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the carrier class ships!

Hello all out here!

I wanna give some feedback on the carrier class ships. and why i think they are a joke and just "TRIBBLE" for alack of better word.
a carrier relies little to nothing on its pets and still follow the general team of dps as all other ships.

So what would i call a carrier class ship? well something like this

Ship weapons
1 fore and that is it turret/omni class gun or beam "special for the carrier only"
1 tack console
4/5* sci console's--(depending on game balance)*
4/5* engi console's--(depending on game balance)*

Ship power all into empowering the pets more like this
lv1 all pets have 25%-50% increased speed
lv 2 all pets have increased attack speed 10%- 15%
lv 3 all pets have increased evasion 10%-20%
lv 4 all pets have increased firepower 10-25%
lv 5 can have some kind of pets co-ordinated attack of some kind of super attack or something like that.

Number of hangar's 4 maybe even 5 depending on balance.
also last a Carrier ship should be able to use ANY and ALL hangar pets.

What do you think ? do u think this is better carrier class or not ! to spice up the meta from what is a bit. and have a carrier that actually can be fun to play. ;)

That is all for now :)
«1

Comments

  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    edited May 2017
    What are you on!? This is a poor idea of a joke of how a carrier should be!

    Ship power shouldn't affect the performance of any pets at all!
    Carriers are designed for specific ships, they couldn't possibly use any and all unless they had massive hangars!
    Carriers should also be well armed. Having only 1 weapon makes it a sitting duck! If anything, due to the size of them, they should have a considerable armament.

    However, being STO and the current design meta of ship hardpoints and specs, you probably wouldn't be happy unless it turned like an Escort, had the HP of a Dreadnaught, the weapon hardpoints of a Cruiser and the Shield HP plus Sci capabilities of an Intrepid Class.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • nikeixnikeix Member Posts: 3,972 Arc User
    With the recent upgrade to all hanger pet stats, hangars are a lot more reasonably compared with normal weapon slots. I could see very specialized 3 hangar designs with 1 less weapon slot than the current crop of carriers. You'd have to call them "super carriers" or something to not tread on the existing naming conventions of 2-hanger ships being carriers, though.

    I imagine we'll see 3-hanger ships eventually as they spread out inside T6 design space. Could be fun to play.
  • arionisaarionisa Member Posts: 1,421 Arc User
    I would see 3 hangar carriers as "having" to be even larger and thus even less maneuverable then the current 2 hangar carriers. Turn rate zero, wait for the universe to revolve around you.
    LTS and loving it.
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,303 Community Moderator
    Carriers that spawn carriers. :D
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  • baudlbaudl Member Posts: 4,060 Arc User
    well since carriers are basically the "pet class" of STO, they are fairly similar to other pet classes in other MMORPGS...
    pet classes do not rely 100% on their pets, no game does that...the only game that really goes above 50% dmg from pets is Diablo3's witch doctor...but still, depending on build it is around 70% pet dmg, and not 100%.

    also, the carrier in STO does not translate into an actual carrier, since it participates in the battle and does not only send out fighters. So for gameplay's sake it needs to deliver a punch too and not only do CC and support.

    in other words, your design is crippling carriers in the current gameplay meta.
    Go pro or go home
  • saurializardsaurializard Member Posts: 4,386 Arc User
    Carriers that spawn carriers. :D
    WTB Voth Death Star Pacifier Moon 20 billion.
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  • pottsey5gpottsey5g Member Posts: 4,177 Arc User
    I don’t agree Carriers are a joke. I have 5 Frigates, 1 cruiser and 4 drones as pets and it works great. I use Scramble fighters to heal them and boost damage along with faster XP gain.
  • nikeixnikeix Member Posts: 3,972 Arc User
    My T5U Narcine devours content just fine. Nimble, aggressive, successful.

    The T6 version will be just that much better.
  • storulesstorules Member Posts: 3,253 Arc User
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    If anything I'd change the boring subsytem targetting that some carriers come with over to pet commands for doing attacks with similar end results, just slightly cooler thematically because you are the commander giving the ships tasks beyond attack my target or dock with me whenever you feel like getting around to it.

    Also give them a command spec seat with new boff abilities that are suited to pets. Tweaks to things like rally point so pets know to interact with it rather than behaving like idiot dps and running away from the healer to die by standing in fire.

    Carrier pets being tied to a ship is fine but I think being able to buy beam/cannon variants would be good or even extend that into sci based ships.

    I'd also make sure that carrier wasnt synonymous with beached whale when it comes to movement. The jupiter is a joke when compared to the narcine or vonph and if anything should be a lumbering beast it's the vonph.

    And I'd also stop pets from needing to be respawned during multipart missions. Great example is takedown mission where you are in 5 or 6 different areas of space around the same planet and yet you have to keep resummoning the pets every single time.
  • echattyechatty Member Posts: 5,914 Arc User
    *Checks # of posts OP has.*

    Yep, troll post.

    I love my carriers. Both the one-hangar and two-hanger versions.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I recommend you play World of Warships. You can get your "carrier fix" in that game.
  • tobiashirttobiashirt Member Posts: 630 Arc User
    stormbrige wrote: »
    Hello all out here!

    I wanna give some feedback on the carrier class ships. and why i think they are a joke and just "****" for alack of better word.
    a carrier relies little to nothing on its pets and still follow the general team of dps as all other ships.

    So what would i call a carrier class ship? well something like this

    Ship weapons
    1 fore and that is it turret/omni class gun or beam "special for the carrier only"
    1 tack console
    4/5* sci console's--(depending on game balance)*
    4/5* engi console's--(depending on game balance)*

    Ship power all into empowering the pets more like this
    lv1 all pets have 25%-50% increased speed
    lv 2 all pets have increased attack speed 10%- 15%
    lv 3 all pets have increased evasion 10%-20%
    lv 4 all pets have increased firepower 10-25%
    lv 5 can have some kind of pets co-ordinated attack of some kind of super attack or something like that.

    Number of hangar's 4 maybe even 5 depending on balance.
    also last a Carrier ship should be able to use ANY and ALL hangar pets.

    What do you think ? do u think this is better carrier class or not ! to spice up the meta from what is a bit. and have a carrier that actually can be fun to play. ;)

    That is all for now :)

    I think that the only good thing to come out of this is the idea of a different ship mastery for non-dreadnought carriers, with maybe an additional perk for pet damage in addition to the current launch speed/leveling perk. Let the dreadnought carriers keep a more offensive set, and something like the Universe-class keep the current quick-launch. Hangar decks are a major weapon for carriers, and the recent pet chages have made good progress on making pets feel worth the space. As outlined, though, a carrier with no offensive potential other than pets wouldn't be a good idea.
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    jaguarskx wrote: »
    I recommend you play World of Warships. You can get your "carrier fix" in that game.

    [sarcasm]But... but... I have to WORK for it! There are no low tier Carriers![/sarcasm]
    nikeix wrote: »
    My T5U Narcine devours content just fine. Nimble, aggressive, successful.

    The T6 version will be just that much better.

    Ooooo... Throw in 2 hangers of ELITE Primate Heavy Fighters...
    When we getting the T6? I'm drooling at the prospect already.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Make hangers go where weapons do. Now you could have 2 omni arrays and 4-6 hangers.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited June 2017
    I actually like the idea of turning the carrier type into a stand alone ship type, in many ways like how cruisers/escorts/science ships are. A few things I would say that make sense to add to them to make them so they are unique from the other types of ships in the game, and also give them a different play-style would be as fallows below.
      Carrier addition ideas:
    • Carrier specific console-slots: I am thinking this should be maybe a set of hanger-console slots that would be like console slots, yet would improve your hanger/seperation pets based on the choices of console put into these hanger-slots. Or the idea of being able to slot hanger/carrier-consoles into the normal consoles slots giving you a choice of buffing your carrier or your pets.
    • Hanger/seperation UI/Ai improvements: This one is pretty self explanatory of expanding an refining the Ai as well as Ui of the hanger/seperation pets allowing the player to take more direct control of their pets if they wish to micro them, or give over more control to the Ai if they want to just fire an forget them like we do now.
    • More weapon/energy type variations for hanger pets: It would be nice to have more choices in what weapon/energy types your hanger-pets use, either via being able to by different weapon load-outs via the dil store or crafting them, or having a sub-menu/ui that allows you to equip your hanger pets with certain energy/weapon types you prefer. Even if this were limited to hanger-pets of that faction , and alien ships like obtained via missions/lobi/lockboxes had a fixed load-out with maybe a cannon and beam version you could chose would be nice.
    Post edited by asuran14 on
  • warpangelwarpangel Member Posts: 9,427 Arc User
    rattler2 wrote: »
    jaguarskx wrote: »
    I recommend you play World of Warships. You can get your "carrier fix" in that game.

    [sarcasm]But... but... I have to WORK for it! There are no low tier Carriers![/sarcasm]
    nikeix wrote: »
    My T5U Narcine devours content just fine. Nimble, aggressive, successful.

    The T6 version will be just that much better.

    Ooooo... Throw in 2 hangers of ELITE Primate Heavy Fighters...
    When we getting the T6? I'm drooling at the prospect already.
    A month or two after the consoleers do.
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    rattler2 wrote: »
    When we getting the T6? I'm drooling at the prospect already.

    in 2 months, roughly​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Make hangers go where weapons do. Now you could have 2 omni arrays and 4-6 hangers.

    Current pets would need a lot of work for a two weapon system to be effective. First encounter would be fine but then you'd go off to another at full impulse only to wonder where the hell your pets are.
  • mercurythefirstmercurythefirst Member Posts: 104 Arc User
    The main problem with carriers seem to be that Cryptic can't go a month without breaking one type of pets. For example, the Callistos came out bugged and stayed bugged for 7-9 months, then they were fixed for a month until the balance pass broke them in a different way (now they don't ever face their targets, so they almost never shoot, so they can't do damage)
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  • spacehermitspacehermit Member Posts: 355 Arc User
    I'd like to have the ability to launch one of two different types of pet from a "hangar". Rather like the second weapon slot on the ground "toon". Most present day carriers have a variety of aircraft to launch, and I think it would make sense for a space carrier to have similar flexibility.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Callisto's suffer from the cannon pet syndrome which is why beams are a safer choice and why having a beam based callisto would be a good purchase option in game.

    I'm currently bouncing between full 4 drones and 2 plus 6 scorps on my rommies t'laru which is kind of fun but I do prefer the full drone compliment. Makes me miss the days when a vo'quv could hot swap hangar pets after deployment to create a swarm of ineptitude.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    It would be nice to see on carriers (both full carriers, escort carriers, and science carriers) a option kinda like the carrier commands for hangers, but more so giving them orders on what type of attack-pattern to use. Since most of the time I watch my hanger-pets right now they all use largely a similar circling style of attack pattern or run, which is quite bad for cannon-using pets, and yet if you had a option telling them to use more of a figure-eight/strafing style of attack-pattern or run that would be a lot more useful on a cannon-using pet.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    asuran14 wrote: »
    if you had a option telling them to use more of a figure-eight/strafing style of attack-pattern or run that would be a lot more useful on a cannon-using pet.

    Not to mention much more useful to have that firepower hitting the same shield facing at the same time. Even if it's out of arc 50% of the time.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Yeah the only thing pets and carriers need right now is for the AI to be fixed including having the attack command work again.

    Still if two hangar bays aren't enough for you, buy the Guardian Drone Console off the exchange like I did, then you have 4 guardian drone ships you can launch once every 2 minutes for a full minute and they fire FAW for a full minute.

    Also I got the repair platform console, so I'm dropping repair consoles all over the place with spawn repair drones, so by the end I have a major fleet summoned by my carrier.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Unless they changed it the repair drones don't link with pets, only player ships.

    Sci in a carrier was always kind of fun with 4 frigates the photonics and now we also have the option of fleet support on a 5 min cd.

    I still would like to see fleet support draw from the players pool of ships and deploy pets if that ship is able. Although I can see arguments for something like the vonph being a rarer support ship than the more standard faction ships.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited June 2017
    I still would like to see fleet support draw from the players pool of ships and deploy pets if that ship is able. Although I can see arguments for something like the vonph being a rarer support ship than the more standard faction ships.

    I could see something like that as a trait or something along those lines you could slot on your character that would cause your photonic and support fleet abilities to have access to bringing in either more advanced/higher grade ships, or ships you have in your ship-yard/dry-docked. Even just as a vanity trait that would cause your photonic fleet to summon/create ships from the race of your character or ship (like if you were playing/piloting a Gorn or Andorian character/ship it would summon ships of those races).
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    If it was a trait then it'd have to be something decent that let them use their console abilities or something otherwise I can't see it being as appealing over something like coordinated assault.

    It's one of the reasons I love my beam based pets like the t'laru's drone ships or denuos arehbus and it even gives things like the delta flyers a nice kick.
  • feiqafeiqa Member Posts: 2,410 Arc User
    Well the way TVTropes defines it the current crop of carriers are more like battlestars. To do a more proper carrier the STO team would have to alter the way things work and possibly even create new carrier exclusive weapons. IE short range defensive weapons as a carrier relies heavily on its launched craft. So I doubt we would ever see a proper carrier type.

    As to the use any small craft idea. Lock it behind that character has to own the appropriate carrier to use on another. So owning a dominion carrier would allow your regular carrier to launch those small craft. That way if you think any particular pet is 'best' you have to work for it.

    Originally Posted by pwlaughingtrendy
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    Nor should they be. Their ships would look weird.
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