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Balance ... The Undiscovered Country

macroniusmacronius Member Posts: 2,526
I don't want to turn this into another thread about BO. Plenty of threads that describe how ridiculous this move is. What really troubles me is the complete lack of care about balance. When you have a mechanic like Aux2Bat, Double Tap and now BO without drain and 100% crit, is any though given to how it will affect the myriad of other powers and mechanics in the game? Do you consider what happens to the numerous builds that are suddenly rendered obsolete over night?

There are many posts showing people doing 100-200K per hit ... instantly and consistently. This makes all "resist" builds for cruisers and science vessels obsolete as it is impossible to "tank" this damage. And for PvE, it adds even more power trivializing the content which was already easy.

Case in point, Hive Onslaught has become almost a routine ESTF that is farmed for mats by your average pug. Only 6 months ago ... it was a terror leading to endless failures and raging on this forum (myself included). We haven't gotten any better (trust me). But creep has rendered the damage from this mission as completely manageable. And now you amp up the power even more ... only a couple of weeks after releasing more OP traits from lock boxes.

Also how can you expect to be considered a professional development team if you introduce such a dramatic change (for ill or good) and have it on tribble for less than 1 day of testing. To me this is underhanded and even a sleazy approach to development. I get that you wanted to buff the latest gear to grind and purchase ... excuse me craft.

But really ... where is the balance Cryptic? Where are your metrics ... it all feels disingenuous!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

- Judge Aaron Satie
Post edited by macronius on

Comments

  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2014
    imo i dont think cryptic cares for balance one bit so long as ppl keep giving them money and keep saying good job every time a new a powerful item ship is added
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    daan2006 wrote: »
    imo i dont think cryptic cares for balance one bit so long as ppl keep giving them money and keep saying good job every time a new a powerful item ship is added

    And I am done giving them money. Funny thing is most vets have already stopped too ... many started out just like me ... happy to spend a modest sum each month to support the devs. Eventually they woke up to the shenanigans and are just sitting on the sidelines watching this train wreck in slow motion.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • dsarisdsaris Member Posts: 369 Arc User
    edited July 2014
    Say it with me folks...

    Pow-er Creep! Pow-er Creep! Pow-er Creep!

    But yeah, in all seriousness... I was actually enjoying the increased difficulty in the new Undine content, and my BO3s regularly hit for 6 digits *before* this buff.

    Now, ROFL.

    I wonder if the right team could tackle ISE in under 60 seconds now?
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited July 2014
    this game hasn't a promising future.

    money is the only goal, but if players are not happy or enjoy the game, they won't earn money
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    dsaris wrote: »
    Say it with me folks...

    Pow-er Creep! Pow-er Creep! Pow-er Creep!

    But yeah, in all seriousness... I was actually enjoying the increased difficulty in the new Undine content, and my BO3s regularly hit for 6 digits *before* this buff.

    Now, ROFL.

    I wonder if the right team could tackle ISE in under 60 seconds now?

    I wanna see a team of Scimitars with faw all get [over] beams, wonder if they could pull <30 seconds?
    I ask nothing but that you remember me.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    voporak wrote: »
    I wanna see a team of Scimitars with faw all get [over] beams, wonder if they could pull <30 seconds?

    If you are saying that this is beyond silly ... to be ridiculed. Then I completely agree with you. Does any of this really excite people?

    "Awwwwww yeahhhhhhhh .... I just nuked ISE in under a minute." :rolleyes:
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    macronius wrote: »
    If you are saying that this is beyond silly ... to be ridiculed. Then I completely agree with you. Does any of this really excite people?

    "Awwwwww yeahhhhhhhh .... I just nuked ISE in under a minute." :rolleyes:

    I think it's exciting in a laughable sort of way, to see how far power creep's come.
    I ask nothing but that you remember me.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    Balance isn't something Cryptic really cares about.

    Yes most of the long time vet PvP players have already all been gone for sometime. Now and then someone pops a head in to see what is going on. No one ever seems to come back for more then a week. Its just hard to stomach most of what Cryptic has done to STO.

    Now I think it is starting to become clear, that PvE people are starting to see what the more number oriented PvP people have been seeing for 3+ years.

    I know I have said many times I'm off... for some reason I guess its mainly because its still trek I keep coming back and sticking around.

    I think perhaps now with some of these new Crafting mods (not because there good but more because they are just so bad)... and Crafting traits that are clearly created by people that have never played this game (cannon and beam skills that can stack to 3... but don't last long enough for that to even be possible for instance) clearly show that these guys just have ZERO pride in what they do.

    There are other games out there... they may not have trek and starships... what they often do have though is people that don't hate there job in charge.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited July 2014
    scimitars are a terrible mistake, and i'm personally sad when i do a stf with one of this ship; they kill the pleasure; tomorrow in Cryptic's mind a single player will be able to destroy a tac cube
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    scimitars are a terrible mistake, and i'm personally sad when i do a stf with one of this ship; they kill the pleasure; tomorrow in Cryptic's mind a single player will be able to destroy a tac cube

    It hasn't taken more then one in a very very long time.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited July 2014
    One of the first Geko interviews I listened to several months ago he specifically mentioned how a certain amount of imbalance is needed to keep the game fun. I'm not quoting here but it's his basic sentiment.
    He went on to say that certain OP aspects of the game are there to make theory crafters and min-maxers feel smart and feel like they've discovered something, when in fact it was there by design all along. So balance is an illusion, power creep is necessary and "fun" trumps good gameplay.
    From that day forward I pretty much gave up on the idea that this will ever be a good PvP game or even a challenging PvE game. So you can enjoy it for what it's worth with no expectations or move on to something else that fits your ideals better.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited July 2014
    One of the first Geko interviews I listened to several months ago he specifically mentioned how a certain amount of imbalance is needed to keep the game fun. I'm not quoting here but it's his basic sentiment.
    He went on to say that certain OP aspects of the game are there to make theory crafters and min-maxers feel smart and feel like they've discovered something, when in fact it was there by design all along. So balance is an illusion, power creep is necessary and "fun" trumps good gameplay.
    From that day forward I pretty much gave up on the idea that this will ever be a good PvP game or even a challenging PvE game. So you can enjoy it for what it's worth with no expectations or move on to something else that fits your ideals better.

    in other words ppl with no real skill can come in and feel as if they have skill starting to see why a lot here dont like wow because that game you need skill you need good gear to go places ;) ppl from this game not make it long in the mmos ive played because most here dont have any skill and sorry to say have less of a IQ than i
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited July 2014
    that's a pity. I enjoyed planning and applying strategy and teamwork. Now, we have people who come in, they suck at teamwork but it doesn't cost us the map.

    Me and some friends have actually issued a challenge. Can we finish our side in cure, solo, before the three of them do?

    Before, it was "can we hold until the team completes their side?"

    Then, doing two lanes solo, for the bops

    now, it's "Okay, you scimi, go centre, I'll take my excel left, you three in your oddys and escorts, go right."
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    Players like you will be missed the most. I remember reading your posts word by word to glean all the advice I could and even to this day I learn from the vets all the time. It is another sad day!

    Balance isn't something Cryptic really cares about.

    Yes most of the long time vet PvP players have already all been gone for sometime. Now and then someone pops a head in to see what is going on. No one ever seems to come back for more then a week. Its just hard to stomach most of what Cryptic has done to STO.

    Now I think it is starting to become clear, that PvE people are starting to see what the more number oriented PvP people have been seeing for 3+ years.

    I know I have said many times I'm off... for some reason I guess its mainly because its still trek I keep coming back and sticking around.

    I think perhaps now with some of these new Crafting mods (not because there good but more because they are just so bad)... and Crafting traits that are clearly created by people that have never played this game (cannon and beam skills that can stack to 3... but don't last long enough for that to even be possible for instance) clearly show that these guys just have ZERO pride in what they do.

    There are other games out there... they may not have trek and starships... what they often do have though is people that don't hate there job in charge.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    It hasn't taken more then one in a very very long time.

    Truth be told, most ships can take a single cube by themselves, on the other hand, Scimitars are not as though as they once were in PvP (Barring the BO change)
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited July 2014
    daan2006 wrote: »
    in other words ppl with no real skill can come in and feel as if they have skill starting to see why a lot here dont like wow because that game you need skill you need good gear to go places ;) ppl from this game not make it long in the mmos ive played because most here dont have any skill and sorry to say have less of a IQ than i

    It all goes along with the casual free to play mmo theme park they (PWE) aim to make this game. A lot of players here are not MMO peeps but have been drawn here by the IP so that's something to consider. I myself was not a mmo gamer, just a gamer and was drawn to game cause I like Trek. I stuck around because of circumstances and what at the time I thought was fun space combat.

    Then LoR hit and once I caught on to the whole "gee my main character I've spent hundreds of hours and dollars on has just been rendered obsolete by the new mini-faction" thing is, it's never been the same since. LoR was the game changer. The superior space traits and the never ending power creep and unbalancing TRIBBLE that's been pumped out since then.

    If there was challenging and interesting PvE content in this game, I wouldn't really care about any of it and just enjoy the new content. But there isn't any new content. A couple featured episodes and a couple uninspired new missions with timers. And rep with timers. And crafting with timers.
    So that leaves me with PvP, which is already in a sad state and continues to get worse with each patch and lock box.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    daan2006 wrote: »
    imo i dont think cryptic cares for balance one bit so long as ppl keep giving them money and keep saying good job every time a new a powerful item ship is added

    This... +1000
  • macroniusmacronius Member Posts: 2,526
    edited August 2014
    Except that according to what I have read, the casual new players are spending close to nada. Most quit out of boredom, or lack of content or because they are turned off by grinds. Make no mistake the monetization we have seen this year are clearly directed at veterans which are the people they are pissing off with radical changes.

    Can't say that is a wise strategy. I will admit though that LoR was a huge cash cow for them and so might this expansion. We shall see.

    It all goes along with the casual free to play mmo theme park they (PWE) aim to make this game. A lot of players here are not MMO peeps but have been drawn here by the IP so that's something to consider. I myself was not a mmo gamer, just a gamer and was drawn to game cause I like Trek. I stuck around because of circumstances and what at the time I thought was fun space combat.

    Then LoR hit and once I caught on to the whole "gee my main character I've spent hundreds of hours and dollars on has just been rendered obsolete by the new mini-faction" thing is, it's never been the same since. LoR was the game changer. The superior space traits and the never ending power creep and unbalancing TRIBBLE that's been pumped out since then.

    If there was challenging and interesting PvE content in this game, I wouldn't really care about any of it and just enjoy the new content. But there isn't any new content. A couple featured episodes and a couple uninspired new missions with timers. And rep with timers. And crafting with timers.
    So that leaves me with PvP, which is already in a sad state and continues to get worse with each patch and lock box.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • infammableinfammable Member Posts: 0 Arc User
    edited August 2014
    Multiplayer Balance is a myth. Best players game the system as much as possible, always looking for an edge. Make a fun game, fix obvious exploits, leave the rest alone, no matter how much someone cries and says it's unfair. Otherwise you are caught in an endless cycle of nerf, "waaaaaah nerf bad", buff, "boo-hoo, buff bad", nerf, "arrrrgh! Nerf Bad!"

    Both good players and cheaters win, but cheaters cheat because they are bad. Practice makes perfect. Learn what others are willing to share, discover new tricks yourself. If you become too OP to enjoy the game, nerf yourself. 4v1 CtF in Halo was fun, back when I was THAT good.
    Because it's the sound that steel shod boots make on the deck plating of a real warship. As opposed [to] the cushy carpeting on the Federation luxury liners.
    Archived post on the origin of the word "Klink"
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited August 2014
    I suppose it could be worse.

    The best effort at balance has been seen already. Cryptic realising the hole they dug into and making changes to traits for example, and I suppose one could argue that R&D gear like rep gear is still obtainable by everyone just so long as you are prepared to earn it.

    And if you took the time to earn it, you would expect to have an edge over someone who didn't.

    Same for the mechanics changes. Yes the BO change is potentially OP, I only say that because every change Cryptic decide to do ever is potentially OP, but it is a change that everyone could benefit from. It's an ability everyone has access to and could use. It doesn't make it right I know but if everyone has it no-one has a clear advantage.

    It all seems like wasted effort to me. It's not like anyone needs more power is it?

    It's the IP that hooks people into playing and nothing else. Instead of feeding creep a better alternative would be to use the IP to it's full potential with more aesthetic options.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited August 2014
    macronius wrote: »
    I don't want to turn this into another thread about BO. Plenty of threads that describe how ridiculous this move is. What really troubles me is the complete lack of care about balance. When you have a mechanic like Aux2Bat, Double Tap and now BO without drain and 100% crit, is any though given to how it will affect the myriad of other powers and mechanics in the game? Do you consider what happens to the numerous builds that are suddenly rendered obsolete over night?

    There are many posts showing people doing 100-200K per hit ... instantly and consistently. This makes all "resist" builds for cruisers and science vessels obsolete as it is impossible to "tank" this damage. And for PvE, it adds even more power trivializing the content which was already easy.

    Case in point, Hive Onslaught has become almost a routine ESTF that is farmed for mats by your average pug. Only 6 months ago ... it was a terror leading to endless failures and raging on this forum (myself included). We haven't gotten any better (trust me). But creep has rendered the damage from this mission as completely manageable. And now you amp up the power even more ... only a couple of weeks after releasing more OP traits from lock boxes.

    Also how can you expect to be considered a professional development team if you introduce such a dramatic change (for ill or good) and have it on tribble for less than 1 day of testing. To me this is underhanded and even a sleazy approach to development. I get that you wanted to buff the latest gear to grind and purchase ... excuse me craft.

    But really ... where is the balance Cryptic? Where are your metrics ... it all feels disingenuous!





    There is no "balance". The "balance" is a lie.



    When the developers "nerf" something, it's for reasons other than some sort of elusive game "balance". We just don't know what their long term plans are in that regard.


    This is evident with the constant one step forward, two steps back line they've been walking since Season Eight.


    I remember how everybody (including some of the present naysayers) were singing praises about the nerfing of the Rep trait system. They were going on about how it was a "positive step" into the "right direction" in addressing the whole whine-fest regarding "power creep".


    Well, guess what? It was for naught. The developers nullified that by piling on more "power creep" items and changes. Which makes the whole rationale behind it a load of BS. They have other reasons why they did it. Whatever their plans may be will either be good for the players, or bad for the players. We just have to wait and see.



    People will just be better off not worrying about so-called "power creep" and the whole idea of game "balance" in STO. Because it's never going to be attainable.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited August 2014
    macronius wrote: »
    I

    Case in point, Hive Onslaught has become almost a routine ESTF that is farmed for mats by your average pug. Only 6 months ago ... it was a terror leading to endless failures and raging on this forum (myself included). We haven't gotten any better (trust me). But creep has rendered the damage from this mission as completely manageable. And now you amp up the power even more ... only a couple of weeks after releasing more OP traits from lock boxes.

    I never understood the rage in the first place, as it should be the challenging content, but hey, some ppl dont wont challenging content.

    Powercreep plays only a very minor role in making hive doable for "pug" (most pugs cant do it even now), it was nerfed multiple times, which made it easier. The most unfortunate change was giving the unimatrix ships a time to activate themselves after spawning instead of being active asap of spawning. Giving even a decent pug the chance to destroy one of them without resistence.

    Power creep has a common friend here, its called nerfing. And seemingly everything that a bit challenging (hive, CCE, Battle of NR) must be nerfed into oblivion asap. Else the 1k dpser wont pay.
  • kamipoikamipoi Member Posts: 365 Arc User
    edited August 2014
    i am one of a dieing breed of pre f2p players even today i still think maybe i should got back to eve and getting my stuff pushed in in 0.0.

    then i look at sto and realize the potential wasted on the interns and gecko...and realize perfect world cares for one thing our money money of which i have stoped giving since the vesta and atrox that sit in my hangar gathering dust while i use my dkyr and intredpid that i got for free in the atari days...
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