- Name: Unknown
- Species: Undine
- Type: Class I
- Sentence: Pending
- Requirements: Isolation Ward protocols. Full access for Starfleet Intelligence. Other visitors must be approved by Warden. Access to technology restricted. Must be accompanied by Rapid Response Team at all times when out of cell.
- Notes: Infiltrator impersonating Captain T'Vix of the U.S.S. Cochrane. Removed from ship along with three other Undine on Stardate 73967.3. Testing of isomorphic capabilities remains inconclusive. Remanded to Facility 4028 for detention and debriefing. Refer to Order 54937-Drake-6 fro details.
- Name: Karak
- Species: Klingon
- Type: Class II
- Sentence: Pending
- Requirements: Isolation Ward protocols. Visitors must be approved by Warden. Food and water intake must be monitored by medical personnel.
- Notes: Captain of the I.K.S. Hakra. Allied with the House of Torg. Captured by Starfleet forces on Stardate 86640.4. Held at Starbase 157 for processing. Uncooperative and violent with staff. When assigned to isolation, went on a 32-day hunger strike that ended only when he was reassigned to general population. Transferred to Penal Colony 47. While there, led three prisoner uprisings that resulted in six deaths. Remanded to Facility 4028 to await prisoner exchange or trial.
- Name: K'staa
- Species: Gorn
- Type: Class II
- Sentence: 40 years with the possibility of parole.
- Requirements: Diet plan 85-Beta (non-replicated food.) Meals served in cell. Bite restraints must be in place at all times when out of cell.
- Notes: Tactical officer and battle leader of Gorn vessel S'Yahazah. Captured by Starfleet personnel in Argelius System on Stardate 86450.4. Convicted of murder of 17 non-combatant civilians in attack on S.S. Celestia. Remanded to New Zealand Penal Colony, where he attacked and critically injured two guards. Transferred to Facility 4028 for remainder of sentence. Not eligible for prisoner exchange.
- Name: Alevant
- Species: Lethean
- Type: Class IV
- Sentence: 28 years with the possibility of parole
- Requirements: Holographic interface only. Hostile telepath - Protocol Zeta-8 in effect.
- Notes: Apprehended on Lissepia on Stardate 86302.4. Convicted of hostile telepathy, mind control and attempted murder of Central Bank of Lisepia official. Suspected of eight attacks on financial officials in Bolian sector. Previous conviction for mind control and robbery on Capella IV, where he used telepathy to read the mind of a Janus Mining manager and gained access codes to the company's topaline vaults.
- Name: Makkan
- Species: Cardassian
- Type: Class V
- Sentence: 35 years with the possibility of parole
- Requirements: Interactions with other inmates must be monitored. Private recreation and study access. Guard required at all medical treatments and counseling sessions. Outside communications must be approved by Warden.
- Notes: Commander of True Way strike team that attacked colony on Klaestron II. Convicted in fatal bombing of amusement center in Lakarian City. Suspected in string of attacks on Bajoran freighters and attempted infiltration of U.S.S. Eperai. Incarcerated at Facility 4028 at request of Cardassian government. All communications about Inmate 91407 must be reviewed by Emara Larnian at the Cardassian Ministry of Justice.
- Name: James Fadi Mehra, aka Princep Khan
- Species: Human (Augment)
- Type: Class VI
- Sentence: 20 years without the possibility of parole
- Requirements: Interactions with other inmates must be monitored. Private recreation and study access. Guard required at all medical treatments and counseling sessions. Communications with inmate must be approved by Warden. Access to technology must be approved by Warden.
- Notes: Leader of the radical augment group known as the Children of Khan. Born 2374 on Mars; underwent accelerated neural pathway engineering on Adigeon Prime at age eight. Further enhancements to physical attributes, reflexes, vision and stamina followed two years later. Subject exhibits extreme anti-social and psychopathic tendencies. Bipolar symptoms may be due to difficulty processing neural input. Manipulative to an extreme degree - caution is recommended in all interactions. Remanded to Loews Institute on Stardate 70773.7 for long-term therapy. While there, led a patient uprising that resulted in the deaths of all staff on-site. The patients, now calling themselves the Children of Khan, then attempted to enter Romulan space. Apprehended on Stardate 84310.7, Mehra is too dangerous to be housed in a psychiatric facility. Remanded to Facility 4028 until suitable arrangements make a transfer possible.
- Name: Taris
- Species: Romulan
- Type: Class IX
- Sentence: Pending
- Requirements: Interactions with other inmates must be monitored. Private recreation and study access. Protocol Zeta-9 in effect. Jammers must be active wherever inmate is present. Communications with inmate must be approved by Warden. Access to technology must be approved by Warden.
- Notes: Commander of I.R.W. Haakona and present at the discovery of the planet Iconia. Appointed as second-in-command to Fleet Commader Tomalak in 2382; defected to Imperial Romulan State a year later. Commander of remaining Romulan military forces after destruction of homeworld. Named Praetor of the Romulan Star Empire in 2394. Deposed by Sela on Stardate 80957.96. Known agent of Iconians responsible for destruction of Romulan and Reman homeworlds. Apprehended by Rear Admiral Jesus LaRoca on Iconia, Strardate 87068.2. Incarcerated at Facility 4028 pending trial.
Captain's Log, Stardate 86928.01. Starfleet Command has commissioned a new line of Andorian-designed corvettes as part of expanded Starfleet deep space operations against enemy commerce raiders. I have chosen a select portion of the Lord English crew to join me one of these escorts, named IGS Doc Scratch, to combat True Way insurgents in the Zeta Andromedae Sector Block. Commander Taylor will be in command of Lord English in my absence.
Portrait of a young man: Lieutenant Commander Remus Lee, twenty-five, ship captain, time traveler. Mr. Lee has been tasked by a shadowy organization to go back in time to kill an enemy leader. The fate of the Federation, nay, the entire quadrant, rests on his shoulders; with time travel, success and failure can hinge on a single misstep which can change history as we know it. It's just another "day" in The Neutral Zone.
Captain's log, supplemental. The Doc Scratch will be rendezvousing with the Lord English to exchange crew and supplies. While Doc Scratch will still be hunting True Way raiders, Lord English will be aiding planets in the Zenas Expanse. Commander Taylor continues to serve as a model officer and stellar commander. If fate is kind, she will serve in this capacity for a long time.
Captain's Log, stardate 3629: Fleet Captain Kelvar Garth, Commanding Officer USS Heisenberg recording.
Following sensor contact with an unanticipated warp signature near Talarian space, we have spent the past week in orbit of the planet Pentaxia, enjoying the hospitality of the planet while engaging in a cultural exchange with the Emperor. Before providing my sociological review, I must report the loss of a crew member. While attending a diplomatic feast held to commemorate the introduction of our peoples, Lieutenant Christopher Byron accepted a glass of k'lrr liqueur which, unbeknownst to him, contained enough alcohol to kill a horse, and succumbed to alcohol poisoning within minutes. It is never easy to lose a member of one's crew, but if it is of any condolence to the Lieutenant's family, his death was, if not painless, mercifully swift, and not at the hands of an enemy. My findings on the Pentaxian Dynasty are as follows:
Pentaxia is the fourth planet in a binary system, and almost three times as massive as the Earth. According to the size of the planet, Pentaxia's gravity is approximately three times greater than Earth normal. It falls within the upper limits for a minshara class world, with average daytime temperatures of sixty celcius, rivaling those of Vulcan, and has a comparably thin atmosphere. Although tolerable in relaxed circumstances, use of tri-ox compound is recommended for extended periods or in instances of strenuous activity. Thirty percent of the planet's surface is covered by oceans, with much of the landmass comprising deserts and canyons. Pentaxia has no moons. At night, pitch blackness is prevented by deposits of a luminous mineral called sh'rsi'te, which creates a twilight-effect similar to when using nightvision equipment. In addition to the Pentaxian people, another form of life exists on Pentaxia, which could be considered as the top of the food chain. Humanoid in appearance, and appearing to exist extra-dimensionally, these creatures are refered to as d'v'ash't'ya --hungry spirits-- and they feed by draining all neural energy from their victim. They appear randomly without warning at any time anywhere on the planet, and have plagued the Pentaxian people throughout their recorded history.
Externally, Pentaxians and Humans are virtually indistinguishable. A minor difference in the shaping of forehead and temple areas is noticeable upon close examination, but not noticeable enough to draw immediate attention in passing. What is immediately noticeable, is that instead of clear, flat fingernails, Pentaxian fingernails are a milky white, feature a bifurcating tented ridge, and grow to a natural point. Controlled by a voluntary muscle, these claws are consciously extendable and rather than keratin, are formed from extremely dense chitin, making formidable natural weapons. While they do not grow continually, they will re-grow if torn from the nail bed. Unlike humanity, which comprises a multitude of ethnicities, all Pentaxians are of homogenous appearance, closely resembling Scandinavian Caucasians, with pale blonde hair and vibrant purple eyes. These eyes feature a tapetum, allowing near perfect vision in almost complete darkness, and also a set of dark nictitating membranes to protect the sensitive structures from the almost blinding daylight.
Internally, Humans and Pentaxians are radically different. Their cardiovascular system is considerably more complex, featuring two independent circulatory systems, one for each side of the body. Rather than a chambered heart, the 'heart' of the Pentaxian circulatory systems are a mirrored-trio of muscular cardiac tubes which occupy space in the chest cavity behind, beside, and in-front of a pair of highly efficient lungs. Unlike the breathlessness experienced by many species during a cardiac arrest, with Pentaxians, the drop of pressure in the cardiac tubes enables the lungs to over-work, and deep, rapid breathing is observable. Injury or failure to one set of tubes while not necessarily fatal, would be catastrophically incapacitating to the individual, as one side of their body would essentially shut down. With fourteen vertebrae, Pentaxians have forty six ribs, arranged in a double-layered rib-cage, with the secondary ribs occupying the space behind the intercostal muscles of the primary ribs, forming a near impenetrable barrier to shield the cardiac tubes. The cardiac tubes feed into an organ called the sh'an, where a Human's liver would be, which saturates the blood stream with compounds, which, activated by the high core temperature, makes the resulting mix a powerful acid. Unlike the kidneys of other species which filter, these acidic compounds actively purify the bloodstream in the vein. Cellular enzymes protect Pentaxians from the acidity of their own blood and the blood of others. Even though spilled Pentaxian blood is as corrosive as sulfuric acid, it rapidly becomes inert as it cools. Pentaxian blood is magenta in color. In order to maintain a consistently high core temperature, averaging forty nine degrees celcius, in response to cold conditions, or while sleeping, where the body temperature naturally lowers, Pentaxians will secrete a light, clear fluid which is high in lipids, and retains much of the body's warmth. While not truly the same as a Human's 'cold sweat', the Pentaxian word 'h'vae' essentially translates as such, with production increasing in keeping with the drop in temperature. Although odorless, this fluid does not evaporate, so can become unsightly if allowed to accumulate, meaning Pentaxians will bathe periodically throughout the day, much like the Islamic practices of ritual bathing. While comfortable in warmer climates than Humans, Pentaxians are capable of tolerating much colder temperatures, with a survival range comparable with Andorians at one end, and Vulcans at the other. Pentaxians have a layer of involuntary muscle across the shoulders, neck and scalp, and when angered, the contraction of this layer causes their hair to raise in a threat display. Considered a 'loose' erogenous zone, with the exception of immediate family or very close friends, to touch this area uninvited, would receive the same reaction as to touch the genitals uninvited. More densely packed than Human hair, Pentaxian hair is softer to the touch, much like the fur of a Terran Persian cat, and grows constantly throughout the individual's lifetime. While Pentaxian males are capable of growing facial hair, both sexes are otherwise hairless from the neck down, as their h'vae provides sufficient insulation.
Although essentially mammalian in biology, a further divergence from mammalian norm is that females do not bear live young. During the initial gestation, the placental wall forms into a tough, leathery egg, which is delivered at six months, and then allowed to develop for a further four months, before the child tears through the egg with its claws, once all internal yolk has been depleted. After delivery of the egg, it is traditional for parents to tattoo the egg with proverbs, blessings and other words of wisdom which they wish to impart to their child. Males and females both develop at a comparable physical rate to Humans, with a similar life expectancy of around a hundred years, although cognitively, they develop slightly more rapidly, with a five year comparative variance. A thirteen year old Pentaxian, will have the emotional and intellectual capacity of a Human of eighteen years. While Pentaxians reach sexual maturity around thirteen years of age, they are not considered to have reached adulthood until they are twenty. The average height for a Pentaxian female is five feet ten inches, with males averaging six feet four inches.
A proud and noble people, honor, trust and generosity are of immense importance to the Pentaxians. Open and free with their hospitality, Pentaxians will extend considerable friendship even to a complete stranger, not expecting a favor to be repaid. However, if betrayed, their wrath is equally potent, and a legitimate grudge will be carried for years, if not to the grave. Constantly carrying short swords, Pentaxian males maintain a dueling culture, but they, nor females, should in no way be compared to the aggressive raucousness of Klingon society. Instead, their behavior is more analogous to that of Andorians: Calm, observant and restrained, until they lose their tempers, when they become capable of explosive violence which makes Klingons appear placid by comparison. Duels are always fought to the death, and will not result in prosecution of the victor. To die in a duel, like the Andorian ushaan, is legally considered suicide. Equally, suicide is a surprisingly common occurrence in matters of personal disgrace, and considered an unquestionable manner of restoring the honor of one's reputation, as it involves taking full personal responsibility for the offense or infraction. Thus to be executed and to have that responsibility over-ruled and negated, is a terrible shame. To touch or attempt to steal a Pentaxian male's sword carries the same cultural impact as to grope a female stranger's genitals, and is considered grounds for assault. For less severe personal infractions, a person will place themselves at the service of the injured party, until they are able to think of the person without immediately recalling the offensive act. Dating back to the Pentaxian middle ages, is the custom of j'sh'an ha'lock, which means to save the life of another, literally means to own that persons life for the remainder of their natural life. Unlike similarly analogous customs in other cultures, where if the favor is returned, ownership is revoked, in Pentaxian culture, those people will then own each other's lives, and will be considered j'laa (beloved) to each other, and thus considered inseparably bonded as brothers, sisters or spouses. In feudal times, this was a way of securing loyal allies, as the acts which typically involve the saving of a life, tend to engender an imprinting as with a typical mating bond. Like the times of ancient Greece, Pentaxian sexuality does not distinguish between gender, and a person may experience a multitude of sexual responses over the course of their lives without stigma or judgement from their family or peers. In addition to the almost 'arranged' marriages of j'sh'an ha'lock, Pentaxians permanently imprint future mates, frequently at twelve or thirteen years of age, often based on a first impression, much like an animal will imprint on its parent. Divorce is almost unheard of, except in cases of abuse or depravity. Similarly, due to the intense nature of imprinting, infidelity is essentially unknown. Paradoxically, Pentaxians historically practiced plural marriage. During the middle ages, it would not be uncommon for an individual to be bonded to several others via j'sh'an ha'lock, even if they were not necessarily emotionally imprinted. In such situations, the initial spouse is considered Prime, taking seniority in the relationship over the others, with subsequent spouses being considered to be their bonded brothers and sisters. In modern times, with less feudal activity to invoke tradition, plural marriage is considerably less frequent, but still legally binding, and indeed, some family units function upon this template. Once imprinted, a couple will remain bonded until death, at which time, the bereaved will ritually shave their head in mourning, and shave it daily for each day of the relationship. To approach a male or female undertaking the g't'lla ritual amorously would be considered one of the grossest breaches of social etiquette, and would essentially require the offender to make amends by taking their life. While permanently removing them self from the social circle of the wounded party would suitably satisfy honor, should the person's reason for relocation ever be discovered, they would still be considered a social pariah and would be similarly shunned by that new social circle, so suicide would still be preferable to enduring a lifetime of universal subterfuge and contempt. Even after the period of mourning has passed, the widowed party will still refer to themselves as bonded, and is almost certain to not take another mate for the rest of their life.
Pentaxian funerary rites involve placing the deceased upon their back upon a pyre with their worldly possessions. When the pyre burns out, attending family and friends, beginning with a mate, then parents, then children, are to select a surviving item, which they must then incorporate into their daily life as a way of remembering the deceased.
Pentaxians habitually live in multi-generational homes, and one of the most social events are meal times. To pass negative comment on the food presented is considered to be hugely ungrateful and an insult to the hospitality of the host, and is perceived as an implication of an intent to poison. While such behavior may be grudgingly tolerated from a family member, in a guest, it would almost certainly sever a friendship or business relationship, as implication of the intent to kill by subterfuge is literally the most grievous insult possible to a Pentaxian's honor, and even hired assassins will introduce themselves to their targets, giving them forewarning of their purpose. While most Pentaxian foods are delicious, many are not easily tolerable to the Human digestive system, and some are quite simply toxic and to be avoided entirely.
While not a religious people, Pentaxians show a reverence to departed family members and loved ones, and any dream or vision of the departed is to be unconditionally believed and considered a cherished experience, rather than one to be feared and disturbed by. It must be noted that in sufficient quantities, the luminous mineral sh'rsi'te, which is kept in carved forms in all Pentaxian homes as night lights, observably interferes with electronic mediums, and may similarly impact on the bio-electrical processes of neurological activity.
Pentaxian Creation myths are scarce, and refers to their earliest ancestors as 'the crafted hunters'. Whether this refers to a tribal culture which participated in handicrafts, or refers to a deliberately bio-engineered species, is unclear, and attempts to discuss this with the Emperor were disregarded as irrelevances.
Artists of any medium are always encouraged, with music and song being the most accessible. To Human observers, Pentaxian opera seems to contain vast sections of silence, but in reality, these segments contain notes sung both above and below the range of Human hearing. Even the most vocally untrained Pentaxian can hit a note capable of shattering glass without effort.
The Pentaxian language is written in flowing text known as spyroglyphs which is read from top to bottom, and left to right, with a ninety three character alphabet. When transliterated into English, many letters are substituted with apostrophes, thus it would take a native understanding of the words and sentence structure to correctly identify the intended vowels. When spoken, the Pentaxian language creates an accent like that of Humans from Australia. Containing many complex vowels which are simply not present in any Human language, Pentaxian is a difficult language for Humans to converse in, with maybe only a dozen words which can be easily pronounced by the novice student. Additionally, given the difference in vocal range between Humans and Pentaxians, certain modes of speech, which employ different tones, will always be impossible for the unassisted Human speaker, so although they would be capable of making themself understood in the mid-registers, certain elements of subtlety and nuances of meaning will always elude their speech.
Comprising the homeworld and a dozen off-world colonies, the Pentaxian Dynasty is a monarchy of succession by bloodline. The Imperial family maintains an advisory parliament, although ultimate power resides solely with the reigning Emperor or Empress, and is determined by genetic succession. The Dynasty operates on the basis of a caste system. At the first signs of sexual maturity, typically in their thirteenth year, a youth is expected to show an interest in a particular caste, and make the necessary devotions and allegiance. While it is common for a youth to enter into the same caste as their parents, it is not an inherited obligation and is a free choice. Equally, if later in life someone feels the calling of another caste, if the calling is true, their conversion is to be accepted. The castes are broken down thus:
h'lL'r - The academics, creators and planners of society. In Human terms, these would be considered the educators, the executives, and the political.
c'r'nai - Essentially the working masses of the Dynasty, who may undertake any number of occupations or employment.
v'nai - Members of this caste are often considered 'untouchable' by others, as they work with filth and the dead. They perform the most menial, but utterly essential, of tasks, so are afforded the solitude of their occupations.
Sh'nN'rr - In addition to the caste system, there also exists a sub-caste which consists of the Noble Houses. These are statuses and titles, and can only be born into, adopted into, married into, or confirmed by imperial appointment. Houses will support a number of occupations and workers, allowing the Sh'nN'rr to pursue individual interests. If one commits a grave dishonor, such as by treason, the house will be thus marked, until action by another member merits the dis-commendation to be lifted. Even if one's house is dishonored, one still retains the titles of rank, as a reminder of how far one has fallen from the position of privilege and an incentive to restore one's honor in some way.
Pentaxian naming conventions are relatively easy to follow. At birth, each child is given a name by their parents, and it is common for a child to be named after an ancestor, albeit with the name modified to avoid confusion between individuals of different generations with the same name. A Pentaxian child also inherits their family or house name. Upon entering a caste, or if born into a noble house, the individual will adopt that name as their second name, and in daily address, that will then substitute for their family name. If an individual enters into the service of a noble house, they will assume that family name, at the loss of their own family name, with their middle name serving as a clarification to others between employer and employee, although the employee would legally be considered a family member, rather than a mere servant. As a point of note, the sub-caste term Sh'nN'rr is a gender-neutral title, equivalent to the English titles of Lord and Lady, but conveying a social status, or peerage, more akin to the title Sir, as conveyed on a knight of the realm. The root form sh' meaning 'that which shines'. For one of lower social class to not address one of noble birth by both their birth and honorific names, while not necessarily a dueling offence, is certainly considered an unacceptable discourtesy.
All Pentaxians, both male and female, are required to serve five years of National Service in the militia, from the ages of eighteen to twenty three. Following this period, the individual may either chose to remain in the militia as a potential career officer, or retire to civilian life with training relevant to their chosen caste, so they can contribute their skills productively. While the caste system is acknowledge by the militia, it is not a contributory factor as on many worlds. For example, a member of the h'lL'r would not automatically find themselves fast-tracked to officer training, and equally, a member of the v'nai would be capable of eventually achieving the command rank of Ahd'r should they display the necessary aptitudes and commitment to a career in the militia. The only level of the militia which is not open to all members, is the A'nla sh'ck: the elite shock troops of the militia. Like the position of the Sh'nN'rr, the A'nla sh'ck are literally born into the role: Created via gene-splicing techniques, these artificially inseminated and gestated beings are created from samples taken from Pentaxia's greatest female athletes, and subjected to advanced critical neural pathway formation therapy during development to create reactions, strength and stamina nearly treble that of the most conditioned Pentaxian athlete, heightened cognitive function and intellectual capacity, and trained to kill from infancy. Despite their superior capabilities, these specimens remain controllable, as they are subliminally conditioned to defer to the highest authority present, and to follow any legitimate order. As an additional layer of control, civilians are imprinted to be considered a greater authority than a military officer, and a member of the A'nla sh'ck separated from their unit in a residential area poses absolutely no threat to any civilian. In an incident where members from a militia platoon became intoxicated and engaged in a brawl with a civilian, the A'nla sh'ck officer present killed their fellow platoon members in defense of the civilian.
An athletic and martial games is held annually, which is open to all who wish to compete. The Pentaxian martial art ka'l'n'ra could best be described as a blend of capoeira and krav maga, and is both beautiful and horrifying to witness, for both its flowing elegance, and focused brutality.
Technologically, the Pentaxian Dynasty is in every sense the equal of the Federation, with a warp capable space fleet and equipment capable of gravity manipulation. Planetary travel mainly consists of atmospheric flyers and monorails rather than transporters, although there some individuals who collect and race vehicles powered by internal combustion engines. In terms of medicine and genetics, however, Pentaxia far exceeds Federation capability. The procedures used on Earth to create the Augments have long been perfected, although they are only used by the military. A less aggressive form of genetic manipulation, translated as 'parthenogenesis', is frequently used by single women who wish to bear children, but who do not wish to have a husband. The technique involves fertilizing an ovum with its own DNA. While not dissimilar in initial concept to cloning, the resultant off-spring will not be an identical replica of the genetic donor. As when a male and female couple conceive, the same DNA is randomly mixed, resulting in siblings with different, if similar features, and of course, different genders. With parthenogenic fertilization, the existing DNA is re-mixed, so results in different traits to the genetic donor, who is legally considered the child's parent. One aspect of Pentaxian technology which is incongruous to other levels of development, although understandable, is that they have never developed artificial lighting. Even the interiors of their vessels are illuminated by mounted sh'rsi'te lamps.
I apologize for what happened to your ship - it was partly my fault for dragging you into this affair in the first place.
To repay you for your assistance, We are hereby giving you the Vigilant-Class Tactical Escort USS Warspite. Please use it in your duties for the Republic while your regular ship is in drydock.
I thank you for all you have done for us so far, as do my superiors in the agency, and look forward to continuing to work with you to safeguard both our peoples.