We all know that the elite version of this queue has its problems with difficulty since the outset but today I beat my personal best: twenty-one injuries in a single run. It doesn't help that these are often critical so can't be healed during the mission unless you happen to have stocked up on rarely dropped critical regenerators (you can't buy them from vendors). As the injuries mount you'll find yourself getting more of them as your survivability slowly drops from one respawn to the next.
I can't be the only one to have noticed that the enemies are both far too numerous and far too difficult to dispatch, can I?
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I haven't played MIE in about 3 months, but I plan on getting back into it. I don't know of any changes to MIE since the last time I played. It's tough, but fun.
My friends and I play it almost every day. We pug it a lot but tend to do so at least in pairs or better yet three of us because of the difficulty.
The map is not broken it’s just engaging. It deseves to be called elite.
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Keeping 1 stack each of minors and majors in your inventory works well so when you see them being used it's time to put more in your bank.
I prefer MIE to AA. I never really liked any of the missions that involved shuttle crafts.
Is it? Well, what I *do* know is that MI pops on the reg.
I agree, which is why I'm so puzzled at how rarely AA has enough players. Shuttle missions aren't that bad!
Anyway, getting back to MI, it's not that I find it too challenging, rather that it's gone so far past challenging that it's just infuriating!
I do MIE because it's surefire Elite level rewards. I'm not even one of those hardcore Ground PVE guys.
Some don't like Shuttles because they can't get 100k DPS.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Throw Omni Beams or Beam Arrays, slot BFAW. Pure comedy ensues!