Ill just open with this idea outright, if you find something wrong or tweak-able, please feel free to post and discuss it, by no means is this idea something final. Anyways, here it is:
WARNING: THIS IS IN-DEPTH, IVE INCLUDED MANY BALANCING FACTORS AND TRIED TO KEEP IT USEFUL WHILE FITTING WITH THE GAME. AS A SYMPTOM, THIS IS A LONG DETAILED LIST. THIS LIST WILL ALSO PROBABLY BE EDITED AND CHANGE ALOT.
('CLing')('CLing' it to the ship)
Basically what I am proposing is for ships to have an extra console slot (universal, probably only to be one no matter the ship, for balancing, this could change though), however this slot will be a part of nearly every ship in the game. The reasoning behind this idea spawned after observing that set-ups I'd love to make work simply wouldn't on many c-store ships and lockbox ships, why? Because, despite this ship ability being usually ship specific, it takes up a console slot!
Now obviously just throwing a universal slot on every ship haphazardly would be a bad idea, so I thought about maybe balancing this a bit, and that's when the idea about Console Locking came to me.
Possible Idea Pros:
Possible Idea Cons: (AKA The Balancing and the Bad)
- Ability to slot a console on a ship without actually using a console slot.
- Ability to have a lockbox/zen-store ship's iconic ability without use of a console slot.
- Interchangeable to a point, in case you don't actually want that ship's original ability.
- Will provide a boost of some type to the console's overall stats or effectiveness, perhaps add an entirely new stat, as it is now closely tied in with the ships systems, sacrificing quick and easy interchangeability.
- If your ship isn't a lockbox/zen-store ship, no problem, this just means you have a free lock slot by default to do what you want with, no pesky specialty console to unlock!
- This will allow any ship to put a little more 'oomph' into an area they find lacking (A cruiser locking in a damage console for some more damage capability to top his tanking), or allow a ship to specialize even further in their field and become incredibly deadly.
- Will deepen the game's PvE and PvP further, requiring more thought on builds now that you can slot an extra console and boost its effectiveness past normal.
- Lockbox/Zen ships will have their console locked in by default, forcing you to remove it if you don't want it.
- Since the locked console is so deeply integrated with your ship's systems, you'll need pay a hefty price to have it removed in Energy Credits, as this is the easiest currency to acquire in the game and can be easily obtained at nearly any level.
- The boost will not work on special lockbox/zen-store ship consoles.
- Unlocking the console from your ship will take a bit of time, maybe an hour?
- This will prevent players from completely switching to another maximized ship setup on the same toon instantly, only if they want to transfer the locked console though.
- Though this idea is largely based around z-store/lockbox ships, ALL ships captain and higher will be able to use this feature.
- For people currently flying the ships that will receive the most change (lockbox/zen-ships), they will just receive the new lock slot but their specialty console will not be forced into it.
- As this change will likely confuse many people (wtf is tihs new box on my ship halp), after an update containing this feature rolls out, introduce the player with an easy to read simplistic description of what it is, what it does, and how to use it.
- Removed the class/console specific bonuses.
- Removed debuff if you unlock lockbox/c-store ship consoles, they simply will not be affected by the bonus.
- Universal consoles from lobi/reputation/etc will now receive a full bonus like all the other consoles.
- Reduced console unlock timer to 1h, and made it payable via energy credits, the easiest currency to obtain in the game(im reluctant to make it the more common choice, dilithium, because there are enough sinks already).
- Removed bundle console set buff, as they are no longer nerfed by default.
Again this isn't some final set in stone deal, if you see something wrong please tell me, and don't yell please!
Does this ruin your setup? Does this make the game less fun? Does it make something I overlooked overpowered/underpowered? Does this sound fun to you? I want to know!