I know about the other improvements such as 10% Hull increase and the 10% increase ambush damage from out of cloak, but with even with these so-called slight improvements the Tier 5 BoP'S are still ways off to be equal to most Tier 5 ships in PvP so Flanking be reduced in damage against enemy players in PvP that can survive alot longer now with Team Powers changes, while Flanking can be used in it's full potential against NPC's enemies that can't even last more than 1 sec in frontal attack.
Why do i say this?
First off the clear disadvantage of BoP Raider vs Comparable ships
- 6 weapons slots on Raider vs 6 on Sci Ships (which will get Secondary deflector soon), 6 on Carriers (which has 2 hangers to make up for it), 7 of Raptors & Escorts and 8 on all Cruisers.
- 4 Boffs Stations so BoP's players cannot add more Space Traits to increase survivability or increase damage (Carriers too have 4 Boff Station but still has the same amount of Boff Abilities as other ships)
- 1 less Boff Station Ability compare to all ships (except Fleet Norgh but it loses a Console in return) (Breen Raider is 33% dmg in PvE but it too reduce'd down to 11% vs players, but it has a 5th Boff Station and can use the same amount of Boffs Abilities as any ship in T5)
- Weak Shield Mod
- Weak Hull (even after Buff)
- Most T5 BoP have only 3 consoles with only 1 BoP having 4 tac the Hoh'SuS
here's the BoP's has been advantages...
- Turn Rate and Speed which in today's STO would not matter now due to the fact that alot of stuff in this game now greatly improve turn rate and speed to most types of ships of all classes, gonna also point out that the Flanking ability does NOT work 100% only if u stay to the enemy rear all the time, which smart enough players will mostly avoid especially when they're on escorts with upgraded speed and turn rates from consoles and boff abilities.
- Battle Cloak: the once exculsive ability to BoP's is now already widely used by a Sub-Faction of Ships not only with Battle Cloaks, But many of them have more Tac consoles, full Boff seatings and abilities, and have stats of those of Federation Escorts and Cruisers with Sig Abilities (at the expense of a few power level's) and a whole group of Boff with space traits that can make waribrds do more damage, increase defense and have 10 sec cloak that would make any BoP raider players looks stupid.
I don't understand why Cryptic make the Flanking ability that does not do universal damage to all targets while it's clear that BoP's/Raiders has alot more disadvantages than advantages. also i will point out why did Cryptic increase Flanking damage vs NPC's targets which that NPC's even NPC's bosses are very weak even at the Elite level's with more and more rep's added on and with all the survivability added recently it's no doubt that a single well geared Romulan player PvP Scimitar could dominate STF's Elite Donatra Scmitar 1 on 1 with no effort.
Cruisers have their Cruisers Commands, While Sci Ships gonna soon get their Secondary Deflector and a revamp Sensor Analysis which works similar of that of Cruiser Commands which either will increase dmg to the enemy or increase the amount of heal on nearby allies, which none of these gonna be nerf'd vs players may i add.
I also gonna point out that Escorts already taken a back seat to first the Romulan Warbirds, then Cruisers and soon 2 be revamp Sci Ships, therefor i believe they should their own ablities either a Passive or a Toggle. I believe they should have a survival ability since they already have good offense, like the ''Long Range Sensor Masking'' that are on the Hirogen ships since Escorts are small and mostly likely less power than such on power consuming ships such as the Cruisers, Sci Ships and Carriers... but i doubt this will be added since it was made for those lock box ships, so Cryptic will have to bring something up for escorts...