For the longest time I was told that for damage-dealing the Dual Heavy Cannons were the best way to go on ships that could take them; since many were fast & agile enough to bring them to bear that the firing arc isn't a problem.
Now however it's been pointed out that because of damage drop-off, beams actually dealt greater damage at range and to get the most out of cannons means getting much closer to the enemy.
My issue is that I'm at the point in the game where it's time to swap my mostly looted/poorly chosen fleet guns for crafted/rep ones to get some much-needed DPS and I'm unsure whether to stick with the DHCs I've been using on the following ships (dmg type in brackets):
Or to switch to DBBs for any of these ships? The main reason I'm using the (leftmost) ships is because of wielding 5 fwd weapon mounts and having 5 tac consoles. Unless I'm reading things wrong, the only ship that stands to benefit from switching is the Scimitar due to its low base turn rate. Of course, if that turn rate can be boosted by one of the sets (e.g. Fluidic Counter Assault for the inertia rating boost) it might not be necessary.
I'm already at max level rep for all these toons so there's no issues there.