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Galaxy Dreadnought

shadokittyshadokitty Member Posts: 131 Arc User
edited May 2014 in Federation Discussion
With the ship sale, I am motivated to get my level 39 Fed Captain over the hurdle of the last few levels this weekend to get to 50. Was just wondering how viable the Gal Dreadnought is as an endgame ship? I've been eyeing it for quite some time, and just last night bought $20 worth of zen.
Post edited by shadokitty on
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    Quite viable. It doesn't put out the sheer damage that other ships do, but it can take a beating for sure. My unfinished GX (still using blue weapons/tac consoles) puts out about 9k DPS right now, which is just fine for most things.

    I'd suggest going for the bundle though if you can. The 2 piece set gives you +2 turn rate which is quite nice. Saucer sep gives you the ability to be more maneuverable when you want to be and also lets you use the shotgun lance on your GX.

    There are more powerful ships out there for sure, but it's still viable and quite fun to fly.
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  • jer5488jer5488 Member Posts: 506 Arc User
    edited May 2014
    The Galaxy Dreadnought is an extremely viable endgame ship. She deals very fair to mid/high dps, and has astounding survivability. With the right build and the right pets you'll be a fair match for any escort dps wise - where they have to break off and heal or explode, you'll fight straight through.

    The only thing I warn you about, the model and costume are... broken. The Galaxy has misaligned Dreadnought additions and the Venture has lots of missing windows and an uncentered warp trail. You might look at other players ships and see if it bothers you - because odds are this will never be fixed. If you can ignore the errors, the Galaxy X is one of the best ships in the game in my opinion.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    To the Op:

    Its very viable. I do 12k+ dps with out much trouble.. a few things though.

    The 2 set anti-matter spread is not worth it. Its a resistance loss vs a nuetornium/rcs fleet console its like a 8% resistance loss for only a .3 turn rate gain.

    The saucer separation console is almost a must have. The extra weapon power, turn rate, speed and aoe lance are all worth it.

    Get elite scorpion fighters.. there worth it.

    I myself stay away from cannons on the ship. I use a a2b 8 beam set up to get 12k+ dps.. given even with 2x fleet nuet/rcs console and saucer separation I still feel its a little sluggish for DHC build.
  • rmxiiirmxiii Member Posts: 221 Arc User
    edited May 2014
    Its a very good ship and I do recomend using both the Anti-Matter Spread Along with the Sacucer Seperation. The 2 piece bonus from those 2 are nice on the Galaxy-X. The shotgun lance you have while seperated is actually good unlike the normal one as well. To get around the busted model looks I use the Venture Saucer with the rest of the ship being the Galaxy-X look.
  • hravikhravik Member Posts: 1,203 Arc User
    edited May 2014
    I'm doing 13k or so with mine currently, and I'm still working on dialing in the build. So its a very serviceable ship.
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited May 2014
    shadokitty wrote: »
    With the ship sale, I am motivated to get my level 39 Fed Captain over the hurdle of the last few levels this weekend to get to 50. Was just wondering how viable the Gal Dreadnought is as an endgame ship? I've been eyeing it for quite some time, and just last night bought $20 worth of zen.

    It is a viable end game ship especially the Fleet version.

    It has fantastic alpha strike. good dps, good tank. decent but unflexible boff slots.

    It is both great in pvp and pve in certain setups. Cannot ask anything better for a fed cruiser.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    These 9k-12k dps cited are horrible. Not to say that the ship is bad. While lacking in setup choice, performance is fairly good.

    It must be set up for a full a2b setup (2x a2b, 3x purple tech) to reach a decent 30k dps. There is simply no other option for it, as your downtime on faw and beta will be too high to reach a viable dps. The ship has only 3 tac skill slots, including the universal ensign.

    And ditch the gemmick consoles. They're not worth the slot they take up.

    If you don't mind the lack of flexibility, it's a fine ship.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    noblet wrote: »
    These 9k-12k dps cited are horrible. Not to say that the ship is bad. While lacking in setup choice, performance is fairly good.

    It must be set up for a full a2b setup (2x a2b, 3x purple tech) to reach a decent 30k dps. There is simply no other option for it, as your downtime on faw and beta will be too high to reach a viable dps. The ship has only 3 tac skill slots, including the universal ensign.

    And ditch the gemmick consoles. They're not worth the slot they take up.

    If you don't mind the lack of flexibility, it's a fine ship.

    I would love to see this 30k dps solo.. I could see it maybe with a group that's debuffing a target... but a sustained dps of 30k solo.. that's a bit hard to belive. You just do not have the tac slots to pull that off.

    A Galaxy X has the potential for a huge burst dps with the lance.. but when people are saying 10k or 12k dps they are talking sustained solo dps.. not group dps or burst.

    Also the sausor sepperatioin is not a "gimmick" console... it adds a lot of damage to the ship.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    rmxiii wrote: »
    Its a very good ship and I do recomend using both the Anti-Matter Spread Along with the Sacucer Seperation. The 2 piece bonus from those 2 are nice on the Galaxy-X. The shotgun lance you have while seperated is actually good unlike the normal one as well. To get around the busted model looks I use the Venture Saucer with the rest of the ship being the Galaxy-X look.

    the anti-mater spead 2 set has been proven to be a lose of effective resistance. If you need proof. Got out side ESD... look at your defenses swap the anti-mater spread with a fleet nuetronium/rcs (turn) console. Look at the resistances / turn with them on and off.. you should see about a 7 to 8% loss in resistance and only about a .3 to .7 turn rate gain with the AMS installed vs the fleet console.

    Now if you do not have a fleet console.. then you could use the AMS as a stop gap till you can get one.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    kelshando wrote: »
    I would love to see this 30k dps solo.. I could see it maybe with a group that's debuffing a target... but a sustained dps of 30k solo.. that's a bit hard to belive. You just do not have the tac slots to pull that off.

    A Galaxy X has the potential for a huge burst dps with the lance.. but when people are saying 10k or 12k dps they are talking sustained solo dps.. not group dps or burst.

    Also the sausor sepperatioin is not a "gimmick" console... it adds a lot of damage to the ship.

    It doesn't have the tac slots, hence a2b, enabling you to reach maximum uptime for tac team, faw, and beta. These 3 are your bread and butter for sustained dps. Combined with emergency power to weapons and frequency modulation + boff, you're overcapped all the time.

    Lance is trash gimmick, it adds no dps, if you turn to be in arc, you lose dps. Saucer separation console is also trash, good for rp, bad for performance. Put that slot to good use with a plasmonic leech instead.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited May 2014
    Well remember the saying about opinions being like....Well you know the rest.
    I don't know if I can recommend the ship or not at this point, I tempted to tell people to not spend any money on them until they fix the damn models.
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  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited May 2014
    The "problem" with the Gal-x is it still offers no clear advantages over the other cruisers even with the hangar bay, the regent, excel and oddy can out punch it, and take as much damage with the regent and excel being more manuverable, unless you're counting on the lance as a trick shot I usually point people towards the other cruisers
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    maxvitor wrote: »
    Well remember the saying about opinions being like....Well you know the rest.
    I don't know if I can recommend the ship or not at this point, I tempted to tell people to not spend any money on them until they fix the damn models.

    Parser logs cannot be dismissed as mere "opinion." They are, after all, facts. The fact is, Galaxy X is capable of reaching a decent ~30k dps, but has only one viable build. Whether this severe limitation in customization makes it not worth getting, is a matter of opinion, since other more tac-heavy cruisers like tok'hat or avenger can reach that dps without resorting to a2b.

    As for the model, I don't think anyone besides you noticed.;)
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited May 2014
    noblet wrote: »
    Parser logs cannot be dismissed as mere "opinion." They are, after all, facts. The fact is, Galaxy X is capable of reaching a decent ~30k dps, but has only one viable build. Whether this severe limitation in customization makes it not worth getting, is a matter of opinion, since other more tac-heavy cruisers like tok'hat or avenger can reach that dps without resorting to a2b.

    As for the model, I don't think anyone besides you noticed.;)

    anything above 8k is viable....

    Edit: I think you mean optimal.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    rmy1081 wrote: »
    anything above 8k is viable....

    Edit: I think you mean optimal.

    Going by standards that low, OP won't be even asking in the forums. He'll proceed directly into STFs to waste other ppl's time.:P
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited May 2014
    OH, I would also like to add that the Counter-Command Deflector Array, the Tactical Precision trait and the Nukara rep console all greatly help the lance actually hit things. It seems to be hitting most of the time now.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    noblet wrote: »
    Parser logs cannot be dismissed as mere "opinion." They are, after all, facts. The fact is, Galaxy X is capable of reaching a decent ~30k dps, but has only one viable build. Whether this severe limitation in customization makes it not worth getting, is a matter of opinion, since other more tac-heavy cruisers like tok'hat or avenger can reach that dps without resorting to a2b.

    As for the model, I don't think anyone besides you noticed.;)

    Wrong they can be a opinion... the reason is that I can reach with a 12k single target dps with the same ship I can 30k easily vs a group of ships.

    So the question is.. 30k solo target dps.. that is what I have a hard time believing unless you are with a group stacking attack patter beta and have sci ships debuffing the target... now if you can show a vid of parsing 30k on single target solo such as a gate.. then ill believe it.

    But AOE damage is totally different beast.. Its not hard at all to get 30k dps on a aoe group.
  • sirokksirokk Member Posts: 990 Arc User
    edited May 2014
    rmy1081 wrote: »
    anything above 8k is viable....

    Edit: I think you mean optimal.

    Most NPCs in STO are really easy to frag and when you got a really high DPS you end up solo-fragging cubes in seconds. SHOULD the Borg Cubes be that easy?

    I have to admit that there is some satisfaction to be able to frag a Cube so quickly but, IMO it doesn't seem canon and doesn't feel like Star Trek anymore. To me, there is more satisfaction if there is more of a challenge.

    I am no longer striving to the maximum highest DPS, in fact on some builds I have actually dialed-back. As long as I am effective and pulling my load in STFs and FAs, it is no longer that important to me to be min-maxing.
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  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    kelshando wrote: »
    Wrong they can be a opinion... the reason is that I can reach with a 12k single target dps with the same ship I can 30k easily vs a group of ships.

    So the question is.. 30k solo target dps.. that is what I have a hard time believing unless you are with a group stacking attack patter beta and have sci ships debuffing the target... now if you can show a vid of parsing 30k on single target solo such as a gate.. then ill believe it.

    But AOE damage is totally different beast.. Its not hard at all to get 30k dps on a aoe group.

    You know, you can read the logs, right? Ppl won't take the trouble of actually making a vid purely for your benefit. It won't show what matters anyway. As far as single target goes, it's use is in pvp, and in term of spike, not sustained dps. You will never see anyone who know what they're doing opting for crf over csv in pve.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    noblet wrote: »
    You know, you can read the logs, right? Ppl won't take the trouble of actually making a vid purely for your benefit. It won't show what matters anyway. As far as single target goes, it's use is in pvp, and in term of spike, not sustained dps. You will never see anyone who know what they're doing opting for crf over csv in pve.

    Wait.. im sorry your using cannons on your galaxy?
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    kelshando wrote: »
    Wait.. im sorry your using cannons on your galaxy?

    I'm responding to your post, not OP's. BO is one shot, like torpedo skills, and is not comparable with faw.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    noblet wrote: »
    I'm responding to your post, not OP's. BO is one shot, like torpedo skills, and is not comparable with faw.

    What.. why are you quoting me then? Just like you quoted me before. If you're not responding to a person.. maybe best not to quote them.. just saying. Other wise what your saying doesn't make sense to what was asked... and gets a tad confusing.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    kelshando wrote: »
    What.. why are you quoting me then? Just like you quoted me before. If you're not responding to a person.. maybe best not to quote them.. just saying. Other wise what your saying doesn't make sense to what was asked... and gets a tad confusing.

    Yes, I was responding to your post.:rolleyes:

    You were saying only single target dps should count because single target skills are more relevant in pve than multiple target skills.

    I responded by saying you're wrong, multiple target dps are valid, single target is geared towards pvp, multiple target for pve. As examples, faw is more useful than bo and csv more useful than crf in pve.

    You then asked why I used csv vs crf example. I responded by saying they're similar and illustrates the point better.

    What's to not understand?;)
  • varthelmvarthelm Member Posts: 265 Arc User
    edited May 2014
    Wow...getting back to the topic at hand.

    It is a very capable ship and I even have a cannon load out that works quite well with it. I usually run beams...but when bored ithe cannon fit still munches PVE content with enthusiasm. The loadouts you can run with it intelligently are a bit limited due to the limited tactical boff options...basically you have to run with APBeta, FAW1 and a tac team or some energy type that reduces hull resistance such as disruptors or rom plasma (the cannon fit is Rom plasma) for a mini beta effect. At least, that's been my experience.

    The Avenger has more raw dps, but the dread with its combo of hangar and separation leading to a manuverable star drive is no less than the other fed cruisers in my opinion and certainly tanks better than the Avenger. If you buy it, I don't think you'd regret it as it adds a little more variety to the experience than simply flying a FAW Assault or Excelsior.

    bottom line, OP, If I had to only buy one Fed cruiser I'd likely rank fed cruisers starting with the Avenger followed by the Gal Dread.
  • admiralq1732admiralq1732 Member Posts: 1,560 Arc User
    edited May 2014
    The Galx is very decent. But you are limited to Phasers to use lance effectively but fleet or the old borg phaser are great on it. the recent changes made the ship a bit better and in the right hands and the right build they can be beasts. My main toon runs with a borg set to assist it and is among my primary ships. experiment with her but saucer sep a must and still an rcs console and beam is best but turrets and cannons can work.
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    noblet wrote: »
    Yes, I was responding to your post.:rolleyes:

    You were saying only single target dps should count because single target skills are more relevant in pve than multiple target skills.

    I responded by saying you're wrong, multiple target dps are valid, single target is geared towards pvp, multiple target for pve. As examples, faw is more useful than bo and csv more useful than crf in pve.

    You then asked why I used csv vs crf example. I responded by saying they're similar and illustrates the point better.

    What's to not understand?;)

    What do you not understand..

    Multi-Target dps is different then single target dps.. so the dps meters would be different and the builds/ weapons used would give different results.. so saying you do 30k dps aoeing does not mean your doing 30k dps single target..

    not sure why that is hard for you to understand.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    kelshando wrote: »
    What do you not understand..

    Multi-Target dps is different then single target dps.. so the dps meters would be different and the builds/ weapons used would give different results.. so saying you do 30k dps aoeing does not mean your doing 30k dps single target..

    not sure why that is hard for you to understand.

    You're wrong. Multi-target dps is the metric for stf parsing. Time record for every single estf were set up with beam array faw setup, never using single target skills. Single target is what ppl use in pvp.

    You need to look these things up.:rolleyes:
  • admiralq1732admiralq1732 Member Posts: 1,560 Arc User
    edited May 2014
    noblet wrote: »
    You're wrong. Multi-target dps is the metric for stf parsing. Time record for every single estf were set up with beam array faw setup, never using single target skills. Single target is what ppl use in pvp.

    You need to look these things up.:rolleyes:

    well PVP is cerap anyway. my fleet just challenges eachother to test builds
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    I only obtained the fleet gal-x dreadnought. It is certainly viable. It does nearly double the DPS I was able to obtain with a fleet galaxy, from 9K to 17K DPS, with most of the surviveability as well. If you already like the galaxy in the game, then it's worth it to get it.
    As far as the three piece set, I can't say whether it's worth it since I never got the three piece set.
    You will probably want to use phasers with it to boost the lance. If you already have them, then it should be an easy move to the Gal-x Dreadnought for you.
    The only down side to it is having to get used to watching the pets to know when to deploy more of them. The petrs can give you 1-2k DPS, so they aren't anything to laugh at. If you pug an STF and check you combat logs, you might even find your pets doing more DPS than a player every now and then.
  • ruthbutton09ruthbutton09 Member Posts: 0 Arc User
    edited May 2014
    i use yellow stones. as a stealth dps increase, because although they don't do much dpds themselves, their debuffs let me and or the TEAM do much higher burst / spike.

    esp if one tractors a target whilst another dumps enige farts ontop of it, nerfs the target so hard you watch eney's blow like you were doing x2 / x3 dps normal.
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