
Ship: Miricle Worker Science version
Bug: While activating the needed abilities to trigger the innovation ability, the ability itself would not trigger and in effect jammed the mechanic from working at all.

It registered the skills being used ( in this case Tac, Tac, Tac ) but would not proceed from that stage.

Once i had left the map all returned to normal.

Comments

  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Do you know which effect was displayed next to the sequence when it jammed? That is, what was supposed to be triggered?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • tritan2409tritan2409 Member Posts: 101 Arc User
    It was the plasma purge.

    Sorry, cant believe i missed that out.
  • aoav160aoav160 Member Posts: 443 Arc User
    My KDF MW are doing the same thing.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2017
    aoav160 wrote: »
    My KDF MW are doing the same thing.

    Anything in common with the other report? Which sequence was required and/or that Plasma Purge was set to activate?

    Also, do either of you know which ability to activated to finalize the last part of the required sequence?
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • tritan2409tritan2409 Member Posts: 101 Arc User
    edited October 2017
    The 3 Tac abilities i used were, in this order : Tac team 1, Attack pattern Beta 1, Beam fire at will 3.

    I triggered these prior to actually being in combat, as to attack the 1st wave on entry.
  • bradford#6535 bradford Member Posts: 24 Arc User
    What do you think about the Miricle worker ships.... are they useful and if so should I get the bundle or individual ship.
  • booking8booking8 Member Posts: 23 Arc User
    edited March 2019
    i am getting this bug with the vaadwaur miracle worker juggernaut
    innocation-effect-bugged.jpg

    happened again. different instance. different abilities.
    innovation-effect-bugged-2.jpg
    Post edited by booking8 on
  • booking8booking8 Member Posts: 23 Arc User
    this is what it looks like before using the boff abilities
    innovation-effect-fresh.jpg

    this is what it is supposed to look like after using all 3 abilities
    innovation-effect-reboot.jpg
  • booking8booking8 Member Posts: 23 Arc User
    different instance different ability combo and it happened again
    innovation-effect-bugged-3a.jpg
    innovation-effect-bugged-3b.jpg
    innovation-effect-bugged-3c.jpg

    this was the first,last and only combo of the entire instance.
  • booking8booking8 Member Posts: 23 Arc User
    Been buggy still but i got a new version of the bug.
    This time it refused to count the activations, for most of an instance of PoP.

    innovation-effect-bugged-nonstart.jpg
    innovation-effect-bugged-nonstart2.jpg
    innovation-effect-bugged-nonstart3.jpg

    when it started working the tac requirements turned into sci ones.
  • booking8booking8 Member Posts: 23 Arc User
    still no update on this? it still happens.
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