I may be the only person but I am completely confused as to what the purpose of dry docking for the game? How does this help at all? Any ships I buy can be reclaimed through the C-store so is dry docking only helpful to store event ships like winter, summer, anniversary event etc?
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If you have a lot of these type ships, they're likely filling up all your ship slots. With this you could put it in Drydock and free the ship slot.
So, it is useful for storing ships that are not reclaimable. Lockbox ships, unique one time only ships, ect.
I wonder how many boxes it would take me to get enough lobis for the Jem'Hadar Dreadnought, I so want that thing. But I only have 19 crystals.
And most people probably don't even buy a lot of extra ship slots. I believe the devs said that there are something like a hand ful of players or so that have maxed out the ship slots they could have.
From the player's perspective: A good way to store ships you haven't used in a while but might be unreclaimable. And even if they are reclaimable, it might be more convenient with the drydock.
I'm slowly buying Fleet ships (either fleet variants, or the freebie 200K Fleet Credit ones), Mirror ships, and T1 to T5 Dilithium ships, and it's a good place to put them. Many I'm just picking up for the Admiralty cards, but they're filling my active ship roster. Kicker is, while I likely won't fly many of them, I also don't want to lose the ships I 'bought' with the in-game currencies. So Drydock is a great place to store these ships for if / when I want to use them.
Yes. Even if the coding were implemented to raise the number of ship slots, they would take up way more memory (and thus consume more hard drive space and network bandwidth for Cryptic) than these dry-docked ships.
Not entirely true. It also benefits your T5U and T6 C-Store and reclaimable ships, as dry-docked ships do not lose their ability/mastery progress (if you dismiss and reclaim a ship, it will lose any unlocks you had there and start from scratch). EDIT: apparently I was wrong (but then, why specify that in the news if it's default?)
But it is mostly useful for non-reclaimable ships (lobi, lockbox, dil, special rewards, fleet versions etc.) <- edit: i'm using "non reclaimable" loosely here, I obviously mean "old event ships AND ships you'd have to pay for again".
Can ships in drydock still be used for Admiralty missions?
Yes I believe it can. At least I hope it can! just re-read the blog entry and it doesn't mention that.
Once you unpack a ship, you will always be able to use that ships card in admiralty system. You can trash the ship a minute later, the card will stay forever.
In fact, I purchased some miranda/t'liss/<klingonstartership> just for the extra card when they were cheap (~1700 dil) and trashed them immediatelly, still have and use the card.
T5 is irrelevant anyway as when that is unlocked it is unlocked for the Character for use on all Ships for that Character if slotted. Also why all the Threads about people saying they are being scammed because they bought the Fleet Version of a ship and that did not have the T5 Mastery are wrong. For C-Store type ships and their Fleet Versions you MUST have purchased the C-Store version and leveled that to T5 to have permanent access to that Mastery for that Character.
The Breen Ships can be disposed of and Reclaimed in the Event Store. Same comments as above for their relative state.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Full ship slots (that can have a bunch of gear slotted, loadouts, appearance customization, etc) take a lot more database space* than these Drydock slots will (almost every extra detail about the ship is tossed when it goes into Drydock. It's much more data efficient, but it means you have to re-do all those things when you get the ship back out. It's meant for long-term storage, unlike being able to jump between ships in the regular slots/ship selector.)
*edit: oh, and especially post-upgrade system, where most of that slotted equipment now can have additional remembered variables (carryover tech points/etc)
I have an old T5F Excelsior. I bought it with fleet ship modules. Right now I'm not using it, nor do I even have a build setup for it anymore. That said, I like it. I don't want to get rid of it. I may also end up revisiting it (T6 version or no) at some point in the future. But it's still taking up space, so it would be nice to put it into storage (and retain access) without having to consider the cost of buying the ship again or (in the case of reclaimables) the little effort of renaming, unslotting basic gear, ect. and lies that requires telling to yourself (ie. that it's the same ship. No it isn't, it can never be the same again! :P)
Drydocking isn't one of those things you're supposed to look at shout "THIS IS THE GREATEST FEATURE IN ALL THE UNIVERSE AND IT WILL MAKE STO TEN BAZJILLION DOLLARS A MINUTE!" It's just a handy little tool some people may find use in.
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Ship Slots are all full on my 5 characters.
Waiting patiently here for it.
Hallelujah
Got mirror ships to unpack + a couple other secondary prize ships to open up.
Good news indeed.
TY... I wasn't sure how all of this is fitting together now days, as I've just recently started playing again.
There are about 120 Fed ships (considering all variants and shuttles) and about 55 "all faction" ships (lockbox, events, lobi etc), so we are more than halfway there :P
Now, I suppose you can own more than 1 ship per type (for whatever reason, i've never actually tried), so...