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redundant reputation interface

huijianhuijian Member Posts: 108 Arc User
Is it just me or does the reputation system interface seem a bit clunky and redundant? For example why should I have to click little sliders to fill project ec/dil/rep/exp requirements? Why not just "ghost" the project unless you have all the requirements lose the sliders and make it one click? The whole interface just seems inefficient and clicking through dozens of rep projects is a rather tedious task.
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Comments

  • mercurythefirstmercurythefirst Member Posts: 104 Arc User
    It's made to waste your time.

    Remember this is a 2009 MMO, it has 2009 design (un)ethics.
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  • lianthelialianthelia Member Posts: 7,825 Arc User
    Because it's easier to do everything one way then do some things one way then some another...maybe there is some project you don't want to put everything into at once?

    Just another damned if you do damned if you don't situation...the way they chose is the better way.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Because it's copypasted straight from the fleet holding UI.
    lianthelia wrote: »
    Because it's easier to do everything one way then do some things one way then some another...maybe there is some project you don't want to put everything into at once?
    For what purpose would anyone partially fill something nobody else can contribute to? Either you want to do the project or you don't.
  • xyquarzexyquarze Member Posts: 2,114 Arc User
    warpangel wrote: »
    For what purpose would anyone partially fill something nobody else can contribute to? Either you want to do the project or you don't.

    I would agree, but for all the people I've read in zone chat talking about their half filled whatevers (usually but not exclusively some event currency). Now you might say that half filling event thingamawhatsits even makes some sense to carry a project over to the next event (does still work, doesn't it?), but that's usually not what the talk is about. Personally I don't see a point in starting a project until I can finish it, but yeah, people differ. Maybe some people like to reserve certain stuff so they don't accidentally spend it elsewhere?

    What I find most jarring (though not really that jarring in absolute terms, talking relative terms here) is that most of the single sliders auto fill when clicked on them but one doesn't. (I think dil, but may be mistaken) This inconsistency is always somewhat puzzling.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Yeah dil doesnt auto fill, probably because its slightly more of a premium currency due to the 8k refining limit whereas marks and especially ec are much easier to get and spend.
  • echattyechatty Member Posts: 5,914 Arc User
    And it's not really all that bad. Really, the sliders once *all* didn't auto-fill and folks complained and complained about that until the devs made everything except dilithium auto-fill.
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  • arionisaarionisa Member Posts: 1,421 Arc User
    None of them used to auto fill, after enough requests, the devs changed it so everything except Dilithium auto fills, same as with Fleet holdings. When the change was made, they explained why they deliberately set Dilithium to not auto fill.
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  • lianthelialianthelia Member Posts: 7,825 Arc User
    warpangel wrote: »
    Because it's copypasted straight from the fleet holding UI.
    lianthelia wrote: »
    Because it's easier to do everything one way then do some things one way then some another...maybe there is some project you don't want to put everything into at once?
    For what purpose would anyone partially fill something nobody else can contribute to? Either you want to do the project or you don't.

    Gee I don't know? Maybe because they don't want to spend everything at once? Maybe they want to split their gains between multiple projects and don't have OCD and need to *OMG MAX* before working on anything else?
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    warpangel wrote: »
    Because it's copypasted straight from the fleet holding UI.
    lianthelia wrote: »
    Because it's easier to do everything one way then do some things one way then some another...maybe there is some project you don't want to put everything into at once?
    For what purpose would anyone partially fill something nobody else can contribute to? Either you want to do the project or you don't.

    i've done it numerous times, especially if a project requires elite marks/rep components where i would use 100 per day to make the elite marks until i had the required amount and put the rest into the project.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    xyquarze wrote: »
    warpangel wrote: »
    For what purpose would anyone partially fill something nobody else can contribute to? Either you want to do the project or you don't.

    I would agree, but for all the people I've read in zone chat talking about their half filled whatevers (usually but not exclusively some event currency). Now you might say that half filling event thingamawhatsits even makes some sense to carry a project over to the next event (does still work, doesn't it?), but that's usually not what the talk is about. Personally I don't see a point in starting a project until I can finish it, but yeah, people differ. Maybe some people like to reserve certain stuff so they don't accidentally spend it elsewhere?
    Perhaps I should've been more clear. By "partially filling" the project, I don't mean the situation where you have 3 items and need 5 so you put what you have in there to clear inventory until you get more. That wouldn't need a slider, it could just be a button to put in as many as you can, one-click.

    I mean a situation in which you do have the 5 but only want to put in 3, and for that I can see no logical reason. In the fleet projects, the reason is wanting someone else to put in the rest, but for personal projects?
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