stop making maps with SO MANY PARTICLE EFFECTS
older systems, evne iif the cards are particle effect capable, they suck up a LOT of rescources on older systems.
i quite good run on the system requirements, but you insist making maps unbearable even with HIGH END half a year old systems get onyl 10fps out on these maps.
i cant even start to play AoY cause im stuck on the first map, unable to move with one frame per year mode.
you dont have a damn clue about pc hardware and what kind of "nice nice looki looki" drains system rescources just for some TRIBBLE "ground fog" of myriads of small particle effects.
stop doing this, noone will buy a new pc just because you cant handle system rescources in that 7 year old engine.
im playing wow on the same machine, its a 10 year old game on a pc thats 6years old, and it still uses the same rescources.
in sto id end up buying a new pc for every damn addon you make, cause you just go to the limit in the engine every time again and again.
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Sorry games evolve. But that's pretty standard.
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
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My character Tsin'xing
Could it be the film grain and depth of field effects the TOS stuff has?
We come in peace, SHOOT TO KILL!
The whole "I can't/won't upgrade, so everyone else should be stuck with something outdated" concept is a no go...
Upgrade or... well... to be blunt... Suck it up... It's not everyone elses fault that you're running an oldtimer.
20 avg fps instead of 120, relaunichg the game helped to get back to 120
I played all the TOS missions yesterday on my secondary Free to Play only account using a laptop with a Core i5-2410m and relying only on the Intel HD 3000. While it is certainly not very power, I did not encounter any particular performance issue.
However, from time to when I running I would suddenly stop even though I am still pressing the "W" key to move forward. But that is not due to the laptop because I experience the same issue with my other more powerful laptop and a powerful desktop that I use to play my primary STO account. The sudden stops are not limited to just the AoY TOS missions.
I'm having that issue as well. I'll be moving and then suddenly stop. I thought it might be my keyboard signal sometimes not making it to the remote or the usb the remote is plugged into would blink.
But if someone else is having this problem, it might not be that. And yes, I did replace the batteries in my KB just to be sure.
Hardy. Spend $50 on a better video card (yes, one that will play STO in it's current form is that cheap). Stop using a card that neither Nvidia or ATI provide driver support for any longer
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I've encountered that problem with the "WASD" keys as well, before AOY. Thought it might be lag in some way, but in all cases the direction buttons work fine....
Had similar issue last night while running my AoY character.
Also noticed while flying with jet pack on Risa with my main character - while doing artifact hunt, when I scan for artifact "F" my character would turn sharply to the left. Didnt matter if I was hovering or flying straight.
This is some kind of bug I think. I don't know how to reliably reproduce it, but ever since AoY I frequently have my character come to a complete stop while I'm holding the "W" key, and have to release and hit it again. And @echatty it's probably not your wireless keyboard, I'm using a wired mechanical keyboard and have the exact same problem.
Same here. Once i got into ground.... freeeeeeeeeeeeeeeeze. I wish I had 10fps. I usually wish I had 10 fps, but here it was like 1 frame per minute. I solved it using renderscale 0.5.
Again, when going into space, freeeeeeze. Got tired, disconnected.
And that sucks, mostly. More shinning and happy unicorns on screen doesn't make a game better.
If games have to evolve (I agree with that), they could evolve concepts. Add fun instead of easy shinnies.
I'm not saying STO hasn't add some fun now, but the shinnies doesn't allow me to check that.
Yes, I can get a better comp, or I can get a better game. By now... renderscale 0.5 and frak the shinnies.
Thanks for telling me, mark. I don't know much about computers except how to turn them on and surf with them. I hope they find the bug soon, it's disconcerting to be trotting around and suddenly stop when I didn't tell them to stop. lol.
I would be like...'Did you see something I didn't?' *Chuckles*
My character Tsin'xing
I thought it was my keyboard. And no not batteries I use a wired in mouse and keyboard.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
i know that games evolve, but while wow evolved for 10 years, it never surpassed my hardwaren when on MINIMUM SETTINGs
thats my point. my settings are already low as bob can go, and im on renderscale 50% ... everything is turned off.
the problem defenetely is the particle effects used on the surface of taurus. cause i know that problem from the older delta rising space maps.
and i know it from a brief period in wow, when the devs tried to enhance their graphics with particle effects everwhere, they stepped back from that, because older hardware may be particle effect capable, but it sucks up pretty much rescources on older systems.
the other problem i want to adress regarding evolving games:
yes its okay to evolve a game, but not if, for minimal improvement, the system req skyrocket. this engine just cant handle it.
5% more shiny makes 500% more rescource consumption in this particular engine.
devs already had to admitt the engine is limited in spacecombat+ability spamming.
its time to admitt that, while you can still get more out of the engine, it clearly isnt in balance with rescource consumption in hardware to do so.
____
back to my original problem:
im using winxp 4gb ram, amd graphics 5450, and a 2.66ghz processor. and all settings are low or offline.
the game still wont let me move on taurus one step.
the rest of the game (older chars on different maps) are fine and as usual.
i admitt my system isnt good, but again: this gameengine is old, sto is old, wow is old. both improved, but while i even will still be able to play legion soon, im not able to play sto anymore.
both games in my opinion didnt "improve THAT much", and i still think its a horrible move to push engines to the limit, when clearly the gain is so little.
you exclude customers for just those stupid particle effects and looks. and i think its stupid, cause i wont buy a new pc every third sto addon, while my pc still can handle other games wonderfully smooth.
now got it? its already everything turned off and minimum and im on renderscale 50%
since i researched the forums i guess, that while this is a specific problem, the root may be just a memory leak in graphics. some report that even their high end pcs get downed due to overload in the gpu memory usage and this stuff.
i think they are just not capable of programming in this engine and, with every additional expension they break more stuff until this thing only runs by chance of luck on top end machines, cause only them can handle a memory leak.
Doing that gets rid of the pink-ish lighting; but does nothing for the annoying dark edges. IMO it does improve the overall rending of the game on the 23c maps; but it's still not optimal.
I also wish the 'Ranger Class' interior could be selectable for the other 23c ships or the 26th century ships that can use the corresponding 23c ship skins - it is a nicely done TOS style interior (IMO).
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
after trying different resolutions i foudn ot, that only "widescreen" modes are bringing my pc down. if i play 800x600 with black bars on the right and left its all fine.
seems to be a resolution and scaling problem.
(even higher resolutions now work fine, it seems that its only widescreen itself is causing this)