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Thoughts on the Vesta so far

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    andoriansrusandoriansrus Member Posts: 4 Arc User
    edited November 2012
    they are Blue quality Scoripons for the Hangar bay so I'm not sure what you are asking.... anyway they work pretty well of course for STF's and PVP I still swap out the Scorps for the Danubes..... while having the scorpion consumable you get from one of the romulan mission.. at least that way I still get scorpions to play with to annoy people
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
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    raptor63549raptor63549 Member Posts: 642 Arc User
    edited November 2012
    reyan01 wrote: »
    Does it benefit from phaser relay console(s)?

    It benefits from Phaser Consoles and Particle Generators
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    diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    The thing with the Aux Cannons is that they are good in theory, but in practice actually can be... well clunky. They don't synergize well with other weapons at all. Simply because they are the only weapons we currently have access to that run on Aux. All other weapons (minus torps and mines) run off of weapon power. If you have 25/50/25/100 settings, only your aux cannons will be doing damage, while whatever you have on the rear, unless you are constantly shuffling power around (which most skilled players can do, but it's tedious as hell) will be insufferably weak.

    You don't use turrets to do damage, you use them to proc. Whatever your power to weapons is, they won't do anything significant. That's why I run a couple of aux cannons with a torp and 3 turrets in the back. Just to proc.

    And my power layout isn't 25/50/25/100 it's 50/25/25/100. I don't rely on passive regen for my shields anyway. That's why I think people dismissing the aux cannons miss the greatest opportunity, they can use all their science abilities with the highest possible efficiency, and it'll make a difference. HE and TSS at 125 aux power = huge win. the puny DPS turrets do won't matter at all in comparison.

    The only good reason not to use them would be the fact that you already own purple Mk XII tac consoles and aren't willing to buy phaser ones, but that's it.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    tom61stotom61sto Member Posts: 3,636 Arc User
    edited November 2012
    In normal fire, yeah, turrets are mostly proc chance and just a little more DPS. However, in CRF and especially CSV they become far more important. Firing off CSV2 your turrets powered well will give you a lot of extra DPS if your enemies are clumped together (like a Sphere clog in Infected), which they should be if you have Gravity Well 3. 50/25/25/100 should power everything fine though during CSV2 (firing off a combo aux and wep battery or red matter is still handy,) though.
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    novathelegendnovathelegend Member Posts: 95 Arc User
    edited November 2012
    Using the Vesta, I tend to switch between 50/25/25/100 and 25/50/25/100 depending on what I am doing. I'm running all three Aux cannons fore and 3 phaser turrets aft. Though I have been considering mines in one of the aft slots.

    I personally think the benefit to GWIII and other science abilities far out weigh the dps that the turrets do overall.
    Commanding Officer of Task Force Midnight
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited November 2012
    I switched to beam arrays. i did ok with the DHCs, especially when i lowered a few video settings, but i found myself dogfighting and relying on the turrets to do the dirty work.

    switched to DBB x2 and the 180 torp for 3 beam arrays aft. MUCH better!

    DBB x2, 180 torp,
    aegis set
    3x beam arrays
    weaps batt aux batt sat beam weapon
    the 3 vesta consoles, the borg console armor as required
    part gen, field gen
    3x phaser relay

    tt1 BOL2 HYT3
    ph1
    tt1 TS2
    EPTS1 aux2sif2
    HE1tss2 gw1 gw2

    this build can really use another TSS or ST, but i don't want to lose the Polarize hull

    I'm not using the phaser cannon thing much, it's too much like the phaser lance on the dread, and i have not gone up against the big slow target to use it yet.

    I'm thinking AP or one of the hybrids would be very useful here.
    Spock.jpg

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    tom61stotom61sto Member Posts: 3,636 Arc User
    edited November 2012
    I just got the Kinetic Cutting Beam Mk XII [Dmg]x3, and it goes with the Quantum Field Focus Phaser very nicely, as both give additional power and all weapon damage (33% on both when I checked while firing on the carrier in CSE, not sure if it's enemy dependent) so they basically buff everything including each other. Plus, since the Cutting Beam doesn't respond to CSV/CRF, so the weapon power needs are reduced, since it always draws 8 power and seems to give some back.
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    andoriansrusandoriansrus Member Posts: 4 Arc User
    edited November 2012
    so is the cutting beam a disruptor weapon ?
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
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    tlamstriketlamstrike Member Posts: 0 Arc User
    edited November 2012
    so is the cutting beam a disruptor weapon ?
    The Borg cutting beam is a kinetic weapon.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
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    tom61stotom61sto Member Posts: 3,636 Arc User
    edited November 2012
    Interesting... After a little bit more experimentation, both the kinetic beam and the deflector phaser count up the damage buff(self) and power buffs the longer they fire on a given target. Jumps of about 3% every few seconds for both types of buffs. They use the same stack counter, which means if that if you keep the cutting beam on the target (easy given that it's 360 degrees) prior to firing the Quantum Field Focus Phaser it boosts the output! Great for taking down gates. Though, I'm wondering if it's supposed to use the same counter or if it's a bug. The stack counter is fairly forgiving too, as I was able to send out quick heals without breaking it.

    Edit: The max stack seems to be 33%, and firing the deflector phaser doesn't seem to double the effects of the buff, so not really anything OP in the combo.

    andoriansrus: It is kinetic in type. It doesn't stack debuffs on the target like Disruptors, it stacks buffs on yourself instead.
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    coldbeer72coldbeer72 Member Posts: 168 Arc User
    edited November 2012
    Can anyone suggest a 'budget' build for the sci version, scrimped and saved my dil to get this baby but feel that she is less effective than the RSV that she replaced!
    Don,t really want to spend hours on dil farming to get all the 'supa TRIBBLE' gear before i can really enjoy her!!!
    So if anyone can suggest an EC gear based build for one who is not rolling in Zen it would be greatly appreciated.
    Running 5 AP beam arrays and cluster transphasic and 3 AP tac consoles,,but everything else is a bit of a punt at the moment.
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    unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    coldbeer72 wrote: »
    Can anyone suggest a 'budget' build for the sci version, scrimped and saved my dil to get this baby but feel that she is less effective than the RSV that she replaced!
    Don,t really want to spend hours on dil farming to get all the 'supa TRIBBLE' gear before i can really enjoy her!!!
    So if anyone can suggest an EC gear based build for one who is not rolling in Zen it would be greatly appreciated.
    Running 5 AP beam arrays and cluster transphasic and 3 AP tac consoles,,but everything else is a bit of a punt at the moment.

    Losing the cluster torp would be a start. Using your pets more and maybe trying out DBBs or your cannons (get more than one by dismissing and reclaiming your ship) would help too.
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    coldbeer72coldbeer72 Member Posts: 168 Arc User
    edited November 2012
    Losing the cluster torp would be a start. Using your pets more and maybe trying out DBBs or your cannons (get more than one by dismissing and reclaiming your ship) would help too.

    OK, can lose the cluster no worries...but replace it with......?
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    unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    reyan01 wrote: »
    Nothing wrong with the Cluster torp - I use it, and find it very effective. In fact, I DID have a set up which involved using the cluster torp in conjunction with tric mines - the cluster torp deals a nice bit of damage, and if timed right the tric mines activate and upset the enemy ship even more.

    I suppose. I'll admit that I haven't used the cluster torp since before the mine revamp, so it could be awesome now.
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    trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited November 2012
    While I want Aux Turrets and Beams, I agree that the Aux DHC are something special to the Vesta to give it an edge and once Thursdays patch goes live I will need to rethink my current Vesta build again.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
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    tom61stotom61sto Member Posts: 3,636 Arc User
    edited November 2012
    coldbeer72 wrote: »
    Can anyone suggest a 'budget' build for the sci version, scrimped and saved my dil to get this baby but feel that she is less effective than the RSV that she replaced!
    Don,t really want to spend hours on dil farming to get all the 'supa TRIBBLE' gear before i can really enjoy her!!!
    So if anyone can suggest an EC gear based build for one who is not rolling in Zen it would be greatly appreciated.
    Running 5 AP beam arrays and cluster transphasic and 3 AP tac consoles,,but everything else is a bit of a punt at the moment.

    What gear do you have console wise? How much EC do you want to spend? What are your goals for playing, and which aspects of the Vesta are you not liking compared to your RSV?
    While I want Aux Turrets and Beams, I agree that the Aux DHC are something special to the Vesta to give it an edge and once Thursdays patch goes live I will need to rethink my current Vesta build again.

    What's coming down the pipeline that will disrupt Vesta builds? Or do you mean you have consider the Cutting Beam now that your Omega Crate should be openable?

    Edit: From the Tribble Release notes:
    Systems:
    • Vesta ships now get a recharge reduction on launching Hangar Pets from Auxiliary Power.
      [...]
    • Reduced Vesta Quantum Field Focus Phaser bonus from Particle Generators.
      • Quantum Field Focus Phaser now receives the same total level of bonus from Particle Generators as all weapons receive from Weapons Training and Energy Weapons Training Skill - including comparable lance weapons.
      • Slightly increased base damage of Quantum Field Focus Phaser.
    • Vesta Quantum Field Focus Phaser and Aux Cannon can no longer be brought down when weapons go offline.
      • These weapons will still go down when Auxiliary does offline.

    Very interesting... Will have to see if the deflector phaser ends up more or less powerful with my build (7 points in Particle Gens.) The hangar actually getting a cooldown buff from Aux is a good thing. The Aux cannons being linked to only Aux power sounds like a balance issue to me, unless no one in PvP uses higher ranks of sub-system targeting... However, I'll enjoy being able to fire in Tholian Red Alerts, while it lasts.
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    coldbeer72coldbeer72 Member Posts: 168 Arc User
    edited November 2012
    tom61sto wrote: »
    What gear do you have console wise? How much EC do you want to spend? What are your goals for playing, and which aspects of the Vesta are you not liking compared to your RSV?


    Well, can't afford much when it comes to purples, so am running mostly blues at the moment.
    Am an ENG, but running in a sci just seems to work for me, haven't had much success with cruisers, and won't even mention my attempt with an escort.....

    Currently running flow cap, shield emitter, and 2 particle gen in sci slots, all mk XI blue and RCS and the weapon power boost one( plasma something or other) in eng slots.

    Overall, the vesta seems a lot more 'squishy', i think is the term, than the RSV ever was, death and destruction seems to be a lot more frequent, even running the exact same setup as the RSV. Am not keen to wreck someones elite STF with the way things are going, and used to do them fairly frequently in the RSV, without too many dramas....but that maybe a thing of the past if what i read on the S7 updates is true.....

    My bad....sci consoles are assimilated borg, 1 particle gen and 2 shield emitter
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    unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2012
    coldbeer72 wrote: »
    tom61sto wrote: »
    Well, can't afford much when it comes to purples, so am running mostly blues at the moment.
    Am an ENG, but running in a sci just seems to work for me, haven't had much success with cruisers, and won't even mention my attempt with an escort.....

    Currently running flow cap, shield emitter, and 2 particle gen in sci slots, all mk XI blue and RCS and the weapon power boost one( plasma something or other) in eng slots.

    Overall, the vesta seems a lot more 'squishy', i think is the term, than the RSV ever was, death and destruction seems to be a lot more frequent, even running the exact same setup as the RSV. Am not keen to wreck someones elite STF with the way things are going, and used to do them fairly frequently in the RSV, without too many dramas....but that maybe a thing of the past if what i read on the S7 updates is true.....

    It's not just you, EVERYONE is quite a bit squishier in STFs because the Borg have gotten a big buff in Season 7. Whether in my spiffy new Vesta or tank-tastic Steamrunner, I've been dying more and that's apparently the case for most people. I'd bet a few Zen that if you went back to your RSV right now you'd find yourself just as squishy as you are today in your Vesta, if not moreso.

    Based on Ask Cryptic answers it looks like the buff may have been at least partially unintended, so expect the Borg to get nerfed to more familiar levels as patches go forward.

    Anyway, regarding your gear, you can certainly get by on Mk XI blues while you rebuild your Omega rep and such.

    I'd recommend dropping the RCS. The Vesta's turn rate is good enough that you won't need to worry about it. Put in Armor consoles. Those should make you less squishy when your shields go. Neutronium is the general favorite but Ablative is also good since it defends against the most common weapons (Plasma, Disruptor, Phaser). Drop your Plasma Manifold and replace it with the Borg Console. Its benefits are more than enough to replace the +3.5 weapon power, especially if you're using the Aux Cannons (in which case you can skimp a bit on weapon power).

    Use one Science console slot to keep your Fermion Field gimmick, it's a lifesaver. Use two more for Field Gens (well worth the investment), and the last one can go either to the Emitter or your particle gen. I'm not a Science Bro, but I wouldn't recommend stacking skill-boosting consoles unless you're sure the powers you're running benefit from said skill. How often do you pop Grav Well, Tyken's or CPB? Is it really often enough that you'd want to stack Particle Gens just to pump it?

    As ever, pump your chosen energy type with your tac consoles.
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    annemarie30annemarie30 Member Posts: 2,600 Arc User
    edited November 2012
    That's almost exactly the same as my current setup, but I'm not too good with using Sci abilities yet so my LtCdr Universal has a Tac so I can use more beam abilities, and I also replaced Phaser Lance with Fermion field.

    What kinds of Sci abilities would you recommend? My current Boff setup is:

    CDR Science: Transfer Shield I, Haz Emitters 2, Viral Matrix I, Gravity Well II
    Lt Cdr Universal (Tac): Tac Team I, Fire at Will II, Attack Pattern Beta II
    Lt Tac: Tac Team I, Beam Overload II
    Ensign Universal (Eng): Emergency Power shields I
    Lt. Eng: Emer. Power Shields I, Reverse Polarity I

    i tend to get into the mix so i like feedback pulse more than VM. but it seems like grav wells got nerfed or something because they don't hold like they use to
    We Want Vic Fontaine
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    tom61stotom61sto Member Posts: 3,636 Arc User
    edited November 2012
    coldbeer72 wrote: »
    Well, can't afford much when it comes to purples, so am running mostly blues at the moment.
    Am an ENG, but running in a sci just seems to work for me, haven't had much success with cruisers, and won't even mention my attempt with an escort.....

    Currently running flow cap, shield emitter, and 2 particle gen in sci slots, all mk XI blue and RCS and the weapon power boost one( plasma something or other) in eng slots.

    Overall, the vesta seems a lot more 'squishy', i think is the term, than the RSV ever was, death and destruction seems to be a lot more frequent, even running the exact same setup as the RSV. Am not keen to wreck someones elite STF with the way things are going, and used to do them fairly frequently in the RSV, without too many dramas....but that maybe a thing of the past if what i read on the S7 updates is true.....

    My bad....sci consoles are assimilated borg, 1 particle gen and 2 shield emitter

    You definitely need armor consoles. I run 2x Mk XI blue Neutroniums, anything less tends to make me far more squishy in the Vesta than I like. With how the STFs are at the moment, I still have to hit the shield bubble (3-Piece Vesta set) much more often than I'd like, even with Hull Repairing Nanites from the Reputation system. It'd be a good idea to map Miracle Worker captain ability to an easy to hit button.
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    quiscustodietquiscustodiet Member Posts: 350
    edited November 2012
    This thing is quite the beast, probably OP, tbh.

    Even with an half-arsed build (Aux DHC/Torps), I outparse every other Sci/Sci setup I've ever had while still retaining quite a bit of control (in fact, more than in my previous Orb Weaver: same Control Sci BOFFs+Danubes).
    Wouldn't be surprised if a full build could parse like an Escort, survive almost like a Cruiser (less Heals, but you can get monstrous Shields) and still have good control.
    But I need to farm quite a bit of dilithium (including a respec) to find out.

    The only downside is lowish Hull (then again, same as the Luna), but that's a small price to pay.
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    hroothvitnirhroothvitnir Member Posts: 322
    edited November 2012
    Yea, running an antiproton buildstacking all the crit with everything shipwise MkXII and a some higher than normal consoles. If you race an escort who doesnt know their job back and forwards you will out dps them. Further compounded by two aux2Bats and Global Gravwells with a constant uptime csv, clumps of enemys just evaporate. High end energy skill defines what the skip does great in this build I took RSP for nighinvulnerable shields. But DEM with the time Doff and Warp plasma are great too. Only downside is if you get pressed hard you better have an AUX bat to burn or your heals are likely to do squat. This makes plasma really annoying to get hit by on this build.
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    cichicichicichicichi Member Posts: 0 Arc User
    edited January 2013
    I use

    CMDR Sci : Tractor Beam I, Science Team II, Energy Siphon II, and Gravwell III
    LtCmdr Uni: Sci, Polarize hull I, Hazard Emitters, Transfer Shield Strength III
    Lt Tac: Torpedo Spread I, Dispersal Pattern Alpha I
    Ens Uni: Eng, Emergency Power to shields I
    Lt Eng: Emergency Power to Shields I, Reverse Shield Polarity I

    my personal build is specced to it

    my power levels are
    Weaps: 75, Shields: 50, Engine: 25, Aux: 50
    with my skills those levels are significantly higher... and can be boosted with Energy Siphon or a battery ( I keep a stack of Aux Batteries handy )

    I use the Quantum Field Focus Generator, the Gravitic Pulse Console, and Theta radiation Vents Console..... I also get the Heavy Graviton Beam from the MACO Mk XII set

    I use (forward weapons)
    2 Fleet Advanced Phaser Beam Banks Mk XII [Dmg]x3 [Acc]
    1 Fleet Advanced Quantum Torpedo launcher Mk XII [Dmg]x3 [Acc]
    (aft weapons)
    2 Fleet Advanced Phaser Beam Array Mk XII [Dmg]x3 [Acc]
    1 Fleet Advanced Tricobalt Mine Despenser Mk XII[Dmg]x3 [CrtH]

    thought I would let you see the Build that this build started from

    I.S.S. Constrictor

    this is HARDLY a CC build in PVP. It's a below average hybrid build (a bit of CC, a bit of dps, some - limited healing capabilities).

    You need to run at least 2, if not 3 CC skills to be of a real support CC-er in pvp. Also, you need high Aux, hence low energy settings and no real use for energy weapons.
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    cichicichicichicichi Member Posts: 0 Arc User
    edited January 2013
    tlamstrike wrote: »
    The Borg cutting beam is a kinetic weapon.

    No, it's an ENERGY weapon dealing KINETIC damage.
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    andoriansrusandoriansrus Member Posts: 4 Arc User
    edited January 2013
    cichicichi wrote: »
    this is HARDLY a CC build in PVP. It's a below average hybrid build (a bit of CC, a bit of dps, some - limited healing capabilities).

    You need to run at least 2, if not 3 CC skills to be of a real support CC-er in pvp. Also, you need high Aux, hence low energy settings and no real use for energy weapons.

    of course that was a PVE build and it worked FINE for PVE... PVP is another matter entirely wanna discuss my build then by all means post what you would perceive as an improvement
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
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