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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited February 2015
    "Aftermath"

    It's been a while. Whether a five-year mission or an apocalyptic battle/war/other conflict, your crew just finished it successfully. Your ship is recalled to your faction's capital to be refit, repaired, and otherwise kept up, and your crew is being split up for well-earned leave with their families.

    How do you handle it? Peeling potatoes in a Cajun restaurant in New Orleans? Fighting your jerk brother in a vineyard in France? Spending time with your significant other? 118,000,000 rounds of Call of Duty 215?

    Inspired by the TNG episode "Family". Be daring.
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    proteusrexproteusrex Member Posts: 62 Arc User
    edited February 2015
    Misplaced

    One morning, your Captain notices that something is missing from his/her quarters. Casually mentioning it during breakfast, you discover that other people are missing things too. For the most part it's nothing critical an old power cell, a coil of decorative metal, an crystal statue, nothing of consequence. But while reviewing the list, your chief engineer starts seeing connections. Though abstract, some of the items could be put together to build something else, power supplies, scanners, even weapons. Is there a kleptomaniac on the cleaning crew? or is something more sinister going on?


    The Colony

    While doing routine maintenance in a remote and unimportant part of the ship, an engineering crew makes an amazing discovery. A group of tiny humanoids have set up a colony in the jefferies tube. Only a few centimeters tall, they are a self-sufficient group of 18th century settlers. Though they aren't interfering with the ship right now, what happens when they grow beyond the jefferies tube or start their own exploration? How did they get here? and how long have they been aboard?Are you going to let them stay? and what about the Prime Directive?


    The Deadly Age

    Responding to a distress call from a nearby research vessel, your Captain is shocked to discover the entire crew dead of old age. Your investigation reveals historical data from the Enterprise (NCC-1701) and the death of the colony on Gamma Hydra IV in 2267. While the original cause was believed to be radiation from a rogue comet, your crew discovers that it appears to be manufactured not natural, and there is no evidence of comet in the ship's log. What happened to the research vessel? could someone be weaponizing old age? or was it those dang Iconians once again?
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    edited February 2015
    "Gracious in Victory"

    Commanding officers tend to be driven personalities, and so often pick up rivals or at least competition along the way. These can stretch from the Academy to the latest Fleet posting, where personality or talent rubs one another the wrong way, and breeds professional or personal apathy. Your captain has enjoyed the opportunity to score points off this rival where they can, or alternately, the rival's enjoyed every opportunity they can to show you up, and rub it in.

    Except now, on your captain's latest assignment, you've pulled off something amazing that will be talked around the scuttlebutt for months. It's either professional or personal, and leaves your rival's accomplishments in the dust. You also happen to be at the same bar/R&R area/waiting room outside the Operations Chief's office for long enough for it to come up. Do you break them down, build them up, play it passive aggressive?
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    ambassadormolariambassadormolari Member Posts: 709 Arc User
    edited February 2015
    "His Was The Most Human."

    Spock: science officer of the first U.S.S. Enterprise, friend to James T. Kirk, ambassador and saviour of the Federation, friend to countless peoples across the galaxy, mentor to Proconsul D'Tan of the Romulan Republic, and founder of the Romulan Reunification movement. It has been years since Spock disappeared, presumed lost, in a vain effort to avert the Hobus disaster.

    On the twenty-third anniversary of Spock's death, members of Starfleet, the Klingon Empire, the Romulan Republic, and countless other governments and organizations gather on Vulcan to commemorate his heroic sacrifice. Write about your own captain's experience in attending this memorial.
    [SIGPIC][/SIGPIC]
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    gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    "He Was The Most Human."

    Spock: science officer of the first U.S.S. Enterprise, friend to James T. Kirk, ambassador and saviour of the Federation, friend to countless peoples across the galaxy, mentor to Proconsul D'Tan of the Romulan Republic, and founder of the Romulan Reunification movement. It has been years since Spock disappeared, presumed lost, in a vain effort to avert the Hobus disaster.

    On the twenty-third anniversary of Spock's death, members of Starfleet, the Klingon Empire, the Romulan Republic, and countless other governments and organizations gather on Vulcan to commemorate his heroic sacrifice. Write about your own captain's experience in attending this memorial.

    I second this motion.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited February 2015
    "He Was The Most Human."

    Spock: science officer of the first U.S.S. Enterprise, friend to James T. Kirk, ambassador and saviour of the Federation, friend to countless peoples across the galaxy, mentor to Proconsul D'Tan of the Romulan Republic, and founder of the Romulan Reunification movement. It has been years since Spock disappeared, presumed lost, in a vain effort to avert the Hobus disaster.

    On the twenty-third anniversary of Spock's death, members of Starfleet, the Klingon Empire, the Romulan Republic, and countless other governments and organizations gather on Vulcan to commemorate his heroic sacrifice. Write about your own captain's experience in attending this memorial.

    Thirded. I may even write something this weekend.
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    takeshi6takeshi6 Member Posts: 752 Arc User
    edited February 2015
    "He Was The Most Human."

    Spock: science officer of the first U.S.S. Enterprise, friend to James T. Kirk, ambassador and saviour of the Federation, friend to countless peoples across the galaxy, mentor to Proconsul D'Tan of the Romulan Republic, and founder of the Romulan Reunification movement. It has been years since Spock disappeared, presumed lost, in a vain effort to avert the Hobus disaster.

    On the twenty-third anniversary of Spock's death, members of Starfleet, the Klingon Empire, the Romulan Republic, and countless other governments and organizations gather on Vulcan to commemorate his heroic sacrifice. Write about your own captain's experience in attending this memorial.

    Fourthed. Rest in peace, Leonard Nimoy.
    76561198160276582.png
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    grylakgrylak Member Posts: 1,594 Arc User
    edited February 2015
    Fifthed. Arwen may have a short something written up anyway.
    *******************************************

    A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
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    ambassadormolariambassadormolari Member Posts: 709 Arc User
    edited February 2015
    At this rate, I can see this being a possible collab. If not, then practically all of my main chars will be attending if I write it.
    [SIGPIC][/SIGPIC]
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited February 2015
    That's doable. I know what D'trel would say, for sure.
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    aten66aten66 Member Posts: 654 Arc User
    edited March 2015
    "System Flag: Delta": It is late 2408, almost near the beggining of 2409, and plans for the graduation ceremony for the Class of 2409 have begun. Then the computer systems began to flag certain graduates. The code came from nowhere, out of the blue, and marked 47% of the Class of 2409. Will this code be revealed, or will the Academy Instructors keep it under wraps, will a Engineering Cadet stumble across the Flag, or did someone leek the information on the Academy whether electronic or paper. And the Mystery Remains, Where did the code come from?

    "The Ripple Effect: Protocol Delta": It's 2410, The Vaadwaur threat has passed for now, the Kobali have made attempts to open themselves up to changing times, and while rogue elements tend to clash within the Delta Quadrant Alliance, everything seems to be going right for a change. Then it happens. You wake up to find some small detail has changed, and a Delta symbol has locked down your personal computer. Then you realize your memories have been altered slightly to include a new face, another person; perhaps the data package downloaded onto your computer has the answers. Protocol Delta
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited March 2015
    Something partly inspired by Ael t'Kazanak turning up to teach a course in Academy Daze:

    "Teaching the Next Generation"

    You've been rotated off the front lines to spend a tour back home as an instructor at your service academy, or perhaps to give a guest lecture at the Academy or at a civilian university that hosts an ROTC battalion or two.

    What's your subject matter? How does the next class of cadets, mangHompu', or eredhin react to being taught by an officer with your service record? How do you respond to their questions? Is there something nefarious going on at Starfleet Academy, Klingon Academy, or the newly opened Phi'lasasam on New Romulus?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited March 2015
    "Happy Birthday!"

    A member of your crew is another year older, and another year wiser, one hopes. Write a story or log entry detailing their birthday or lifeday celebration. Do Bajorans have birthday cake? Do Caitians blow out candles? Do Remans rip open wrapping paper? Do Gorn do something completely different?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
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    ambassadormolariambassadormolari Member Posts: 709 Arc User
    edited March 2015
    "The Arrival"

    They are finally here. For decades, the Iconians have been quietly manipulating events in the Alpha Quadrant from their seclusion, subverting and weakening the galaxy. It was by their machinations that the Undine launched their war against solid-space, through which they pitted the Federation against the Klingons in a mutually destructive conflict. It was their servants who triggered the Hobus Detonaton that saw the virtual collapse of the Romulan Star Empire, and the subsequent abduction of Romulan colonies. And it was their recent influence that saw the resurgence of the Vaadwaur Supremacy in a conflict that set the Delta Quadrant ablaze.

    And now, they believe the time is ripe for their invasion. Hidden gateways now tear open, and massive, ancient warships and warrior-constructs enter our galaxy as the Heralds of the Iconians make their presence known. Against them, the Federation, Klingons, Romulans and their allies stand united.

    Write about where your captain is, and what he/she is doing when the Herald invasion begins.
    [SIGPIC][/SIGPIC]
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    vangarianalphavangarianalpha Member Posts: 4 Arc User
    edited March 2015
    Shortly after the original Enterprise leaves orbit from Camus II and warps out at warp 2, a mysterious and huge freighter ship controlled by eliments of Section 31, appears in the Camus system. The ship then enters orbit above Camus II, beams up the device used by Dr. Lester against James T. Kirk to steal his body. It then warps out, bound for a star system used by Section 31 for covert time travel in that region of space.

    Jump foreward in time to present Star Date where your Ship is dispatched on an emergency covert operation to a former Imperial Romulan outpost. Your mission is to extract a Federation Operative with no physical description given, but who's response to your call sign is "Who". Make a log entry that describes how you interacted with this individual.
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    rambowdoubledashrambowdoubledash Member Posts: 298 Arc User
    edited March 2015
    My first post here! Yay...

    "The 20th Century"
    Through one contrived circumstance or another, your ship and crew find themselves having traveled back in time to Earth's 20th century, because these are the sorts of things that happen to starships even if they're in the Delta quadrant. By hook or by crook, the ship and crew must do whatever needs to be done in the 20th century and return to their own time without causing any disruptions. Submitter's choice as to whether to go for a dark and serious approach a la "City on the Edge or Forever," or a more comedic approach a la Star Trek IV: the Voyage Home. Bonus points if the submitter's characters are Romulans or Klingons and so therefore hilariously out of their element.

    Will your intrepid crew have to survive the trenches of World War I? Avoid the gangsters of the Depression? Fight against the Japanese in World War II? Avoid the Red Scare? Prevent someone from changing the course of the Vietnam War? Get trapped fighting in the Eugenics Wars? Or perhaps even meet the cast and crew of that pop-culture sci-fi phenomenon Galaxy Quest? The choices are yours, and yours alone!
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    edited March 2015
    "A Favor:"

    Q was apparently running low on ships during his birthday, or maybe he's tapped your captain for something and it demands repayment. Q is offering a guaranteed, no-messing-with-you-literal-genie-style-I-swear chance to change a single detail of your captain or your bridge crew's history to anything else. Sure, it's probably a mistake and you should walk away, but... still.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    proteusrexproteusrex Member Posts: 62 Arc User
    edited April 2015
    The Odd Couple (aka Buddy Cops)

    Your Captain is ordered to a newly established research outpost to investigate a series of bizarre occurrences that is now threatening the scientists. With time a critical factor, Command has ordered that you work with another ship to complete the investigation. Unfortunately, the captain of the other ship is the polar opposite of your Captain. With different attitudes, command styles and beliefs, you could not be a more miss-matched pair. Will there be a struggle for the lead? Can they work together without killing each other? or will they?
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    jonsillsjonsills Member Posts: 10,365 Arc User
    edited April 2015
    In keeping with what the official LCs used to do when something major came up in the game:

    "Delta Recruit"

    You're an up-and-coming cadet/second officer/colonist, with your whole life ahead of you. Then one day, you're confronted with an older version of yourself (and not that much older!), wearing the insignia of the very highest rank, and telling you that you have to use the device you're being handed to gather intelligence on the supposedly-extinct Iconians, to prepare the galaxy for a massive invasion. How do you handle it? Does this feed your ambition? Do you have ambitions, or did you just join Starfleet to study nebulae? What is your reaction to finding out you're destined to surpass anyone's expectations - and that you have to prepare for total, all-out galactic war in less than two years?
    Lorna-Wing-sig.png
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    cromarty1cromarty1 Member Posts: 138 Arc User
    edited April 2015
    worffan101 wrote: »
    UPDATED: This thread is for idea submission only!

    A new Discussion Thread has been posted here for all your conversations about these ideas.

    Please keep this thread uncluttered with LC Topic submissions only, to make it easier to find these player submitted ideas for the challenges. There were 23 pages of non-idea-submission posts in here! Lets keep this thread on topic.


    As suggested in the LC 57 discussion thread. Post ideas for future LCs here and hope that BranFlakes is paying attention.

    I'll start it off:

    "When on a standard patrol mission (is there such a thing?), your ship runs afoul of some random wormhole and gets thrown clear to the Andromeda galaxy. Write a log about that you encounter there and how you get back."

    Please contribute your ideas; that awesome Mirror Borg prompt was actually community-suggested. If enough of us work together, BranFlakes is sure to notice and consider some of our ideas!

    Edit to add: Our new Supreme Overlord, the glorious CaptainSmirk, has decreed that every other LC will be from this thread, with multiples of 10 being reduxes. So LCs 61, 63, 65, 67, 69, 72, 74, and so on will be from this thread. Thanks, Smirk! You rock!

    #SmirkWin.

    a refund system for when game updates erease and or ruin things people have potentially paid for ie why is droping $100 now far more an advantage for the next year than say a lifetime subscription hell even a delta pack off sale now is twice as good as a lifer sub for the next year

    another good idea is make vet dilithium reward something of noting the 2 day timer for 1000 dilithium is a joke if paying $300 for a subscription is supposed to be a statement of not being a freeloader

    another good idea is the stfs have random backup large hords of npcs so why don't we get friendly random npcs ill admit hords of npc enemies are probly a bug but these days the bugs fighting us are the hardest parts in the whole game still put some good bugs in or don't add anything in because it seem we get a hord of game bugs every time you change even one line of code
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    jonsillsjonsills Member Posts: 10,365 Arc User
    edited April 2015
    Story ideas, marty. LC is short for "Literary Challenge". There's a whole 'nother area for this sort of suggestion.
    Lorna-Wing-sig.png
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    ambassadormolariambassadormolari Member Posts: 709 Arc User
    edited April 2015
    "Better Angels Of Our Nature"

    The unthinkable has happened. Word has reached your captain that a fellow commander in Starfleet/the KDF/the Republic Navy has gone rogue and committed a horrible crime. Perhaps this captain has subjugated an underdeveloped planet and set him/herself up as a god. Perhaps this captain has committed an atrocity against unarmed civilians, or lashed out and destroyed the ships of a former enemy. Regardless, your captain has been ordered to go after this rogue and bring him/her to justice...or failing that, to terminate this renegade's command with extreme prejudice.

    Write about your captain's hunt for the renegade and what he/she finds.
    [SIGPIC][/SIGPIC]
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    moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited April 2015
    "To Scale"

    A race of technologically advanced humanoids dubbed the Mycron have been encountered in the Delta Quadrant. Their terraform technology has the ability to covert organic matter into habitable material, a great boon to colonization efforts everywhere. The drawback is that the Mycron are quite the diminutive species, barely growing taller than a grain of rice. Their biggest dreadnaught is as large as a Klingon's fist. They even use their terraform tech to turn large predator's into self sustaining bio-habitats! This small stature means they have a slight distrust of larger beings. How will your captain be able to broker relations with such a species?
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

    -Leonard Nimoy, RIP
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    fyrwinde13109fyrwinde13109 Member Posts: 12 Arc User
    edited April 2015
    "An Enterprise Of A Different Sort"

    "If there is one quantum constant, it is that any starship bearing the name Enterprise runs afoul of odd situations on a near-daily basis. While on Iconian Patrol alongside Captain Shon and the USS Enterprise, both of your vessels encounter a Herald invasion fleet. In the midst of the ensuing skirmish a Herald Dreadnought suffers a catastrophic cascade failure and implodes, creating a powerful subspace anomaly. Your vessel, the Enterprise-F and several enemy vessels are swallowed up in the ensuing wormhole...and what you find on the other side is unnerving. Not only have you and the Enterprise gone backwards in time, you've gone sideways!

    "Now you and Captain Shon are facing a quandary of truly "Enterprising" proportions; an alternate timeline featuring a larger, sleeker and more heavily-armed version of the famous Constitution-class U.S.S. Enterprise, crewed by younger,brasher versions of the Enterprise's crew under James T. Kirk...and it is clearly the result of a massive Temporal Incursion by a madman thought long dead. To make matters worse, the Enterprise-F has suffered severe damage to its starboard nacelle and requires repairs, and one of the Herald battleships managed to survive the passage and is now loose in deep space.

    "Does the Temporal Prime Directive take ultimate precedence? Or will the needs of the many outweigh the needs of the few? It's up to you and your crew--with the help of the alternate Enterprise--to protect the Big E-F and both realities from the Herald threat...before any more damage is done."
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    takeshi6takeshi6 Member Posts: 752 Arc User
    edited May 2015
    "Someone To Remember Them By"

    In the past, be it distant or recent, your character was in a relationship with another. Then their lover died, either in battle, through assassination, or they gave up their life to save your character's.

    However, after they died, your character discovers their lover left them one final gift: a child. The way this gift is left can vary, from your character discovering that they're pregnant with the child (females only, and most likely with a male lover), the child has already been born, albeit only a week earlier at the most (male characters with female lovers), or they somehow foresaw their death and left behind a sample of genetic material that could be used to create the child (any character with any lover).

    Write a short story about the discovery of this final gift, the child's birth, or about some future point in the child's life.
    76561198160276582.png
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    aten66aten66 Member Posts: 654 Arc User
    edited May 2015
    "Enough of These Dang (Mirror) Puns!": Maybe Q, being his ever exuberant self, decided to play a joke on you today. It could be a scientific experiment a Fifth Dimensional being is conducting to observe our reality. Perhaps it is a simple mistake caused by an officer on your ship leaving a gizmo on too long.

    Instead of waking up on your ship, per usual, you've ended up in an almost empty room, without doors or windows of any kind, and no perceptible source of light, except an infinite white above you. Others occupy this room, and when you all regain conciousness, it's found you are all counterparts from a multiverse of possibilities. The next question: Why did it have to be a typical Tuesday! And how does your captain escape?
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    takeshi6takeshi6 Member Posts: 752 Arc User
    "Minor Duties"

    We know the various "Mission Novelizations", where people come up with stories inserting their characters into missions from the game and telling it like an actual story.

    But what about the DOff Missions? Those missions that don't warrant the Captain's presence, and simply require a small team of junior officers?

    From a team of Security Officers searching for Contraband, to a Klingon Warrior having his Honor challenged by a member of one of the great houses, to mining efforts on an unstable asteroid cluster, the possibilities are numerous.

    Pick a DOff mission. Any DOff mission. Determine how it turns out, be it success, Crit success, failure, or disaster. Then write a short story, detailing what happens from the perspective of the participating DOffs.
    76561198160276582.png
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    aten66aten66 Member Posts: 654 Arc User
    edited July 2015
    Thought about this with the release of the new Tales of the War and the new fleet holding coming out.

    Time in a Tin Can: Upon arriving at the innaguration of the joint space station, a Krenim scientist is asked to show you the various projects and research going on. As it is a Krenim facility, mostly, they've managed to acquire a few of Annorax's devices to study.

    Among them is a small cylindrical device of unknown purpose, which merely contains a single button. Is this some remote for a weapon of mass destruction, or a timeline altering device that causes changes from the button-pushers perspective.

    Does your captain even get to help, or does a Krenim scientist stop them? Does DTI step In to avert a catastroph?. Does the device get stolen or destroyed? Or is it perfectly harmless, except for a few hiccups here and there.
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    proteusrexproteusrex Member Posts: 62 Arc User
    Back in the Game

    It's been a long time since your Captain has commanded a ship, even longer since they have been on the front lines. As the war with the Iconians rages on, the fleet grows desperate. Now, the top brass has tracked you down, hoping to bring you back. They're offering you a battlefield promotion to Fleet Admiral/Dahar Master, a brand new state-of-the-art Teir 6 starship, and your choice of senior bridge staff. All to get you back into the war. But is it enough?

    What took your Captain out of the game? Was it a personal choice? (recovering from a tragedy, or to protect your family?) or was it something more mysterious (like a temporal incursion, or omnipotent influence)? Where did the fleet find your Captain? (Living in a hut in a swamp, serving drinks in a backwater tavern, living a quiet happy life with a loved one?) and what will it take for them to return?
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