So, I seem to be leveling faster than I can equip my ships. Last night I received my Tier 4 Exploration Cruiser. I decided to go all beams, but of course I am running into low weapon energy - but enemies blow up quickly so I'm not (really) complaining. ;-)
I have a couple of BO abilities that I don't like and I don't find useful (torpedo high yield being the most obvious one. )
Here is my current loadout - please note my deflector and warp engines are standard Mk VI, but I couldn't find them in the loadouts lists.
http://skillplanner.stoacademy.com/?build=captainbeamboat_9893
I'm really looking for a good replacement for the High Yield, Eject Plasma, and Aux to Structural. If there is something more useful than Tractor beam I'd be interested in that as well. Thank you for any advice.
Comments
Edit:
this is my new R.A Assault Cruiser. This is a mess. Any help is appreciated. http://skillplanner.stoacademy.com/?build=rearadmiralbeamboat_9893
Edit 2:
I replaced High Yield with Fire at Will, and Tractor beam with Photonic Officer.
Use Conn Officers Duty Officers set to active (2x purple, or 2x Blue and 1x Green) to reduce the cooldown of Tactical Team. Since you're not dipping into Command Hybrid abilities I decided to set you up with two Reverse Shield Polarity, which should be fairly tanky and take advantage of the Starship Trait it has. If you like having Beam Overload, I recommend picking up two to four [over] beam arrays that randomly fire off BO on their own on the Exchange instead of using a Bridge Officer slot for it.
But that RSP Trait on an ENG heavy Science Vessel? Hmm...
Anyways, personally, I would not base a Galaxy build on RPS with the Galaxy's trait. Nothing wrong with RSP itself, it's just featuring the build around that trait is unwieldy.
Just trying to setup something quick that's loads better, without having to acquire loads of DOffs that are going to expensive right now. Though the wad of EC you get for being a Delta Recruit might offset that some, almost all fresh-40 to 60 gear has shot up, so I'm betting DCEs are pretty expensive. RSP is very nice for Borg STFs right now with being an effective counter to the shield drains, and stuff like CC I usually get mobbed anyway and it hits a fair number of Tholians. I do think that using 2-3x blue-purple Damage Control Engineers then running EPtS1 and EPtW3 would be a better shield heal and keep weapon power up, but dual RSP with Sci Team filling in the gaps should work decently without having to plunk down more EC on DOffs.
I have been considering trying out the trait on a Sci ship loaded with Particle Gens too, it could be fun depending on how it scales on the high-end.