test content
What is the Arc Client?
Install Arc
Options

Insights into the STO game mechanic that should be assembled together.

2

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    wrote:
    It adds to your Critical Hit ([CritH]) chance too. Not moving is really, really bad. Anyone shooting at you is going to start Criting left and right and for insane amounts of damage.
    I used to run a 2DHC, 1 DBB, 1QT combo until a while ago, using Beam Overload III for massive burst damage. Unfortunately, I also noticed that I seemed to miss with it shockingly often.

    Anyone using Beam Overload should consider adding a Tractor Beam to his build.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Q: How do accuracy and defense rating work?
    According to snix, this works like this: Accuracy - Defense = Hit Chance, minimum 25 %.

    Makes me wonder what Accuracy ratings mobs/NPC ships have in PvE.
    Because even with 80% defense rating they seem to hit me almost all the time.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    +1 Sticky Sticky Icky Sticky
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I added a link to a post by snix explaining the accuracy/defense system a little. Note that the quote does not state the explicit formula.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    +1 for Sticky

    ;)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    BigRedJedi wrote:
    <bump>

    +1 for Sticky

    ;)
    Don't just bump it - the mods don't like it! I remember t hat you had something that could be added to this thread, something about the Starship Efficiency/Performance/Repair skills. POst it here so I can add it at the top! ;)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Some insights into several Starship Engineering skills that are often questioned:

    Maintenance:
    • No passive bonus.
    • Contributes to Emergency Power to X BOff powers (corresponding to the specific skill).
    • Contributes to several, other Engineering-BOff powers.
    • Contributes to several, Engineering-Captain, specific abilities.

    Efficiency:
    • Provides a passive bonus for the corresponding subsystem in an inverse relationship. The lower that your power slider (the 'adjustable' power level, the number on the right side of the # / # displayed on your power level indicator) is set, the greater the bonus power provided, depending on skillpoint investment. This bonus power scales proportionally lower as you increase your power slider, diminishing in value until your slider is set to 75 or higher, at which point, you will no longer receive any bonus power, regardless of your Efficiency skill.
    • Contributes to Emergency Power to X BOff powers (again, corresponding to the specific skill).
    • Contributes to several, other Engineering-BOff powers.
    • Contributes to several, Engineering-Captain, specific abilities.

    Performance:
    • Provides a passive bonus for the corresponding subsystem on a direct, point-for-point basis. Purchasing a skill rank in one of these skills will provide a 1-point bonus to the selected subsystem, regardless of the power-slider setting.
    • Contributes to several, Engineering-BOff powers.
    • Contributes to several, Engineering-Captain, specific abilities.


    Starship Hull Repair:
    • Provides a small, passive bonus to your ship's natural hull-regeneration rate (negligible, Alive Crew is much more important in affecting this rate).
    • Heavily contributes to effectiveness of Engineering Team (BOff power).
    • Heavily contributes to effectiveness of Miracle Worker (Engineer-Captain Ability).

    Subsystem Repair:
    • Does not have any measurable effect in-game... Do not waste your skillpoints on this skill...

    If you would like to see more information for what skills affect which powers, I highly recommend checking out this page.

    -Big Red
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Don't just bump it - the mods don't like it! I remember t hat you had something that could be added to this thread, something about the Starship Efficiency/Performance/Repair skills. POst it here so I can add it at the top! ;)

    How's that work? ;)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    BigRedJedi wrote:
    How's that work? ;)
    Much better. ;)

    I hereby pronounce that everyone that feels he needs to bump this thread (as long as it's not stickied), should find out something about STO mechanics and post it here.

    (If you want to post for other reasons then bumping, that's fine.)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Been doing some engine research with other people in another thread and Decided I'd post this much here.
    The engine power levels where Impulse and Hyper overtake Combats for speed.
    Efficiency Points

    Imod 0.15 - Cruisers and Most Science
    Impulse passes up Combat at 58 Engine power, while Hyper passes up combat at 57 engine power.

    Imod 0.17 - DSSV and NX
    Impulse passes up combat at 52 engine power, while Hyper passes up combat at 52 engine power.

    Imod 0.18 - Type-8
    Impulse passes up combat at 49 engine power, while Hyper passes up combat at 48 engine power.

    Imod 0.20 - Escorts
    Impulse passes up combat at 44 engine power, while Hyper passes up combat at 44 engine power.

    At all points where Impulse and Hyper pass Combat at the same power level Hyper is still faster, so regular Impulse engines will never have the highest speed.

    Here's a link to the thread where we were discussing it, it includes some links to the engines canne take it blog with the engine speed and various other formulas in it.

    Impulse Engines don't work the way most people think they do!
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    wrote:
    Been doing some engine research with other people in another thread and Decided I'd post this much here.
    The engine power levels where Impulse and Hyper overtake Combats for speed.



    Here's a link to the thread where we were discussing it, it includes some links to the engines canne take it blog with the engine speed and various other formulas in it.

    Impulse Engines don't work the way most people think they do!
    I have added your information to the first post of the thread (a little shortened), including a link to the original discussion!

    Thanks for the research! :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    A while back, STOKed had a podcast with CaptainGeko. The math section included him explaining a little more about accuracy and defense. What I wrote about it before is not complete, and there are a few things I am confused about now actually. Oops.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Q: I don't really seem to get better drops on advanced or elite difficulty. Is this even working?
    A: Yes it is, but the effects are small and it will require some playtime to actually notice the differences. These values were given by the designers on what is changed:
    Dev Post: http://forums.startrekonline.com/showpost.php?p=2612467&postcount=22
    Advanced:
    • Skill points and Bridge Officer Skill points: +25%
    • Green Items: 1.5 times increase in drop rate
    • Blue Items: 10 times increase in drop rate
    • Purple Items: 20 times increase in drop rate
    Elite:
    • Skill points Bridge Officer Skill points: +75%
    • Green Items: 3 times increase in drop rate
    • Blue Items: 20 times increase in drop rate
    • Purple Items: 30 times increase in drop rate
    Keep in mind that the drop rate for purple items is low, so even increasing it by a factor of 30 doesn't make it a common occurance.

    I don't suppose you know what the drop rates are, either per kill or per drop? (These are usually expressed as a ratio)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    wrote:
    I don't suppose you know what the drop rates are, either per kill or per drop? (These are usually expressed as a ratio)
    Unfortunately not. If you follow back to the original dev post (follow the link in the quote), he gives an example value for a drop rate, but I don't know if that one is or was based on actual figures. (They might be.)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    If we keep getting Threads like this, eventually we will have that Manual we all want??

    Thanks, that OP took some time!
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Unfortunately not. If you follow back to the original dev post (follow the link in the quote), he gives an example value for a drop rate, but I don't know if that one is or was based on actual figures. (They might be.)

    Yeah, if that's accurate it would put the purple drop rate at about 1:10,000, which sounds about right, and the purple rate at elite at 3:1,000.

    Someone who spends more time at elite could probably echo back if that sounds plausible.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    If we keep getting Threads like this, eventually we will have that Manual we all want??

    Thanks, that OP took some time!
    Maybe, if we're really lucky and we can get the devs to spill all the secrets.

    I still haven't quite understood the more complicated accuracy/defense system CaptainGeko explained in STOKED, and it is also not really clear how negative and positive hull resistance stack. (Just adding all positive and negative resistance values together doesn't work- once you go in the negatives, the formula breaks down)
    Yeah, if that's accurate it would put the purple drop rate at about 1:10,000, which sounds about right, and the purple rate at elite at 3:1,000.

    Someone who spends more time at elite could probably echo back if that sounds plausibl
    Random elements like this always require big sample sizes.

    I think another aspect to consider is that the exact drop rates might depend on your level (or rather the enemies level) as well. Ker'rat is known for giving good Mark XI and Mark XII drops, as the Borg there are all Level 45 enemies (e.g. 4 levels higher then VA1.).
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    [*]Starship Subsystem Repair currently has no in-game effect at all (not even for Bridge Officer or Captain abilities).

    I wasted 9 in sub system repair in the hopes of reducing the phaser proc only to read this? Now I have to respec some of my toons. At least I now know I have 3600 skill point to reallocate to skills that do work. Thank you yet again Mustrum.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    A while back, STOKed had a podcast with CaptainGeko. The math section included him explaining a little more about accuracy and defense. What I wrote about it before is not complete, and there are a few things I am confused about now actually. Oops.

    Did some testing on this today, and discovered some interesting things... Not at home with my notes, but I'll put up a thread about it tomorrow, and link it here... Hopefully, we can put our heads together and figure it out.

    -Big Red
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Here's a link to a thread containing some detailed descriptions of BOff Powers. This is just the first of several such threads that I plan to complete.

    Hope that it's helpful,
    -Big Red

    +1 for Sticky ;)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    BigRedJedi wrote:
    Here's a link to a thread containing some detailed descriptions of BOff Powers. This is just the first of several such threads that I plan to complete.

    Hope that it's helpful,
    -Big Red

    +1 for Sticky ;)

    Saw it, liked it, think we need more.

    ---

    I added the link to the podcast in the original post. I am running out of space in that post, unfortunately. Anyone remember why I didn't not reserve space for more?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Saw it, liked it, think we need more.

    ---

    I added the link to the podcast in the original post. I am running out of space in that post, unfortunately. Anyone remember why I didn't not reserve space for more?

    The Tactical and Science versions of that one are on my to-do list, then Career-specific Abilities after that... Finally, delving into the usage and purpose of all the abilities (that's going to be the time-consuming one).

    Look forward to working on it with you,
    -Big Red
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    BigRedJedi wrote:
    Here's a link to a thread containing some detailed descriptions of BOff Powers. This is just the first of several such threads that I plan to complete.

    Hope that it's helpful,
    -Big Red

    You post a lot of this type of info.....When do you find time to play??
    BigRedJedi wrote:
    +1 for Sticky ;)

    +2 for a Sticky, or at least get a link to it posted in the Main Academy Thread.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    You post a lot of this type of info.....When do you find time to play??
    Play? I don't think anyone told BigRedJedi yet you can also play this game.

    Trust me, it's better this way.
    +2 for a Sticky, or at least get a link to it posted in the Main Academy Thread.
    It is in the Main Academy Thread. Second to last link in the GUIDEs section.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011

    It is in the Main Academy Thread. Second to last link in the GUIDEs section.

    I was thinking about this one: http://forums.startrekonline.com/showthread.php?t=197427

    Maybe Admin could think about Merging some of these Info Threads some day.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Play? I don't think anyone told BigRedJedi yet you can also play this game.

    Trust me, it's better this way.

    Play?... You mean... There IS a game?! :eek:

    Actually, most of what I'm able to post comes from slow nights at work (3rd shift), which happens about once or twice a week. Working that schedule, however, I have weird in-game hours, and only get to play a few times a week (usually, on my nights off).

    If there are ever questions that I can help answer, anyone is more than welcome to ask them either here in the Forums, or shoot me an in-game Mail (@BigRedJedi) and I would be more than happy to get back to them as soon as I can.

    Thanks for the help and support, as always,
    -Big Red
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    The Guide to Tactical BOff Powers is up and running... Still have Science and Captain/Career-specific ones to go... After that, delving into Usage guides for the 3 divisions. ;)

    -Big Red
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Considering random stuff in 10 Forward can be stickied, I don't see why this one can't be as well. :D
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Mustrum, would you mind me posting this information on our fleet website?

    Of course you get full credit for writing it.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    ThetaNine wrote:
    Mustrum, would you mind me posting this information on our fleet website?

    Of course you get full credit for writing it.
    I have no issue with it. If Cryptic's information material is not enough, then we players have to do share our knowledge and findings.

    I am tempted to see mean and snarky things while saying this, though. I am a bad person. :(

    Mustrum "I PvPed and I liked it" Ridcully
This discussion has been closed.