Hello all out here!
I wanna give some feedback on the carrier class ships. and why i think they are a joke and just "TRIBBLE" for alack of better word.
a carrier relies little to nothing on its pets and still follow the general team of dps as all other ships.
So what would i call a carrier class ship? well something like this
Ship weapons
1 fore and that is it turret/omni class gun or beam "special for the carrier only"
1 tack console
4/5* sci console's--(depending on game balance)*
4/5* engi console's--(depending on game balance)*
Ship power all into empowering the pets more like this
lv1 all pets have 25%-50% increased speed
lv 2 all pets have increased attack speed 10%- 15%
lv 3 all pets have increased evasion 10%-20%
lv 4 all pets have increased firepower 10-25%
lv 5 can have some kind of pets co-ordinated attack of some kind of super attack or something like that.
Number of hangar's 4 maybe even 5 depending on balance.
also last a Carrier ship should be able to use ANY and ALL hangar pets.
What do you think ? do u think this is better carrier class or not ! to spice up the meta from what is a bit. and have a carrier that actually can be fun to play.
That is all for now
Comments
Ship power shouldn't affect the performance of any pets at all!
Carriers are designed for specific ships, they couldn't possibly use any and all unless they had massive hangars!
Carriers should also be well armed. Having only 1 weapon makes it a sitting duck! If anything, due to the size of them, they should have a considerable armament.
However, being STO and the current design meta of ship hardpoints and specs, you probably wouldn't be happy unless it turned like an Escort, had the HP of a Dreadnaught, the weapon hardpoints of a Cruiser and the Shield HP plus Sci capabilities of an Intrepid Class.
I imagine we'll see 3-hanger ships eventually as they spread out inside T6 design space. Could be fun to play.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
pet classes do not rely 100% on their pets, no game does that...the only game that really goes above 50% dmg from pets is Diablo3's witch doctor...but still, depending on build it is around 70% pet dmg, and not 100%.
also, the carrier in STO does not translate into an actual carrier, since it participates in the battle and does not only send out fighters. So for gameplay's sake it needs to deliver a punch too and not only do CC and support.
in other words, your design is crippling carriers in the current gameplay meta.
The T6 version will be just that much better.
Also give them a command spec seat with new boff abilities that are suited to pets. Tweaks to things like rally point so pets know to interact with it rather than behaving like idiot dps and running away from the healer to die by standing in fire.
Carrier pets being tied to a ship is fine but I think being able to buy beam/cannon variants would be good or even extend that into sci based ships.
I'd also make sure that carrier wasnt synonymous with beached whale when it comes to movement. The jupiter is a joke when compared to the narcine or vonph and if anything should be a lumbering beast it's the vonph.
And I'd also stop pets from needing to be respawned during multipart missions. Great example is takedown mission where you are in 5 or 6 different areas of space around the same planet and yet you have to keep resummoning the pets every single time.
Yep, troll post.
I love my carriers. Both the one-hangar and two-hanger versions.
I think that the only good thing to come out of this is the idea of a different ship mastery for non-dreadnought carriers, with maybe an additional perk for pet damage in addition to the current launch speed/leveling perk. Let the dreadnought carriers keep a more offensive set, and something like the Universe-class keep the current quick-launch. Hangar decks are a major weapon for carriers, and the recent pet chages have made good progress on making pets feel worth the space. As outlined, though, a carrier with no offensive potential other than pets wouldn't be a good idea.
[sarcasm]But... but... I have to WORK for it! There are no low tier Carriers![/sarcasm]
Ooooo... Throw in 2 hangers of ELITE Primate Heavy Fighters...
When we getting the T6? I'm drooling at the prospect already.
Carrier addition ideas:- Carrier specific console-slots: I am thinking this should be maybe a set of hanger-console slots that would be like console slots, yet would improve your hanger/seperation pets based on the choices of console put into these hanger-slots. Or the idea of being able to slot hanger/carrier-consoles into the normal consoles slots giving you a choice of buffing your carrier or your pets.
- Hanger/seperation UI/Ai improvements: This one is pretty self explanatory of expanding an refining the Ai as well as Ui of the hanger/seperation pets allowing the player to take more direct control of their pets if they wish to micro them, or give over more control to the Ai if they want to just fire an forget them like we do now.
- More weapon/energy type variations for hanger pets: It would be nice to have more choices in what weapon/energy types your hanger-pets use, either via being able to by different weapon load-outs via the dil store or crafting them, or having a sub-menu/ui that allows you to equip your hanger pets with certain energy/weapon types you prefer. Even if this were limited to hanger-pets of that faction , and alien ships like obtained via missions/lobi/lockboxes had a fixed load-out with maybe a cannon and beam version you could chose would be nice.
in 2 months, roughly
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Current pets would need a lot of work for a two weapon system to be effective. First encounter would be fine but then you'd go off to another at full impulse only to wonder where the hell your pets are.
bloodpact.net
"The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it."
-Michelangelo
I'm currently bouncing between full 4 drones and 2 plus 6 scorps on my rommies t'laru which is kind of fun but I do prefer the full drone compliment. Makes me miss the days when a vo'quv could hot swap hangar pets after deployment to create a swarm of ineptitude.
Not to mention much more useful to have that firepower hitting the same shield facing at the same time. Even if it's out of arc 50% of the time.
Still if two hangar bays aren't enough for you, buy the Guardian Drone Console off the exchange like I did, then you have 4 guardian drone ships you can launch once every 2 minutes for a full minute and they fire FAW for a full minute.
Also I got the repair platform console, so I'm dropping repair consoles all over the place with spawn repair drones, so by the end I have a major fleet summoned by my carrier.
Sci in a carrier was always kind of fun with 4 frigates the photonics and now we also have the option of fleet support on a 5 min cd.
I still would like to see fleet support draw from the players pool of ships and deploy pets if that ship is able. Although I can see arguments for something like the vonph being a rarer support ship than the more standard faction ships.
I could see something like that as a trait or something along those lines you could slot on your character that would cause your photonic and support fleet abilities to have access to bringing in either more advanced/higher grade ships, or ships you have in your ship-yard/dry-docked. Even just as a vanity trait that would cause your photonic fleet to summon/create ships from the race of your character or ship (like if you were playing/piloting a Gorn or Andorian character/ship it would summon ships of those races).
It's one of the reasons I love my beam based pets like the t'laru's drone ships or denuos arehbus and it even gives things like the delta flyers a nice kick.
As to the use any small craft idea. Lock it behind that character has to own the appropriate carrier to use on another. So owning a dominion carrier would allow your regular carrier to launch those small craft. That way if you think any particular pet is 'best' you have to work for it.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.