test content
What is the Arc Client?
Install Arc
Options

New ship class: Super Dreadnaught

hakon007hakon007 Member Posts: 15 Arc User
s2.postimg.org/6qglwiayh/Cobra_class.png

This is my idea for a new class of ship, the super dreadnaught, a warship so massive it requires 2 members from a fleet to co-operatively fly it.

Inspiration is pretty self explanatory for any sci-fi buff.

Since it requires 2 members to fly, it has double the shields, double the weapons, double the warp cores, but can be easily outnumbered in a 2 on 2 situation.
And with only 1 ship it means only 1 member can fly it.
So 1 person has control over fore and aft weapons and shields as well as being in charge of supplying power to engines.
the other person has control over ship movement, port and starboard weapons and shield control and auxiliary
This results in the following combat advantages/disadvantages:
1) communication is required between the 2 admirals to ensure the fore bridge supplies the mid bridge the required power to manoeuvre the hulking mass, and that the mid bridge ensures that the fore bridge has enough power to conduct auxiliary orders.
2) it gives a slight advantage to damage resistance as the shields being fed power from any 1 warp core are on opposite facings.
3) double the admirals means double the officers to give orders 2
4) 1 ship between 2 means any debuffs on the ship effects 2 players.

Thoughts?
«1

Comments

  • Options
    anazondaanazonda Member Posts: 8,399 Arc User
    WHAT THE H*LL IS THAT?!!!

    o.O
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • Options
    hakon007hakon007 Member Posts: 15 Arc User
    An intrepid made 5 times bigger
  • Options
    adamkafeiadamkafei Member Posts: 6,539 Arc User
    So in other words, it would be the worst ship in the game ever.
    ZiOfChe.png?1
  • Options
    angrytargangrytarg Member Posts: 11,001 Arc User
    pig-24.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • Options
    questeriusquesterius Member Posts: 8,318 Arc User
    Not even going into the horrible power creep, awful design and a concept which deserves to be trashed/aborted.
    This suggestion will never be realized because it is beyond the technical possibilities of the game engine.

    If the developers ever get flying from your ship's bridge operational then go for it and submit a similar design, but currently it is not possible.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • Options
    hakon007hakon007 Member Posts: 15 Arc User
    .....that depends, a lot of ships are made which never existed in anywhere besides sto, its called a new innovation which can happen as time passes.
    As to worst ship in the game, I'm thinking of it being a fleet controlled ship, the extra size and weapons requires more players to fly it, making it a useful weapon to bring to fleet operations but not something you could do missions with.
    Large raids would be where you would see this ship brought out of space dock.
    Would be up to game designers if it was able to be used in pvp.

    If it works with a ship thats about 1.3 times larger and 5 x more massive then a jem hadar battle cruiser then we could then go even bigger down the track and have ships so big it takes 4 or 5 admirals (players) to operate it.
  • Options
    goodscotchgoodscotch Member Posts: 1,680 Arc User
    Soon to be followed by the Super-Duper Dreadnought Juggernaut...which takes four players to just take it out of space dock. SWEET! "Take her out, Mr. Savik."
    klingon-bridge.jpg




  • Options
    hakon007hakon007 Member Posts: 15 Arc User
    questerius wrote: »
    Not even going into the horrible power creep, awful design and a concept which deserves to be trashed/aborted.
    This suggestion will never be realized because it is beyond the technical possibilities of the game engine.

    If the developers ever get flying from your ship's bridge operational then go for it and submit a similar design, but currently it is not possible.​​


    you wouldn't need to fly from the bridge, player 1 pivots around the centre of the ship (his bridge) and combat works the same as normal, only he can't control engine power or any forward or aft weaponry and shields.
    player 2 pivots his camera around the front bridge, he can't control the movement of the ship but still controls his bridge officers and fore and aft weaponry, he has no control over port or starboard weapons and shields and no control over auxiliary power.
  • Options
    vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    What? Like No.. It's just a Intrepid.
  • Options
    adamkafeiadamkafei Member Posts: 6,539 Arc User
    hakon007 wrote: »
    As to worst ship in the game, I'm thinking of it being a fleet controlled ship, the extra size and weapons requires more players to fly it, making it a useful weapon to bring to fleet operations but not something you could do missions with.
    Large raids would be where you would see this ship brought out of space dock.
    Would be up to game designers if it was able to be used in pvp.

    There isn't enough power to sensibly run 16 beams at once, which in itself would be self defeating. It wouldn't be able to play the role of the epic tank because it couldn't sustain the dps needed to keep NPCs off more threatening targets and in pvp, put an escort behind it and you're laughing. Although I suspect the side arc would be safer.
    ZiOfChe.png?1
  • Options
    questeriusquesterius Member Posts: 8,318 Arc User
    edited September 2015
    hakon007 wrote: »
    questerius wrote: »
    Not even going into the horrible power creep, awful design and a concept which deserves to be trashed/aborted.
    This suggestion will never be realized because it is beyond the technical possibilities of the game engine.

    If the developers ever get flying from your ship's bridge operational then go for it and submit a similar design, but currently it is not possible.


    you wouldn't need to fly from the bridge, player 1 pivots around the centre of the ship (his bridge) and combat works the same as normal, only he can't control engine power or any forward or aft weaponry and shields.
    player 2 pivots his camera around the front bridge, he can't control the movement of the ship but still controls his bridge officers and fore and aft weaponry, he has no control over port or starboard weapons and shields and no control over auxiliary power.

    Having two persons flying 1 ship is the same principle as flying from your ship's bridge.
    For the controls one map is needed while the action takes place elsewhere. It's quite basic and something the game engine cannot handle.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • Options
    sirmaydaysirmayday Member Posts: 535 Arc User
    goodscotch wrote: »
    "Take her out, Mr. Savik."

    I couldn't quite pin down why I thought this was a terrible idea, then reading this quote made it click for me. This is about multiplayer crews (which questerius, to the cat's credit, was getting at, too), a concept that was either only briefly explored or discarded out of hand when STO was still on the drawing board for being wildly impractical and, frankly, not all that fun. Trying to justify it with an exclusive, oversized ship doesn't answer those problems.
  • Options
    hakon007hakon007 Member Posts: 15 Arc User
    I think it can be fun, if your good at team work you would be able to excel at this, if your a solo player you wouldn't use it so it wouldn't effect you.

    @Questerius it would be no different to current controls, except that 1 person has control of the ships movement and side weapons and side shields and his own set of officers as normal, however his front and rear shield is greyed out and he can't see the front or rear weapons.
    The other player has no control over the movement, he is effectively on a roller coaster ride, but other wise his controls are normal except for the greyed out side shields as he has no control over them.

    @adamkafei there are 2 warp cores so double the power,
    1 warp core has front/rear weapons, front/rear shields, and 2 x engine power
    the other warp core has port/starboard weapons, port/starboard shields and 2 x auxiliary power

    You could make it each person has a normal power grid if thats too complex, but i think having people rely on others energy manipulation helps to create a better feeling of team work.

    When you think about it due to 2 x warp cores it really means the shields have double the energy as 1 warp core only needs to provide shield energy for 2 shield facings instead of 4.

    This means this ship is a fleets tank. to stop it being over powered with the 16 beam arrays, there is a draw back:
    6 of the weapons (3 port and 3 starboard) are limited to 45 or 90 degree arc weapons only.
    this stops the vessel being too over powered.
    that means a "beam boat" would consist of 4 beams forward, 4 beams aft, and 2 beams mid, with 6 dual beam banks.
    thats a broadside which can at most 9 beams and 3 beam banks onto the target. this is a lot of fire power but when weighed against having 2 ships with 16 beams on target, it is actually a little weaker.

    Its strength comes from having those double strength shields and a single target with double the health of a standard ship, however that being said that ship is one target so anything that effects 1 ship will effect both players (with the exception of attacks which disrupt the warp core, as in this case it can only effect 1 warp core not both).

    A ship like this has a huge weakness, in that players who go for the beam boat style have left them selves vulnerable to front and rear attacks, due to the lack of torpedoes, at best they can have 6 phasers fore or aft, maybe 7 on one facing if they have a 360 array, but ships who stay in that front or rear arc can fight this vessel and take out 2 players if they can weaken a single facing of double strength shields. compare that with 2 ships which can put down 8-10 beams on a front or rear facing and its very under whelming.

    This ship is designed to be the opposite of a glass cannon, its an adamantine spartan shield, it can kill you if you get hit by it, but its not that hard to keep your distance.
  • Options
    hakon007hakon007 Member Posts: 15 Arc User
    another way to think of it is like the big borg ship that appears in the borg event after you down enough cubes, heaps of weapons and shields but you can beat it if you know how to manoeuvre around it
  • Options
    scarlingscarling Member Posts: 708 Arc User
    turrable.
  • Options
    banatinebanatine Member Posts: 250 Arc User
    I beleive there was already a game like this made some time ago.

    It was effectively a Star Trek game where each player was a differant bridge officer manning a station on a single ship. One player was 'captain', one 'tactical' and so on. I forget what it was called, but it might be worth looking into of that's the kinds of game your after.
    Real Temporal Operative: Purchased the Special Temporal Agent pack before it was even officially announced!
  • Options
    adamkafeiadamkafei Member Posts: 6,539 Arc User
    That might work if power in game actually stemmed from the warp core, except it doesn't, it's just magically there, or not there. Not to mention you'd have to have a x2 power cap to do what you're suggesting which I highly doubt Cryptic can do even if they wanted to.
    ZiOfChe.png?1
  • Options
    omegasprimeomegasprime Member Posts: 289 Arc User
    I'don't have to say no.
    AKA Primus01, Lifetime member since January 16, 2010
    ***********************************************************
    Windows 10 Pro
    Intel Core i7-5700
    RAM 32 GB
    2 Titan GTX 980M GDDR5 8 GB
    ***********************************************************
  • Options
    lowy1lowy1 Member Posts: 964 Arc User
    Sounds like the POBs (player On Board) or gunships from Star Wars Galaxies. Won't work in this game design. This game isn't even real 3d space, nor is it a truly dynamic environment.
    HzLLhLB.gif

  • Options
    tigerariestigeraries Member Posts: 3,492 Arc User
    Why not just say you want a Star Destroyer...
  • Options
    artan42artan42 Member Posts: 10,450 Bug Hunter
    7H0tNfX.png​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

    Get the Forums Enhancement Extension!
  • Options
    kianazerokianazero Member Posts: 247 Arc User
    banatine wrote: »
    I beleive there was already a game like this made some time ago.

    It was effectively a Star Trek game where each player was a differant bridge officer manning a station on a single ship. One player was 'captain', one 'tactical' and so on. I forget what it was called, but it might be worth looking into of that's the kinds of game your after.

    That would be ARTEMIS Bridge Simulator
  • Options
    a3001a3001 Member Posts: 1,132 Arc User
    No, just no.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • Options
    gofasternowgofasternow Member Posts: 1,390 Arc User
    So, you want Spaceball-1?
  • Options
    salazarrazesalazarraze Member Posts: 3,794 Arc User
    First, this looks like a cheap third party toy from a thrift store. Second, imagine the horrendous turn rate of this monstrosity.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • Options
    cptjhuntercptjhunter Member Posts: 2,288 Arc User
    First, this looks like a cheap third party toy from a thrift store. Second, imagine the horrendous turn rate of this monstrosity.

    I was just thinking that the Galaxy, and Oddessy, had terrible turn rates. I would rather stack armor, than invest in a pile of mega RCS consoles for a pitiful turn rate.
    That monster torpedo magnet, won't be capable of getting out of it's own way.

  • Options
    englishnodenglishnod Member Posts: 197 Arc User
    adamkafei wrote: »
    hakon007 wrote: »
    As to worst ship in the game, I'm thinking of it being a fleet controlled ship, the extra size and weapons requires more players to fly it, making it a useful weapon to bring to fleet operations but not something you could do missions with.
    Large raids would be where you would see this ship brought out of space dock.
    Would be up to game designers if it was able to be used in pvp.

    There isn't enough power to sensibly run 16 beams at once, which in itself would be self defeating. It wouldn't be able to play the role of the epic tank because it couldn't sustain the dps needed to keep NPCs off more threatening targets and in pvp, put an escort behind it and you're laughing. Although I suspect the side arc would be safer.

    so what you are saying is that because of the lack of power my scimitar will never receive its:
    52 pulse disruptor cannons;
    27 photon torpedo launchers;
    Like it really does have, awwwww i am sad now :(
  • Options
    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    hakon007 wrote: »
    s2.postimg.org/6qglwiayh/Cobra_class.png

    This is my idea for a new class of ship, the super dreadnaught, a warship so massive it requires 2 members from a fleet to co-operatively fly it.

    Inspiration is pretty self explanatory for any sci-fi buff.

    Since it requires 2 members to fly, it has double the shields, double the weapons, double the warp cores, but can be easily outnumbered in a 2 on 2 situation.
    And with only 1 ship it means only 1 member can fly it.
    So 1 person has control over fore and aft weapons and shields as well as being in charge of supplying power to engines.
    the other person has control over ship movement, port and starboard weapons and shield control and auxiliary
    This results in the following combat advantages/disadvantages:
    1) communication is required between the 2 admirals to ensure the fore bridge supplies the mid bridge the required power to manoeuvre the hulking mass, and that the mid bridge ensures that the fore bridge has enough power to conduct auxiliary orders.
    2) it gives a slight advantage to damage resistance as the shields being fed power from any 1 warp core are on opposite facings.
    3) double the admirals means double the officers to give orders 2
    4) 1 ship between 2 means any debuffs on the ship effects 2 players.

    Thoughts?

    Oh, so you're telling me I should just dualbox my computer, which can handle it, so that I can have a ship twice as powerful as anyone who can't dualbox? Sounds like a great idea, I don't see any powercreep coming from this. Nor do I see any potential engine issues with this in any way shape or form...
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • Options
    therealmaddmatttherealmaddmatt Member Posts: 120 Arc User
    What other posters here mean by it being undoable, is that your ship is your avatar, just like in ground combat. The game engine would have to be rewritten to somehow allow two players to operate a single avatar, of which would be far too massively expensive for them to consider it, just to make overblown ships. And quite frankly, operating a single ship in this game is ridiculously simple to begin with, why bother halving what few functions we have avaiable to begin with?
  • Options
    rezkingrezking Member Posts: 1,109 Arc User
    hakon007 wrote: »
    s2.postimg.org/6qglwiayh/Cobra_class.png

    This is my idea for a new class of ship, the super dreadnaught, a warship so massive it requires 2 members from a fleet to co-operatively fly it...

    Thoughts?

    First, I don't think this ship would even be contemplated by Feds.
    Judging by the insanity of it, I'm going to say it would be a joint venture between the Roms and KDF because the Scimitar and Bortasqu can both be tagged as being concept models.

    I do like the 2-person control concept, though.
    I don't think it will work the way you want it to.
    1 flies and fires the main weapons and the other fires what is essentially a turret or is like a tank commander.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Sign In or Register to comment.