test content
What is the Arc Client?
Install Arc

Nadion Saturation Bomb: Dodgy Borg Cubes

astimingpyleastimingpyle Member Posts: 0 Arc User
I currently am flying the Fleet Patrol Escort Refit which I have equipped with the Universal Console - Nadion Saturation Bomb, from the Patrol Escort Refit.

I've noticed an odd and annoying behavior which seems to only occur against certain Borg Cubes. In STFs such as "Infected: The Conduit" when I use Nadion Saturation Bomb on a Borg Cube, the cube appears to abruptly shift to one side, and the Nadion Bomb misses the cube. At first I thought this was simply a graphical glitch from my perspective, but my fleet mates who have been in these STFs with me say they see the Borg Cube "jump" out of the way of my Nadion Bombs.

This does not happen with every cube, it seems to only be the cubes that are not rooted or anchored such as the cubes above the Nanite Transformers in "Infected: The Conduit" or the three cubes above the nanite spheres in the STF "The Cure Found" It does happen however against the free roaming cubes as in a Borg Fleet Action, or the Tactical Cubes near the end of "Infected: The Conduit"

I have not seen any other targets behave like this as yet, but it is most annoying to line up a shot perfect for Nadion Saturation Bomb, and have it fail because the cube literally dodged it.

I have submitted a ticket for it, but, I was wondering if anyone else out there has had this same problem?
Post edited by astimingpyle on
«1

Comments

  • l30p4rdl30p4rd Member Posts: 334 Arc User
    edited June 2014
    I saw something similar to this in ISE yesterday. A player used NSB on the last cube and it jumped away from each explosion point or was dragged to it. Either way the cube jumped around a few kilometers several times which took me by surprise and seemed totally unaffected by the NSB.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited June 2014
    I've had very similar experiences, I've started to anticipate this and learned to fire early point the ship at the point they are jumping to, being large targets it's easier to keep them in the 45 degree arc at 7 to 10km
    ZiOfChe.png?1
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    The Borg are odd like this... This is like when you use the Thelaron Pulse from the Scimitar on Transformers, Generators, and normal Probes. The Probes will dodge like mad and start shooting torps and beams that they did not fire. The structures will suddenly start bombarding you with beams and torps and it can be a bit deadly.
  • robby0321robby0321 Member Posts: 74 Arc User
    edited June 2014
    simple don't use that worthless console learn to do real dps
  • nikkojtnikkojt Member Posts: 372 Arc User
    edited June 2014
    robby0321 wrote: »
    simple don't use that worthless console learn to do real dps

    You should go get a doctor's appointment because I think you might be a giant ****.
    I am NikkoJT, Foundry author and terrible player. Follow me!
    There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    edited June 2014
    robby0321 wrote: »
    simple don't use that worthless console learn to do real dps

    Here's a suggestion... do what you can with what you got. If that person wants to use the bomb, let him. This isn't WoW, where people demand a certain "Gear Score" before they run things with you or any of that stupid stuff. This is STO, where any build can work. Just because its not a cookie cutter uberbuild doesn't mean his bomb is useless. I happen to use Metreon Gas on my Regent, the Vesta set on my Vesta, The Team Fortress console on the Steamrunner...

    Any of the ability consoles can work effectively. What matters is HOW they are used.

    IDIC.

    Now... as to the OPs observations... I haven't seen this behavior yet myself. However I do have a couple friends with the new refit. Might have to do some experiments, and see if other things like Warp Plasma (Or Theta Radiation/Metreon Gas) can prevent it if we can recreate this.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • alex284alex284 Member Posts: 366 Arc User
    edited June 2014
    What are you talking about? The nadion bomb is awesome, especially with groups of npcs that are all huddled together. fire one of those things and then choose a new target because it'll take the target out by itself.

    Anyway, yeah, noticed the same thing. At first I thought this was the intended effect, but then it's only cubes so, no, it's probably not.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited June 2014
    robby0321 wrote: »
    simple don't use that worthless console learn to do real dps

    Yes.

    How dare he play the game the way he wants to without annoying other players.



    The audacity.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2014
    Nadion is a fun console, but don't use it on a Cube. Use it on the Spheres.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited July 2014
    If it is, as it seems, kind of like the isometric charge, it's wasted on a Cube anyway and far more useful on the spheres, especially coupled with a GW.
    Thinking of buying it and using it for NWS. Has anyone tried tje nadion bomb in NWS?
    P58WJe7.jpg


  • heckgoblinheckgoblin Member Posts: 685
    edited July 2014
    So wait... borg cube collision detection is good enough to magically transport it out of a nadion bomb... but not good enough to prevent them from getting stuck in the structures in Ker'rat?

    :rolleyes:
    I AM WAR.
  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited July 2014
    i get the same results.....cubes jump out of the way.

    next time i use the nadion i am going to try it point blank at the cube and see what happens.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited July 2014
    robby0321 wrote: »
    simple don't use that worthless console learn to do real dps

    The best part of what you just said was the part when you stopped typing.



    Now then for the topic ive done a few PUGs and noticed this issue i dont use the nadion console but have watched others and watched the cubes jump away.

    This isnt "Working as intended" so i hope for the sake of those with the console the devs fix this issue.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited July 2014
    Yes, as others have said, Cubes magically "jump" out of the way of the Nadeon Saturation Bomb and therefor this special console is almost useless in STFs.

    I stopped using mine for STFs. I sometimes break out this escort and the Nadeon bomb for PvP or for replaying missions (that don't involve the Borg).

    In any case, the devs really need to fix this console (or at least how the Borg react to it) because this bug makes me regret paying money for this C-store ship and the fleet version.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • jamiedarcyjamiedarcy Member Posts: 0 Arc User
    edited July 2014
    I agree I had issues with this before. With practice I have managed to time & direct it. When it works it can deal a good bit of damage on a cube.
    [SIGPIC][/SIGPIC]
  • nazelnagnazelnag Member Posts: 230 Arc User
    edited July 2014
    it's funny that some of the sell points for those ships (the Nadeon Saturation Bomb or the scimitar Thelaron Pulse ), are useless, when facing the cubes as they start popping unusual habitabilities, like if they had gotten those skills on purpose to avoid those console powers , which in effect, negates the hole point of buying those ships in the first place. :rolleyes:
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    I currently am flying the Fleet Patrol Escort Refit which I have equipped with the Universal Console - Nadion Saturation Bomb, from the Patrol Escort Refit.

    I've noticed an odd and annoying behavior which seems to only occur against certain Borg Cubes. In STFs such as "Infected: The Conduit" when I use Nadion Saturation Bomb on a Borg Cube, the cube appears to abruptly shift to one side, and the Nadion Bomb misses the cube. At first I thought this was simply a graphical glitch from my perspective, but my fleet mates who have been in these STFs with me say they see the Borg Cube "jump" out of the way of my Nadion Bombs.

    This does not happen with every cube, it seems to only be the cubes that are not rooted or anchored such as the cubes above the Nanite Transformers in "Infected: The Conduit" or the three cubes above the nanite spheres in the STF "The Cure Found" It does happen however against the free roaming cubes as in a Borg Fleet Action, or the Tactical Cubes near the end of "Infected: The Conduit"

    I have not seen any other targets behave like this as yet, but it is most annoying to line up a shot perfect for Nadion Saturation Bomb, and have it fail because the cube literally dodged it.

    I have submitted a ticket for it, but, I was wondering if anyone else out there has had this same problem?

    I havent experienced this in particular but I have noticed that on random occasions I will fire the Saturation Bomb only to have the CD start and nothing happen. At first I thought it I had done something incorrect but Im beginning to think somethings wrong.

    If the bomb isnt behaving as intended and theres some odd behavior from some Mobs then its possible the Devs should take a serious look at this.
  • jellico1jellico1 Member Posts: 2,719
    edited July 2014
    the knock back effect on cubes should be removed
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • dixoniumdixonium Member Posts: 219 Arc User
    edited July 2014
    rattler2 wrote: »
    IDIC.

    Amen. That's the spirit.
  • szimszim Member Posts: 2,503 Arc User
    edited July 2014
    This is working as intended. The Borg have analized your new weapon and simply adapted. Soon Probes, Spheres, Cubes, Diamonds and even Gates will jump out of the way of your bombs by using their short distance transwarp device thing.
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited July 2014
    jellico1 wrote: »
    the knock back effect on cubes should be removed

    Yeah, this one's funny. It's not actually knocking them - the power spawns an invisible pet at the location of each blast. Those pets are colliding with cubes, which is very noticeable due to their size and relative lack of mobility. It's definitely a bug, we'll fix it as soon as we can!
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    Thinking of buying it and using it for NWS. Has anyone tried tje nadion bomb in NWS?

    Yes, with tremendous success. That, with a grav well and a torpedo spread of gravimetric photons, will take out virtually any wave of enemies.
  • neok182neok182 Member Posts: 549 Arc User
    edited July 2014
    Yeah, this one's funny. It's not actually knocking them - the power spawns an invisible pet at the location of each blast. Those pets are colliding with cubes, which is very noticeable due to their size and relative lack of mobility. It's definitely a bug, we'll fix it as soon as we can!

    Gotta say I'm really glad that this is a bug. noticed it the first day i used the ship and i though it was some other power or combination of powers pushing the cube.

    Looking forward to the fix.
    ACCESS DENIED
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited July 2014
    Yes, with tremendous success. That, with a grav well and a torpedo spread of gravimetric photons, will take out virtually any wave of enemies.

    Great ... i am actually grinding for the dyson weapons set and from other threads i have read that it won't be likely nerfed in the future as it's fed and not romulan which makes it a good investment
    P58WJe7.jpg


  • bhthephoenixbhthephoenix Member Posts: 127 Arc User
    edited July 2014
    I'll have to try this out tomorrow. In the times I've used the bomb against cubes I've been extremely close and near center. Could be a fun experiment.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    robby0321 wrote: »
    simple don't use that worthless console learn to do real dps

    Mmh, you should test it before deeming it worthless ;)

    If it is, as it seems, kind of like the isometric charge, it's wasted on a Cube anyway and far more useful on the spheres, especially coupled with a GW.
    Thinking of buying it and using it for NWS. Has anyone tried tje nadion bomb in NWS?


    Yepp, its very nice, helping a lot on W8/10. Even if you dont need it, its a nice addition in case something went wrong.
    Ah, but I wouldnt say its wasted per se against a single target, I oneshotted a 70%-gate with it, so well, if its buffed, its very powerful^^
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited July 2014
    If it is, as it seems, kind of like the isometric charge, it's wasted on a Cube anyway and far more useful on the spheres, especially coupled with a GW.
    Thinking of buying it and using it for NWS. Has anyone tried tje nadion bomb in NWS?

    Yup, and it works great on w10 after a gw, buffed can almost oneshot the entire group ;)
  • astimingpyleastimingpyle Member Posts: 0 Arc User
    edited July 2014
    Yeah, this one's funny. It's not actually knocking them - the power spawns an invisible pet at the location of each blast. Those pets are colliding with cubes, which is very noticeable due to their size and relative lack of mobility. It's definitely a bug, we'll fix it as soon as we can!

    Thank you, adudicatorhawk! I look forward to this being fixed, and I am glad to hear that the Cryptic team is aware of this bug.

    ... now, about the broken shield modifier on the Fleet Patrol Escort Refit...
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited July 2014
    robby0321 wrote: »
    simple don't use that worthless console learn to do real dps

    Mr elitest snob hath spoken.

    who the hell are you telling someone how to play the game?
    Spock.jpg

  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited July 2014
    are they doing it with other monster DPS torpedoes, like trics and the heavy grav photon?
    Spock.jpg

Sign In or Register to comment.