The RCS Accelerator calculates its buff by the base turn rate of the vessel you're flying. This means that, by nature, RCS Accelerator consoles benefit Cruisers the least out of every ship type. This seems a little unfair, seeing as they're the ones that need them most.
Odyssey Star Cruiser base turn rate: 6 degrees per second Tactical Escort Retrofit base turn rate: 15 degrees per second
With the console applied:
Odyssey Star Cruiser base turn rate: 8.1 degrees per second Tactical Escort Retrofit base turn rate: 20.25 degrees per second
______________________________
I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack. This would give Cruisers a much-needed edge without completely skewing balance. The modified console would be:
This is going to quickly turn into a cruiser vs escort thread, so I will just tell you straight out. They designed them this way, and as far as the devs are concerned, it's working as intended. I agree, it should be a flat value, but even so, it's not going to happen. Besides, 5 is too high. mk XII purple can be 5, I won't argue that, but mk XI blue? That would be more like 3.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
This is going to quickly turn into a cruiser vs escort thread, so I will just tell you straight out. They designed them this way, and as far as the devs are concerned, it's working as intended. I agree, it should be a flat value, but even so, it's not going to happen. Besides, 5 is too high. mk XII purple can be 5, I won't argue that, but mk XI blue? That would be more like 3.
So, between a white Mark XIII and a white Mark XV, there's a difference of two degrees. Where does that leave the basic white Mark V you can get starting at Commander? Here's what I planned:
While I agree that the current system least benefits the ships that need them the most, I am totally against the idea of them not stacking. I'm finally getting the turn rate of my assault cruiser refit up where I want it. You're gonna nerf it, again. If, I want to waste a couple of engineering console slots, so I can fly my cruiser like an escort, that's my (admittedly questionable) choice.
While I agree that the current system least benefits the ships that need them the most, I am totally against the idea of them not stacking. I'm finally getting the turn rate of my assault cruiser refit up where I want it. You're gonna nerf it, again. If, I want to waste a couple of engineering console slots, so I can fly my cruiser like an escort, that's my (admittedly questionable) choice.
Actually, you'd be getting more out of one RCS Accelerator with the above flat bonus than you are with two right now.
Assault Cruiser Refit base turn rate: 7 degrees per second
With the console applied:
Assault Cruiser Refit base turn rate: 12 degrees per second
______________________________
This lets you use one console and keep the benefits that previously required two. Let's face it, multiple RCS Accelerators with a flat turn rate bonus would be horribly imbalanced. If this change is going to happen, the consoles can't be able to stack.
To quote the new Django movie; "You had my curiosity. Now, you have my attention."
I've got two purple MkXIs on it, and with my other buffs (including the fleet engines) I've got her up a little over 14 degrees per second. I don't think I could turn down (no pun intended) 15 degrees/second with a single console.
I would actually overhawl all cunsoles. Lots of white MK XII cunsoles give the SAME values as their green ****erparts, and also the blue MK XI ones. White MK XII's are supposed to reflect green MK XI values, not MK XII or blue MK XI! Most if not all cunsoles are bugged like that.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Cruiser - large hull, and large amount of healing ab. = defense
Cruiser need bit more turning abilities, but just look at the carriers. I˙m flying 2 carriers (Vo`quv and Recluse) and that giants is hard to pilot. Comparing cruisers with carriers, than cruiser is a child`s play
Hey, I know! Let's make Console bonuses give absolute values instead of completely fair relative values!
Oh, and you got it wrong. A Sovereign with 2 purple Mk XII RCSes has a 9.8 turnrate, not 11.9.
Cruisers don't need an "edge", they need the "CRUZER ONRY" crowd to learn game mechanics.
The RCS Accelerator calculates its buff by the base turn rate of the vessel you're flying. This means that, by nature, RCS Accelerator consoles benefit Cruisers the least out of every ship type. This seems a little unfair, seeing as they're the ones that need them most.
Odyssey Star Cruiser base turn rate: 6 degrees per second Tactical Escort Retrofit base turn rate: 15 degrees per second
With the console applied:
Odyssey Star Cruiser base turn rate: 8.1 degrees per second Tactical Escort Retrofit base turn rate: 20.25 degrees per second
______________________________
I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack. This would give Cruisers a much-needed edge without completely skewing balance. The modified console would be:
The RCS Accelerator calculates its buff by the base turn rate of the vessel you're flying. This means that, by nature, RCS Accelerator consoles benefit Cruisers the least out of every ship type. This seems a little unfair, seeing as they're the ones that need them most.
Odyssey Star Cruiser base turn rate: 6 degrees per second Tactical Escort Retrofit base turn rate: 15 degrees per second
With the console applied:
Odyssey Star Cruiser base turn rate: 8.1 degrees per second Tactical Escort Retrofit base turn rate: 20.25 degrees per second
______________________________
I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack. This would give Cruisers a much-needed edge without completely skewing balance. The modified console would be:
I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack.
Reading comprehension is key. The most you would be able to get out of an Odyssey before skills is 11.5 degrees per second. After Starship Impulse Thrusters, Enhanced Engineering Systems, and Engine Performance, that's maybe 14. No faster than your average Science Vessel.
Cruisers and their crews are as capable as any other ship
Realistically, with the new changes to Polarize Hull and Hazard Emitters, Science Vessels can build up as much hull damage resistance as Cruisers and still function as crowd controllers or drain boats. They're effectively redundant.
It would be a good change, witch is why it's highly unlikely to ever happen, you may as well throw in + 10 Inertia rating on it for good measure. It's about dam time some of the in-game mods had a makeover to make them worth slotting.
If the RCS console are working as intended, then the devs need a different intent because their current one is garbage.
I fly primarily escort and my build never has an RCS because I don't need one and it's taking away slots that a more useful console could fill. That's the trade-off, just like with any other console. I support this idea completely and think it would make things a lot fairer and better off. RCS consoles as they are now are broken.
If the RCS console are working as intended, then the devs need a different intent because their current one is garbage.
I fly primarily escort and my build never has an RCS because I don't need one and it's taking away slots that a more useful console could fill. That's the trade-off, just like with any other console. I support this idea completely and think it would make things a lot fairer and better off. RCS consoles as they are now are broken.
I know about a dozen escort and cruiser pilots that would disagree with what you just said.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I know about a dozen escort and cruiser pilots that would disagree with what you just said.
There's always going to be people happy with the status quo; that does not mean that there isn't room for change.
A change to RCS Accelerators in line with what starboard is suggesting would be better overall in terms of game balance and prevent "spinning top BoP" levels of silliness.
There's always going to be people happy with the status quo; that does not mean that there isn't room for change.
A change to RCS Accelerators in line with what starboard is suggesting would be better overall in terms of game balance and prevent "spinning top BoP" levels of silliness.
Yes, yes, of course. Let's nerf turnrates for those darn BoPs by unnecessarily TRIBBLE with the RCS consoles (of which I carry two on my BoP, to keep up with Defiants in high-speed mode), and remove yet another reason to fly the dang things. Who cares about those BoPs, anyways?
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Yes, yes, of course. Let's nerf turnrates for those darn BoPs by unnecessarily TRIBBLE with the RCS consoles (of which I carry two on my BoP, to keep up with Defiants in high-speed mode), and remove yet another reason to fly the dang things. Who cares about those BoPs, anyways?
You'd still have the fastest turn rate in the game with a base of 21 and a maximum of ~27 with a purple Mark XII RCS console and six points in Impulse Thrusters. I'm not really seeing the problem.
Comments
So, between a white Mark XIII and a white Mark XV, there's a difference of two degrees. Where does that leave the basic white Mark V you can get starting at Commander? Here's what I planned:
______________________________
[Console - Engineering - RCS Accelerator Mk V]
+3 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk VI]
[Console - Engineering - RCS Accelerator Mk V]
+3.25 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk VII]
[Console - Engineering - RCS Accelerator Mk VI]
[Console - Engineering - RCS Accelerator Mk V]
+3.5 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk VIII]
[Console - Engineering - RCS Accelerator Mk VII]
[Console - Engineering - RCS Accelerator Mk VI]
[Console - Engineering - RCS Accelerator Mk V]
+3.75 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk IX]
[Console - Engineering - RCS Accelerator Mk VIII]
[Console - Engineering - RCS Accelerator Mk VII]
[Console - Engineering - RCS Accelerator Mk VI]
+4 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk X]
[Console - Engineering - RCS Accelerator Mk IX]
[Console - Engineering - RCS Accelerator Mk VIII]
[Console - Engineering - RCS Accelerator Mk VII]
+4.25 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk XI]
[Console - Engineering - RCS Accelerator Mk X]
[Console - Engineering - RCS Accelerator Mk IX]
[Console - Engineering - RCS Accelerator Mk VIII]
+4.5 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk XII]
[Console - Engineering - RCS Accelerator Mk XI]
[Console - Engineering - RCS Accelerator Mk X]
[Console - Engineering - RCS Accelerator Mk IX]
+4.75 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk XIII]
[Console - Engineering - RCS Accelerator Mk XII]
[Console - Engineering - RCS Accelerator Mk XI]
[Console - Engineering - RCS Accelerator Mk X]
+5 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk XIV]
[Console - Engineering - RCS Accelerator Mk XIII]
[Console - Engineering - RCS Accelerator Mk XII]
[Console - Engineering - RCS Accelerator Mk XI]
+5.25 degrees flight turn rate.
[Console - Engineering - RCS Accelerator Mk XV]
[Console - Engineering - RCS Accelerator Mk XIV]
[Console - Engineering - RCS Accelerator Mk XIII]
[Console - Engineering - RCS Accelerator Mk XII]
+5.5 degrees flight turn rate.
Actually, you'd be getting more out of one RCS Accelerator with the above flat bonus than you are with two right now.
______________________________
[Console - Engineering - RCS Accelerator Mk XI]
+35% base turn rate.
Assault Cruiser Refit base turn rate: 7 degrees per second
With two consoles applied, assuming no diminishing returns:
Assault Cruiser Refit base turn rate: 11.9 degrees per second
______________________________
Now, let's assume the rare Mark XI gets the five-degree flat bonus, but can't stack. Here's what your new numbers would look like:
______________________________
[Console - Engineering - RCS Accelerator Mk XI]
+5 degrees base turn rate.
Assault Cruiser Refit base turn rate: 7 degrees per second
With the console applied:
Assault Cruiser Refit base turn rate: 12 degrees per second
______________________________
This lets you use one console and keep the benefits that previously required two. Let's face it, multiple RCS Accelerators with a flat turn rate bonus would be horribly imbalanced. If this change is going to happen, the consoles can't be able to stack.
I've got two purple MkXIs on it, and with my other buffs (including the fleet engines) I've got her up a little over 14 degrees per second. I don't think I could turn down (no pun intended) 15 degrees/second with a single console.
Original Join Date: January 30th, 2010
Cruiser - large hull, and large amount of healing ab. = defense
Cruiser need bit more turning abilities, but just look at the carriers. I˙m flying 2 carriers (Vo`quv and Recluse) and that giants is hard to pilot. Comparing cruisers with carriers, than cruiser is a child`s play
Oh, and you got it wrong. A Sovereign with 2 purple Mk XII RCSes has a 9.8 turnrate, not 11.9.
Cruisers don't need an "edge", they need the "CRUZER ONRY" crowd to learn game mechanics.
That would be nice, whether it will happen is an entirely different matter.
This isn't the first time an RCS thread has come up, and I can tell you that the devs see it "working as intended" so you won't see any changes.
wanna turn around? fly an escort.
My Atrox is another story. -> You see, it's all about the point of view.
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
Reading comprehension is key. The most you would be able to get out of an Odyssey before skills is 11.5 degrees per second. After Starship Impulse Thrusters, Enhanced Engineering Systems, and Engine Performance, that's maybe 14. No faster than your average Science Vessel.
This is where our opinions differ. I don't see Escorts getting higher yields from these consoles as fair.
Realistically, with the new changes to Polarize Hull and Hazard Emitters, Science Vessels can build up as much hull damage resistance as Cruisers and still function as crowd controllers or drain boats. They're effectively redundant.
I fly primarily escort and my build never has an RCS because I don't need one and it's taking away slots that a more useful console could fill. That's the trade-off, just like with any other console. I support this idea completely and think it would make things a lot fairer and better off. RCS consoles as they are now are broken.
I know about a dozen escort and cruiser pilots that would disagree with what you just said.
There's always going to be people happy with the status quo; that does not mean that there isn't room for change.
A change to RCS Accelerators in line with what starboard is suggesting would be better overall in terms of game balance and prevent "spinning top BoP" levels of silliness.
Yes, yes, of course. Let's nerf turnrates for those darn BoPs by unnecessarily TRIBBLE with the RCS consoles (of which I carry two on my BoP, to keep up with Defiants in high-speed mode), and remove yet another reason to fly the dang things. Who cares about those BoPs, anyways?
You'd still have the fastest turn rate in the game with a base of 21 and a maximum of ~27 with a purple Mark XII RCS console and six points in Impulse Thrusters. I'm not really seeing the problem.