test content
What is the Arc Client?
Install Arc

Community thoughts about flight speed

2»

Comments

  • dabelgravedabelgrave Member Posts: 979 Arc User
    Pretty much any hyper engine (I preferred Borg until CC came out) + at least 75 engine power + Plasmonic Leech + doffed EPtE so it's always up + doffed APO3/APD... Add in evasive maneuvers, and my specialty was chasing down the players that tried to run.
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    edited April 2017
    Are you really sure that you achieved the speeds that are common in PvP now? When was your last PvP match?

    Anyway. I can tell you that now that I have built a ship that can easily outrun most others, and achieve quite acceptable kill to death ratios in matches, I must say that I don't like that game. If I want to play starfighters, plenty of games are there which can do that.

    I guess I'll search steam for something more naval in nature.
    Promote what you love, instead of bashing what you hate.
  • dabelgravedabelgrave Member Posts: 979 Arc User
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    edited April 2017
    Interesting - why do you like it that way?
    Promote what you love, instead of bashing what you hate.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    It just happens to be the play style that's the most fun for me. I used to fly slower ships, but when I fly with really high speed/turn, it leaves me smiling.
  • warpangelwarpangel Member Posts: 6,878 Arc User
    STO has no sense of scale. 15 km/s is slow for a spacecraft.
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    dabelgrave wrote: »
    It just happens to be the play style that's the most fun for me.[..]

    Hm, if you think of other space combat games, which ones also deliver that liked playstyle?

    Promote what you love, instead of bashing what you hate.
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    warpangel wrote: »
    STO has no sense of scale. 15 km/s is slow for a spacecraft.

    Of course it is, but 10 km is also a laughable range for futuristic space battles.

    What I was trying to convey in the post quoted in the OP of this thread is that STO was apparently originally designed for a certain range to speed ratio, which the present speeds break. Obviously, there are two solutions: Make the fast ships slower, or give the slow ships (or all the ships, or ships built for it, for instance with new science consoles) more range. Both would work fine, I think,

    What I find astonishing is that some people don't see any issues with the ratio. I'd really like to know what their observatio with that range-to-speed ratio is that makes them feel it to be unproblematic.
    Promote what you love, instead of bashing what you hate.
  • wildeye042wildeye042 Member Posts: 67 Arc User
    edited April 2017
    sophlogimo wrote: »
    Obviously, there are two solutions: Make the fast ships slower, or give the slow ships (or all the ships, or ships built for it, for instance with new science consoles) more range.

    I think Cryptic missed a chance to make the game more interesting when they locked in range. Granted they game that out by playing with accuracy and damage stats but forcing everyone into the same engagement window is boring. I've always thought that a ship bias of Tac/damage, Eng/accuracy, Sci/range would have made for more varied gameplay.
    Post edited by wildeye042 on
  • markhawkmanmarkhawkman Member Posts: 31,294 Arc User
    Well, not all weapons actually have the same range though... just most of them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    Just imagine for a moment they gave a new class of NPC's the same speeds, 300 and up (9 km/s).

    What would you expect most players to post on these forums?
    Promote what you love, instead of bashing what you hate.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    sophlogimo wrote: »
    Hm, if you think of other space combat games, which ones also deliver that liked playstyle?
    I really don't play many other games. The last good space combat game I played was SWG, and that's been shut down awhile now.
    sophlogimo wrote: »
    Just imagine for a moment they gave a new class of NPC's the same speeds, 300 and up (9 km/s).

    What would you expect most players to post on these forums?
    Probably the same things players posted the last time EPtE changes were causing NPCs to go speeding off in weird directions.
    ;)​​
  • jbmonroejbmonroe Member Posts: 782 Arc User
    Nobody mentioned it, so I will: the engine isn't the issue with how fast ships can go and be effective. It's network latency. No matter what the client shows you, you're not where you are or doing what you're doing unless the server agrees, because it's coordinating where everyone is and what they appear to be doing from the perspective of other players. (Rubberbanding is what happens when your client and the server disagree--and the server always wins.) That takes the onus off of your (perhaps like mine) aged and fading reflexes, and puts it squarely on the back of your cable or DSL (or other) connection. At no point does winning or losing really depend on your real-time skills. All the dice rolls are hidden, and subject to the latest round of TCP and UDP packets arriving at the server via the 10-17 hops it takes to get from your location to Boston (or wherever).
    boldly-watched.png
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    dabelgrave wrote: »
    sophlogimo wrote: »
    Hm, if you think of other space combat games, which ones also deliver that liked playstyle?
    I really don't play many other games.

    Well, if it speed you enjoy, there are tons of those games out there.
    The last good space combat game I played was SWG, and that's been shut down awhile now.
    sophlogimo wrote: »
    Just imagine for a moment they gave a new class of NPC's the same speeds, 300 and up (9 km/s).

    What would you expect most players to post on these forums?
    Probably the same things players posted the last time EPtE changes were causing NPCs to go speeding off in weird directions.
    ;)​​

    If this is meaning to imply the devs could not program an AI that can handle that kind of speed, I must insist they could. If they wanted to.

    But yes, people would complain more than usual. If people complain more than usual, that's bad for the game as a business. I would propose to decide what kind of game STO wants to be in terms of range/speed ratio, and then be consequent about it.

    Promote what you love, instead of bashing what you hate.
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    edited April 2017
    jbmonroe wrote: »
    Nobody mentioned it, so I will: the engine isn't the issue with how fast ships can go and be effective. It's network latency. No matter what the client shows you, you're not where you are or doing what you're doing unless the server agrees, because it's coordinating where everyone is and what they appear to be doing from the perspective of other players. (Rubberbanding is what happens when your client and the server disagree--and the server always wins.) That takes the onus off of your (perhaps like mine) aged and fading reflexes, and puts it squarely on the back of your cable or DSL (or other) connection. At no point does winning or losing really depend on your real-time skills. All the dice rolls are hidden, and subject to the latest round of TCP and UDP packets arriving at the server via the 10-17 hops it takes to get from your location to Boston (or wherever).

    Quoted for truth. Network games are not really good at the kind of speeds and firing windows we see in STO at the speeds now common in PvP.

    Promote what you love, instead of bashing what you hate.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    sophlogimo wrote: »
    Well, if it speed you enjoy, there are tons of those games out there.
    I think I'll stick with STO and the fast ships I enjoy. My fun is not wrong.​​
  • sophlogimosophlogimo Member Posts: 5,971 Arc User
    dabelgrave wrote: »
    sophlogimo wrote: »
    Well, if it speed you enjoy, there are tons of those games out there.
    I think I'll stick with STO and the fast ships I enjoy.

    Sure, do that. It's just that STO isn't as good at it as those other games that are actually built for it.
    My fun is not wrong.​​

    Your liberty ends where the liberty of the others begins.
    Promote what you love, instead of bashing what you hate.
2»
Sign In or Register to comment.