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Season 8 Dev Blog #54: Galaxy Class Reboot

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    well, i guess we have till next thursday to have a blog about the galaxy R. and if theres not one, then cryptic can look forward to another 500 pages about that ship.
  • erraberrab Member Posts: 1,428 Arc User
    edited March 2014
    The more I think about the Galaxy Reboot the more I feel like I've been Punked.

    When you look at all the changes that Cryptic made to the Galaxies on the whole there's just not much there.

    Saying that the changes that they made to the Galaxy X puts in more inline with the other Dreadnoughts just seems like a bold faced lie.

    The Galaxy X is being billed has a Drednought Cruiser but show me one other in-game vessel that is classified has a Drednought that only has a Lt. Tactical station has its highest ranked Tactical station :confused:

    I'm a primary KDF player but even I am a huge fan of the Galaxy Class and the X was the 1st pay for vessel that I ever bought here in STO and it deserves the same love the Excelsior class got from day one.

    I'm glad that it's only going to cost me one fleet module for the Fleet X because then I won't feel so bad when I shelve it after a day or so of messing with it to go back to my Avenger or my Advanced Obelisk.

    Adding a Hangar to the X was ok but not introducing a new type of Hanger support ship to go with the X makes it kind of meh.

    Has I said in an earlier post the X's hangar should come preloaded with something comparable to the Romulan Drone ship but just in terms of Durability and Firepower.

    Adding Saucer Sep to the X is ok I guess but doesn't this move kind of put the final nail in the coffin of the Galaxy - R?

    In retrospect I think I would have given the Galaxy- R this boff layout:

    Commander Engineering, Universal Lt.Commander Lt. Commander Science, Lt. Tactical

    Console upgrades 4 Engineering, 3 Science, 2 Tactical with a fleet version getting +1 Tac

    The above boff layout would be a huge boost for the R and really set it apart from the X and the T4 Galaxy and offer a ton of versatility.

    I still think that this would have been the best Boff layout for the X:

    Commander Engineering, Lt. Commander Tactical, Lt. Engineering, Lt. Science, Ensign Tactical

    No universals for the X, it's a Cruiser turned War Machine and its Boff layout should reflect that.
    [SIGPIC][/SIGPIC]
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2014
    kortaag wrote: »
    My initial and recent tests were all pretty much similar. I laughed when I saw this description of "Shotgun" in the separation benefit.. I was like awesome.. What are we firing off this time? Dust bunnies? Cool sawed of shotgun dude.


    Take this Galaxy X back to the 2 star kitchen it limped out of.. and kill it before you put it on a plate.

    For a comparison of the stats between the Beam and Shotgun modes of the Phaser Lance. Note: This character I'm using is not optimally build for phaser damage nor damage in general.

    Beam Mode damage: 8041.1 Damage.

    Shotgun Mode: 5848.1 Damage
    Targeting Arc: 45 degrees
    Firing Range/Arc: Max 5 targets at 5 km / 25 degree cone.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited March 2014
    errab wrote: »
    The more I think about the Galaxy Reboot the more I feel like I've been Punked.

    When you look at all the changes that Cryptic made to the Galaxies on the whole there's just not much there.

    Saying that the changes that they made to the Galaxy X puts in more inline with the other Dreadnoughts just seems like a bold faced lie.

    The Galaxy X is being billed has a Drednought Cruiser but show me one other in-game vessel that is classified has a Drednought that only has a Lt. Tactical station has its highest ranked Tactical station :confused:

    I'm a primary KDF player but even I am a huge fan of the Galaxy Class and the X was the 1st pay for vessel that I ever bought here in STO and it deserves the same love the Excelsior class got from day one.

    I'm glad that it's only going to cost me one fleet module for the Fleet X because then I won't feel so bad when I shelve it after a day or so of messing with it to go back to my Avenger or my Advanced Obelisk.

    Adding a Hangar to the X was ok but not introducing a new type of Hanger support ship to go with the X makes it kind of meh.

    Has I said in an earlier post the X's hangar should come preloaded with something comparable to the Romulan Drone ship but just in terms of Durability and Firepower.

    Adding Saucer Sep to the X is ok I guess but doesn't this move kind of put the final nail in the coffin of the Galaxy - R?

    In retrospect I think I would have given the Galaxy- R this boff layout:

    Commander Engineering, Universal Lt.Commander Lt. Commander Science, Lt. Tactical

    Console upgrades 4 Engineering, 3 Science, 2 Tactical with a fleet version getting +1 Tac

    The above boff layout would be a huge boost for the R and really set it apart from the X and the T4 Galaxy and offer a ton of versatility.

    I still think that this would have been the best Boff layout for the X:

    Commander Engineering, Lt. Commander Tactical, Lt. Engineering, Lt. Science, Ensign Tactical

    No universals for the X, it's a Cruiser turned War Machine and its Boff layout should reflect that.

    It isn't a reboot, despite what hype the devs want to pull out of a hat.

    A reboot means significant changes are made and then it is re-released far better than the previous version.

    What they are actually doing is patching the saucer sep to current standards and the Dread gets a hangar slapped on.

    Just take JJTrek for example, if JJA had done to ST2009 what the STO devs did to the Galaxy, then JJA would of just used the same film of the motion picture, update the effects, slap a snazzy new intro and bobs your uncle, a new reboot film.. :rolleyes:
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited March 2014
    I was thrilled to read the title of the blog. Galaxy Class Reboot! Beyond thrilled, really. Ecstatic. The poor performance of the Galaxy class in comparison to all of her peers has been troubling to me since launch. And she wasn't just getting a tweak... no sir, she was getting a full reboot!

    As I eagerly read the blog itself however, I found my excitement waning. Then failing altogether.

    Let me be clear -- I am glad that the Galaxy Dreadnought is finally getting a fleet version. I think the 2-piece console bonus for the AMS and Saucer Separation consoles is kinda nifty. Saucer separation will surely help the Dreadnought. Even the added hangar isn't terrible, though I'm not a hangar kinda guy. These are pretty nice changes. Nothing earth shattering, and nothing I'll pay $40 for personally, but pretty nice.

    But I think this was ultimately a missed opportunity. There's no real Galaxy class reboot here, and the exciting title leaves a stinging sensation in its wake. The changes to the Galaxy Dreadnought's bridge officer seating, which would have solved more than a few problems on the Galaxy herself, are all but useless.

    I keep going back to dontdrunkimshoot's killer saucer separation concept as a model of what could and should be done with the Galaxy and the Galaxy Dreadnought: taking the BOFF slot changing technology from the new Dyson destroyers to make the Galaxy fill a unique niche. Still not the best at most things, still not overpowered, but at least the queen of her own particular role. For that matter, it would give the Galaxy a role in the first place.

    Right now, the Galaxy is the Aquarius of cruisers. It's a clumsy, lumbering oaf with thick skin and no teeth. No brains, either, if we're to look at its science aptitude. That's not fair to an iconic ship such as the Galaxy. That she's beaten mercilessly by her predecessors the Ambassador and Excelsior is a dark irony.

    Don't get me wrong... I am happy for the Galaxy Dreadnought fleet version (assuming, of course, it gets a fourth tactical console slot and a ltc tactical or universal station). I'm grateful that the devs took the time to address any ship with the word Galaxy in the name at all.

    But I hope you guys will see our criticism and take it for what it is -- constructive urging to address one of the game's injustices.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited March 2014
    captainjay wrote: »
    Where the frig is the fleet version of the Scimitar?
    The Scimitar, like the other 3 Pack Ships (Vesta, Kumari, Odyssey, and Bortasqu') is already at fleet level stats/power.
  • hawke89305092hawke89305092 Member Posts: 237 Arc User
    edited March 2014
    I don't think it's worth making such a big deal out of the Gal-X... at least not until we see the stats on the fleet version. If it gets a 4th Tac console, and a Lt. Cmdr. Tac, what more could we ask for? With a hangar in exchange for the low turn rate, it'd be a decent addition to the cruiser lineup.

    And after all, it's in Cryptic's best interests to give a Fleet Dreadnought Cruiser that nobody owns desirable stats, no? :P

    On the other hand, the basic Galaxy-R is still awful, and this thread really should have been called Galaxy-X Class Reboot.

    Just my 2 cents, anyway.
    [SIGPIC][/SIGPIC]
  • captsolcaptsol Member Posts: 921 Arc User
    edited March 2014
    I don't think it's worth making such a big deal out of the Gal-X... at least not until we see the stats on the fleet version. If it gets a 4th Tac console, and a Lt. Cmdr. Tac, what more could we ask for? With a hangar in exchange for the low turn rate, it'd be a decent addition to the cruiser lineup.

    And after all, it's in Cryptic's best interests to give a Fleet Dreadnought Cruiser that nobody owns desirable stats, no? :P

    On the other hand, the basic Galaxy-R is still awful, and this thread really should have been called Galaxy-X Class Reboot.

    Just my 2 cents, anyway.

    I reserve my right to laugh if they shoot themselves in the foot. Just saying. :D
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited March 2014
    I don't think it's worth making such a big deal out of the Gal-X... at least not until we see the stats on the fleet version. If it gets a 4th Tac console, and a Lt. Cmdr. Tac, what more could we ask for? With a hangar in exchange for the low turn rate, it'd be a decent addition to the cruiser lineup.

    And after all, it's in Cryptic's best interests to give a Fleet Dreadnought Cruiser that nobody owns desirable stats, no? :P

    On the other hand, the basic Galaxy-R is still awful, and this thread really should have been called Galaxy-X Class Reboot.

    Just my 2 cents, anyway.
    captsol wrote: »
    I reserve my right to laugh if they shoot themselves in the foot. Just saying. :D

    Agreed with both of these. Making the Fleet Gal-X a hot item will be a cash cow for Cryptic, simply because NOBODY will have the upgraded dreadnought and few people will have the base version anyway. But a footshot is still possible.
  • krotazkrotaz Member Posts: 18 Arc User
    edited March 2014
    Well there are quite a few people that do not think the changes are good or that they don’t meet their personnel expectations I am satisfied with what is being done. Look I bought this ship a long time ago and while I like it, I could not justify using it over other ships because of the scale in performance differences between it and say an Odyssey class ship. With these changes I expect that I can consider actually using the ship without worrying about its performance being detrimental to a team effort when compared to other ships available to me. As the article stated a lot has changed since this ship was first introduced, and these updates are be given for free to those of us who already own the ship. This is better than me having to buy another Galaxy variant as some have suggested be done.

    The changes being made are a significant improvement to the ship and its playability, to state otherwise would be less than logical. Yes, I would agree that a Lt Cmdr Tactical slot would be very nice or a tech feature like the Dyson ships that would exchange the Lt Cmdr and Lt bridge officer Tactical and Engineering abilities based on saucer separation. However, that one thing aside everything else brings this ship up to par in my opinion with the ships that have been released in the last year. In saying this ship is not as potent as a Scimitar I would say to remember that Romulan ships in general by nature have a higher tactical lean than Federation ships. The Scimitar will not be more maneuverable than Galaxy-X that has engaged saucer separation, it does not have the cruiser command abilities the Galaxy-X has, and the use of its special beam attack requires the use of three console slots and someone to stay in the beam path for 12 seconds to zero consoles for the Galaxy-X and no chance to fly away from it. The other Scimitar abilities are inherent to all Romulan ships and cannot be considered for comparison anymore than what has already been done for other ship classes. I think when these things are considered carefully one will find that the Galaxy-X compares quite well with the Scimitar which sacrifices durability for general damage output while the Galaxy-X trades damage output for survivability. Again I am not saying that Galaxy-X will beat or match the overall dps numbers of a Scimitar especially against the stagnant targets found in STFs. However, it will be a good performer now that can viably be played against any other cruiser in game and will offer some unique and fun game mechanics.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    How much were you payed, anyone whos says the Gal-R "fixes" were in any way useful has not even looked at why the Gal-R is bad in the first place. all the Gal-X got was a hangar bay slapped on(Which by the way, is lazy and makes no sense what so ever), because that ensign un is STILL going to be a tac anyway so that changed nothing, Overall the Gal-X is still a fairly poor ship and even the free ships are just as good.
  • tragamitestragamites Member Posts: 424 Arc User
    edited March 2014
    Are we going to get the Galaxy Captains Yacht with it?
    [SIGPIC][/SIGPIC]
  • captsolcaptsol Member Posts: 921 Arc User
    edited March 2014
    tragamites wrote: »
    Are we going to get the Galaxy Captains Yacht with it?

    If only. Always loved that thing.
  • danquellerdanqueller Member Posts: 501 Arc User
    edited March 2014
    I think some people simply won't be happy till the Galaxy can outright destroy any other ship with a single shot, use every science ability in the game, and be invulnerable to destruction by anything outside of a Doomsday Machine.

    This, because it's a Galaxy-class ship, and for no other reason.

    That said, the Galaxy-R and Galaxy-X were and still are very viable ships for their roles in the game, despite what many want people to think. I should know, since I've owned and used both for some time. The Galaxy-X may not be the super-warship the Tactical captains want that will let them be an Escort and a Cruiser in one ship, and the Galaxy-R may not have all the gimmicks of other ships, but each was quite able to do end-game content without difficulty.

    The Galaxy-X had the toughness of any cruiser in the game (with the sole exception of the Odyssey and Fleet Galaxy), with the additional abilities of a free double-shot forward heavy phaser weapon (at no cost in slots) and cloaking capability. The extra Ensign Tactical allowed this ship to use Torpedo upgrades without sacrificing Beam upgrades or Tactical Team, resulting in a very useful attack cruiser for any Engineer used to a cruiser's handling and wanting some additional tactical options.

    The Galaxy-R had the same toughness of any other ship in her price bracket and superior fleet healing support abilities due to the above-average Engineering BOFF layout. She may not have the firepower of an attack cruiser, but that wasn't the job of a Galaxy-class starship. Her role is fleet healing support of hull and shields, tanking when needed, and as fleet flagship, and in those roles, she performed as well as any other ship (including the Odyssey-class if upgraded to the Fleet version, which also put it on the same price scale as the Odyssey) in the Federation fleet, if not better than almost any other.

    Now, in addition to all of that, the Galaxy-R is getting a slight improvement to the separation mechanics to put it -exactly- on par with the separation of the Odyssey Ops-class, which will place this ship exactly equal to the Odyssey-Ops in its price scale (Upgrade to a Fleet Galaxy produces an equal ship for an equal price). And, the Galaxy-X is getting both Separation compatibility (able to use this ability if the owner has the console, same as the Avenger battlecruiser has Cloak compatibility) and a hanger in addition to its free extra weapon and cloak capability. And this all is being provided -for free-, without an increase in either ships' prices.

    I'm sorry, but complaining and throwing mud just because either ship isn't being elevated to the 'queen of space' is unwarranted, given that there was no requirement for the devs to do even this much to ships that were fully capable of performing their roles in the game already. Any more, and the likely requirement would have been a price hike on both ships to account for their new power levels along with the immediate forcing of all current owners to re-purchase the ships to make up the difference.

    Finally, if you don't want to do the jobs the Galaxy-X and Galaxy-R are designed to do, and/or are of the opinion another class of ship is more suited to your own preferences, then remember that there are other classes of starship to command. The command of a Galaxy-class ship is not for everyone, and there are plenty of other options out there.

    My two cents.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    You might have a point, if tanking was at all useful in the game. The problem is not that it is bad at it's role, it is that is role is completely useless and cannot do enough damage to compensate for this problem. nearly every other cruiser in the game still has massive survivability AND can pack at least something of a punch, even the Star cruiser can heal/CC better than the Gal-R. The Gal-X is not a terrible ship, but being called a dreadnaught is a misnomer when it in no way compares to the other dreadnought ships in the game.
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    Anyone who thinks that most of the complaints with the Galaxy class revolve around people wanting it to be better than any ship are not actually reading the complaints. As it is, it fills a need that is not needed. Its great that some people like playing it despite that, but it doesn't really change that.

    The Galaxy-X just wasn't that fun.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2014
    You might have a point, if tanking was at all useful in the game. The problem is not that it is bad at it's role, it is that is role is completely useless and cannot do enough damage to compensate for this problem. nearly every other cruiser in the game still has massive survivability AND can pack at least something of a punch, even the Star cruiser can heal/CC better than the Gal-R. The Gal-X is not a terrible ship, but being called a dreadnaught is a misnomer when it in no way compares to the other dreadnought ships in the game.
    greyhame3 wrote: »
    Anyone who thinks that most of the complaints with the Galaxy class revolve around people wanting it to be better than any shipbare not actually reading the complaints. As it is, it fills a need that is not needed. Its great that dome people like playing it despite that, but it doesn't really change that.

    And this is a way of thinking that's puts these machines down - no one wants to be the tank, everyone wants to see how high their DPS can hit and steamroll everything in their path. And I have to ask: doesn't that get BORING? Is that all that matters now, just how high you can push things so that everything's a joke?
  • kortaagkortaag Member Posts: 525
    edited March 2014
    And this is a way of thinking that's puts these machines down - no one wants to be the tank, everyone wants to see how high their DPS can hit and steamroll everything in their path. And I have to ask: doesn't that get BORING? Is that all that matters now, just how high you can push things so that everything's a joke?

    You're completely missing the point again. I'd suggest a moment of reflection. Like I told you pages ago, nobody wants the Gal X to be a Scimitar or a Dread Jem. What they're infuriated about is that this ship CANNOT hold its weight in a fire fight. It is essentially just a damage sponge.

    I will say shame on Cryptic for even comparing the Gal X to these ships in their post. This is where you see 1 or 2 posts along the way about people wondering why it isn't so. Cryptic made this comparison first and as to why will be an unsolvable scooby doo mystery, surely. Jenkies..

    Its phaser lance has a 25 degree arc so what this thematically tells you is that this is a very large weapon with a lot of power behind it and delivers a lot of damage but... it only hits half the time. Turrets without augmentation are much better at delivering 8k damage in 3 minutes than this terrible weapon. It's poor turning rate does little to get that 25 degree arc in line with moving targets so essentially this is a siege weapon and obviously so as it was released in a time where borg cubes or unimatrices were pretty much the biggest baddest components out there..

    But...


    It only hits half the time.

    Further more it's only Lt Tactical.. ..for a DREADNAUGHT.. FFS.. I'd say 99% of posters are requesting Lt Cmdr to truely bring it closer to the plethora of ships which out perform it.


    So c'mon.. You seem like a reasonably bright guy. I'm sure you can understand this much.


    What we have instead is a 2 year snowballing wait for the Gal X to be revamped and this "reboot" doesn't hit the spot.. It kicks all Gal X fans in the groin with MUCH more accuracy than the phaser lance has to offer.
    May good management be with you.
  • chuzordie5chuzordie5 Member Posts: 30 Arc User
    edited March 2014
    "We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts. "

    ok.. so Scimi dread has 1 hangar..
    now GalX wil have one as well..

    what did the KDF get as far as 1 hangar dreads?
    -- wait .. i know this one.. bastion / JHDC.. there KDF made right..

    right :confused:

    someone please let me know what the KDF version is
    the only dreadnought listed in any instance for the KDF is the Vo'Quv, afaik

    and it has 2 hangars and is actually a carrier.. so that is a no.. and the borg are so wrong..
    the 20 man fleer red alert has the KDF dreadnoughts as the Bortasqu .. now that would be nice.. if all the Borts got a standard hangar .. with the BoP console as a bonus.. NOT as the hangar. I personaly bought a sci bort, so no BOP console 4 me , wanted the sci utility of built in BTSS and sensor debuff for my eng captain.

    so Hangars for Borts and Oddys all around.. lets really balance it out against the Schwimmatars out there with there super drone ships.

    lets even it out though.. give rommies the a way to tell there drone ships which of there team mates to copy .. so drone excelsiors.. drone Neghvars.. Drone Galaxy X, Drone mini scimitars.. lets get it balanced out there
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2014
    kortaag wrote: »
    You're completely missing the point again. I'd suggest a moment of reflection. Like I told you pages ago, nobody wants the Gal X to be a Scimitar or a Dread Jem. What they're infuriated about is that this ship CANNOT hold its weight in a fire fight. It is essentially just a damage sponge.

    I will say shame on Cryptic for even comparing the Gal X to these ships in their post. This is where you see 1 or 2 posts along the way about people wondering why it isn't so. Cryptic made this comparison first and as to why will be an unsolvable scooby doo mystery, surely. Jenkies..

    Its phaser lance has a 25 degree arc so what this thematically tells you is that this is a very large weapon with a lot of power behind it and delivers a lot of damage but... it only hits half the time. Turrets without augmentation are much better at delivering 8k damage in 3 minutes than this terrible weapon. It's poor turning rate does little to get that 25 degree arc in line with moving targets so essentially this is a siege weapon and obviously so as it was released in a time where borg cubes or unimatrices were pretty much the biggest baddest components out there..

    But...


    It only hits half the time.

    Further more it's only Lt Tactical.. ..for a DREADNAUGHT.. FFS.. I'd say 99% of posters are requesting Lt Cmdr to truely bring it closer to the plethora of ships which out perform it.


    So c'mon.. You seem like a reasonably bright guy. I'm sure you can understand this much.


    What we have instead is a 2 year snowballing wait for the Gal X to be revamped and this "reboot" doesn't hit the spot.. It kicks all Gal X fans in the groin with MUCH more accuracy than the phaser lance has to offer.

    Okay, you're right, I had trouble seeing it. But, for me, I... am fine with it? I know, it's just me, Mr. I'm-Okay-With-Low-DPS. I'm not a guy who goes to PVP and such, mostly because it doesn't interest me (that, and I can see the whole Power Creep thing, too). But, I will agree with you that it does feel lacking.

    Of course, we don't know what the Fleet variation is set to do. We won't know until Monday at the earliest. All we know is that they slightly changed the C-Store version. It could be something as minor as a simple extra Tac slot or it could be something massive like a complete BOFF rearrange (re:the Fleet Nova). I think, right now, we shouldn't get ourselves excited until we see what's up.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    People who want the Galaxy to be the best ship in the game can keep dreaming and keep complaining which is what they are going to do anyway. They and the group wanting a Tier 5 Constitution are never going to be satisfied. I have a Galaxy Dreadnaught and I use it the way it is now, so I'm looking forward to these improvements. The regular Galaxy I don't even care about, like the Constitution it is a historical footnote in the context of this game, it's place has long been taken by something more advanced, as it should be.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2014
    From the dev blog:
    If you purchase the Galaxy Bundle, you can claim the Galaxy Bridge for Free in the C-Store.

    Please clarify this. Some of us are confused. Does this mean there will be a new single Galaxy bridge, possibly a canon Enterprise-D bridge, or does it refer to the already existing Galaxy Bridge Variants pack in the c-store?

    If it is the variant pack already there, please say so and update the blog.

    If it is a brand new Galaxy bridge, please make it available for purchase. I already won't qualify for the bundle since I purchased the exploration cruiser retrofit and refit over a year ago, as well as the Galaxy bridge variants pack. And if this is the case, I only have to worry about buying the Dreadnaught as soon as I'm able to.

    I believe a long time ago Cryptic had said they wanted to make a TNG bundle. Could this be it?
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited March 2014
    kortaag wrote: »
    Like I told you pages ago, nobody wants the Gal X to be a Scimitar or a Dread Jem. What they're infuriated about is that this ship CANNOT hold its weight in a fire fight. It is essentially just a damage sponge.

    Hey , I did not say that I'd mind if it was up to the Dred Jem . ;)
    That ship with two APO's is fun to fly , even if you don't get Scim type DPS .
    But the bare minimum for the Fleet R for me is the Fleet D'Deridex layout . That ship can be made to be fun . Not the highest DPS , but FUN !!!

    And as much hype as the X is getting , I think most ppl would be more happy to fly the R .
    The Rommy equivalent to this argument would be that if that lockbox JJ version of the D'Deridex was free to buy , given a choice most ppl would still fly the D'Deridex and not that .
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    It's probably one of the existing Galaxy C-Store bridges.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • kortaagkortaag Member Posts: 525
    edited March 2014
    We already know what the pending Gal X is going to look like. So all one has to do is look at their Cstore ship, calculate +10% HP and shield and there ya go. I'll gladly take a pacifier if the end model comes out much differently than the painted picture they've provided.

    Hell, feel free to quell the stirring hornets nest you've created here, Cryptic. I'll gladly take surprise at this point but honestly from what they've said thus far, it's going to be a gimped product. There's no new tech other than the non stop firing while separating. Lance is a gimped weapon (still) for the cstore version and that alone infuriates too many loyally stung customers.
    May good management be with you.
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited March 2014
    So people that have already bought two of the three ships won't be getting the third free like it was part of the set? I really don't think it's fair that we've already bought two of the set, and need to pay full price for the third, just for a console if that's the case.


    To be honest, this doesn't really seem like all that much of an upgrade, but more along the line of how it should have been when initially released. Especially since they nerfed the Lance into complete uselessness, then put out the lotus which seems better as it hits more targets. Did they boost the lance to be useful at all, or is it still TRIBBLE?


    Are they going to make the MVAE work properly now? I.E. Moving while separating as well as rejoining, and making it the right pieces through out both animations?
  • croesusxcroesusx Member Posts: 15 Arc User
    edited March 2014
    I really just wanted an updated model, was that too much to ask Cryptic. It's a beautiful ship and the thing we have only seems to loosely resemble the enterprise. Can't we get it remade so that it's model is on par with the warbird/ambassador/scimitar.

    I'd actually offer to remodel it for you if I thought that you'd take me up on it. I've worked on triple A games and feature film so I'm more than qualified.

    Tech wise... As long as it can hold its own, I'm happy enough.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    Sooo, longest thread in recent times on the STO forum results in this.


    The Gal-R gets, er, better saucer seperation animation and the ability to not stop while doing so.

    An excellent start, what's else?

    Er.......

    Let's move onto the Gal-R.

    Well, a bit more happening here, it gets a hanger.

    Yup, the Cryptic one-size-fits-all solution, give it a hanger.

    And a universal ensign boff.



    The thing about that huge thread was that, in amongst the less useful posts, were a myriad of well thought out suggestions.

    Instead, it seems, the only real message Cryptic has received it that it was a big thread and we wanted change.

    However, ascertaining specifically what change we wanted would require reading and comprehending actual posts.

    Thread size is a metric. They get metrics.



    Specs haven't been announced yet, so theres still time for small changes.

    Give both ships a bit more flexibioity, an ensign uni for the R and something better for the X.

    That could be done.
  • paspinallpaspinall Member Posts: 290 Arc User
    edited March 2014
    rinkster wrote: »
    Sooo, longest thread in recent times on the STO forum results in this.


    The Gal-R gets, er, better saucer seperation animation and the ability to not stop while doing so.

    An excellent start, what's else?

    Er.......

    Let's move onto the Gal-R.

    Well, a bit more happening here, it gets a hanger.

    Yup, the Cryptic one-size-fits-all solution, give it a hanger.

    And a universal ensign boff.

    Actually that's the Gal-X so far the R just gets the better separation.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2014
    damn, i really hoped for at least a comment yesterday :(
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