test content
What is the Arc Client?
Install Arc

New Beam Overload and discussed FaW changes: Why it's a bad idea

13567

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    They are considering nerfing faw?

    Hawk, you've got my respect man. I'd suggest reliving the shared cd and butchering the bonus damage faw provides. Each higher rank allows and extra target to be struck.

    Rank 1=1 targets
    Rank 2=2 targets
    Rank 3=3 targets

    Cheers, and I am interested how this develops
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    dahminus wrote: »
    Cheers, and I am interested how this develops

    Me too. With the way they've handled content (like exploration), the elite levels of grinds (crafting levels 16 to 20), Traits (the revamp) and the like, I'm very interested to see what they do to BOFF powers.
    [SIGPIC][/SIGPIC]
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2014
    hartzilla wrote: »
    The Kelvin (kind of a main until it exploded) which used little pulse phaser things instead, sure as hell didn't look like any type of torpedo.

    So the movie was about the adventures of the USS Kelvin under captain Richard Robau?:rolleyes: I guess that makes every red shirt a main character. Until he dies of course.:rolleyes: And even the Abrams Enterprise used torpedoes according to Memory Alpha. I'm never going to inflict this on me again.
    hartzilla wrote: »
    Plus the Enterprise apparently didn't have torpedoes in Balance of Terror as they had to use proximity phaser blasts and the only weapon they talked about having where phasers.

    The Enterprise didn't use torpedoes in an episode. And that proves your point how?:rolleyes:

    Is Stormshade's rule still in effect?
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • starlazersstarlazers Member Posts: 0 Arc User
    edited July 2014
    So how does this BO change affect Pets that use it ?? Jhas pets/swamers ect ? do they have the 100% crit chance ??

    if that's the case then that is a mega buff to anything with a hanger...

    C.J
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited July 2014
    So the movie was about the adventures of the USS Kelvin under captain Richard Robau?:rolleyes: I guess that makes every red shirt a main character. Until he dies of course.:rolleyes: And even the Abrams Enterprise used torpedoes according to Memory Alpha. I'm never going to inflict this on me again.

    The Enterprise didn't use torpedoes in an episode. And that proves your point how?:rolleyes:

    Is Stormshade's rule still in effect?

    I think he's already dead, dude. :rolleyes:
    Reality is an illusion.
    The universe is a hologram.
    latest?cb=20130715204749
    Buy gold!
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2014
    starlazers wrote: »
    So how does this BO change affect Pets that use it ?? Jhas pets/swamers ect ? do they have the 100% crit chance ??

    if that's the case then that is a mega buff to anything with a hanger...

    C.J

    I had a simialr thought as well. And I suspect that since they are changing the Beam Overload Power its self, then Pets that use that power also get the benifit.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited July 2014
    starlazers wrote: »
    So how does this BO change affect Pets that use it ?? Jhas pets/swamers ect ? do they have the 100% crit chance ??

    if that's the case then that is a mega buff to anything with a hanger...

    C.J

    What about the singularity power which turns beams into overloaded beams?
    Reality is an illusion.
    The universe is a hologram.
    latest?cb=20130715204749
    Buy gold!
  • starlazersstarlazers Member Posts: 0 Arc User
    edited July 2014
    awesome... good to know all that investment in all the elite pets both sides is about to pay out some extra numbers :)
  • starlazersstarlazers Member Posts: 0 Arc User
    edited July 2014
    I remember the days when 8% crit chance is as good as it got now im rolling 25%+ stock on all weapons...

    Long live ST-CRITZ BABY...
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited July 2014
    f2pdrakron wrote: »
    JJ Trek doesnt count.

    Yes it does. The people who own Trek say so. And they are the only people whose opinions on the matter mean anything.
    Actually I had to check, there is one instance were it fired torpedoes in TOS, in "Elaan of Troyius"

    Actually they were added to the show in Arena. But prior to that they didn't even exist.

    Which is my point about the whole Star Trek is x TRIBBLE that gets thrown around. As a lot of stuff people seem to associate as making Star Trek Star Trek was added later.

    Originally there was no Federation and Kirk and co worked for something called the United Earth Space Probe Agency. Hell it ewasn't even a Utopian society in the future that was something TNG added.

    Hell Spock being the first Vulcan in Starfleet was just something fans pulled out of the butts and assumed was a fact.

    If we really anted "Pure Trek" it would have been the adventures of the SS Yorktown under the command of captain April with Mr. Spock being a red skined Martian with unsuppressed emotions.
  • arilouskiffarilouskiff Member Posts: 0 Arc User
    edited July 2014
    stark2k wrote: »
    After watching Poster Yuzral video on the Tribble server updates, I recant my opinion on BO being over hyped. I now do feel it is OP and needs a slight re-adjustment. Maybe not 100% Crit, but adjust the % and give it more based dmg.

    I'd rather the reverse: Reduce the base damage but keep the 100% crit. Otherwise the damage spread (between crit/non crit) would be too large.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    The OP quotes Hawk discussing future changes to tweak/nerf/whatever BFAW so this does affect you somewhat slightly.


    all ive seen from this is a what might be, nothing concrete as i come to expect, but i dont expect a solid answer because the team got burned before for doing such a thing and couldnt deliver on their promises.

    so your working on a guess as much as anybody is. if and when the bfaw nerf comes then it will happen, for now im not concerned by BO and its op crit bonus.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    Me too. With the way they've handled content (like exploration), the elite levels of grinds (crafting levels 16 to 20), Traits (the revamp) and the like, I'm very interested to see what they do to BOFF powers.

    I have rather mixed feelings about it.
    Some things like traits revamp where alright, in my limited opinon.
    Removal of exploration and the revamp of crafting are not my favours to put it mildly.

    They will most likely reduce the additional damage FOW grants and align it to a normal unbuffed attack IMO.



    While we're on it, they could make all weapon modifying abilities availlable to all weapon types, like:
    (Beams & Cannons)
    Rapid Fire: Increases the number of attacks per salvo. (single target, very high damage, chance to miss)
    Overload: One single blast. (single target, high damage, cannot miss)
    Fire at will: All round attack (within weapon arc, no damage increase)
    Scatter Volley: Hits everything around the target (cone attack, medium damage increase)

    This would give players much more options to make their ships suit to their playstyle, without forcing them to use Cannons or Beams. (I'd prefer Beams, just because they are more trek like. :) )
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited July 2014
    stark2k wrote: »
    After watching Poster Yuzral video on the Tribble server updates, I recant my opinion on BO being over hyped. I now do feel it is OP and needs a slight re-adjustment. Maybe not 100% Crit, but adjust the % and give it more based dmg.

    That's exactly what I was thinking about. If they "have" to do it, at least it shouldn't automatically crit, and without any power train on top of it. Either one would be... (gags) fine, but both?
    Science for the win. / Czechoslovak Fleet 1st Division
  • arilouskiffarilouskiff Member Posts: 0 Arc User
    edited July 2014
    chemist6lp wrote: »
    That's exactly what I was thinking about. If they "have" to do it, at least it shouldn't automatically crit, and without any power train on top of it. Either one would be... (gags) fine, but both?


    As mentioned, the "always crit" is actually a way to make damage more consistent and less wildly "swingy". The problem is that they didn't reduce the actual damage boost by a sufficient amount.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    hartzilla wrote: »
    Yes it does. The people who own Trek say so. And they are the only people whose opinions on the matter mean anything.

    No, it doesnt count. JJ trek is the worst thing that happened to star trek in a long time. Mr JJ movies are not star trek, period. They are just sci fic movies.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    It's a special ability that you can use ever so often, not an always on effect. And as such, it can be balanced, with the right stats, or totally broken with the wrong ones. The basic idea is not the problem.

    I dont know about you, but i can use BO almost every 5-6 seconds. I also have another station with another BO, so even if the cooldown is not compatible, since it is a lower rank, i can use BO I and BO II just 5 or 6 seconds after i use the first one.

    I think you didnt get it. BO is always producing criticals. Thats the update. This means, everytime you use BO, you will inflict a critical hit on your target. If a ship is powered by creep tribbles :P, this translates that you can almost kill a ship in just 1 hit of a BO. If it is an escort, or a small ship, you will kill it in just 1 BO hit. Just imagine the Guramba lance instead. You get my point. So, for you this is not a game-breaker??? ok, now i understand why this game is worst every day if there are players thinking like you.. :(

    The basic idea is THE WHOLE PROBLEM lol.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited July 2014
    I've not touched BO recently and likely never will.

    If I'm in a ship with only a single Lt tac station I use TT and APB1 (or APD1 if I'm going the full tank/support route). If I have a spare ensign slot I'd take FAW over BO just because it's more useful for the spam we encounter these days.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited July 2014
    eulifdavis wrote: »
    Your personal preferences have no bearing on whether a change is good for the game or not.

    wow, he didn't even try to stick that point. lol... you took literally 2% of his entire post and commented on it like it was what his whole thread was about... /facepalm...
  • lianthelialianthelia Member Posts: 7,825 Arc User
    edited July 2014
    Then what are they going to do about CSV? It increases damage even in single target as well...not as much as RF but still...

    Maybe this is their plan to nerf the 3 minute stf...nerf aoe to dust.
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited July 2014
    Fine, you've asked for this.

    Over the years, I've put up with a lot of stuff. When you've decoupled team cooldowns, when you refused to balance even the most flagrantly overpowered toys (I get it, some people need P2W I-win buttons), when you kept saying that you intend to support both PvE and PvP to the best of your ability (am I not one hell of an idiot?), at least a fraction of my mind was willing to believe you. But not after this day.

    This change to Beam Overload is the biggest mistake you've ever made and proves that you have no idea how your game actually works. And what's worse, you obviously don't even care, because that's exactly what this "let's push this change live after 10 hours of testing and to hell with all the extremely bad reports" shows.

    Is this supposed to be part of some major meta-game change? Fine! Show it to us on Tribble as a whole. Don't push it live one piece at a time.

    PvP (yes, I'm writing from this point of view, because that's what I care about most) is a huge mess after this change. There is literally no point in flying anything but an escort. You've completely destroyed not only two classes of captains, but two classes of ships as well. Why bring something other than an escort that can try its luck at the hit-or-miss BO lottery? Because that's what it is about right now. I was flying with my shields full (12K), hull intact (37K), maxed out resists (43%) and one super buffed BO3 shot blew me up. One shot. And this happened over five times in the last hour. It did not matter whether I was using heals or not, it just happened. And don't tell me to "L2P" or "you have to adapt". This is not anything you can adapt to.

    You've messed up big time. That's all I have to say. This change completely screwed things up like never before. Of course, PvE players (and mostly those who need someone else's help even when they're tying their shoes) will be overjoyed, because now it will not be so hard to complete Elite content with a finger stuck up their noses (hi, tpalelena!).

    But whatever. You obviously don't give a damn, otherwise you'd have at least pretended to test this change.
    Science for the win. / Czechoslovak Fleet 1st Division
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited July 2014
    stark2k wrote: »
    Maybe not 100% Crit, but adjust the % and give it more based dmg.

    I disagree.

    The point of making it 100% Crit is that it becomes predictable. Once the variance of damage is minimized, they can balance the damage bonus. If they go the other way around, the damage bonus would have too broad a variance from "weak" to "OMGWTF".

    If anything, they just need to lower the damage bonus.


    My personal preference is to make FAW and BO function exactly the same as CSV and CRF.

    Make FAW be a cone AoE that hits all targets in that cone (like CSV), with a damage bonus that scales with rank (like CSV), with damage not depending on the number of targets (like CSV). We saw with the interaction between Wide Angle Quantums (180 degrees) and Torp Spread (90 degrees) that ability arcs don't have to match weapon firing arcs. They'd just need to tweak the firing animation.

    Then make BO function like CRF - just a different animation (like a thicker beam that stays on the target as long as it's active?). So it just increases the damage pulse frequency of all your beams for a while.
    lianthelia wrote: »
    Then what are they going to do about CSV? It increases damage even in single target as well...not as much as RF but still...

    All offensive abilities should increase damage regardless of the situation. They should just increase it more in some situations than others.

    There should never be an offensive ability, which takes up a slot and requires skill point investment, that decreases your effectiveness or does nothing. It's counter-intuitive, and exactly why they're changing BO.
  • lianthelialianthelia Member Posts: 7,825 Arc User
    edited July 2014
    darkjeff wrote: »

    All offensive abilities should increase damage regardless of the situation. They should just increase it more in some situations than others.

    There should never be an offensive ability, which takes up a slot and requires skill point investment, that decreases your effectiveness or does nothing. It's counter-intuitive, and exactly why they're changing BO.

    That's kinda my point...if they nerf FAW...there isn't much point to it beyond AOE...FAW doesn't get as big of a damage boost as CSV does...but it also gets a bonus 5th shot.

    FAW doesn't give a huge boost to single target...to nerf it's single target damage will make it almost useless...
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    When they adjust these kind of skills, they should always think, what would a PvP vaper do? Instead, they cater to the average and create this kind of mess.

    What do I mean?

    If you're giving 100% CrtH to players that can use it every 15 seconds, sometimes buffed to hell, they should think, how high can someone push CrtD?

    The answer is, so high they regularly do 50K and go up to 90K.

    These are the one shot kills Hawk said they were trying to avoid and have now turned PvP into a "100% headshot kills" arena.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited July 2014
    chemist6lp wrote: »
    Fine, you've asked for this.

    Over the years, I've put up with a lot of stuff. When you've decoupled team cooldowns, when you refused to balance even the most flagrantly overpowered toys (I get it, some people need P2W I-win buttons), when you kept saying that you intend to support both PvE and PvP to the best of your ability (am I not one hell of an idiot?), at least a fraction of my mind was willing to believe you. But not after this day.

    This change to Beam Overload is the biggest mistake you've ever made and proves that you have no idea how your game actually works. And what's worse, you obviously don't even care, because that's exactly what this "let's push this change live after 10 hours of testing and to hell with all the extremely bad reports" shows.

    Is this supposed to be part of some major meta-game change? Fine! Show it to us on Tribble as a whole. Don't push it live one piece at a time.

    PvP (yes, I'm writing from this point of view, because that's what I care about most) is a huge mess after this change. There is literally no point in flying anything but an escort. You've completely destroyed not only two classes of captains, but two classes of ships as well. Why bring something other than an escort that can try its luck at the hit-or-miss BO lottery? Because that's what it is about right now. I was flying with my shields full (12K), hull intact (37K), maxed out resists (43%) and one super buffed BO3 shot blew me up. One shot. And this happened over five times in the last hour. It did not matter whether I was using heals or not, it just happened. And don't tell me to "L2P" or "you have to adapt". This is not anything you can adapt to.

    You've messed up big time. That's all I have to say. This change completely screwed things up like never before. Of course, PvE players (and mostly those who need someone else's help even when they're tying their shoes) will be overjoyed, because now it will not be so hard to complete Elite content with a finger stuck up their noses (hi, tpalelena!).

    But whatever. You obviously don't give a damn, otherwise you'd have at least pretended to test this change.


    Right bark, wrong tree.

    PvE-ers didn't ask for this. In fact, I was flabbergasted when I read it. BO is like, you know, a Beam Overload. Not only should it suck your power dry, it should actually knock your weps power offline for a few secs, cuz you, you know, overloaded it. :P
    3lsZz0w.jpg
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited July 2014
    ill agree that beam overload does need some attention, and help.. however, it needs more than just 5 minutes of the devs attention, and it needs some serious testing before it goes live. honestly, the dev team should develop a few different types to release on tribble and see what plays out the best..

    as far as what they said about beam faw, don't touch it.. it works pretty well as it is now.. it has more applications than just being an aoe type dmg.. I always thought that beam faw and directed energy modulation were built to work together on a single target..

    if you want a true "aoe" phaser ability, than make a new ability called phaser spread or something.. make it look like the 0 elevation spread picard ordered in nemesis while looking for the scimitar.. and make it deal damage to all enemies in a certain radious..

    that makes more sense than fire at will, fire at will does not denote that its being shot at multiple targets.. it just means it can fire without orders.. so more shots at either single or multiple targets..

    but this new take on beam overload definatly shows a lack of trying, or even care to balance it.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited July 2014
    meimeitoo wrote: »
    Right bark, wrong tree.

    PvE-ers didn't ask for this. In fact, I was flabbergasted when I read it. BO is like, you know, a Beam Overload. Not only should it suck your power dry, it should actually knock your weps power offline for a few secs, cuz you, you know, overloaded it. :P

    true story... but this is sto, where the points don't matter and the rules are made up...
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited July 2014
    Yes the whole drain mechanic is exactly what balanced the massive damage output potential of this ability. And it balanced it logically. A beam overload should drain power. Like someone else mentioned it's an overload
    What we have as of today's patch is just TRIBBLE. And I fly a vape build on my BoP and can already one shot someone so this is just ridiculous.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited July 2014
    And I fly a vape build on my BoP and can already one shot someone so this is just ridiculous.

    Eh? If a vape build can already one-shot someone, it would mean it's not an issue because it doesn't change your effectiveness.
Sign In or Register to comment.