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Reroute Reserves From Weapons - BUG

primar13primar13 Member Posts: 1,896 Bug Hunter
edited June 2015 in PC Gameplay Bug Reports
Character : Marin@Primar13
Faction : FED
Career : ENG
Species : Alien Heirarchy
Ship: Icarus Class Pilot Escort

BUILD: http://www.stoacademy.com/tools/skillplanner/?build=ussphaethon_5153

Bug in Question: With RRFE Active, Pressing the Spacebar to Fire Weapons Clears the Buff and Resets the Ability.

Long Winded Answer:

On My Ship I am trying the Feasibility of Using 2 Copies of RRFE, instead of CSV/CRF.

If I activate RRFE 3 or 1, and then use the "Spacebar" to Fire my Weapons the RRFE Buff is Immediately Cleared, and the Cool downs Begin.

Activating my Weapons by Clicking on them in the Hotbar still works. Though. but using the spacebar, will clear it and then the Guns will slow and start pulling Weapons Power though.


**Disclaimer**

I use a Spacebar Keybind, which has never caused and issue with any ability, but just saying its there.
This Particular Keybind, works by"Firing All Weapons" and Systematically Activating All Abilities layed out in the Number 9 and Number 10 Tray.
Post edited by Unknown User on

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited May 2015
    Cause Found...

    Its a Toggle Ability....

    Why is it a Toggle Ability... Please Remove that Function.... Make it work like Rapid Fire and Scatter Volley. Once you activate it stays active till its Finished...
  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2015
    It has a cooldown timer issue! it is up for ten seconds and then goes on its 30 second cooldown. So unlike faw, surgical strike, beam overload, cannon scatter and rapid fire it doe not have the normal 30 second power cooldown (ten up and twenty down), It has a 10 sec up time and a 30 second c/d. it also does nit show up on the combat log, I wounder if this power is even working. It also confrim it has a toggle on it.
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2015
    This power has Toggle functionality because it has a downside -- it drains your Engine energy while in use. Players may wish to turn off that drain prematurely, in case they feel the need to have Engine power available.

    Maybe try not binding everything to Spacebar, instead? ;)
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited May 2015
    I don't bind everything Borte...

    usually just CSV... just to keep them active.
  • psych2lpsych2l Member Posts: 79 Arc User
    edited May 2015
    This power has Toggle functionality because it has a downside -- it drains your Engine energy while in use. Players may wish to turn off that drain prematurely, in case they feel the need to have Engine power available.

    Maybe try not binding everything to Spacebar, instead? ;)

    If it has a downside, why are you making it more difficult to use with micromanagement compared to all the other fire and forget weapon enhancements. You do realize how easy it is to break the toggle when it requires 2-3 clicks just to activate abilities in this lag? I mean, with that logic you could say FAW has a downside because all the extra beams are draining weapon power that much more. Please rethink this ability, because pilot ships especially require more attention on piloting and positioning rather than perfect micromanagement of abilities all the time.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited May 2015
    This power has Toggle functionality because it has a downside -- it drains your Engine energy while in use. Players may wish to turn off that drain prematurely, in case they feel the need to have Engine power available.

    Maybe try not binding everything to Spacebar, instead? ;)

    Ugh, really? I'm so glad it doesn't say it's a toggle ability anywhere at all. Not.
  • captainkroncaptainkron Member Posts: 123 Arc User
    edited May 2015
    But, but ... but .. I bind everything to spacebar... One key to rule them all. Well I did remove fire all phasers and shield redistribute finally. meh. It killed me but DPS Gawds demand sacrifices. :rolleyes:
    CibJ7qu.jpg?1
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    primar13 wrote: »
    I don't bind everything Borte...

    usually just CSV... just to keep them active.

    Heh, your OP's disclaimer...
    primar13 wrote: »
    **Disclaimer**

    I use a Spacebar Keybind, which has never caused and issue with any ability, but just saying its there.
    This Particular Keybind, works by"Firing All Weapons" and Systematically Activating All Abilities layed out in the Number 9 and Number 10 Tray.

    10 slots per tray, so 20 abilities on the two trays...might have been where he came from on that...having the spacebar for so many items, etc, etc, etc.

    Did you mean slots?
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited May 2015
    Hey Guys.

    I am satisfied with Borticus' Answer. Leave him alone about the Lag.

    He Answered my Question, and I would assume based on my misunderstanding that we will probably update the Tooltip, but thats a Guess.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited May 2015
    This power has Toggle functionality because it has a downside -- it drains your Engine energy while in use. Players may wish to turn off that drain prematurely, in case they feel the need to have Engine power available.

    So make Aux2Batt a toggle since it has a downside. ;)
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • psych2lpsych2l Member Posts: 79 Arc User
    edited May 2015
    tk79 wrote: »
    So make Aux2Batt a toggle since it has a downside. ;)

    lol seriously. or make FAW a toggle in case ppl want to protect themselves from fbp. More to the point, the toggle itself should be an option so that those who choose to leave the ability on for it's full duration can start cooling it down while it's still active even if engine power is being drained.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2015
    This power has Toggle functionality because it has a downside -- it drains your Engine energy while in use. Players may wish to turn off that drain prematurely, in case they feel the need to have Engine power available.

    Maybe try not binding everything to Spacebar, instead? ;)

    Borticus,
    So I can handle the functionality of the power being a toggle thanks for explaining it, would like it removed, but if that is how it is designed fair enough just update the text please.

    Can you tell us if the cool down aspect is working as intended or why the power does not show up in the combat log? Thanks just want. To make sure it is working right, because I see no damage increase from using this power or using none.
    320x240.jpg
  • ulrickeeulrickee Member Posts: 3 Arc User
    edited May 2015
    Please fix this and put it in line with the other abilities that take power from one system and put it elsewhere.
  • viox2kviox2k Member Posts: 36 Arc User
    edited May 2015
    The Problem is, with such huge lags and rubberbanding, activating the ability without spacebar makes it it nearly impossible, u mostly hit it a second time and it goes off cooldown

    putting such mechanic would be okay without server lag but also needs some more advantages over other attacks like faw, simple gameplay and design decision.

    But like the dev said: not hitting spacebar is more important then something that doesnt work at all

    its always the same, why not just listen
  • hoshino1hoshino1 Member Posts: 56 Arc User
    edited June 2015
    This power has Toggle functionality because it has a downside -- it drains your Engine energy while in use. Players may wish to turn off that drain prematurely, in case they feel the need to have Engine power available.

    Maybe try not binding everything to Spacebar, instead? ;)

    I also add my vote to have this changed so that it cannot be toggled off. The lag argument making it impossible to use this ability without accidentally turning it off when you have to click it 3 times because of all the lag proposed here is very valid especially since the lag is still bad months later and is not going away. (This is also causing people to quit by the way. Quitting = less people buying things, and thus less money for cryptic to pay employees every month. It may not be Cryptic's fault, but they better fix it because they are the ones losing money because of it.)

    The point that other abilities have downsides, but are not toggled is also a good point.

    Also... I am just going to say what a lot of people are all thinking: My response to not binding everything to spacebar is, "No. We are going to bind everything to spacebar. We want to bind everything to spacebar because we don't like how much micromanagement is required if we don't. The game becomes so tedious, it is no longer fun. It becomes boring. "No fun, and boring" are 2 of the biggest sins a game can commit, and if Cryptic ever takes our ability to bind everything to spacebar away from us, they will lose 75% of their players in 2 months, and they should know it. Even if it was just a joke, please don't try to feed us that so Cryptic doesn't have to do any work to fix the ability. We have already paid our money, myself included. Now kick those devs, and make them fix this please."

    If we really want to turn it off so desperately, it automatically turns off if you ever drain your engine power to 0 with it, so we could just set our engine power to minimum, and it would deactivate itself.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited June 2015
    hoshino1 wrote: »
    I also add my vote to have this changed so that it cannot be toggled off. The lag argument making it impossible to use this ability without accidentally turning it off when you have to click it 3 times because of all the lag

    (...)

    If we really want to turn it off so desperately, it automatically turns off if you ever drain your engine power to 0 with it, so we could just set our engine power to minimum, and it would deactivate itself.


    ^^ This. Lag makes it hard to not accidentally click it once too many (when it appears not to be responding, which is often).

    Also, it's simply inconsistent. Please, turn off toggle.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited June 2015
    how about making it toggleable only after 2-3 seconds. Then it won't fall victim to the dreaded lag double click.
  • hoshino1hoshino1 Member Posts: 56 Arc User
    edited June 2015
    If they REALLY want to add this toggle ability to this and any future abilities, I would think a good way to handle it would be to have it so that the toggle can also be toggled.

    For example, you know how you can right click on your weapons, and have a glowing box appear around them that indicates they will continue to auto fire on their target even if you don't give them the command to fire again?

    You can also right click on your weapons to turn that off so they will not continue to auto fire.

    They could take that code and repurpose it a bit for buffs and such like this one. That way if you right click on it, it puts a little glowing box around the ability to indicate that the ability is set so that if the ability is activated, clicking it again DOES NOT deactivate the ability.

    Similarly, if you right click the ability again so that the glowing box goes away, you can click your buff to enable it, and clicking it again turns the ability off.

    This could be done to all buffs without causing conflict. Thus ANY ability could be toggled on or off if you want by pressing it again, but not if you don't want that to happen.

    That would be a good global, "across the board" quality of life increase for the whole game, not just this ability, and would allow the devs more options for new, and different types of buffs in the future.
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