Pretty much any hyper engine (I preferred Borg until CC came out) + at least 75 engine power + Plasmonic Leech + doffed EPtE so it's always up + doffed APO3/APD... Add in evasive maneuvers, and my specialty was chasing down the players that tried to run.
It just happens to be the play style that's the most fun for me. I used to fly slower ships, but when I fly with really high speed/turn, it leaves me smiling.
Obviously, there are two solutions: Make the fast ships slower, or give the slow ships (or all the ships, or ships built for it, for instance with new science consoles) more range.
I think Cryptic missed a chance to make the game more interesting when they locked in range. Granted they game that out by playing with accuracy and damage stats but forcing everyone into the same engagement window is boring. I've always thought that a ship bias of Tac/damage, Eng/accuracy, Sci/range would have made for more varied gameplay.
Nobody mentioned it, so I will: the engine isn't the issue with how fast ships can go and be effective. It's network latency. No matter what the client shows you, you're not where you are or doing what you're doing unless the server agrees, because it's coordinating where everyone is and what they appear to be doing from the perspective of other players. (Rubberbanding is what happens when your client and the server disagree--and the server always wins.) That takes the onus off of your (perhaps like mine) aged and fading reflexes, and puts it squarely on the back of your cable or DSL (or other) connection. At no point does winning or losing really depend on your real-time skills. All the dice rolls are hidden, and subject to the latest round of TCP and UDP packets arriving at the server via the 10-17 hops it takes to get from your location to Boston (or wherever).
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I think Cryptic missed a chance to make the game more interesting when they locked in range. Granted they game that out by playing with accuracy and damage stats but forcing everyone into the same engagement window is boring. I've always thought that a ship bias of Tac/damage, Eng/accuracy, Sci/range would have made for more varied gameplay.
My character Tsin'xing
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>