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Temporarily Increase Resolution Beyond Options?

domvinadomvina Member Posts: 0 Arc User
This is a bit of a long shot but in Champions Online there was a "/" command you could enter while in-game that would allow you to increase / decrease the resolution beyond what the Options menu allows. This was a great way to get amazing screenshots (though it shot FPS into the toilet).

Unfortunately I've lost my notes on the / command.

Does anyone know if STO has a similar command and, if so, what it is?
Post edited by domvina on

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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited April 2013
    domvina wrote: »
    This is a bit of a long shot but in Champions Online there was a "/" command you could enter while in-game that would allow you to increase / decrease the resolution beyond what the Options menu allows. This was a great way to get amazing screenshots (though it shot FPS into the toilet).

    Unfortunately I've lost my notes on the / command.

    Does anyone know if STO has a similar command and, if so, what it is?

    Not sure about the command.

    But you could use demorecord

    /demorecord [name_of_your_file]

    to stop:

    /demorecord_stop

    Then you navigate to your "Live" folder on your local drive, and look inside "demos" folder of STO

    Then using STODemoLauncher you can render the demo file into .jpg at just about any resolution.

    The .jpg are then rendered to your Live > "Screenshots" folder

    You can take the step further and use VirtualDub to render the screenshots into an .avi movie if you desire too.

    Hope this is of some help :)
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    stormturmoilstormturmoil Member Posts: 19 Arc User
    edited April 2013
    I think the command you want is /renderscale #

    where '#' is a number; 1 is normal; 2 is double, 3 triple and so on. Decimals are accepted. Going above 3 is highly likely to strain the game however and possibly crash it depending on specs. As long as you're not moving and the background isn't busy it should be fine.

    If you want better background and stuff is fading out you can also use /visscale #
    to alter the drop off distance; the higher '#' is, the higher the draw distance for background details etc. similar cautionaries apply to setting it to high.
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    nyniknynik Member Posts: 1,626 Arc User
    edited April 2013
    stormturmoil hit the nail on the head.

    Here is a link to a dev post (saying the same thing with some extra tidbits): http://sto-forum.perfectworld.com/showpost.php?p=3956204&postcount=8
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2013
    Yes, you're thinking of /renderscale.

    I really don't recommend you go beyond 3. . .
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    idronaidrona Member Posts: 0 Arc User
    edited April 2013
    tacofangs wrote: »
    Yes, you're thinking of /renderscale.

    I really don't recommend you go beyond 3. . .


    I went beyond 3 once... it was terrible. :P





    No, joking aside the game client crashed after awhile for me on renderscale 4.
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    domvinadomvina Member Posts: 0 Arc User
    edited April 2013
    Thank you everyone! d(^.^)o
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    foxalpha5foxalpha5 Member Posts: 0 Arc User
    edited April 2013
    No terrible would be /renderscale .1. Don't do it!

    I admit I found myself using /renderscale .5 on most of tribble now. I could turn down my graphics...but I like 500% BLOOM!

    DeltaFox
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2013
    .1 is cubist mode.

    10 is burn down your house mode.
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    atatassaultatatassault Member Posts: 1,008 Arc User
    edited April 2013
    tacofangs wrote: »
    .1 is cubist mode.

    10 is burn down your house mode.
    I took a renderscale 10 screen once. The screen isn't what crashed STO; I forgot to decrease it back to 1 before I did something else.
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    voporakvoporak Member Posts: 5,621 Arc User
    edited May 2013
    Oh wise Taco, what would happen if I typed in 9001? Would my game instantly crash while I say "It's over 9000!"?
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited May 2013
    voporak wrote: »
    Oh wise Taco, what would happen if I typed in 9001? Would my game instantly crash while I say "It's over 9000!"?

    No, but that's a good idea for a very random, and potentially dangerous easter egg. . .
    Only YOU can prevent forum fires!
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    stormturmoilstormturmoil Member Posts: 19 Arc User
    edited May 2013
    9000?

    computer would probably answer: "I'm sorry, I can't do that, Dave."
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    redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited May 2013
    I could not imagine the smell of molten plastic and silicon...
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    atatassaultatatassault Member Posts: 1,008 Arc User
    edited May 2013
    I could not imagine the smell of molten plastic and silicon...
    You can't "overwork" a computer part. Setting renderscale really high would just make values too large for your components to process. Many software errors would occur, and just cause a crash.
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    pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited May 2013
    You can't "overwork" a computer part. Setting renderscale really high would just make values too large for your components to process. Many software errors would occur, and just cause a crash.

    But... but... that is not how it works in the movies and television. :P
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